Right, weekend away for vacation, nice to see lots of discussion on the slate! Thought I'd just address some of the discussion on my nomination, let you know how I see it.
I was playing in the RU suspect test recently and saw how much of an impact Po has had there, which lead me to think how it would do in OU (big step up, I know). I tested it out, but just couldn't justify its use; it's just too easy to force out, and not quick enough to use on offense. So I looked into its movepool, and couldn't believe it didn't already have Sucker Punch - it's a fighting panda ffs. Reason 1 then, is to fix a standard Gamefreak injustice.
Reason two is that the ORAS meta is all about speed, speed and priority. Sucker Punch makes Panda instantly viable. Not A+/S rank, but just really good - we all know how great an offensive type dark is, and 80BP priority hits HARD, especially with just one less base attack than Bisharp. Panda's stabs hit everything for neutral damage, apart from fairies.
Pangoro + Sucker Punch
This seems pretty cool. Pangoro could run a set like gunk shot / sucker punch / substitute / focus punch or drain punch. Sub on a switch, and then force them to attack you, and then go for sucker punch, or focus punch. Sucker Punch also remedies panda's low speed, allowing it to play lots of mind games with pokemon like starmie and the lati twins. Probably my favorite.
Sucker Punch Pangoro: Nice add, but creates some 4mss between Drain Punch, Knock Off, Sucker Punch, Gunk Shot and Swords Dance. Fixes the speed issue, but leaves it more easily walled by Fairies or without boosting. Still a nice add.
Pangoro is a panda who with the ORAS transition got some very nice things in his favor but one them is sadly still not speed. Sucker does fix that hes, but from what i think, its gonna become an aspect that helps split him into two different sets a bit as that would seem more at him home on the all out attacker if that becomes a thing and say a combo of sucoer parting shot to help make it easier on him (less likely to attack giving almost a free switch to get out). Admiteadly yes, its not ground breaking, but its nice idea of a buff that isnt too farfetched and can be a little unique In how he is played.
Basically Parting Shot + Sucker Punch is my main thought of its appeal like most of yall, but i wont vote for it mainly cause i find most of the turn combos/moves annoying and hate seeing em ruin my games with easy clickiness. Thats all though.
Sucker Punch Pangoro: I can see some usefulness in this one. Pangoro already has just enough to pull its weight in OU, such as Gunk Shot to hit Fairies, Fire Punch to hit Ferrothron and Mega Scizor, and Parting Shot to cripple switch-ins and gain momentum. But Pangoro's biggest issue was always its horrendous Speed, leaving it at the mercy of so many threats that are so much faster. However, Sucker Punch will at least give Pangoro a chance to get the jump on sweepers that get greedy and think they can get a kill. As mentioned before me, Bisharp would appreciate a Sucker Punch teammate that not only threatens Steel-types with moves like Hammer Arm and Fire Punch, but also provides it a free switch thanks to Parting Shot, much like how Pangoro appreciates how Bisharp can handle Clefable and Sylveon very well, so Pangoro would be pretty effective with Bisharp as an offensive core. I like this one, but why doesn't Iron Fist power up Sucker Punch? Why, Game Freak? :'(
This was the sort of discussion I'd hoped for. Pangoro has three amazing abilities - Mold Breaker, Scrappy, and Iron Fist; it also has the sets to take advantage of everyone of them. Mold breaker, for example, ensures Unaware Clefable gets wrecked and that defensive sets can Toxic Sableye.
252+ Atk Life Orb Pangoro Gunk Shot vs. 252 HP / 252+ Def Clefable: 317-374 (80.4 - 94.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Pangoro Poison Jab vs. 252 HP / 252+ Def Clefable: 213-252 (54 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Mold Breaker Pangoro Poison Jab vs. 252 HP / 252+ Def Clefable: 424-499 (107.6 - 126.6%) -- guaranteed OHKO
Also Quagsire gets wrecked:
+2 252+ Atk Life Orb Mold Breaker Pangoro Hammer Arm vs. 252 HP / 252+ Def Quagsire: 360-425 (91.3 - 107.8%) -- 50% chance to OHKO
Scrappy with LO just wrecks MegaSableye:
252+ Atk Life Orb Pangoro Hammer Arm vs. 252 HP / 252+ Def Mega Sableye: 281-330 (92.4 - 108.5%) -- guaranteed OHKO after Stealth Rock
Iron Fist wrecks Keldeo looking to switch in:
252+ Atk Life Orb Iron Fist Pangoro Hammer Arm vs. 0 HP / 0 Def Keldeo: 296-348 (91.6 - 107.7%) -- 81.3% chance to OHKO after Stealth Rock
Or it makes Focus Punch hit like an absolute truck:
252+ Atk Life Orb Iron Fist Pangoro Focus Punch vs. 252 HP / 252+ Def Skarmory: 231-273 (69.1 - 81.7%) -- guaranteed 2HKO after Stealth Rock
Now what it doesn't have, is the speed to wreck offensive teams. This gen, Bisharp has become the icon of HO, and I think Sucker Punch would make Panda just as viable, and an excellent partner for it, as it wears down Mandibuzz, Keldeo, Swampert, and Mega Scizor, among other Bisharp checks. A +2 panda would do serious work for HO teams, as it wouldn't be so worried about running Hammer Arm, which reduces its speed. Check the calc out for the ubiquitous Lando-T:
+1 252+ Atk Life Orb Pangoro Sucker Punch vs. 0 HP / 24 Def Landorus-T: 286-339 (89.6 - 106.2%) -- guaranteed OHKO after Stealth Rock
A penultimate note for this great partnership is that without Ice Punch (which it would struggle to fit on its set), Lando-T gets a free switch in, and thus Bisharp gets a free +1 with a double switch. With Bisharps Knock Off, you could just run Sucker Punch as dark STAB, as fighting/poison is really great coverage as it is. Finally,
Gunk Shot hits just as hard as Bisharp's STAB iron head, making a slot for focus punch that much easier to free up.
The threat of Sucker Punch is what really makes Po great though. You either stay in, attack, and get blasted by Sucker Punch, or switch out/set-up (predicting Sucker Punch) and get wrecked by hammer arm/focus punch. A sub-punch set with Gunk Shot and Sucker Punch would be great on balanced teams, or a breloom-like set sacrificing sub to smack switch-ins with Focus Punch. I think the mind games it create would make it incredibly fun or frustrating to play with and against. It might not even have Sucker Punch, but you have to play differently against it, assuming it would.
Pangoro+Sucker punch: eh, switch to a fairy on a predicted sucker punch and lol at it. It definitely would be nice but not my style.
Pangoro.....reacts to that lol in the following way (Outspeeding Clefable, Sylveon, and defensive Togekiss):
252+ Atk Life Orb Pangoro Gunk Shot vs. 252 HP / 0 Def Togekiss: 377-445 (100.8 - 118.9%) -- guaranteed OHKO
252+ Atk Life Orb Pangoro Gunk Shot vs. 252 HP / 252+ Def Clefable: 317-374 (80.4 - 94.9%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Life Orb Pangoro Gunk Shot vs. 252 HP / 220+ Def Sylveon: 354-416 (89.8 - 105.5%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Pangoro Gunk Shot vs. 88 HP / 4 Def Azumarill: 432-510 (119 - 140.4%) -- guaranteed OHKO
Gardevoir is the only fairy that runs enough speed to beat Panda, and without Will-o-Wisp/Sub, just gets destroyed by Sucker Punch:
252+ Atk Life Orb Pangoro Sucker Punch vs. 0 HP / 24 Def Mega Gardevoir: 247-292 (89.1 - 105.4%) -- guaranteed OHKO after Stealth Rock
tl;dr:
Sucker Punch Pangoro: A much appreciated move as Sucker Punch is becoming of increasing value. Mold Breaker with Gunk Shot/Poison Jab makes it perfect for Clefable, but Scrappy and Sucker Punch/FIghting STAB allow it to decimate two of the S Rank Megas, Sableye and Metagross. One pokemon to shut down two of the leading megas? You'd be ludicrous to not run Pangoro at that point.
4MSS might be a problem, but its versatility would be what makes it great.
I'll post in a bit commenting on the rest of the slate.