I set out to build a team capable of relentless attacks that would "take apart" and dominate the OU metagame with optimal efficiency. This, I believed could only be achieve through the use of a wide range of types of Pokemon, complementary move sets, "good synergy" as well as encorperating and formulating strategies put forth by many smogon competitive battlers. Unfortunately my team seems to be struggling when my rating it at 1390. I find it hard and mere impossible to push through this barrier of rating in which my team needs to be tweaked to ensure my flaws are minimal.
Team At a Glance:







Metagross @Occa Berry
Ability: Clear Body
Evs: 200 HP / 252 Att / 12 Def / 46 Spd
Nature: Adament
- Bullet Punch
- Meteor Mash
- Earthquake
- Stealth Rock
Purpose: Leadgross is the ultimate Pokemon to beat many/most of the leads in the OU metagame as well as set up stealth rock. This Pokemon easily walls lead; Arodactyl, heatran (occa berry allows metagross to withstand the most deadly fire attacks and then 1HKO heatran with earthquake) Azelf (meteor mash will almost eliminate Azelf in a single hit however a follow up bullet punch is needed which is extremely effective). This sets up a strong position for the rest of my team. No lead is better in my opinion that I have come across or trialed!

Gyarados @Leftovers
Ability: Intimidate
EVs: 156 HP / 186 Att / 168 Spd
Nature: Jolly
- Dragon dance
- Waterfall
- Earthquake
- Stone edge
Purpose: Gyarados is a great dancer and arguably the biggest threat in OU with the possibility to annihilate the opposition within a matter of seconds. I have decided to utilize the jolly gyaradose method. This allows me to combat many threats that initially outspeed gyarados. However after one ddance, Gyarados easily destroys jolteon, electivre with earthquake and stone edge on zapdos will all 1HKO them. Gyarados is a vital member in my team.

Scizor @Leftovers
Ability: Technician
EVs: 108 HP / 252 Att / 150 Spc.D
Nature: Adament
- Bullet Punch
- Roost
- Brick break
- Swords Dance
Purpose: Scizor is a great finisher! I am often found switching him in to finish off an opponent; along with swords dance, it makes him a formidable opponent to anyone, no matter what type of Pokemon. Scizors deadly bullet punch along with brick break give is a wide coverage of pokemon, allowing it to take down massive defensive threats such as blissey. Now don’t be fooled by the leftovers, scizor generates enough attacking power from a swords dance to become a vicious opponent, life orb only damages his weak Hp allowing him to be swept by various threats. Along with this, it becomes merely impossible to run from scizor, due to the move pursuit. Roost is also being trialled for scizors durability, hence life orb would also be considered if roost was utilised. He is a fantastic asset to my team.

Infernape @Life Orb
Ability: Blaze
EVs: 74 Att / 252 Spd / 184 Spc. A
Nature: Naïve
- Close Combat
- Grass knot
- Fire Blast
- HP ice
Purpose: Infernape is a versatile Pokemon, able to wall damaged water types with grass knot and full HP swamperts as well as many steel Pokemon with fire blast and pokemon such as gliscor and flyon with Hp ice. Infernape is an incredible late stage Pokemon when the opposition usually has little to prevent it; along with this infernapes close combat is able to 1HKO all blissey’s faced throughout shoddy battle. Vacume wave is also another option im considering, this is sole to counter a ddance tyranitar, between this and bullet punch the priority allows me to 2HKO it successfully. This is when this mix ape is very dangerous.

Lucario @Life Orb
Ability: Inner Focus
EVs: 6 Hp / 252 Att / 252 Spd
Nature: Jolly
- Close Combat
- Crunch
- Extremespeed
- Swords Dance
Purpose: Lucario is quite the attacking weapon, if used correctly. This move pool allows Lucario to strike with massive damage with Close Combat as well as attack with priority using extremespeed. Match this with speed and you have a demon off the leash. Along with cover move such as crunch which takes down rotom – H!!! (he use to be a massive threat to this team…..unti now :D), it will enable a wider the range of super effectiveness. Lucario has the ability to win the game and destroy your opponent.

Latias @Leftovers
Ability: Levitate
EVs: 6HP / 252 Spc.A / 252 Spd
Nature: Timid
- Calm Mind
- Dragon Pulse
- Recover
- Surf / thunder bolt
Purpose: It’s as simple as this, Latias is an absolute tank! Latias can be used throughout all stages of the game. I have found him extremely helpful to sub in then recover (if health is down) as your opponent switches and then bring him back into the game later against a more favourable match up. There’s not much to say really about this guy, he is reliable, massive potential and destructive. I would like your opinion on whether I should have surf or thunderbolt.
This is by far my most successful team, however as I mentioned before it becomes stuck and I want the minor flaws flattened so to speak. Suggestion will be greatly appreciated. :)
Threat List:
To me this team doesn’t have any major threats however it is known to fall to the “annoying bastards” really. This however is partially my fault dude to my arrogant and frustrating nature when the battle doesn’t go to plan. Particularly skarmory in the late stages of the battle where it usually whirlwinds. Hippowdon and calm mind jirachi are also a pain in the ass.