OU Unova-only RMT

Hello there! This is my first competitive team, I spent forever-and-a-half designing and redesigning it. It is made only of Pokémon introduced in the 5th generation, some of which have Dream World abilities. I figure the best way to learn about competitive pokemon is to receive advice from more experienced players. With that out of the way, here goes nothing.


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Anti-Lead/Scout
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"HA! Made you flinch. Loser."
-#620 - Kojondo (KJ) Mienshao? @Focus Sash -
Jolly (+SPE, - SATK)
Regenerate
222 SPE
252 ATK
44 HP
Fake Out
Taunt
U-Turn
High Jump Kick

I have NO idea what is up with this thing's arms. They look more like legs or whips or fins or something, but he's great. Kojo here is without a doubt one of the best Anti-Leads introduced in the new generation, with his 125 attack and 105 speed, access to Fake Out, amazing scouting ability, and all-around versatility. 340 Speed outspeeds all base 100s or lower that have max speed EVs and IVs with a boosting nature. Throw max EVs in attack and the rest in HP and there you go. Focus Sash helps him fire off a few attacks before U-turning out, and it probably won't be broken by an enemy Fake Out since my Kojondo would outspeed their fake out with his own. Regenerate can sometimes return him to full HP on a U-turn, though I'm not sure if this makes his Sash come back. As for moves, Fake Out breaks Sash, Taunt stops leads from setting up azards screens etc., U-turn scouts, and HJK is just there because it is.

Edit 1-12-11, Added KJ and replaced Doryuuzu. Welcome to the team, KoJo!

Mixed Wall/Spiker/Sharkbait/Sandstorm Dude
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"Touch my body."
-#598 - Nattorei (Natty) Ferrothorn?@Shed Shell -
Sassy (+SDEF, - SPE)
Iron Thorns
252 HP
124 DEF
128 SDEF
Stealth Rock
Spikes
Gyro Ball
Leech Seed

Nattorei, arguably the best wall in the 5th generation, is basically here to set up entry hazards and also to act as bait for my Shanderaa (we'll get to that later). Though his defense is higher than his Special defense, a Sassy nature pretty much evens out the Def and SDef. Throw max EVs into HP and distribute the others evenly between Def and SDef, and you have a nice mixed wall. Shed Shell prevents enemy Shanderaa from trapping this, which would certainly hurt... a LOT. But Wait! There's more! This guy has a walloping 11 resistances and only 2 weaknesses. These 2 weaknesses are in reality strengths, as both of them (fighting and fire) would allow a switch-in for Shanderaa. If they are choiced, they are helpless as Shanderaa CMs up to +6. Synergy tastes good.

Edit 1-12-11, Sandstorm removed because it serves no purpose with Doryuuzu gone.

Special Sweeper
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"Even without legs, I'm a great dancer."
- #637 - Urugamosu (Uru) Volcarona?@Life Orb -
Timid (+SATK, -ATK)
Flame Body
252 SATK
252 SPE
4 DEF
Butterfly Dance
Fire Dance
Bug Buzz
HP Rock

Yeah, this guy is pretty beastly when used right. Butterfly dance is like a special dragon dance that also ups SDef. Fire dance is almost like a souped-up fire-type charge beam that always ups SAtk, which just lets it hit harder with each passing turn, which is pretty nifty. HP rock puts the hurt on flying-types as well as fire-types which would wall him otherwise such as Shanderaa who would calm mind all up in his face, while Bug Buzz is there for STAB on things that wouldn’t be affected by fire or rock. The major problem is that SR would hurt this thing. A LOT. I really want to put RS on Doryuuzu, but I’m not sure what to remove from its moves to make room without sacrificing type coverage. Evs are simply Spe and SAtk, for obvious reasons.

Edit 1-11-11, changed HP ground to rock

Physical Revenge Killer/Sweeper
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"Grass grows, birds fly, sun shines, and brudda... I hurt people."
- #612 - Ononokusu (Onono) Haxorus?@Choice Scarf -
Jolly (+SPE, -SATK)
Mold Breaker
252 ATK
252 SPE
4 HP
Dragon Claw
Brick Break
Outrage
Earthquake

This thing is here to revenge kill pretty much whatever I want it to :P Choice scarf lets it outspeed some of the many pokemon in the new generation that have speed stats in the low 100s and high 90s (Sazandora and Urugamosu certainly come to mind). One Draco Meteor from a scarfed, max speed Sazandora would easily fry this thing though. In that case. I would probably send out Shanderaa to trap it with -2 SATK, then send out Nattorei to take hits until Sazandora is down to -6 SATK (remember, it has to be scarfed to hit Ononokusu in the first place) at which point it would be simple to set up on. Its stunning 147 base attack gives it the strongest STAB Outrage in the game barring Rayquaza. Outrage would OHKO Sazandora unless it had max Def and HP EVs and IVs with a Def-boosting nature, in which case it *might* still OHKO it anyway :P. Dragon Claw is the main move here, since Outrage would lock me in for 2 to 3 turns. Brick Break and Earthquake provide nice type coverage, and it literally has NOTHING ELSE to attack with. IVs are pretty self-explanatory.

Stallbreaker/Special Revenge Killer/Trapper
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"You can run but you can't hide. Oh wait! You can't do either of those. Sucks to be you."
#609 - Shanderaa (Shandy) Chandelure?@Leftovers -
Timid (+SPE, -ATK)
Shadow Tag
252 HP
252 DEF
4 SPE
Shadow Ball
Substitute
Calm Mind
Flamethrower

Ohhhhh boy. Shanderaa does it all, and it’s mostly thanks to its dream world ability, Shadow Tag (which has NOT been b&, it’s official). You're gonna hear this guy's name being tossed around a ton in the other pokemon's descriptions, so you'd better get used to it. He can switch in to quite a few things because he’s immune to normal and fighting, 4x resistant to bug, and 2x resistant to steel, poison, ice, grass, and fire. If the pokemon using a move of one of said types are choiced, then Shanderaa is free to Substitute, CM as long as he can, and annihilate the enemy. This thing destroys pokemon such as Roopushin, Kojondo, and Nattorei. Shadow Ball and Flamethrower are good STABs. Also, this guy synergizes with some of my others amazingly, as you’ll see in a moment. The only problem is that his speed isn’t very good, but the HP invested is needed for optimal subs and defense should be raised since CM doesn’t raise physical defense.

Bulk Up abuser physical tank thingy
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"DERP."
- #560 - Zuruzukin (Zuru) Scrafty?@Leftovers -
Careful (+SDEF, -SATK)
Shed Skin
252 HP
40 ATK
216 SDEF
Bulk Up
Drain Punch
Payback
Rest

After this guy bulks up a few times, he makes a wonderful physical tank due to his twin defense stats of 115 (and he’s just awesome). ShedRest provides full HP and status recovery, with a chance to wake up immediately, which is a great advantage. Bulk up boosts his nice defense. Drain Punch and Payback give nice STAB damage after some Bulk Ups, and Drain Punch recovers even more HP. Though it might be tough to set this guy up (unless I trap something that's easy to set up on), he’ll be pretty great after his attack and defense are both +6. If a fighting-type pokemon comes in to take this guy down, Shanderaa will make quick work of it also.

This team seems pretty nice to me, but I'm not sure as I don't have very much experience. I might replace Zuruzukin with something else, maybe a sub-seeding Leaf storm-abusing PerverseLord. I'm kind of worried about enemy Shanderaa, but I could switch in Ononokusu to RK it after it has destroyed whatever pokemon it trapped and CM'd on, unless it had Acid Armor instead for some reason. So yeah, that's pretty much it. Replacements are fine as long as they're not from another generation, criticize away.

TRASH CAN (pokemon that used to be on team but were replaced, here for reference)
Physical Sandstorm Sweeper
-#530 - Doryuuzu (Dory) Excadrill?@Life Orb -
Adamant (+ATK, -SATK)
20 HP
252 ATK
236 SPE
Sand Throw
Swords Dance
Earthquake
Rock Slide
Rapid Spin

Doryuuzu, my physical sweeper, works well if used after Nattorei uses sandstorm. Thanks to Sand Throw, this beast’s speed is doubled, making for a nice sweep. Swords dance boosts his already high attack to an even higher level, Earthquake is a great STAB move, Rock Slide improves coverage, and Rapid Spin saves the day for Urugamosu. Fire- and fighting-type attacks coming toward this guy can be redirected at Shanderaa, of course.
 
Instead of straight up giving Nat Sandstorm, I would replace him with T-tar or Hippo, to get the permanent SS as well as still being able to set up Rocks. I would also recommend in tandem with this change that you replace rocks on Nattorei with Leech Seed, since the steady(ish) recovery will help with the loss of Leftovers. I would also like to mention that

Urugamosu is 4x weak to stealth rock, takes damage from Spikes AND Toxic Spikes, so Rapid Spin support is definitely a must. Forry seems like he would fit into this team, and he could give a replacement over Zuru as a defensive poke. As you said, you may put it on Dory, as Ground/Rock is resisted by pokemon few and far between, like Claydol and Flygon.

On Ono, I would replace Brick Break, as even super effective, it isn't as powerful as a STAB Outrage, and of the ones that aren't hit super effectively/for more damage from Earthquake (Skarmory and Bronzong) take more damage from Outrage anyway. I think the only pokemon it hits harder than either move is Nattorei, but you have Shanderaa for that, so I still see no point.

Although an uncommon threat, Moltres can OHKO 4/6 of your pokemon with Air Slash/Flamethrower (Nattorei, Urugamosu, Doryuuzu, Zuruzukin). Something like HP Rock on Urugamosu or something, because a constant threat of that wouldn't be something to know. This is just me though, I hate being insecure, you would probably be safe though.

Honestly, Kojondo is one of my (if not the definite) favorite additions in this generation, Fake Out + U-Turn + 125 Attk + 105 speed + Regeneration = MEGA BEAST! You said you would like an anti-lead, and I believe that Kojondo was the go-to poke. He may also fill your scouting need, as most of your team relies on prediction or other methods to win, but a scout would help a large amount.

I like the base idea of this team too, I loved Urugamosu and I shun people who don't use him for the entry hazard weakness.
 
I reeeally wish I could go with 'Powdon or 'Tar to get the infinite sand, but this is a 5th-gen only team, meant to be used only against other all-5th gen teams, and sadly, no 5th generation pokémon have Sand Stream. I may not have made this clear enough, I'll edit the post. I was planning on making another team with mixed generations later. Same with Forry, though he'd be nice since he only has one weakness. Thanks for the input!

I'll definitely work Kojo onto the team somehow, I'd forgotten that he gets regenerate which helps even more with scouting.

I was considering running HP Rock on Urugamosu already, and it would certainly help against flying-types, and it takes down Shandy as well.

Ononokusu is a confusing one. He's got a few nice tricks, but he can't run anything else useful because everything pales in comparison to his STABs, unless he wants different coverage (which would insure him against grass and psychic types, oh no). The only other physical moves with attack ≥ than 80 that it can learn are Strength (normal types are a massive no-no), dig (easy switch-in for flying types), Iron tail (only 75 accuracy), and the two quasi-usable ones, X-scissor and Poison Jab (which are both vastly outclassed in terms of type-effectiveness) (.....and, of course, Giga Impact, which is obviously not going to be used as it is never more powerful as a STAB Outrage. The only thing that STAB Outrage isn't very effective against is Steel, which can't be touched by Normal-type moves either). It sucks how Ono's other moves are all outshined by his STABs, GameFreak are trolls.

Breloom, Torterra, Flygon, Claydol, and levitate Bronzong are literally the only pokémon in existence that resist both Rock and Ground, so I'm definitely slapping RS on Doryuuzu in place of X-scissor. Thanks for pointing that out.

Thank you!
 
The point he tried to make is if you insist on using a team that doesn't use permanent weather than don't use pokemon than depend on it like Doryuzu, who is worthless outside of sand. Besides, it takes one turn to use Sand, another to switch, and one more to use SD. That only gives you two turns to attack and that is assuming your opponent didn't change the weather or killed your Dory while you set up. Just don't bother. Use a Landlos if you insist since it's still good outside outside of the sand, and arguably better than Dory in it as well, as it is much harder to wall.
 
Yeah, I'd thought of (but was unsure of) simply replacing Dory and forgetting Sandstorm altogether, since that would free up space in Natty's moveset for something like Leech Seed and allow me to put Kojo on the team all at once. I'll edit it when I feel like it, time for bed now.

Thank you everyone!
 
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