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Project OU Theorymon [Voting: Check Post #3272]

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168+ SpA Mega Altaria Fire Blast vs. 252 HP / 252+ SpD Bronzong: 144-170 (42.6 - 50.2%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
4 Atk Bronzong Gyro Ball (86 BP) vs. 248 HP / 0 Def Mega Altaria: 156-186 (44.1 - 52.6%) -- guaranteed 2HKO after Stealth Rock
(since both have reliable recovery there's no clear winner here. If it's a Dragon Dance variant, Bronzong loses)

Umm, minor nitpick; but why would Bronzong lose to Dragon Dance variant of Altaria? at +1 speed gyro ball's bp increases, causing ohko on M-Altaria. M-Altaria on the other hand is not even guaranteed 2hko at +2 on a 0 def Zong.

+2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 0 Def Bronzong: 178-210 (52.6 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery
4 Atk Bronzong Gyro Ball (150 BP) vs. 64 HP / 0 Def Mega Altaria: 270-320 (87.9 - 104.2%) -- 25% chance to OHKO
 
How do we nom something?

OT: Bronzong with recover is the only one I like. ;-;

It just need consistent recovery to be good and it got it. 2 fantastic abilities wipe out whichever weakness you want to wipe out and its typing/stats are brilliant to check the S ranks in the current OU meta.
 
How do we nom something?

OT: Bronzong with recover is the only one I like. ;-;

It just need consistent recovery to be good and it got it. 2 fantastic abilities wipe out whichever weakness you want to wipe out and its typing/stats are brilliant to check the S ranks in the current OU meta.

You have to contact the council members mentioned in the title post thread, pm them your nomination. Follow the rules regarding nominaton mentioned there. You can not submit nominations in this thread.
 
Umm, minor nitpick; but why would Bronzong lose to Dragon Dance variant of Altaria? at +1 speed gyro ball's bp increases, causing ohko on M-Altaria. M-Altaria on the other hand is not even guaranteed 2hko at +2 on a 0 def Zong.

+2 192+ Atk Pixilate Mega Altaria Return vs. 252 HP / 0 Def Bronzong: 178-210 (52.6 - 62.1%) -- 98.8% chance to 2HKO after Leftovers recovery
4 Atk Bronzong Gyro Ball (150 BP) vs. 64 HP / 0 Def Mega Altaria: 270-320 (87.9 - 104.2%) -- 25% chance to OHKO

Oh, right. I forgot about that. However, I just made some calcs and the only DD variant Bronzong actually loses to is the Cotton Guard one:

+3 0 Atk Pixilate Mega Altaria Return vs. 252 HP / 0 Def Bronzong: 170-201 (50.2 - 59.4%) -- 78.5% chance to 2HKO after Leftovers recovery
4 Atk Bronzong Gyro Ball (150 BP) vs. +3 248 HP / 136+ Def Mega Altaria: 86-104 (24.3 - 29.4%) -- 99.9% chance to 4HKO

But, yeah, I'm not really sure if Cotton Guard is that relevant. Anyway, thanks for bringing it up!
 
Oh, right. I forgot about that. However, I just made some calcs and the only DD variant Bronzong actually loses to is the Cotton Guard one:

+3 0 Atk Pixilate Mega Altaria Return vs. 252 HP / 0 Def Bronzong: 170-201 (50.2 - 59.4%) -- 78.5% chance to 2HKO after Leftovers recovery
4 Atk Bronzong Gyro Ball (150 BP) vs. +3 248 HP / 136+ Def Mega Altaria: 86-104 (24.3 - 29.4%) -- 99.9% chance to 4HKO

But, yeah, I'm not really sure if Cotton Guard is that relevant. Anyway, thanks for bringing it up!
Cotton Guard seems like one of the more exploitable sets, potentially vulnerable to Status, Phazing, or just lacking coverage depending on what it runs in the 4th slot. What does standard CG run? Refresh, Roost?
Because for anything besides Refresh, Bronzong could carry Toxic to put it on a timer.
 
Bronzong + Recover: I think this is the buff Bronzong needs to shine in the OU metagame as it's able to counter Landorus, Mega Metagross, and non Fire Blast Mega Altaria. This is pretty huge for stall teams as they now have a consistent answer to those Pokemon and you don't have to use, say, Cresselia to counter Landorus now. It has Levitate which is great as it is unaffected by Spikes and Toxic Spikes which is huge. It's a pretty cool theorymon and this is what Bronzong needs. It's still very passive though.

Competitive Thundurus-T: It loses Volt Absorb which kind of sucks because now you can't just freely switch-in to Volt Switch. It also loses to common defoggers such as Lati@s but Scarf does help remedy that a bit, as you can outspeed, but you still can't beat them :( It's even immune to Sticky Web lol so it can't take advantage of that either. All your left with is random stat drops from like, Crunch or Shadow Ball or something but you really don't have the bulk to take those hits.

Delta Stream Mandibuzz: Cool option, I like it! It gets rid of its Ice, Electric, and Rock weaknesses and still retains its neutralities to Bug and Fighting. It still has the Fairy weakness though. Now Mandibuzz can wall things like Excadrill, Landorus (both formes), Mega Manectric, Thundurus, etc. easily.

252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 248 HP / 252+ SpD Mandibuzz: 152-179 (35.9 - 42.3%) -- 92.7% chance to 3HKO after Leftovers recovery
252 Atk Landorus-T Stone Edge vs. 248 HP / 0 Def Mandibuzz in Strong Winds: 112-134 (26.4 - 31.6%) -- 22.3% chance to 4HKO after Leftovers recovery
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 252+ SpD Mandibuzz in Strong Winds: 135-164 (31.9 - 38.7%) -- 2.1% chance to 3HKO after Leftovers recovery

Mandibuzz also has Roost to stay healthy and switch-in to these + all the things it checked/countered before throughout the battle. It's also not passive as hell as Foul Play/Knock Off does decent damage and it also has things like Toxic, Whirlwind, and Defog to support the team a bit more. It can also be tailored to whatever defense you need, or even mixed defense although it can't check Focus Blast Landorus that well, but Focus Blast is kind of rare I think.

Bug/Ground Mega Beedrill: This is cool but now Beedrill loses it's ability to check fairies effectively as before it could switch-in to things such as Specs Sylveon's Hyper Voice even after SR damage (which is surprising for something as frail as Beedrill) and outspeed and OHKO back the next turn. Now it gets Adaptability Drill Run instead of Poison Jab but it's still walled by the same things like Skarmory, Landorus-T, Gliscor, etc. Definitely a nice buff to destroy a lot of Steel types but I think my vote goes to Mandibuzz as of right now.

Great slate btw!
 
Cotton Guard seems like one of the more exploitable sets, potentially vulnerable to Status, Phazing, or just lacking coverage depending on what it runs in the 4th slot. What does standard CG run? Refresh, Roost?
Because for anything besides Refresh, Bronzong could carry Toxic to put it on a timer.

Like I said, I'm not really into CG Altaria (afaik, CG is OO in the analyses). I just wanted to point out that if, for some wild reasons, Fluffy Bird has CG, it wins against Bronzong if, again, for some wild reasons, it doesn't carry Toxic or if Cloud Bird runs Refresh / Heal Bell instead of Roost in the fourth moveslot.
 
I feel obligated to post because my Bronzong suggestion actually made it :D

As far as Bronzong goes, my philosophy behind it was that we are in a meta game that sturggles to find answers to to Landorus and Mega Metagross. As it stands now, Bronzong checks both of these Pokemon relatively well depending on its EV spread (personally I think mixed is best similar to what Ferrothorn commonly runs), but it is constantly pressured when it cannot take repeated hits from these Pokemon making it only one time check to both of them. Recover is a simple change, albeit bland, but we need more defensively-inclined mons in the meta for stall to have better matchup overall against all of these threats and this coming from a player who has an incredible bias for Offensive teams. Obviously my submission is getting my vote :p

I really think Competitive Thundy is a very mehmeh option. The two most common defoggers are Lati@s which OHKO thundy when it switches in on the defog. It doesn't help that its speed tier is mediocre as well so it won't be sweeping teams unless it runs Agility which is hard to pull off the begin with when it's so frail. Yea it takes advantage of defensive defoggers, but do we really need another thing to shit on stall lol?

Mandibuzz is interesting submission though I'll admit I'm not keen on the idea just due to the fact that its a legendary Pokemon's ability. Having something to take on weather teams is nice, but weather teams have enough flaws as is because they almost always stack weaknesses. The fact that it's also only weak to Fairy is bothersome because it means every team would have to run a Fairy which is quite limiting from a team building prospective. It's great gluemon for stall which is very appreciated, but I think it may be a bit too much.

Beedrill is sweet! Changing it to a Bug / Ground type really fixes the flaws it previously had. The lack of SR weakness is huge and the twave immunity is amazing for an offensive Pokemon that constantly pivots with U-turn. Gaining STAB on drill run is also very nice and makes it so Steel-types don't wall it as well anymore. It's still balanced out because it's still vulnerable to priority and Bulky grounds still wall it to hell and back. It might get my vote if I wasn't so biased towards Bronzong.

Really cool slate so kudos to the co
I feel obligated to post because my Bronzong suggestion actually made it :D

As far as Bronzong goes, my philosophy behind it was that we are in a meta game that sturggles to find answers to to Landorus and Mega Metagross. As it stands now, Bronzong checks both of these Pokemon relatively well depending on its EV spread (personally I think mixed is best similar to what Ferrothorn commonly runs), but it is constantly pressured when it cannot take repeated hits from these Pokemon making it only one time check to both of them. Recover is a simple change, albeit bland, but we need more defensively-inclined mons in the meta for stall to have better matchup overall against all of these threats and this coming from a player who has an incredible bias for Offensive teams. Obviously my submission is getting my vote :p

I really think Competitive Thundy is a very mehmeh option. The two most common defoggers are Lati@s which OHKO thundy when it switches in on the defog. It doesn't help that its speed tier is mediocre as well so it won't be sweeping teams unless it runs Agility which is hard to pull off the begin with when it's so frail. Yea it takes advantage of defensive defoggers, but do we really need another thing to shit on stall lol?

Mandibuzz is interesting submission though I'll admit I'm not keen on the idea just due to the fact that its a legendary Pokemon's ability. Having something to take on weather teams is nice, but weather teams have enough flaws as is because they almost always stack weaknesses. The fact that it's also only weak to Fairy is bothersome because it means every team would have to run a Fairy which is quite limiting from a team building prospective. It's great gluemon for stall which is very appreciated, but I think it may be a bit too much.

Beedrill is sweet! Changing it to a Bug / Ground type really fixes the flaws it previously had. The lack of SR weakness is huge and the twave immunity is amazing for an offensive Pokemon that constantly pivots with U-turn. Gaining STAB on drill run is also very nice and makes it so Steel-types don't wall it as well anymore. It's still balanced out because it's still vulnerable to priority and Bulky grounds still wall it to hell and back. It might get my vote if I wasn't so biased towards Bronzong.

Really cool slate so kudos to the council and then people who suggested these!
The question is who WOULDN'T want more things to crap on stall? We need a wall breakers:walls ratio of 100:1. MOAR WALLBREAKERS.

Yes I hate stall.

Edit: this reply screwed up but w/e
 
I guess this must be around the time where I come in and try to make a point that no one else has made.

So congrats guys you've stumped me a little. But there is one major point which you all seem to have missed.

You best be seated cause I'm about to blow your minds.

So there is a lot of hype about Bronzong being a great Landorus-I check, but the real Landorus-I check is actually hidden elsewhere within the slate.

This lil Jesus right here my friends!
upload_2015-5-13_9-33-5.png

And you all thought the typing didn't help Beedrill defensively *scoffs*

This is the pro set we got going on:

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 HP / 28 Def / 228 SpD
+ SpD / - SpA Nature
- Roost
- Toxic
- Knock Off / Defog
- U-Turn

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 228+ SpD Mega Beedrill: 97-114 (29 - 34.1%) -- 2.8% chance to 3HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 228+ SpD Mega Beedrill: 130-153 (38.9 - 45.8%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 228+ SpD Mega Beedrill: 86-101 (25.7 - 30.2%) -- guaranteed 4HKO
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 28 Def Mega Beedrill: 140-166 (41.9 - 49.7%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 228+ SpD Mega Beedrill: 69-81 (20.6 - 24.2%) -- guaranteed 5HKO
0 Atk Life Orb Sheer Force Landorus Rock Slide vs. 252 HP / 28 Def Mega Beedrill: 213-251 (63.7 - 75.1%) -- guaranteed 2HKO RIP Dreams

And from there Beedrill can Toxic stall Landorus.

Have fun while you can meta game, cause Specially Defensive Bug/Ground Mega Beedrill about to bring an Earthquake (or a Drill Run, what ever it takes to shake things the fuck up).
 

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I guess this must be around the time where I come in and try to make a point that no one else has made.

So congrats guys you've stumped me a little. But there is one major point which you all seem to have missed.

You best be seated cause I'm about to blow your minds.

So there is a lot of hype about Bronzong being a great Landorus-I check, but the real Landorus-I check is actually hidden elsewhere within the slate.

This lil Jesus right here my friends!
View attachment 41873
And you all thought the typing didn't help Beedrill defensively *scoffs*

This is the pro set we got going on:

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 HP / 28 Def / 228 SpD
+ SpD / - SpA Nature
- Roost
- Toxic
- Knock Off / Defog
- U-Turn

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 228+ SpD Mega Beedrill: 97-114 (29 - 34.1%) -- 2.8% chance to 3HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 228+ SpD Mega Beedrill: 130-153 (38.9 - 45.8%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 228+ SpD Mega Beedrill: 86-101 (25.7 - 30.2%) -- guaranteed 4HKO
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 28 Def Mega Beedrill: 140-166 (41.9 - 49.7%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 228+ SpD Mega Beedrill: 69-81 (20.6 - 24.2%) -- guaranteed 5HKO
0 Atk Life Orb Sheer Force Landorus Rock Slide vs. 252 HP / 28 Def Mega Beedrill: 213-251 (63.7 - 75.1%) -- guaranteed 2HKO RIP Dreams

And from there Beedrill can Toxic stall Landorus.

Have fun while you can meta game, cause Specially Defensive Bug/Ground Mega Beedrill about to bring an Earthquake (or a Drill Run, what ever it takes to shake things the fuck up).

Well, that's pretty cool! Ü However, now that it's much slower, it gets outsped and/or KOed by many more mons (even special attackers):

+1 0 SpA Clefable Flamethrower vs. 252 HP / 228+ SpD Mega Beedrill: 158-188 (47.3 - 56.2%) -- guaranteed 2HKO after Stealth Rock
+1 252 SpA Keldeo Scald vs. 252 HP / 228+ SpD Mega Beedrill: 332-392 (99.4 - 117.3%) -- guaranteed OHKO after Stealth Rock (Choice variants OHKO with Hydro Pump at +0)
252 SpA Life Orb Gengar Shadow Ball vs. 252 HP / 228+ SpD Mega Beedrill: 144-172 (43.1 - 51.4%) -- 97.7% chance to 2HKO after Stealth Rock (SpDef Mega Bee can't switch into Gengar and it can't switch into Mega Bee's Knock Off if it carries it)
0 SpA Heatran Lava Plume vs. 252 HP / 228+ SpD Mega Beedrill: 186-218 (55.6 - 65.2%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Latios Psyshock vs. 252 HP / 28 Def Mega Beedrill: 328-386 (98.2 - 115.5%) -- 87.5% chance to OHKO (guaranteed OHKO after SR damage, but it can't switch into Mega Bee's U-turn)
0 SpA Manaphy Scald vs. 252 HP / 228+ SpD Mega Beedrill: 150-176 (44.9 - 52.6%) -- guaranteed 2HKO after Stealth Rock
216 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 228+ SpD Mega Beedrill: 346-408 (103.5 - 122.1%) -- guaranteed OHKO

The list goes on and on and on. It sure is a cool and fun innovation, but I'm pretty sure M-Latias is a better Landorus Mega counter as it has much more bulk, a boosting move and deals with many more mons.
 
I guess this must be around the time where I come in and try to make a point that no one else has made.

So congrats guys you've stumped me a little. But there is one major point which you all seem to have missed.

You best be seated cause I'm about to blow your minds.

So there is a lot of hype about Bronzong being a great Landorus-I check, but the real Landorus-I check is actually hidden elsewhere within the slate.

This lil Jesus right here my friends!
View attachment 41873
And you all thought the typing didn't help Beedrill defensively *scoffs*

This is the pro set we got going on:

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 HP / 28 Def / 228 SpD
+ SpD / - SpA Nature
- Roost
- Toxic
- Knock Off / Defog
- U-Turn

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 228+ SpD Mega Beedrill: 97-114 (29 - 34.1%) -- 2.8% chance to 3HKO
252 SpA Life Orb Sheer Force Landorus Psychic vs. 252 HP / 228+ SpD Mega Beedrill: 130-153 (38.9 - 45.8%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Focus Blast vs. 252 HP / 228+ SpD Mega Beedrill: 86-101 (25.7 - 30.2%) -- guaranteed 4HKO
0 Atk Life Orb Landorus Knock Off vs. 252 HP / 28 Def Mega Beedrill: 140-166 (41.9 - 49.7%) -- guaranteed 3HKO
252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 252 HP / 228+ SpD Mega Beedrill: 69-81 (20.6 - 24.2%) -- guaranteed 5HKO
0 Atk Life Orb Sheer Force Landorus Rock Slide vs. 252 HP / 28 Def Mega Beedrill: 213-251 (63.7 - 75.1%) -- guaranteed 2HKO RIP Dreams

And from there Beedrill can Toxic stall Landorus.

Have fun while you can meta game, cause Specially Defensive Bug/Ground Mega Beedrill about to bring an Earthquake (or a Drill Run, what ever it takes to shake things the fuck up).
Why on EARTH would I waste a mega slot on an extremely niche Landorus counter when I could just throw Bronzong on a team and use a proper mega? There's a difference between gimmick and innovation, and this falls under the former. I would not ever advocate a Toxic Stall set on anything with such abysmal bulk. Ever.

E: Bronzong adds more to the team than just countering Landorus. It counters pretty much anything it resists. It also brings Stealth Rocks and Fairy check/countering to the table. And it beats Mega Metagross…the list goes on. It stops a list of VERY important threats. SpDefDrill stops…Landorus? It's simply outclassed as a set, and the only true use of Bug/Ground Beedrill is in an un-paralyzable cleaner.
 
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Youd be better off sticking swords dance on it over toxic and running dual stabs--(not U-turn) or Knock off+drillrun than trying to toxic stall with it.
 
Swords Dance is still very difficult to advocate on Beedrill whether it's bug/poison or bug/ground. Due to it's frailty it finds few chances to set up, it gets forced out easily and neither STAB combination is good for sweeping. U-turn nuking is still what it does best.
 
Why on EARTH would I waste a mega slot on an extremely niche Landorus counter when I could just throw Bronzong on a team and use a proper mega? There's a difference between gimmick and innovation, and this falls under the former. I would not ever advocate a Toxic Stall set on anything with such abysmal bulk. Ever.

E: Bronzong adds more to the team than just countering Landorus. It counters pretty much anything it resists. It also brings Stealth Rocks and Fairy check/countering to the table. And it beats Mega Metagross…the list goes on. It stops a list of VERY important threats. SpDefDrill stops…Landorus? It's simply outclassed as a set, and the only true use of Bug/Ground Beedrill is in an un-paralyzable cleaner.

Ahaha guys it was a joke lol.



Though if you're super cool you'd use it anyway.

Edit: Also I'm still trying to work out if the opening "Why on EARTH" was just emphasis, or if it was a pun because Mega Beedrill is becoming part Ground type. Someone please specify.

2nd Edit: Then again I like puns. Lets just say it was pun regardless. Kudos to you on your sneaky pun Sun King.
 
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This is a really cool slate. It's arguably what each of these mons need to really stand out in OU.

Almost everything that can be said about Recover Bronzong has pretty much already been said, but it's really good and it really needed this.

Competitive Thundurus-T is a cool option. I've seen several comments on its mediocre bulk, but while it lacks the good typing and decent physical bulk of Bisharp, it does have a better special bulk. I want a Competitive abuser pretty badly, and this does seem like a solid choice.

Delta Stream Mandibuzz is also very good. Having no weaknesses save Fairy, it's a great wall capable of beating a ton of threats. I imagine it and Recover Bronzong could make a decent core, amusingly (impossible, but still cool).

Bug/Ground Mega-Beedrill is also super good. When I first saw it, I wasn't certain exactly what this buff would do (other than giving STAB Drill Run of course), but I knew it'd be good somehow. Now I know it's all about the immunities and SR alleviation, which gives it everything it needs to be that much more viable. Cool theorymon!

Again, great slate. This'll be tough to vote for.
 
I feel like kind of an ass about this, but I forgot to give proper credit / recognition to people for their submissions.

Recover Bronzong goes to AM

Competitive Thundurus-T goes to Dratios

Bug / Ground Mega Beedrill goes to Tarontos

Again, sorry about that. This really only works if people get proper credit for their ideas. Keep up the good work guys :)
Delta Stream Mandibuzz?
 
I feel like kind of an ass about this, but I forgot to give proper credit / recognition to people for their submissions.

Recover Bronzong goes to AM

Competitive Thundurus-T goes to Dratios

Bug / Ground Mega Beedrill goes to Tarontos

Again, sorry about that. This really only works if people get proper credit for their ideas. Keep up the good work guys :)
Just wondering, who came up with Delta Stream Mandibuzz?

Edit: NINJA'D IN EVERY THREAD EVER
 
recover bronzong was Hootie's tho? like hes been really adamant for it for a while now
also i submitted bug/ground bee to mysteria so uhhhhh haha alright man

whatever, i'll say my opinions on the slate.
recover bronzong is really solid and this, imo, makes it a really solid mon that give a lot of bulky steels a run for their money, and i could see ferrothorn usage dropping. a core in particular that sounds cool would be recover bronzong+chesnaught, with chesnaught getting rid of dark types, such as bisharp, for brozong, and bronzong walling things like altaria, mamo, or metagross that are really annoying for chesnaught
competitive thundurus-therian is pretty cool, but definitely the weakest one of the bunch. i could see the scarf set being really cool, as it benefits from the existence of intimidate users and is immune to paralysis. missing out on the electric immunity sucks
delta stream mandibuzz is ridiculous. not gonna comment on it.
bug/ground mega-beedrill is really sweet. definitely a big bump up, leaving it with an immune to electric, a stealth rock neutrality, and an adaptability drill run to leave a big dent in steel types. i could see m-bee+magneton voltturn cores getting better than they already are, with magnets being able to get rid of tornadus-t and talonflame that are a total pain for beedrill and beedrill in return checking electric types, such as thundy-t or raikou, that wall magneon. definitely get an answer to hippowdon tho haha. as this was my submission (or was it? lmao), i'll probably be voting for it
A lot of the time, the council will get repeat submissions. Things that multiple people submit. Sometimes it's the "loudest" person that gets the credit. Other times it's the first person that they remember submitting it. Believe me, the council tries to give credit where it's due. It's easy for things to get lost amidst the chaos that is submissions.
 
I feel like kind of an ass about this, but I forgot to give proper credit / recognition to people for their submissions.

Recover Bronzong goes to AM

Competitive Thundurus-T goes to Dratios

Bug / Ground Mega Beedrill goes to Tarontos

Again, sorry about that. This really only works if people get proper credit for their ideas. Keep up the good work guys :)

I hate to bring this up, but I'm pretty sure I was the one who submitted Water Absorb Forretress for last slate and I wasn't credited for that...
 
Bronzong + Recover: This is a relatively perfect buff. Suddenly, Bronzong becomes a key defensive check to some of the most annoying pokemon in OU. I'm very tempted to vote for this one.
Mandibuzz + Delta Stream: This actually does have flavor! I would hate it with a passion if it didn't! Vultures ride updrafts and wind currents, so this isn't really all that Farfetch'd. Also, this gives Mandibuzz a godly defensive typing, making it one of the most effective walls to grace OU. I'm also very tempted to vote for this.
I feel like these two are where the competition will be. Battle of the great walls lol
 
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