Project OU Teambuilding Competition V8 (Round 24: Building: Post #721 Page 29: Mega Latias + Togekiss)

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Voting stage for Round 21 will begin now. 6 teams to choose from. Voting ends Friday 6 pm est.

Team 1



I'm really bad with explanations so sorry if this sucks. Anyway, let's get on with it. When i first saw the core, I knew i was going to use Banded Dragonite. Banded Dragonite is a really good partner for Alkazam because it can break past the special walls which counter alakazam. It hits really hard and nothing likes switching in on it. Alakazam on the other hand can beat the physical walls dragonite has trouble breaking past so they both wrok really well together. After deciding on the sets for the core, I noticed that the core benefited a lot from entry hazards. With spikes and rocks up even hard walls have trouble switching in on these monsters. Klefki was chosen for setting up spikes and also to act as a counter to opposing special attackers such as Lati@s, Gardevoir, Alakazam and others. At this point the team looked really weak to bisharp. I went over a couple of options like cobalion and breloom before i selected keldeo. I chose Keldeo because it pressures the opposing team's special walls meaning that they cannot counter both alakazam and keldeo. So one of the two can almost always break past them. It also deals very easily with physical walls such as skarmory, lando t, hippowdon, ferrothron and others which trouble dragonite. Now i needed a rocker and a hazard remover. Sand core of Tyranitar and excadrill was chosen for this. Excadrill acts as my late game sweeper. When my wallbreakers are done blasting holes in the opposing team, excadrill comes in to ensure the victory. Tyranitar was chosen over hippowdown because it doesn't have any offensive pressence on the field which just kills momentum for this kind of team. Even though hippowdon helps me vs strong ground types, losing out on mmentum is really bad and can cost games.
Money,Pussy,Alchohol (Dragonite) @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Iron Head

Retribution (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Encore

Almost Famous (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spikes
- Magnet Rise
- Thunder Wave
- Dazzling Gleam

More Famous Than Rich (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

Untouchable (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

Drill Time (Excadrill) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Team 2

This is a pretty fun team I threw together. I initially added Keldeo as it helped versus Bisharp and Keldeo. I'm really terrible at descriptions lol. Anyways I added Sand because Talonflame was an issue. Alty was there to help with mane and keldeo which were still annoying.
hour of temptation (Alakazam) (M) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Encore
- Shadow Ball

silent warrior (Dragonite) (M) @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Fire Punch

the last defense (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold Nature
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Pain Split

seized with fear (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 96 Def / 160 SpD
Impish Nature
- Thunder Wave
- Stealth Rock
- Pursuit
- Stone Edge

awaken for battle (Excadrill) (M) @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head

grevious mistake (Altaria-Mega) (F) @ Altarianite
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 160 SpA / 96 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost
Team 3


The classic gen 1 trick room team. Zam or Gengar usually leads, gets off TR, and massacres something with explosion to give BD lax or LO Dnite turns to cut through the opposing team like a hot knife through butter. The team has a few tricks for closing out the game after the initial TR onslaught; SD Passing with Mew to DNite for ESpeed sweeps on a weakened team or just exploding to enable Marowak's sweep. Before you ask about Zam's EVs, what can I say, it has freaking encore, bitch.
tender love (Snorlax) (M) @ Sitrus Berry
Ability: Gluttony
Shiny: Yes
Happiness: 0
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Substitute
- Belly Drum
- Crunch
- Frustration

MAJESTICCASUAL (Dragonite) (M) @ Life Orb
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 252 SpA
Quiet Nature
- Draco Meteor
- Fire Blast
- Extreme Speed
- Outrage

wikid smaat ked (Alakazam) @ Focus Sash
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Spe
- Trick Room
- Magic Coat
- Counter
- Encore

qt fetus (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 108 Atk / 148 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Baton Pass
- Trick Room
- Explosion

>be me (Gengar) @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 240 Atk
Brave Nature
IVs: 0 Spe
- Trick Room
- Explosion
- Destiny Bond
- Counter

muthurr (Marowak) (F) @ Thick Club
Ability: Rock Head
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Earthquake
- Knock Off
- Double-Edge
- Swords Dance
http://replay.pokemonshowdown.com/ou-205922003 - slaying henry
http://replay.pokemonshowdown.com/ou-252047949 - Maro plows through a team, unfortunately the absolute min roll on outrage was gotten on the last turn, still a pretty sick "moral victory" though
http://replay.pokemonshowdown.com/ou-182518831 - the exploders take care of marowak's checks for a final sweep
http://replay.pokemonshowdown.com/ou-216686469 - pretty sure this would have been a win if self-KO clause wasn't retarded. I mean, WTF...?
Team 4

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Focus Blast
- Psychic
- Hidden Power [Fire]

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Earthquake
- Outrage

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Lax Nature
- Earthquake
- Hidden Power Ice
- Stone Edge
- Stealth Rock

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Ice Fang
- Taunt

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 428 HP / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge
er dnite + zam nice offense core, added mega diancie because it has good offensive synergy with them, tran for rocks, hp ice because nothing for grounds. tenta for tspikes to really annoy things like hippo which annoy mega diancie, loom to finish up. i'll try to fix ground weak someday.

e: lando-t over tenta to fix ground weak, removed hazard control, sorry dnite
e: mega gyara over mega diancie because still too weak to ground. also breaks stall.
Team 5



Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Alakazam @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Hidden Power [Ice]
- Thunder Wave

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute

Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Solar Beam
- Flash Cannon

Diancie-Mega @ Diancite
Ability: Clear Body
EVs: 36 Atk / 220 SpA / 252 Spe
Naive Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect

Landorus-Therian @ Soft Sand
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
First, I noticed the Dark weakness. Dark-types are so annoying at the moment, so I chose Keldeo. I needed a Fairy-check so I added Heatran which has good synergy with Keldeo. I needed a Mega and something to check birds, Diancie-Mega come to my mind. Finally, we have Landorus-T. To be honest, I was inspired by Good cores thread: Alakazam + Heatran, Heatran + Dragonite, Alakazam + Diancie, Keldeo + Landorus-T.
Team 6


This is a pretty simple offense team. HP Fire Zam lures Scizor and Ferrothorn for the rest of the team. Dnite is CB because that's the only worthwhile set. Lati keeps Dnite's Multiscale intact and lets me basically use it twice, which is cool. Azu gives the team a bit of a switchin to special attackers while still being strong. Lando has SR and KOff > Uturn because other Landos were annoying me. Bish is just a wallbreaker with priority. Team works pretty well, no big weaknesses that I've noticed, and it's nice and easy to use.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Hidden Power [Fire]
- Dazzling Gleam

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Draco Meteor
- Psyshock
- Defog

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Superpower
- Waterfall
- Aqua Jet
- Play Rough

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Knock Off

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
 
are u guys actually voting for that lmao

Team 5
idk if i can vote cuz i had something to do with the team but **team 3** isn't like a meme or a heatah thing it actually works although its heavily match up based. before this thread it also had the surprise of "Gen 1? TR?"

it has a lot going for it. despite the counters for it being pretty real, it has the surprise factor, a number of different ways to be played, and real bulk and plays on attributes and things. it's not a great ladder team perhaps but a lot of thought went into it and it can be quite strong. like i said, it's match up based but it does work. it's like a really good fake punt, the sort of thing colts fans dream of uk?

also if i can vote **team 3** all day
 
As heat as Team 3 is, it's already 35-40 degrees celsius where I live meaning I don't need anymore heat than I current have. This and the fact that I tested Team 3 and I went 2-7 but that might just be my inability to handle such an amazing team. Team 5
 
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