Not a SS team or anything, because I got tired of its predictability. Im not sure exactly what the evs are, but Ill put what I think they are. Any comments are appreciated.
Jolly Aerodactyl @ Focus Sash
Pressure
252 atk 252 spd
Taunt
SRock
IceFang
SEdge
Pretty Standard lead, though for people who dont know what it is capable of...it rapes them ruthlessly. They try to setup(SRock/Hypnosis) and I taunt them, or they switch into a wall, and they lose recovery, or even maybe a sweeper and I lose nothing. Then I SRock them, and usually get to 1hp w/ sash and get a free SEdge or Ice Fang (becuase I'm faster 99.99% of the time), which makes sashes useless and maybe even gives me a free KO ^^
Adamant Heracross @ Flame Orb
Guts
252 atk 252 spd
Night Slash
SEdge
Close Combat
Megahorn
Again, standard Orb-Cross, tho people always dont expect the power from this bug. A STABbed Close Combat will kill almost any sweeper and takes a huge amount out of walls, and is typically what i use for walls (for that very reason) The other attacks provide coverage, SEdge for annoying fliers and, of course, the omnipresent Gyrados, which is hit with crits, nullifying Intimidate. Megahorn is for bulky Grs/Psy and hits Celebi like theres no tomorrow. Finally, Night Slash is for Ghosts/Psychics thats think its hilarious that i switch a cross in ^^
Modest Alakazam @ Choice Scarf
Synch
252 Satk 252 spd
Psychic
FocusBlast
HP GROUND
Grass Knot
A standard Zam except for the HP ground, which people dont expect, which is nice when it does neutral damage, kills, and then they switch to a pkmn that takes nothin from ice and gets hit with ground ^^. Psys there for reliable STAB, of course. FocusBlast is for bulky Normals and Heatrans, whilst Grass Knots hit Rck/Grds wen i dont feel like taking a chance w/ FocusBlast.
Relaxed Dusknoir @ Lefties
Pressure
252 Def 252 Sdef
Shadow Sneak
Pain Split
Will-O-Wisp
TPunch
The wall of my team. I use this and it usually takes 2-3 pkmn w/ it. Pain split hits 2 birds w/ 1 stone, using my low hp to do max damage while healing me alot, and for punishing rest-talkers (It also apparently hits ghosts, which is kewl and a huge plus seeing as its NORMAL lol). Shadow Sneak is the only Priority Move on my team, which is useful for finishing off that pkmn in red health. TPunch hits alot of pokemon hard, especially Gyrados and Skarmory. And of course Will-O-Wisp, stops phys sweepers in thier tracks, while providing passive damage. All in all, usually a broken wall.
Naive Garchomp @ Life Orb
Sand Veil
252 Atk 252 spd
Outrage
EQ
Stone Edge
Flamethrower/Fire Blast
The big surprise of my team. Outrage and EQ are standard. I prefer Brick Break to SEdge cuz it has more accuracy and hits more types. Then, the thing that messes people up - flamethrower. Ive had ppl tell me Fire Fang is much better, though I disagree. Thats why I run a naive nature. I dont lose any satk, so I have almost 190 satk. That w/ flamthrower is enough to OHKO Skars and Forretresses, and 2HKO BZongs. These are important because there the main counters to him, (I've actually had someone switch in a Forretress, and I was like "YAH", and turned on the BBQ...) And the other thing that sets my chomp apart - Life Orb. The way I see it, 333 spd is gonna outrun a lot of pkmn, but I know which I have to watch out for. And running a naive nature (+Spd -SAtk) means that ice beam will probly OHKO me even w/ Yache, so, i figured Id get alot of extra damage and keep versitility. Becuase usually if my chomp gets hit once, it either dies or will in a couple of turns.
Timid Porygon-Z @ Choice Specs
Download
252 Satk 252 Spd
Ice Beam
Tri Attack
Dark Pulse
TBolt
Finally, the last member of my team, my Z. Not too much out of the ordinary for him, especially after my chomp. However, he is timid and has download. I simply wanted a SAtk powerhouse, so ran a timid nature, since my other SpSweeper is kinda a revenge killer...And I simply prefer DL to Adapt, cuz in a CS Set, I usually benefit more since I hardly use Tri Attack, and would benefit more from knowing what kind of Dusknoir I am facing, etc...
Thanks for any comments/suggestions. Hope my team is decent =D
Jolly Aerodactyl @ Focus Sash
Pressure
252 atk 252 spd
Taunt
SRock
IceFang
SEdge
Pretty Standard lead, though for people who dont know what it is capable of...it rapes them ruthlessly. They try to setup(SRock/Hypnosis) and I taunt them, or they switch into a wall, and they lose recovery, or even maybe a sweeper and I lose nothing. Then I SRock them, and usually get to 1hp w/ sash and get a free SEdge or Ice Fang (becuase I'm faster 99.99% of the time), which makes sashes useless and maybe even gives me a free KO ^^
Adamant Heracross @ Flame Orb
Guts
252 atk 252 spd
Night Slash
SEdge
Close Combat
Megahorn
Again, standard Orb-Cross, tho people always dont expect the power from this bug. A STABbed Close Combat will kill almost any sweeper and takes a huge amount out of walls, and is typically what i use for walls (for that very reason) The other attacks provide coverage, SEdge for annoying fliers and, of course, the omnipresent Gyrados, which is hit with crits, nullifying Intimidate. Megahorn is for bulky Grs/Psy and hits Celebi like theres no tomorrow. Finally, Night Slash is for Ghosts/Psychics thats think its hilarious that i switch a cross in ^^
Modest Alakazam @ Choice Scarf
Synch
252 Satk 252 spd
Psychic
FocusBlast
HP GROUND
Grass Knot
A standard Zam except for the HP ground, which people dont expect, which is nice when it does neutral damage, kills, and then they switch to a pkmn that takes nothin from ice and gets hit with ground ^^. Psys there for reliable STAB, of course. FocusBlast is for bulky Normals and Heatrans, whilst Grass Knots hit Rck/Grds wen i dont feel like taking a chance w/ FocusBlast.
Relaxed Dusknoir @ Lefties
Pressure
252 Def 252 Sdef
Shadow Sneak
Pain Split
Will-O-Wisp
TPunch
The wall of my team. I use this and it usually takes 2-3 pkmn w/ it. Pain split hits 2 birds w/ 1 stone, using my low hp to do max damage while healing me alot, and for punishing rest-talkers (It also apparently hits ghosts, which is kewl and a huge plus seeing as its NORMAL lol). Shadow Sneak is the only Priority Move on my team, which is useful for finishing off that pkmn in red health. TPunch hits alot of pokemon hard, especially Gyrados and Skarmory. And of course Will-O-Wisp, stops phys sweepers in thier tracks, while providing passive damage. All in all, usually a broken wall.
Naive Garchomp @ Life Orb
Sand Veil
252 Atk 252 spd
Outrage
EQ
Stone Edge
Flamethrower/Fire Blast
The big surprise of my team. Outrage and EQ are standard. I prefer Brick Break to SEdge cuz it has more accuracy and hits more types. Then, the thing that messes people up - flamethrower. Ive had ppl tell me Fire Fang is much better, though I disagree. Thats why I run a naive nature. I dont lose any satk, so I have almost 190 satk. That w/ flamthrower is enough to OHKO Skars and Forretresses, and 2HKO BZongs. These are important because there the main counters to him, (I've actually had someone switch in a Forretress, and I was like "YAH", and turned on the BBQ...) And the other thing that sets my chomp apart - Life Orb. The way I see it, 333 spd is gonna outrun a lot of pkmn, but I know which I have to watch out for. And running a naive nature (+Spd -SAtk) means that ice beam will probly OHKO me even w/ Yache, so, i figured Id get alot of extra damage and keep versitility. Becuase usually if my chomp gets hit once, it either dies or will in a couple of turns.
Timid Porygon-Z @ Choice Specs
Download
252 Satk 252 Spd
Ice Beam
Tri Attack
Dark Pulse
TBolt
Finally, the last member of my team, my Z. Not too much out of the ordinary for him, especially after my chomp. However, he is timid and has download. I simply wanted a SAtk powerhouse, so ran a timid nature, since my other SpSweeper is kinda a revenge killer...And I simply prefer DL to Adapt, cuz in a CS Set, I usually benefit more since I hardly use Tri Attack, and would benefit more from knowing what kind of Dusknoir I am facing, etc...
Thanks for any comments/suggestions. Hope my team is decent =D