Indeed, this team has gotten me there, and even beaten a few skilled Smogonites on the way, although I won't be listing names, there's a difference between being happy you've beaten someone good, and just plain gloating. The only downsides are that I can't use Shoddy 'till Monday so I will probably have lost that spot by then, and my Shoddy name is the ever crappy 123abc...bleh..
Anyways, on to the team
Zapdos @ Choice Scarf
Ability: Pressure
EV's: Unfortunately, I am unable to use Shoddy as of now so I cannot identify his exact EV's, however I opted to post this RMT now because I do know what speed he hits with his EV's.
252 SpA. His speed with scarf hits 472. Rest of EV's in HP.
Nature: Timid
-Thunderbolt
-HP Ice
-Drill Peck
-U-Turn
My lead, Zapdos. While he doesn't cover all leads, Ttar and the Hippo give him problems, his speed is still a good way to start off the match, and he has caught quite a few Salamence with HP Ice on the first turn. U-Turn is also nice, especially when they lead with Gyarados. His bulkiness is helpful for switches, and his speed makes a him a good counter for a once DD'ed Dos and ScarfChomp. His speed also puts him above quite a few pokes who hang around with ScarfChomp.
Heatran @ Choice Scarf
Ability: Flash Fire
EV's: Same problem as w/ Zapdos. 252 SpA. EV's allow him to hit 412 Speed, rest in Hp
Nature: Timid
-Fire Blast
-HP Ice
-Earth Power
-Explosion
Yes, another Scarf. The nature may seem overkill with the scarf, but I like outspeeding ScarfCross, and I invested enough EV's to outspeed pokes who try to just outspeed ScarfCross. He also gets an extra speed point here, another reason why I put in so many EV's. Heatran can be a real monster, and he fits into my team quite well, getting plenty of opportunities to switch in with my 3 Fire weaks. F-Blast, HP Ice, and Earth Power are for coverage, Explosion to damage/kill a threat.
Bronzong @ Leftovers
Ability: Levitate
Ev's:252HP, 8Def, 180SpA, 64SpD.
Nature:Relaxed
-Hypnosis
-Stealth Rock
-Gyro Ball
-HP Electric
The only true support/wall poke on the team, Bronzong's many resists make him perfect for this team and his role. He adds S-rocks and Hypnosis for me, and counters Gyarados, Weavile, Mamoswine, Non CB Ttar, and punishes many fast frail sweepers with Gyro Ball. EV's look odd, but do serve a purpose. Many people like to send in thier Vaporeon's on my Zong and Sub up. For the longest time I forgot I couldnt break those subs, so I used HP Elec and now they had a free sub. The EV's in SpA make HP Elec do 24.33-28.57% to a Bold, 188HP Vaporeon.HP Elec also 2HKO's Gyara with out a doubt now. My Defence is also one point lower than SpD so that should a Download Porygon-Z ever switch in on Zong, he raises attack, not SpA.
Gyarados @ Leftovers
Ability: Intimidate
EV's: It's Bulkydos
Nature: Adamant
-DD
-Taunt
-Waterfall
-EQ
Bulkydos, he takes fighting attacks, and can of course set up on walls and sweep. This guy does real well and provides a very needed taunt, not to mention he is the only poke that can set up and sweep on my team. I would like suggestions for my attacking moves..I would like SE on there, but really want Waterfall for STAB and EQ for coverage....
Heracross @ Choice Band
Ability: Guts
EV's: 252 Att. 252 Speed, 6HP
Nature: Jolly
-CC
-Megahorn
-Pursuit
-SE
Ah, Heracross. This spot has troubled me before, I tried CB Gross and CB Machamp, but they just didn't do what I wanted. I needed someone to beat Cresselia, who somewhat walls this team, which Gross could do, but he didn't seem to do much else. I tried Machamp, and while he worked really well, he didn't help at all with Cressy. Finally I added Heracross, and I couldn't be happier. Handles Cress, Guts is a great ability, and even though Gliscor walls this all day, the rest of my team(not Bronzong) has no problem with Gliscor. I am also loving Pursuit, I was unsure about it before, but I now absolutely love the move, it cripples fleeing Psychics. I know I have quite a bit of Speed, but honestly I just have a problem with wanted too much speed, it's very nice to know that I outspeed quite a few pokes
Mamoswine @ Life Orb
Ability: Snow Cloak
Ev's: 252 Att, 252 Speed, 6HP
Nature:Jolly
-EQ
-Ice Fang
-Ice Shard
-SE
The Almighty Mamoswine..this thing is simply a beast. Nature and EV's outspeed neutral natured Base 90 pokes. Ice Shard and Fang may seem redundant, but work well. Because I have so much Speed, I often go first, which is where Ice Fang come into play, while Ice Shard finishes off Dragons and weakened pokes. Mamo only comes out lategame to finish off teams, most of the rest of the match is spent eliminating those that wall him(Go die Bronzong). His STAB's provide great coverage, and SE hits Gyarados that try to spoil his fun. This guy is incredible, he has single handedly saved me from defeats, he can take out entire teams once walls are at ~50%HP. btw, Mamo>All
The game is mostly spent getting walls into KO range for a Mamo Sweep, and killing off any Bronzong, who can jump into a pit of fire for all I care..
I never reveal Mamo early game so that those who include Zong for the purpose of beating Mamp are a lot more..willing to lose Zong thinking that I don't carry Mamo. Even though this team is geared toward a Mamo sweep, to say that Heatran, Zapdos, Gyarados, and Heracross don't all sweep the occasional team would be a lie.
I realise I don't have the speed EV's for Zapdos and Heatran, but you guys can deal with it, I did tell you what speed they hit.
Threat List will be coming tommorow, simply because I really don't have the time to do it today.
Threat List(this is obviously being worked on right now, so I will include what I feel will be on the list when it is done)
Tyranitar-I like seeing Ttar yet I don't. I like seeing him because when I send out Mamo at end game, if Ttar is still around, he has no chance, bar the rare ScarfTar. Early game however, I'm usually forced to attack and see what it does so that I can figure out its set. Once I know what type of Ttar it is, countering is far easier. Bronzong can handle non CB variants, and if based on how he killed my first poke I feel that he is CB, Heracross is sent in to scare him off.
Gyarados-Bronzong has HP Elec and is usually my go to guy, but Zapdos can also kill a once DD'ed Dos. If Stealth rocks are up, repeated beatings from switching in on Hera wear him down quickly.
Infernape-Usually this guy comes in on Zong, so I can simply switch to Heatran and absorb the Flamethrower/Blast and finish off with Earth Power. Zapdos can also leave a large dent should he get the chance. Gyarados is a final option to come in, but I prefer to not send in Gyara first as losing him to HP Elec or T-Punch is not desireable.
Azelf-If a lead Zapdos takes a large chunk out of him, if he comes in a Zong expecting me to switch I do enjoy staying in and attack with Gyro Ball. Basically anything I can do to wear him down for Mamo's Ice Shard is good. If he holds L-Orb, the job is only that much easier.
Electivire-if he gets a boost he can be annoying, I usually have to hope he doesn't run Flamethrower and force him out with Zong. Without a boost he is much easier handled, Heatran and Heracross should outspeed and KO/dent enough for Mamo to kill off.
Heracross-Usually I switch to Gyara and force them out, if Heatran/Zapdos gets a chance, they can both KO, assuming they aren't already locked into a move. Zapdos can also switch in on anything other than SE.
Salamence-Leads are often picked off by Zapdos, Zong can usually wall everything but Flamethrower, Heatran can come in on Flamethrower and kill with HP Ice, Mamo kills with Ice Shard, bar Intimidate.
Togekiss-Zapdos and Heatran can revenge kill quite easily, Mamo outspeeds and usually kills with Ice Fang, Bronzong usually has to face him early and game and either put it to sleep or just force it out. So long as I put a little damage on it, then I consider it countered because I have Mamo waiting for his chance to sweep.
Gengar-Leads that are slower than Zapdos eat a thunderbolt, if faster I know it carries Scarf and use that to my advantage to force it out later in the game with revenge kills. Ice shard is a 2HKO, so I just need to do enough damage to it in order for me to feel safe.
Garchomp-Zapdos should outspeed and KO most, Bronzong can wall quite well, Heatran beats non-Scarf versions, Gyarados can even come in and take a hit, Mamo kills with Ice Shard. This guy gives me no problems bar Sand Veil Hax.
Lucario-I usually stay in and take a hit to find out what type he is. Zapdos, Heracross, and Heatran all outspeed and KO/dent him. If he runs a neutral speed nature, Mamo also outspeeds.
Starmie-Starmie can be annoying, mostly because Mamo can't handle him so I have to kill him off/leave it with like 10%HP. Zapdos can obviously kill, Heracross can revenge kill, otherwise any type of damage I can do is welcome, I don't mind losing a poke to kill off Starmie.
Weavile-Zapdos puts a dent in leads, Zong can switch in and Gyro Ball, Heatran outspeeds and KO's. He can't do much to Gyarados either.
Porygon-Z-This one can be annoying, any damage is welcome on him. Non scarf variants are outsped by Heatran, Zapdos, and Heracross. Scarf variants just need to be worn down enough for Mamo to kill off late game.
Machamp-Very annoying, I usually have to stay in and try to figure out what set he runs. Zapdos, Heatran, and Heracross outspeed and dent him, once he's in KO range for Mamo he is no longer considered a threat, so long as I don't let him rest.
Zapdos-My own Zapdos and Heatran outspeed and leave large dents, Zong can also put him to sleep and set up rocks that will limit his ability to switch in. When he's in KO range for Ice Shard he gives me no worries.
Suicune-Hit him hard, CC from Hera, T-Bolt, put it to sleep, Taunt it, Explode on it I don't care, anything to kill him off/leave in KO range for Mamo is good enough for me.
Breloom-He usually comes in on Zong and tries to sub, but I stay in and break it. He then has to put Zong to sleep, while he subs I send in Zapdos he can take a hit and break a sub, then force him out. Breloom doesn't give many problems as Mamo outspeeds and kills with Ice Fang.
Metagross-Bronzong walls most of them, Heatran outspeeds and KO's, Heracross leaves a large dent, Mamo outspeeds and KO's. AgiliRoss can be annoying, I usually have to put him to sleep and force him out.
Heatran-My own Tran should outspeed and KO, Gyarados can almost always safely switch in, if he carries no Scarf he's an easy kill for Mamo.
Gallade-Usually I stay in a dent him while trying to figure out his set. Mamo outspeeds and really puts the hurt on him with EQ, so I really just need to give him a strong hit them wait for Mamo to finish him off later.
Yanmega-He can't really do much to Gyarados, Zapdos, or Heatran, bar Hidden Power. Mamo's Ice Shard really hurts this guy.
Kingdra-In the rain? Stall till its not raining lol. Zapdos outspeeds it even in rain though, which is how I usually deal with him. It really helps to stall him out if he carries L-Orb.
Mamoswine-Gogo Bronzong. Heatran and Heracross also outspeeds and KO, my own Mamo can also be used so long as they don't run Jolly and Max Speed.
That's the threat list, I know "leave it in KO range for Mamo" isn't the most convincing way to prove that I can counter a poke, but in all honesty that's how I deal with most of these pokes, and it works like a charm.
Anyways, on to the team

Zapdos @ Choice Scarf
Ability: Pressure
EV's: Unfortunately, I am unable to use Shoddy as of now so I cannot identify his exact EV's, however I opted to post this RMT now because I do know what speed he hits with his EV's.
252 SpA. His speed with scarf hits 472. Rest of EV's in HP.
Nature: Timid
-Thunderbolt
-HP Ice
-Drill Peck
-U-Turn
My lead, Zapdos. While he doesn't cover all leads, Ttar and the Hippo give him problems, his speed is still a good way to start off the match, and he has caught quite a few Salamence with HP Ice on the first turn. U-Turn is also nice, especially when they lead with Gyarados. His bulkiness is helpful for switches, and his speed makes a him a good counter for a once DD'ed Dos and ScarfChomp. His speed also puts him above quite a few pokes who hang around with ScarfChomp.

Heatran @ Choice Scarf
Ability: Flash Fire
EV's: Same problem as w/ Zapdos. 252 SpA. EV's allow him to hit 412 Speed, rest in Hp
Nature: Timid
-Fire Blast
-HP Ice
-Earth Power
-Explosion
Yes, another Scarf. The nature may seem overkill with the scarf, but I like outspeeding ScarfCross, and I invested enough EV's to outspeed pokes who try to just outspeed ScarfCross. He also gets an extra speed point here, another reason why I put in so many EV's. Heatran can be a real monster, and he fits into my team quite well, getting plenty of opportunities to switch in with my 3 Fire weaks. F-Blast, HP Ice, and Earth Power are for coverage, Explosion to damage/kill a threat.

Bronzong @ Leftovers
Ability: Levitate
Ev's:252HP, 8Def, 180SpA, 64SpD.
Nature:Relaxed
-Hypnosis
-Stealth Rock
-Gyro Ball
-HP Electric
The only true support/wall poke on the team, Bronzong's many resists make him perfect for this team and his role. He adds S-rocks and Hypnosis for me, and counters Gyarados, Weavile, Mamoswine, Non CB Ttar, and punishes many fast frail sweepers with Gyro Ball. EV's look odd, but do serve a purpose. Many people like to send in thier Vaporeon's on my Zong and Sub up. For the longest time I forgot I couldnt break those subs, so I used HP Elec and now they had a free sub. The EV's in SpA make HP Elec do 24.33-28.57% to a Bold, 188HP Vaporeon.HP Elec also 2HKO's Gyara with out a doubt now. My Defence is also one point lower than SpD so that should a Download Porygon-Z ever switch in on Zong, he raises attack, not SpA.

Gyarados @ Leftovers
Ability: Intimidate
EV's: It's Bulkydos
Nature: Adamant
-DD
-Taunt
-Waterfall
-EQ
Bulkydos, he takes fighting attacks, and can of course set up on walls and sweep. This guy does real well and provides a very needed taunt, not to mention he is the only poke that can set up and sweep on my team. I would like suggestions for my attacking moves..I would like SE on there, but really want Waterfall for STAB and EQ for coverage....

Heracross @ Choice Band
Ability: Guts
EV's: 252 Att. 252 Speed, 6HP
Nature: Jolly
-CC
-Megahorn
-Pursuit
-SE
Ah, Heracross. This spot has troubled me before, I tried CB Gross and CB Machamp, but they just didn't do what I wanted. I needed someone to beat Cresselia, who somewhat walls this team, which Gross could do, but he didn't seem to do much else. I tried Machamp, and while he worked really well, he didn't help at all with Cressy. Finally I added Heracross, and I couldn't be happier. Handles Cress, Guts is a great ability, and even though Gliscor walls this all day, the rest of my team(not Bronzong) has no problem with Gliscor. I am also loving Pursuit, I was unsure about it before, but I now absolutely love the move, it cripples fleeing Psychics. I know I have quite a bit of Speed, but honestly I just have a problem with wanted too much speed, it's very nice to know that I outspeed quite a few pokes

Mamoswine @ Life Orb
Ability: Snow Cloak
Ev's: 252 Att, 252 Speed, 6HP
Nature:Jolly
-EQ
-Ice Fang
-Ice Shard
-SE
The Almighty Mamoswine..this thing is simply a beast. Nature and EV's outspeed neutral natured Base 90 pokes. Ice Shard and Fang may seem redundant, but work well. Because I have so much Speed, I often go first, which is where Ice Fang come into play, while Ice Shard finishes off Dragons and weakened pokes. Mamo only comes out lategame to finish off teams, most of the rest of the match is spent eliminating those that wall him(Go die Bronzong). His STAB's provide great coverage, and SE hits Gyarados that try to spoil his fun. This guy is incredible, he has single handedly saved me from defeats, he can take out entire teams once walls are at ~50%HP. btw, Mamo>All
The game is mostly spent getting walls into KO range for a Mamo Sweep, and killing off any Bronzong, who can jump into a pit of fire for all I care..
I never reveal Mamo early game so that those who include Zong for the purpose of beating Mamp are a lot more..willing to lose Zong thinking that I don't carry Mamo. Even though this team is geared toward a Mamo sweep, to say that Heatran, Zapdos, Gyarados, and Heracross don't all sweep the occasional team would be a lie.
I realise I don't have the speed EV's for Zapdos and Heatran, but you guys can deal with it, I did tell you what speed they hit.
Threat List will be coming tommorow, simply because I really don't have the time to do it today.
Threat List(this is obviously being worked on right now, so I will include what I feel will be on the list when it is done)
Tyranitar-I like seeing Ttar yet I don't. I like seeing him because when I send out Mamo at end game, if Ttar is still around, he has no chance, bar the rare ScarfTar. Early game however, I'm usually forced to attack and see what it does so that I can figure out its set. Once I know what type of Ttar it is, countering is far easier. Bronzong can handle non CB variants, and if based on how he killed my first poke I feel that he is CB, Heracross is sent in to scare him off.
Gyarados-Bronzong has HP Elec and is usually my go to guy, but Zapdos can also kill a once DD'ed Dos. If Stealth rocks are up, repeated beatings from switching in on Hera wear him down quickly.
Infernape-Usually this guy comes in on Zong, so I can simply switch to Heatran and absorb the Flamethrower/Blast and finish off with Earth Power. Zapdos can also leave a large dent should he get the chance. Gyarados is a final option to come in, but I prefer to not send in Gyara first as losing him to HP Elec or T-Punch is not desireable.
Azelf-If a lead Zapdos takes a large chunk out of him, if he comes in a Zong expecting me to switch I do enjoy staying in and attack with Gyro Ball. Basically anything I can do to wear him down for Mamo's Ice Shard is good. If he holds L-Orb, the job is only that much easier.
Electivire-if he gets a boost he can be annoying, I usually have to hope he doesn't run Flamethrower and force him out with Zong. Without a boost he is much easier handled, Heatran and Heracross should outspeed and KO/dent enough for Mamo to kill off.
Heracross-Usually I switch to Gyara and force them out, if Heatran/Zapdos gets a chance, they can both KO, assuming they aren't already locked into a move. Zapdos can also switch in on anything other than SE.
Salamence-Leads are often picked off by Zapdos, Zong can usually wall everything but Flamethrower, Heatran can come in on Flamethrower and kill with HP Ice, Mamo kills with Ice Shard, bar Intimidate.
Togekiss-Zapdos and Heatran can revenge kill quite easily, Mamo outspeeds and usually kills with Ice Fang, Bronzong usually has to face him early and game and either put it to sleep or just force it out. So long as I put a little damage on it, then I consider it countered because I have Mamo waiting for his chance to sweep.
Gengar-Leads that are slower than Zapdos eat a thunderbolt, if faster I know it carries Scarf and use that to my advantage to force it out later in the game with revenge kills. Ice shard is a 2HKO, so I just need to do enough damage to it in order for me to feel safe.
Garchomp-Zapdos should outspeed and KO most, Bronzong can wall quite well, Heatran beats non-Scarf versions, Gyarados can even come in and take a hit, Mamo kills with Ice Shard. This guy gives me no problems bar Sand Veil Hax.
Lucario-I usually stay in and take a hit to find out what type he is. Zapdos, Heracross, and Heatran all outspeed and KO/dent him. If he runs a neutral speed nature, Mamo also outspeeds.
Starmie-Starmie can be annoying, mostly because Mamo can't handle him so I have to kill him off/leave it with like 10%HP. Zapdos can obviously kill, Heracross can revenge kill, otherwise any type of damage I can do is welcome, I don't mind losing a poke to kill off Starmie.
Weavile-Zapdos puts a dent in leads, Zong can switch in and Gyro Ball, Heatran outspeeds and KO's. He can't do much to Gyarados either.
Porygon-Z-This one can be annoying, any damage is welcome on him. Non scarf variants are outsped by Heatran, Zapdos, and Heracross. Scarf variants just need to be worn down enough for Mamo to kill off late game.
Machamp-Very annoying, I usually have to stay in and try to figure out what set he runs. Zapdos, Heatran, and Heracross outspeed and dent him, once he's in KO range for Mamo he is no longer considered a threat, so long as I don't let him rest.
Zapdos-My own Zapdos and Heatran outspeed and leave large dents, Zong can also put him to sleep and set up rocks that will limit his ability to switch in. When he's in KO range for Ice Shard he gives me no worries.
Suicune-Hit him hard, CC from Hera, T-Bolt, put it to sleep, Taunt it, Explode on it I don't care, anything to kill him off/leave in KO range for Mamo is good enough for me.
Breloom-He usually comes in on Zong and tries to sub, but I stay in and break it. He then has to put Zong to sleep, while he subs I send in Zapdos he can take a hit and break a sub, then force him out. Breloom doesn't give many problems as Mamo outspeeds and kills with Ice Fang.
Metagross-Bronzong walls most of them, Heatran outspeeds and KO's, Heracross leaves a large dent, Mamo outspeeds and KO's. AgiliRoss can be annoying, I usually have to put him to sleep and force him out.
Heatran-My own Tran should outspeed and KO, Gyarados can almost always safely switch in, if he carries no Scarf he's an easy kill for Mamo.
Gallade-Usually I stay in a dent him while trying to figure out his set. Mamo outspeeds and really puts the hurt on him with EQ, so I really just need to give him a strong hit them wait for Mamo to finish him off later.
Yanmega-He can't really do much to Gyarados, Zapdos, or Heatran, bar Hidden Power. Mamo's Ice Shard really hurts this guy.
Kingdra-In the rain? Stall till its not raining lol. Zapdos outspeeds it even in rain though, which is how I usually deal with him. It really helps to stall him out if he carries L-Orb.
Mamoswine-Gogo Bronzong. Heatran and Heracross also outspeeds and KO, my own Mamo can also be used so long as they don't run Jolly and Max Speed.
That's the threat list, I know "leave it in KO range for Mamo" isn't the most convincing way to prove that I can counter a poke, but in all honesty that's how I deal with most of these pokes, and it works like a charm.