Team 10
I hate to be that guy but this looks a lot like arcphantom's team from round 12![]()
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So the squad is fire. Volcanion + Sand is just terribly good atm since Volc obliterates balance/stall having basically 0 switchins and Exca kills everything on offense in the sand. Smooth Rock Adamant Max Atk TTar provides everything you need to support the guys (trapping Latis if your oppo considers them switchins to Volc, Rocks, 8 turns of sand) and is overall a great mon in this meta. Sceptile is a great partner to Volc (as everyone realized) and kills the bulky water types who are prolly the only decent checks to the red guy. SD Jolly Scep is criminally underrated as it both threatens offense with his great speed tier but also poses a threat to more defensive builds. Added a somehow good defensive core to cover a decent chuck of the meta and provide Spikes (hazard stacking helps Exca in his cleaning duties and reduces Volc checks to 0). Colbur Berry SpD Jelly as someone noted on the metagame thread is maybe the best check to opposing Volc+Pursuit builds and also provides crucial spinblocking. Skarm is one of the most consistent mons ever and beats tons of physical attackers: Helmet over Leftovers to punish everyone who gets too close, everything else is pretty straightforward. JellySkarm + Volc are weak to Electrics but once Scept gets Mega I have 2 immunities and TTar takes Volt Switch decently, so not a huge problem anyway. Can't see a lot of weaknesses (tested the team and it works really well) but no team is bulletproof when you have 589243 mons around.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 112 HP / 4 Def / 252 SpA / 140 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Electric]
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 Spe
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Toxic
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Dragon Claw
- Drain Punch
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes
- Brave Bird
- Whirlwind
I hate to be that guy but this looks a lot like arcphantom's team from round 12
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So the squad is fire. Volcanion + Sand is just terribly good atm since Volc obliterates balance/stall having basically 0 switchins and Exca kills everything on offense in the sand. Smooth Rock Adamant Max Atk TTar provides everything you need to support the guys (trapping Latis if your oppo considers them switchins to Volc, Rocks, 8 turns of sand) and is overall a great mon in this meta. Sceptile is a great partner to Volc (as everyone realized) and kills the bulky water types who are prolly the only decent checks to the red guy. SD Jolly Scep is criminally underrated as it both threatens offense with his great speed tier but also poses a threat to more defensive builds. Added a somehow good defensive core to cover a decent chuck of the meta and provide Spikes (hazard stacking helps Exca in his cleaning duties and reduces Volc checks to 0). Colbur Berry SpD Jelly as someone noted on the metagame thread is maybe the best check to opposing Volc+Pursuit builds and also provides crucial spinblocking. Skarm is one of the most consistent mons ever and beats tons of physical attackers: Helmet over Leftovers to punish everyone who gets too close, everything else is pretty straightforward. JellySkarm + Volc are weak to Electrics but once Scept gets Mega I have 2 immunities and TTar takes Volt Switch decently, so not a huge problem anyway. Can't see a lot of weaknesses (tested the team and it works really well) but no team is bulletproof when you have 589243 mons around.
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 112 HP / 4 Def / 252 SpA / 140 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Sludge Wave
- Hidden Power [Electric]
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Crunch
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Jellicent @ Colbur Berry
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 Spe
Bold Nature
- Recover
- Scald
- Will-O-Wisp
- Toxic
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Dragon Claw
- Drain Punch
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes
- Brave Bird
- Whirlwind