OU: Using RBY Tactics

When I play this game, I try to rely on as little prediction and luck as possible. I never willingly take any serious risks, and try to play very defensively. My playstyle is largely based upon countering instead of prediction because I prefer to have a surefire way to deal with each threat instead of relying on judgment and chance. In other words, my playstyle is as conservative as it gets, and I play it as safe as can be.

Although I have never personally played competitive RBY, from what I can gather, most pokemon back then were fairly simple to counter, and so much of the game consisted of switching and wearing down the opponent. It was also a chief goal to paralyze as many pokemon as possible. At the end, it would eventually be possible to sweep the weakened team with a Tauros or what not.

Is this more or less how it worked?

While I did not realize it before, my team essentially aims to use this same strategy. My first priority is always to paralyze an opponent’s pokemon, and instead of a Tauros I use a Lucario. In fact, Lucario is the only true sweeper on my team, while everyone else's purpose is to keep offensive threats from becoming a problem. My team is occasionally swept at the very beginning when the opponent executes a surprise tactic, CM subbing, for instance, but if the opponent does not manage to defeat me within the first few turns, the battle is usually assured to be much longer.

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Perhaps I should start by actually explaining the team. I am fairly new to this game, but this team has done fairly on Shoddy, losing mostly because of my inexperience, (leaving Lucario in on a scarfed Rotom H, for instance) and I hope to see if by posting it here, if I can recieve any tips toward improving it, particularly with Latias:


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Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SpA
Relaxed nature (+Def, -Spe)
-Earthquake
-Ice Beam
-Stealth Rock
-Surf

Some may think Swampert plays right into the hands of many other leads, being defenseless to stop taunt leads, never avoiding scarf tricking and in general, almost never stopping the opposing lead from doing whatever it wants. However, unlike all those fast and frail leads, Swampert is more reliable in general, because it is hard to completely shut down at the beginning, unless I am up against a possible grass move. In other words, it relies less on chance, which is mathematically more effective than acting on a high risk/reward basis, as far as I know. The opponent is almost never better off attacking it without a grass move, and unless the opposing lead is specifically designed to stop other leads, or has a grass move, Swampert will usually set up stealth rock. After the rocks have been placed, unless I am easily able to defeat the opposing lead while recieving little damage to myself, I make it a priority to switch Swampert out, because it is an extremely useful defensive pokemon, and takes the burden away from my other pokemon. For instance, while my other pokemon can often handle it more effectively, Swampert is able to defeat an outraging Salamence if he needs to.

The EV spread is straight from the analysis, so it is probably the best one for this set. I chose the mixed set, because it is almost always better to be mixed, if possible.

Swampert's nickname is Ormagon. Does anyone know the incredibly awesome but largely unknown game where that name is from?

How do I act specifically against each lead? I will make a list:

Azelf: To be honest, I have not seen that many Azelf leads for some reason, even though it is supposedly the most common one. However, because they can severly hurt me with psychic or grass knot, when I see an Azelf lead, I just switch to Latias after I Swampert is taunted, and try to paralyze it (My Latias is specially defensive and knows thunder wave.). Generally, I shouldn’t switch to Latias immediately, because taunt stops thunder wave, and Azelf sometimes does not use taunt more than once, instead opting for stealth rock or screens on the other turns. Unfortuantely, Azelf likes to blow up, but I would rather see Latias die so early in the match than Swampert.

Metagross: Because Metagross cannot hurt me without exploding, I generally consider it safe to just set up rocks first, and then usually switch to Weezing. Metagross, like Azelf, is extremely explosion-happy, so if I switch to Weezing, I am sure to use Will-o-Wisp as soon as I can. Weezing can survive explosion if it burns Metagross. In general, I dislike facing leads that can blow up, because I prefer to have more pokemon to switch to.

Jirachi: First of all, I cannot stand Iron Head, because I was once swept by it, unable to attack a single time because of the flinches. Most Jirachi leads just trick scarfs onto Swampert though, so it does not prevent me from setting up stealth rock. The scarf is not as crippling as you would think, because when Swampert switches into something, it generally hits the opponent with the same attack, over and over again anyway. I have to be careful about Earthquake though. But anyway, after being trickscarfed, Latias is once again the better switch in. Thunder wave is essential against Jirachi in order to prevent it from flinching you, and trick Jirachi usually do not have substitute to block status... or at least I have not come across any that have. My Latias, however, cannot actually damage Jirachi, so I have to stay around a while, recovering when necessary in order to determine Jirachi's moveset and to make a judgement on who to switch to. Much of the time, I just switch back to Swampert.

Swampert: The only sensible thing for both trainers to do is to set up rocks on the first turn. After that, I have sometimes switched to Weezing, but now I realize that Latias, once again actually works much better, and can use Toxic instead of Thunder Wave. Yeah, Latias usually recieves most of the punishment at the beginning of the game for me.

Aerodactyl: I cannot say who is at an advantage here. While Aerodactyl indeed makes sure I never set up rocks, and sets up stealth rock itself, it always dies against Swampert without getting a chance to attack once. Gyarados is often switched in afterward, and considering how prepared my team is against Gyarados, I find it hard to see how the opponent has the upper hand.

Infernape: This is an unpredictable lead, but it is not as threatening as others. Fake out is negligible, and I usually proceed to use stealth rock, despite the threat of grass knot, mostly because I have been able to get away with it so many times in the past, and grass knot is a waste of a slot for a leadape. While Swampert can easily kill Infernape, I still prefer to switch to Latias, because she can paralyze it, and Infernape threatens all my other pokemon as long as it keeps its speed, except perhaps Lucario, who can use Extremespeed.

Hippowdon: Hippowdon is only a problem if it carries Toxic, and hits Swampert with it on the first turn. Weezing is a perfect counter for it, even it does have that move.

Ninjask: With a Ninjask, the trick is to Ice beam first, then stealth rock. The logic is, on the second turn, Ninjask has a chance of using Protect, and Weezing can generally deal with whatever recieves the Swords Dance anyway.

Bronzong: The only logical thing to do is to set up stealth rock on the first turn, and then try to somehow dodge the Explosion. Weezing is more or less the best thing to switch to after setting up stealth rock. Bronzong is very similar to Metagross.

Roserade: I fear this pokemon. It isn't even a reliable lead because of the accuracy of sleep powder, and is therefore something I would not use myself, and yet, I am forced to switch to Latias and hope to wake up and hit it with Psychic, as it proceeds to lay down Toxic Spikes, something two of my team members also absolutely hate. Fortunately, other leads discourage the use of Roserade. If Roserade uses Leaf Storm on the first turn, it becomes much easier for my other pokemon to handle as long as I let it sleep Latias first. My team, by the way, dislikes sleep as well as Explosion… and Toxic Spikes. Toxic Spikes are terrible, because they usually mean I can only use Porygon 2 to full effect one time.

Breloom: If this pokemon comes out in the middle of the game, it is hardly a threat. However, as a lead, it is guaranteed to sleep a pokemon, and worst of all, I cannot paralyze it. This pokemon can do all sorts of miserable things to me if I encounter it as a lead. It likely won't sweep me, but it can weaken me immensely from the very beginning.


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Latias @ Leftovers
Ability: Levitate
EVs: 252 HP/116 Def/28 Spe/112 SpD
Calm nature (+SpD, -Atk)
-Toxic
-Recover
-Thunder Wave
- Psychic (?)


This set looks ineffective, but it works more or less the same way as Blissey does, with a few shortcomings and advantages. This Latias is basically supposed to take the place of Blissey on my team. There are some ups and downs, the biggest advantage being that I can reliably switch into Infernape and am not totally vulnerable to all physical pokemon. Why do I use Psychic? The only reason I use psychic is it's the most powerful reliable offensive move Latias can use, and anything else is unbelievably weak without SpA EVs. Latias cannot even learn Seismic Toss, although in retrospect, having Seismic Toss would give me no chance at all against CM Sub Mismagius. I may consider using Thunderbolt because of the existence of Empoleon who can block my paralysis with Substitute. Empoleon is rather slow to begin with though, unlike Mismagius, so it is harder for it to avoid being Thunder Waved. If you have a better solution than Psychic, please tell me.

On the subject of Latias’s attack move, I can’t believe Latias doesn’t learn U-Turn. It would be so useful if she did.

I actually used a Support Dragonite before this, but it wasn't a solid enough wall. The one advantage it had, though, was that Dragon Claw is superior to all of Latias's offensive options, as far as being a special wall goes. Heal Bell was nice, but Psycho Shift has just about the same effectiveness. I could also use Wish, but that move is actually fairly hard to pull off, and I cannot think of a move I could replace with it.

This Latias is generally switched in early. You can get a general idea of how effective it is by reading my entries about how I counter leads.

Ironically, Blissey, the pokemon Latias is meant to replace, totally prevents her from doing anything useful. However, when Blissey switches in early on, I keep Latias in, and try to determine what moveset Blissey is using to see if it is safe to bring in Lucario or maybe Scizor. If the Blissey does not have Thunder Wave or Flamethrower, it is extremely easy for those pokemon to come in, and even if it does, the longer I stall, the easier it is to judge what its next move will be. Thunder Wave Blissey is obviously much easier to deal with than Flamethower Blissey. I have to be extremely careful with Lucario, of course, because if I lose him, Blissey will become much more of a threat, since most of my pokemon just have weak special attacks. If both Lucario and Scizor are dead, my only other semi-viable option is to blow up Weezing, which usually means I am going to lose anyway.

If the enemy has a choice band Tyranitar, Latias will inevitably die as the opponent switches it in as soon as possible. That is a fact, and it is not worth playing dice by trying to switch out. However, before it kills me, Latias can still Thunder Wave it, meaning that Scizor can reliably U-Turn it, and it becomes much less threatening against Swampert. If Tyrannitar is paralyzed on the switch, however, I might as well try to switch out, because there is nothing to be gained by staying in, and I might get lucky. Latias, after all, if very good at using paralysis to its advantage. It can repeatedly recover against a paralyzed Gengar, for instance in order to maximize its health.

Scizor is not as threatening as you would think, because Weezing resists U-turn. Although Choice Band Pursuit is probably threatening, I have not encountered it yet, and U-Turn is in general, a safer move to use early in the game, so the opponent is more likely to use it. If I get hit with Pursuit, oh well, and I can still switch to Weezing anyway.

Anyway, Toxic was chosen, because pokemon with high special defense could before easily keep me from doing anything useful, particularly bulky waters. When I first used Latias, I used Psycho Shift in its place, which was great, since I usually allow Latias to become statused, but eventually, it became necessary to be able to at least threaten these pokemon, especially to avoid being set-up bait. I miss Psycho Shift though. Against the right teams, it was a great weapon to have.

For a time, I also used a Defensive CM Latias, since there was no Special Wall Latias on the analysis page. Obviously, without a team specially designed to support this, it totally failed at every single battle, so I settled with the set you see now.

Latias is a nice initial switch into Heatran, since hidden power ice isn't strong enough to threaten it, Latias’s EVs are designed to survive Dragon Pulse effectively and Latias can use Thunder Wave. Heatran usually blows up, but I have been able to survive its less powerful explosion before, although it leaves me with a sliver of health. In general, I deem Porygon 2 to be more valuable than Latias, so I only switch Porygon 2 into Heatran when it grabs a Flash Fire boost from Weezing. I seem to recall that Porygon 2 can also survive Heatran's Explosion, but I need it to keep it healthy so it can effectively defeat other threats.

My main strategy with Latias, anyway, is to paralyze as many opponents as possible. I often end up disabling an offensive team over time by using Latias and Porygon 2.

The fact about Latias is that if the opponent has a counter to it such as a Choice Band Tyranitar, he will send it in at the beginning, so games I play are either played with or without this pokemon. Despite this strange set, this Latias works well, despite the flaw of its weak offense. Latias is very useful for determining the movesets of other defensive pokemon, allowing me to better judge whether to switch in Scizor, or perhaps Lucario. It has proven to be much more useful than an offensive set, anyway. It is hard to think of someone to replace Latias and work exactly the way she does. The closest I can think of is maybe Zapdos, who isn't as strong as a special wall and is weak to stealth rock. Cresselia may work, but Latias has more reliable recovery with more PP, which she abuses constantly when the enemy is paralyzed, and her dragon type resistances help somewhat to duplicate the effect of using Blissey.

Latias's EV Spread uses numbers listed in the 'Other Options' section of the analysis. So apparently, using Latias as a special wall is seen as a secondary option. I think the Speed assures that I can outrun all Tyranitar so I can at least paralyze it before it kills me.

Latias's nickname, Phobos, comes from the asteroid moon that orbits the red planet.


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Weezing @ Black Sludge
Ability: Levitate
EVs: 252 HP/252 Def/4 SpA
Relaxed nature (+Def, -Spe)
-Thunderbolt
-Will-o-wisp
-Flamethrower
-Explosion

First off, I use Explosion instead of Pain Split because Pain Split never works, and is unreliable, and I do not like to rely on moves that are unreliable except for Will-o-wisp. Perhaps it is just my inexperience that makes it impossible for me to find a use for Pain Split, but it seems that even against Blissey, I am better off Exploding if I am even staying in against it. Explosion works as an emergency against bulky water pokemon as well. Really though, Weezing's fourth move will always be hard to use no matter what, because it requires that Weezing be faster than the opponent to be effective. At least Explosion is somewhat useful, and is a better idea to use than Pain Split if Weezing is about to die.

Anyway, Weezing is a physical wall that can reliably block Gyarados and most fighting pokemon, plus Scizor to an extent. I imagine that Weezing is in UU because it is easily defeated by using special attacks. Using Weezing effectively, of course, means that you will try to reserve Weezing for the pokemon that it is actually meant to counter, and not haphazardly leaving it in against a special attacker. It can only counter Scizor for so long, after all. Without a recovery move, Weezing’s health is valuable.

Why did I choose Weezing as opposed to Gliscor or Skarmory who both have nice recovery moves? Skarmory, first of all, does not resist fighting attacks, and although it can stop Scizor more effectively, it cannot threaten to remove it in a single hit, like Weezing can, and it has little hope of defeating Gyarados, unlike Weezing, who can decimate it in a single hit. Weezing is a great pokemon to have, especially when you have stealth rock up, because the pokemon it walls will be forced to switch out over and over again or face instant death, while they're teammates are worn down by Weezing's moves or Will-o-wisp. Gliscor, on the other hand, is required to raise its speed in order to effectively counter Lucario, which Weezing also works similarly against. Weezing, however, does not need speed to beat Lucario, and can instead maximize its defenses, and become a stronger general wall. Gliscor is also unreliable at countering Gyarados. Even though I have Porygon 2, the metagame has so many powerful physical attackers, that having two pokemon who can reliably defeat Gyarados is much preferred than having one who does not threaten gyarados at all. Will-o-wisp also works against other powerful physical threats, and the effect is usually permanent, unless the opponent is using an Aromatherapy Blissey, or perhaps a Heal Bell Celebi, meaning that after Latias deems that their movsets are safe, Lucario or Scizor will have little qualms in switching into them. Another advantage to Weezing that adds to its reliability is that it is harder to throw surprise curve balls at it, while Gliscor can be killed instantly with ice attacks, and Skarmory has to watch out for Magnezone. Almost no one uses Psychic… except me.

Anyway, Weezing is usually switched in repeatedly against Scizor and fighting pokemon, and usually lasts for most of the game. The fact that its opponents tend to switch out instead of attack it, or attack it once and then die, somewhat alleviates the need for a recovery move. Overall, Weezing fits on my team better than any other physical wall, typewise. Weezing is a great pokemon as long as you do not force it to do something that it is not built to do, such as fight a special attacker. It pairs well with Porygon 2, since it resists Porygon 2's only weakness, and can switch in against the many Lucario who for some reason think it is viable to try to threaten Porygon 2, when my Porygon 2 loves to spam Thunder Wave. Porygon 2 can also defend Weezing against Heatran.

Giving a fully defensive EV spread to Weezing helps distinguish it from other defensive pokemon who have recovery moves, particularly Gliscor.

Weezing has always been one of my favorite pokemon to use in-game, especially in RBY, where its orignial sprite looks the most intimidating. Its nickname, Doldrum, is shared by the Weezing I have when I play pokemon on a cartridge.


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Porygon 2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SpA
Bold nature (+Def, -Atk)
-Thunderbolt
-Recover
-Ice Beam
-Thunder Wave

I honestly did not expect Porygon 2 to be useful at all when I first put it on the team. I mean, it’s so small! Why does this generation make so many sprites so tiny and pathetic looking? I even nicknamed it Turkey, as a way of poking some fun at it. (Doesn't it look like a Turkey?) Soon after, however, Porygon 2 was single handedly defeating DD Salamence and Gyarados by conservatively using a combination of paralysis and recover, and finishing off those pokemon at 100% health. It then demonstrated its ability to completely stop Heatran, whose Explosion fell short of killing it, and Gengar, who was forced to rely on an extremely unreliable Focus Blast, or an Explosion that was even weaker than Heatran's. Porygon 2 can easily make many pokemon such as Jolteon completely useless, is very effective against Rotom formes and if the opponent switches around to try to beat Porygon 2, the majority of his team will end up being paralyzed, and no longer a theat to my Lucario or Scizor. Porygon 2 works surprisingly well against hyper-offensive teams who rely on luck and prediction to win.

To use Porygon 2 effectively, I try to limit the amount of times I use it, relying on another pokemon whenever possible. Immediately switching into Salamence, for example was a bad idea when I realized Salamence can use Draco Meteor. Porygon 2 prefers to be at as high health as possible when it kills something, which is why it is not my preference to use it to kill Gengar or Heatran. Porygon 2 can be defeated, of course, by critical hits or flinch hax, which is why Weezing is a nice backup if I try to use Porygon 2 to counter Gyarados at low health, where I have only one chance to survive a waterfall. This is also why I prefer to finish opponents while retaining full health. Like Latias, Porygon 2 is exceptional at utilizing full paralysis in order to fully heal itself.

Porygon 2 is used mainly to help Latias paralyze the opposing team. Blissey, of course, deems Porygon 2 ineffective, so if I do not know Blissey's moveset yet, I will have to go to Latias. Porygon 2 also hates being hit with Toxic, and Toxic Spikes, and does not like being paralyzed itself. Occasionally though, there are creative ways to avoid Toxic, such as switching into a Rotom forme to avoid Toxic Spikes.

Porygon 2 is very good at spreading paralysis, but its attacks can be ineffective against opponents it is not designed to fight, particularly against Blissey and most fighting pokemon. In a way, Porygon 2 is much like Weezing, in that it shouldn't be used in situations it is not meant to handle. This is, perhaps, why Porygon 2 is considered UU. Alongside my other pokmeon, however, Porygon 2 can close up some holes that would otherwise make my defensive team much less effective. All in all, this deceptively small Turkey carries out my strategy of slowly weakening the enemy very well. It pairs excellently with Weezing, because many of the Pokemon that threaten Porygon 2 are dealt with by Weezing, particularly fighting pokemon or to an extent, Scizor.

The EV spread is straight from the analysis. Porygon 2 is better at taking physical hits, but it can still somewhat counter weak special attackers such as Rotom and Jolteon who is forced to use Hidden Power. While I have never faced an opposing Porygon 2, I imagine Turkey must be extremely annoying to face sometimes, especially for offensive teams.

I can think of little options to replace Porygon 2, other than maybe Cresselia, but that would leave me with another pokemon who is very weak against and a magnet for Tyranitar, not to mention that Porygon 2 is immune instead of weak to Shadow Ball. Cresselia also cannot effectively counter Gyarados, although it is more reliable against Salamence, especially because so many use Draco Meteor. On the other hand, Cresselia has no reliable way to recover. Moonlight, even outside of sandstorm has very little PP, meaning it is harder for me to abuse parahax in order to heal myself.


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Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spe
Adamant nature (+Atk, -SpA)
-Bullet Punch
-Superpower
-Pursuit
-U-Turn

I find it hard to justify using a SD Scizor over a Choice Bander, due to the fact that my Scizor almost always is required to strike immediately, and U-Turn combos well with a Choice Band. Scizor usually does not stay in play for more than one turn, so that one turn might as well be to hit as hard as possible. The boosted Bullet Punch is a useful safeguard against fast pokemon that may be ready to sweep me, (that aren't behind a substitute). Like Latias, Scizor can be instantly made useless by a certain pokemon, this time by Magnezone, although the main move I try to use is U-Turn. Scizor is usually my general switch in after being killed because of this move. If the opponent has a Magnezone, similar to Latias, Scizor will most likely die, since there are situations, such as facing a Gengar, where I simply have to use Bullet Punch.

Scizor really appreciates the efforts of Latias to paralyze as many pokemon as possible, because I prefer to use U-Turn early game to Bullet Punch, and I prefer never to have to take any chances. Most importantly, I appreciate the useful switch. Choice Band U-Turn, as opposed to a regular U-Turn, furthers my goal of slowly weakening the opposition, and switching to one of the many members of my team who can handle the various pokemon with the potential to carry a surprise Hidden Power Fire, or fire moves, such as Latias.

I am very careful about switching in Scizor, because it is one of my only strong physical pokemon. In general, I switch in Scizor before I switch in Lucario, because Lucario is more valuable as the actual sweeper. I am actually surprised at how fast Choice Band U-Turn weakens enemies who continue to switch into Scizor. In general, I try my best not to let Scizor get hit, because being hit severely lowers the opportunities he has to switch in when there is stealth rock up. The extra HP is preferably reserved to help Scizor survive other priority moves.

That is all there is to say, really. Scizor helps to weaken my opponent, and covers some weaknesses to faster or scarfed pokemon. The Choice Band is certainly worth it, especially because I already have a more versatile Swords Dancer. Scizor has many great uses, as most people already know. It is one of those pokemon that forces the opponent to have an effective team, or else instantly lose.

Scizor's EVs are for the standard Choice Bander. The extra HP works fairly well with Latias attempting to paralyze everything.

Scizor's nickname is CATS. Lame, I know, but the Zero Wing catchphrase just sounds like something Scizor would say. Ah, whatever.

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Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/6 Def/252 Spe
Adamant nature (+Atk, -SpA)
-Swords Dance
-Close Combat
-Extremespeed
-Crunch

Here is my only sweeper, designed to be as effective and standard as possible, similar to Tauros in RBY. After the opponent's team (as well as mine) has been greatly worn down, Lucario is brought in to bring the late stalemate to an end, at which point he often doesn't have to use Swords Dance to sweep.

The Logic with Lucario is that most everything that stops it from sweeping is easily taken care of by the rest of my team, especially Gyarados. Gliscor can do little to Swampert or Weezing, and Salamence is slowly weakened over time by stealth rock and switching around, and if it is physical, it stands even less of a chance. Skarmory cannot hurt most of my pokemon, and often allows me to hit it for free by repeatedly whirlwinding. However, Skarmory’s Spikes are rather harmful for Lucario, since he needs to be as healthy as possible. After Skarmory has been paralyzed and hit a few times, Lucario can take out a weakened Skarmory with Close Combat even without Swords Dance. Because I do not have to worry much about being countered, Lucario can use Adamant to be as effective as possible, and use the more useful Crunch for Celebi (who Latias and Scizor can work together in order to weaken) and Rotom formes who have been paralyzed and are usually slower than Lucario anyway if they aren’t obviously scarfed. Lucario, like RBY Tauros, is a pokemon who benefits immensely, from the opposition being worn and paralyzed.

Because Lucario is my only sweeper, and because my team can be equalized against the opponent without it, I am extremely careful at bringing it in and must be exceptionally careful that it is not instantly killed by surprise. My lack of experience has often meant that I lose a battle because Lucario was out-sped by something. In general, I am reluctant to switch Lucario in, not because I do not want the enemy to know I have one, but because Lucario needs to always be as healthy as possible. He uses a Life Orb, after all.

Even though my other pokemon can sometimes do without Lucario against some of those rash hyper-offensive teams who switch around a lot, and therefore are quickly statused, like my other pokemon, Lucario is exactly what I prefer a pokemon to be, and that is reliable. As long as I am careful, having more than one sweeper on this team seems to me to be a waste.

Lucario is named Rover. I gave it such a generic name because it was originally thrown on as a random sweeper, but it has actually proven to be very useful. I cannot think of anyone else who complements my team more.
 
Threat List: (I do not think it is necessary to add a teambuilding process because I already explained my choices enough in each pokemon’s individual section, and my team was made primarily using trial and error anyway. I don’t know this game well enough to actually construct a team from scratch.)

Aerodactyl: Aerodactyl accomplishes the bare minimum against Swampert as a lead, which is the only time I have ever encountered it. Even if for some reason Swampert is dead late game, Aerodactyl would still have to deal with both Weezing and Scizor. Not only that, but Aerodactyl also has to avoid being paralyzed or burned.

Alakazam: I have not encountered many Alakazam. However, even if it can kill Latias or Porygon 2 before they can Thunder Wave it, I still have Scizor. Thanks to Scizor, fragile, faster sweepers aren’t as threatening as they could be. Still something to watch out for, though.

Azelf: I already went over how I handle a lead Azelf, but any other type, which I also have not seen, will probably be paralyzed by Latias, although Azelf often blows up… and it also somehow has to trump both Scizor and Lucario, even if it manages to set up.

Blissey: Latias works well at determining Blissey’s moveset, and providing a safe switch for Lucario or Scizor. Blissey can be troublesome, but the opponent absolutely needs another pokemon other than Blissey on their team if I still have Lucario. In an emergency, Weezing has Explosion, but I honestly am extremely reluctant to do that, especially with Protect and Rotom Formes being common.

Breloom: While I am in for a load of stress if Breloom leads, pretty much all my pokemon have a super-effective move against it, or a way of killing it. Spore is an extreme liability for me.

Bronzong: Weezing is put in against Bronzong, who is only a threat if it uses Hypnosis, or Explodes. Burning Bronzong helps immensely with the Explosion. Really, physically defensive pokemon don’t scare my team as much as they would an offensive one. Even though it seems redundant, it doesn’t hurt to paralyze Bronzong either if I am using Latias, who cannot actually hurt Bronzong.

Celebi: In general, especially if I check its moveset with Latias, Celebi is hardly a threat to the rest of my team, especially to Scizor. If it paralyzes Latias, there is much less of a chance it will use Thunder Wave again, so Scizor can often be brought in safely against Celebi who will probably be temporarily paralyzed from fighting Latias, and therefore vulnerable to U-turn, which gives me an advantageous switch anyway. In the end, Lucario can handle the weakened Celebi with Crunch or even Extremespeed.

Cresselia: Firstly, my priority is to use Toxic on Cresselia instead of Thunder Wave. It helps that Cresselia cannot effectively damage Latias. If Cresselia has rest, it may likely have sleep talk, and therefore less viable moves to theaten Scizor who will be glad to use U-Turn, and Lucario who may be able to use Crunch. While Cresselia has the potential to threaten my team if it can set up, it requires a lot of effort from my opponent.

Dragonite: Swampert is immune to Thunder Wave, so it works well to an extent against Dragonite. Scizor’s Bullet Punch works to an extent as well. I have not encountered many Dragonite, but it doesn’t scare me as much as Salamence, especially if I can paralyze it.


Dusknoir: I admit that I have only encountered one Dusknoir. However, Weezing has Will-o-wisp, Latias has Toxic, (Although Ice Punch may be a bit threatening), and if Dusknoir is weakened enough, Scizor has Pursuit and Lucario has Crunch. And Porygon 2 is defensive enough to outlast it. Weezing is the safest switch in, though.

Electivire: Weezing has absolutely no trouble with the physical set. Latias works if Electivire surprises me with a mixed set, and Swampert will instantly kill it if it doesn’t have Hidden Power Grass, although Latias is generally safer. The biggest problem with Electivire is that it is immune to Thunder Wave, which I tend to use as a first priority, but it isn’t as hard to handle as other pokemon, even with the speed boost which matters little against my team that is already slower than it to begin with.

Empoleon: Empoleon’s use of substitute is troublesome for Latias. Similar to Mismagius, Defeating Empoleon with Latias is difficult, because Psychic is resisted, and Empoleon knows substitute to block Thunder Wave. This is one pokemon who may justify using a different move other than Psychic on Latias, such as Thunderbolt. However, Empoleon is slow at the beginning, and if it wastes a turn using Agility at the start, it will just get Paralyzed or hit with a damaging move like Thunderbolt, since it is vital for me not to waste turns against this pokemon by switching. I actually have not encountered much of this pokemon. I imagine it is difficult to use, since you can only use it once. Also, I need to remember that lead Empoleon can carry Grass Knot.

Flygon: In general, Weezing works fairly well. If Flygon kills Weezing with Outrage due to Will-o-wisp’s accuracy combined with the Flygon being Banded, there’s always Swampert and then Porygon 2. Flygon is another pokemon that cannot be paralyzed, but thankfully, it isn’t primarily a special attacker and is usually choiced, meaning Weezing has an easier time against it. Bullet Punch works as last resort as well, although I am not sure if Choice Band Bullet Punch can kill a Flygon at full health, since by then Flygon is usually weakened by my other pokemon. In general, Flygon can hurt, but it isn’t very scary.

Foretress: Although Weezing can instantly kill it, or will-o-wisp it in case of a switch and then kill it, the problem with Foretress is that it can set up Toxic Spikes, which my team cannot stand. Plus, it can rapid spin away my stealth rocks. My team doesn’t actually have trouble getting past Foretress, but what it does can be advantageous for the opponent. My only solution is really just to kill it as fast as possible before it can blow up.

Froslass: Sheesh, I really have to stop falling for Destiny Bond.

Gengar: I have come across many Gengar. The problem with this pokemon is that its success is often luck based, relying on Focus Blast and Hypnosis. If its attacks always hit, it can give me quite a bit of trouble, but more often than not, Focus Blast and Hypnosis fail this pokemon. I only have to hit it with paralysis once for it to stop being a problem. I have been able to paralyze and kill it using Porygon 2 because Focus Blast kept missing. Then again, sometimes it can instantly kill Porygon 2 with a lucky hit, in which case it is a bit troublesome if Latias is dead from a Pursuit or something. Latias does well in also paralyzing it, although Gengar has a tendency to blow up when it is least expected. Bullet Punch instantly stops almost all Gengar, but the existence of Magnezone makes this a risky option. Some Gengar can rarely survive Bullet Punch (barely) using defensive EVs, meaning, if Latias is dead, I have to then actually rely on luck and prediction to kill Gengar like everybody else does. It is also rather hard to determine Gengar’s moveset, since it isn’t going to reveal Focus Blast and Hidden Power Fire when fighting Latias. All in all, Gengar is manageable and fairly luck based, but I have to be careful with it. It isn’t a pokemon I would use myself, because it has a tendency to fail at exactly the wrong time. Porygon 2 has worked several times because it is immune to Shadow Ball and avoided one Focus Blast. Gengar tends to use its desperation moves when it is paralyzed, so unlike some pokemon Porygon 2 will face, Gengar is more troublesome than facing a Gyarados. If Gengar is paralyzed, Scizor can always use Pursuit. Gengar is undoubtedly dangerous, although it can have a hard time when my pokemon work together against it, because prediction can only go so far. People who use Gengar against me have to stop switching it around carelessly, because if a Gengar has survived Bullet Punch, I will try to always use moves that will finish it off if it switches in, such as using Surf instead of Earthquake on Swampert.

Gliscor: In general, Swampert is useful against Gliscor, as is Weezing. Latias can also work, although it cannot use Thunder Wave and instead must rely on Toxic. Porygon 2 also knows Ice Beam.

Gyarados: As well as my team does against Gyarados, if Weezing and Porygon 2 are gone, Gyarados is much more dangerous. However, most opponents tend to send it in at the very beginning, usually against Swampert, taunting Stealth Rock or using Dragon Dance after switching in and thinking they already have it made. Needless to say, they usually never get far.

Heatran: I try not to block Heatran with Swampert, because Swampert is too valuable to be blown up on. Instead, Latias and then Porygon 2 can be used to paralyze it as a priority and then use recover to survive its attacks and slowly kill it, even though it will probably end up Exploding anyway. Still, Explosion does mean I don’t have to worry about it anymore.

Heracross: There is the minor problem of me not being able to status it, but Weezing is still more or less as effective against Heracross as a pokemon can be. If it manages to overcome Weezing, perhaps by switching into paralysis or by getting lucky with Stone Edge, it will probably be half dead by then from Flamethrower, so Scizor can finish it off.

Hippowdon: Hippowdon is only ever a problem if it uses Toxic on Swampert from turn one as Swampert uses Stealth Rock. Otherwise, Weezing can Will-o-wisp it and kill it with special attacks. If it doesn’t have Toxic, Latias and Swampert can kill it if Weezing is dead. In fact, they can do so even if Hippowdon does have Toxic, but they won’t last too long afterwards.

Infernape: Latias works quite well, and as always, the first priority is to paralyze it. Hidden Power Ice is not a threat, and Psychic means I am actually able to damage it. Infernape can be dangerous though, if it is using a surprise set or if Latias is dead, although if it is using some surprise set with U-Turn or something, I can always use Swampert and Weezing, switching back and forth to avoid Overheat and such. Lucario’s Extremespeed may work to some extent, but I haven’t been able to test how powerful it is since all the Infernape I have faced have been the standard one and Infernape has never been a problem for me. I don’t know what to think about this pokemon, since it has disadvantages against a team like mine that spam Thunder Wave, although it has the potential to beat me if my pokemon are weak enough and Latias is defeated, similar to how I use Lucario against my opponent. I don’t know if it is capable of finishing off Weezing after it has switched into Close Combat, but one of these days I am probably going to find out. Infernape also has to survive both Bullet Punch and Extremespeed after switching into Stealth Rock.

Jirachi: In general, if the Jirachi in question is not a CM Substitute sweeper, I can just paralyze it to prevent it from abusing flinch hax or being a threat thereafter. If it is, I have to immediately switch out of Latias and use Scizor’s U-turn, take my chances with Weezing using Flamethrower, use Swampert’s Earthquake or Lucario’s Close Combat and in general, do everything in my power to keep Jirachi from setting up regardless to the damage I receive in return. Yeah, CM Sub sets are extremely dangerous for me. I haven’t seen this pokemon too often, but it might warrant a different offensive move on Latias, or the ability to use Roar on Swampert. The CM Substitute sets are the only ones that are a threat to me, but they are still quite a threat.

Jolteon: I have a Porygon 2, a Latias and possibly Swampert. The only problem is that I can’t paralyze it, so I have to settle for Toxic if I get the chance.

Kingdra: The only reliable answer I have to Kingdra is to paralyze it or take advantage of it using Outrage. Against Kingdra with Outrage, preserving Porygon 2 is essential, although I am not certain how much it can survive due to not fighting more than one Kingdra in the past. Fortunately, Draco Meteor only works once. Paralyzed Kingdra is much less of a threat. Also, Kingdra tends not to add to its defenses, so pounding it with damaging moves is not a lost cause. I could use some advice about what to do against this pokemon.

Latias: Scizor can use U-Turn against Latias, especially if it has been paralyzed. I know from experience how hard CM Latias can be to use, so I am not overly afraid of it.

Lucario: Weezing can keep Lucario in general at bay. I have also used Swampert when Weezing was not available. My opponents also have to learn not to switch Lucario immediately into Porygon 2, probably from expecting an immediate Ice Beam against Salamence. Either way, Weezing works just fine.

Machamp: To an extent, Machamp can be handled by Latias, who knows Psychic and can recover off the paybacks. However, Weezing can work as well, particularly if the opponent is using No-Guard, since Will-o-wisp is guaranteed to hit if I can break through the confusion.

Magnezone: The opponent had better not get cocky and use Magnet Rise before killing Scizor, because then I know it is not scarfed, and Lucario can threaten it afterward. Other than that, depending on what Hidden Power Magnezone has, Latias or Swampert can take care of it. In fact, I am sure Latias can still work against Magnezone even if it has Hidden Power Ice, and as a bonus, it can paralyze it. Scarfed pokemon in general are rather limited against my team.

Mamoswine: Weezing can threaten to use Flamethrower or burn the many Mamoswine that try to threaten Latias. Swampert works fairly well, as does Scizor. Lucario can also use Close Combat and is resistant to Ice Shard.

Metagross: Generally, Weezing’s first priority is to burn Metagross unless he is too low on health. Swampert works well too, but I dislike the idea of Metagross blowing up on it. Metagross is fairly powerful, and can even overcome Porygon 2 with Meteor Mash as it uses recover.

Mismagius: It’s a toss-up if CM Sub Mismagius is pitted against Latias. If it can avoid paralysis, there is nothing I can do, because it will be behind a substitute and immune to Bullet Punch. If Mismagius, however is hit with Latias’s Thunder Wave, it isn’t a threat any more. Perish Trappers aren’t as bad as you would think, because I get to paralyze both Mismagius, and another Pokemon… at least, that’s what I remember.

Ninjask: Swampert’s strategy is to Ice Beam first, Stealth Rock second in case of Protect, also meaning that Ninjask can only use its strategy once. Ninjask’s Baton Pass recipient has never managed to sweep me anyway. I believe the disadvantage is the fact that they are trying to sweep too early in the game, but they really have no choice, given Ninjask’s Stealth Rock weakness.

Porygon Z: Porygon Z is one of those pokemon who would be kind of scary if Scizor did not exist. It also has to get past Lucario’s Extremespeed, and my tendency to spam Thunder Wave.

Raikou: Losing to a CM Sub Raikou taught me never to waste my Swampert at the beginning. If it has Hidden Power Grass, I guess I can use Latias.

Rhyperior: Swampert tends to handle Rhyperior well if I switch in and act immediately, and Weezing can use Will-o-wisp.

Rotom: Porygon 2 can be a good way to paralyze the Rotom formes, and they are usually worn down quickly by switching into my attacks. Grass Rotom is annoying though, because even though I am forced to switch Swampert out every time, more often than not it is just bluffing.

Salamence: Salamence is manageable by Porygon 2, Weezing and Swampert if it is a Dragon Dancer. Draco Meteor is threatening, but fortunately, it becomes weaker after the first time. Stealth Rock is also extremely helpful.

Scizor: I tend to have to switch Weezing into Scizor repeatedly, and it can also be weakened over time, especially if I have stealth rock up.

Skarmory: Swampert can struggle to hurt Skarmory with Surf when it roosts, but if Skarmory uses Whirlwind, as it often does, it ends up much weaker for the next pokemon in line. Latias can paralyze Skarmory, Weezing can hit it with Flamethrower or Will-o-wisp, Porygon 2 can use Thunderbolt and Lucario’s Close Combat can take down Skarmory after it has been repeatedly weakened.

Smeargle: While I have never seen a Smeargle, I imagine it would be similar to a lesser non-status-immune Breloom if it led. Ugh. At Least Scizor can Bullet Punch it.

Snorlax: Snorlax is tricky. Lucario wants to get in as soon as possible, but it doesn’t want to be hit with an attack, although a curselax will generally use Curse first. However, there is the possibility of it being a Choice Bander, so Scizor is safer. Like CM Subbing pokemon, Snorlax has to be taken out as fast as possible. Weezing can Explode in an emergency.

Starmie: Latias isn’t threatened too much from Ice beam, and will rarely be hit with it on the switch either, because there is little reason to use a secondary Ice Beam against my team. Latias can then paralyze it, making Starmie much less useful from that point forward. I don’t really like to use Scizor, but if I must, I can pursuit Starmie at the cost of a bunch of health.

Suicune: Suicune’s immunity to permanent status can make it very dangerous if I don’t act fast. It has been a while since I first fought a Crocune (Back when I used Support Dragonite), so I am a bit unsure how I would stand up to it. I am certain I would need to act immediately, and would likely have to make risky switches right from the beginning. Weezing’s Explosion may work, but I have no idea if it could survive two surfs, or even one boosted one. This is another reason why Swampert might be at an advantage to learn Roar. A physical move on Latias could also fix this. Still, Suicune can still be potentially hurt for significant damage by Scizor’s U-Turn, Lucario’s Close Combat and Weezing’s Explosion. Plus, Porygon 2 knows Thunderbolt. The problem with Weezing is that its Explosion is very predictable, as there is little other reason for Weezing to come in on Suicune. Pressure means Latias cannot stall forever.

Swampert: After setting up stealth rock with my own Swampert, Latias can switch in and use Toxic. Latias’s can also slowly kill Swampert with Psychic and recover against the Ice Beams. Weezing can burn physical Swampert as well.

Tentacruel: Latias fears nothing and has Psychic. Two of my pokemon also know Thunderbolt if I don’t have Latias, and Tentacruel isn’t strong enough to kill even Weezing in one hit.

Togekiss: Latias aims to paralyze it, although, annoyingly, it sometimes has substitute to prevent this. Latias, if you haven’t noticed by now, hates pokemon that use a combo of substitute and a set up move, especially Calm Mind. This rarely happens though, and so far Togekiss hasn’t been a problem and has continuously been made useless by Thunder Wave. In general, flinching Togekiss isn’t even faster than my low speed Latias anyway. Togekiss also has to one hit kill or flinch hax Porygon 2, also flinch kill Swampert and Weezing who have super effective attacks, and then, if the opponent is that lucky (Having been defeated this way by a Jirachi, it doesn’t sound far off to me at all), Togekiss has to survive both Choice Band Bullet Punch and a Life Orb Extremespeed.

Tyranitar: Other than Swampert, Scizor has a Choice Banded Bullet Punch, or U-Turn if Tyranitar is paralyzed, Weezing can burn Tyranitar without surprise special attacks, and even then can survive one or two, and even then, Lucario automatically wins against any Tyranitar anyway.

Umbreon: I have to remember never to status Umbreon because of Synchronize. Anyway, Scizor sees little reason not to switch into at worst, a resisted Payback, and is immune to Toxic. Yawn doesn’t even bother it because it will U-Turn immediately afterward. The same goes for Mean Look. Lucario can also use Close Combat.

Vaporeon: Latias can use Toxic on it. My two offensive physical pokemon can also wear it down. If I am switching Porygon 2 in, Latias should have already tested to see if Vaporeon is carrying Toxic.

Weavile: Weezing and Scizor. Lucario too, I guess. Swampert can work too. I have even been able to have Latias paralyze one and get away with it by using full paralysis to recover most of the damage from Night Slash, and switching out of the paralyzed Weavile.

Yanmega: I haven’t seen any of these, actually. Other than Stealth Rock, Yanmega, even in a best case scenario has to pass both Scizor’s Choice Band Bullet Punches, which are immune to flinches and Lucario’s Extremespeed if it can get past those. Porygon 2 will also aim to paralyze it. This is actually a bit threatening, because Latias is weak to Bug Buzz.

Zapdos: Hidden Power Grass means Swampert doesn’t work, but if for some reason it doesn’t then hooray for me. Latias can paralyze Zapdos, because it isn’t immune to electricity. Porygon 2 knows Ice beam, but I don’t know if it can survive two Thunderbolts. Latias should be enough. Come to think of it, I’m better off using Toxic instead of Thunder Wave.

Conclusion: I don’t play extremely often, and am fairly new to this game, only having played my first battle about a week ago. Granted, I’ve had the cartridge game for a long time and know the basic game mechanics, having seen other people play, but competitive battling on your own is different. By posting my team here, I hope to seek some advice from more experienced players at how I can address some of the threats to my team, such as CM Substitute users and in general, some holes I may have forgotten about.

My team does best against pokemon who use completely standard movesets, particularly against hyper-offensive teams that rely on switching around and prediction to cover weaknesses. Unorthodox and surprise sets can at times, overwhelm me with a surprise kill, as can exceptionally skilled opponents. This team, above all, supports my playstyle of taking as few risks as possible. If you want, try it out and see what you think. It’s fairly easy to use and is effective enough not to lose the majority of its battles as long as you play with the same mentality that I use.
 
for a beginner that is a really decent team, although i do have some suggetions on how to improve it.

First off i would replace ice beam or earthquake on swampert with the move roar to help rack up residual damage.

For latias use dragon pulse in place of psychic for more reliable stab

A big weakness i see is maybe substitute heatran (especilly if it has hp grass). Since the only to sweepers are weak to him he will seriously hurt your team.
this pokemon counters heatran well
Gyrados @ Lum berry
Adamant 252atk 252speed 6hp
Dragon Dance
Waterfall
Bounce
Stone edge

He can counter heatran locked into fire blast and sweep.

Thats all for now good luck:)
 
Hey there,

You have a very solid team at the moment, I just want to fix up a few things:

First off, Swampert is a very effective lead. However, your EV Spread is outdated. It is from when Garchomp was OU. The best spread in the current metagame is 252 HP/252 Def/4 Sp. Attack. With these Evs, Swampert can check DD Mence if near full health. Also, run Roar over Surf. Ice and Ground gets great coverage together, so Roar helps with annoying set up attempts and Baton Pass chains. It also helps to rack up Stealth Rock damage and scout the opponents team.

The Latias you are using is very ineffective. Latias is not a good user of Toxic, because many of its prime counters are Steel types, such as Scizor and Metagross. I do agree that Latias should be used as a team supporter here, because you really on impressive bulk to drain the opponents HP slowly before you finally sweep with Lucario. Therefore, a defensive CM Latias fits the bill quite nicely.

Latias @ Leftovers
Timid
Levitate
128 HP/128 Sp. Attack/252 Speed

Calm Mind
Recover
Dragon Pulse
Reflect

Latias is a very effective Calm Minder, and with this set is able to sweep quite easily when its counters (such as Scizor and Tyranitar) have been eliminated. In the early game, Latias passes its Reflect around, lessening the physical blows done to her teammates. Also, Dragon Pulse is better than Psychic because of the immense type coverage it grants. If it is Pursuited to death, that may be the perfect time to set up Lucario.

Weezing is an effective wall with solid typing, however, I think whatever Weezing does, A rotom appliance can do better. It can counter many of the same things Weezing does, and still spreads burns around. Rotom poses a bigger offensive threat to opponents while also stopping Rapid Spin so you keep your SR on the field, with helps keep Salamence and other flyers in check. Any Rotom appliance can run the Substitute set, so take your pick.

Rotom-A @ Leftovers
Timid
Levitate
252 HP/68 Def/188 Speed

Substitute
Will O Wisp
Discharge
Shadow Ball

The Evs allow you to burn Adamant Lucario in a pinch, even though it has difficulty setting up against your team, it is a good emergency measure. Rotom forces many switches, allowing you to easily set up a substitute. The best part is it often draw in counters to Latias like Tyranitar, and counters for Lucario like ScarfTran, all of which you can cripple/weaken.

Porygon 2 is largely redundant I think. You already have a DD Mence check in Swampert and a CB Scizor, so you dont really need Porygon2. Vaporeon is a great addition in this slot. Not only does Vaporeon provide Wish support, which helps your team's overall survivability, it still shuts down Gyarados.

Vaporeon @ Leftovers
Bold
Water Absorb
188 HP/252 Def/68 Speed

Surf
HP Electric
Wish
Protect

CB Scizor and SD Lucario are standards and great additions to the team.

Good Luck with your team. I hope I helped!
 
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