[OU/UU] RMT;
[Balanced Team Attempt]
[Balanced Team Attempt]






For this particular team, I wanted to have some kind of balance, because on most of the teams I have made in the past I have lost to lack of offense, defense, and the like. Although, I have some choices that I need to make - that's where you lovely people come in and RMT! But, let's cut to the chase, here's my team:
Changes and/or Edits will be made in BROWN.
The Anti-Lead/Starter

Persian - Wide Lens
Technician
Jolly - 4HP / 252 Atk / 252 Spe
Taunt
U-Turn
Hypnosis
Fake Out
Technician
Jolly - 4HP / 252 Atk / 252 Spe
Taunt
U-Turn
Hypnosis
Fake Out
Pretty Standard-ish if you ask me, I chose Persian because it was one of the most fast Taunt users in this OU/UU metagame. I was also considering Electrode over this pokemon, but I decided not to since Persian can learn Fake Out and U-turn, and on top of that Persian provides Hypnosis Support. Persian usually gets walled by steels like Bronzong, Steelix, and Skarmory. But Persian is fast enough to make these iron heads sleep before Persian is touched. Against Steels (including lead steels), the plan would probably be to Fake Out/Taunt, Hypnosis, then U-Turn out to something that can take out or wall the steel, like Dragonite or Snorlax. P.S, Wide Lens is for Hypnosis.
The Great Wall of Sinnoh
Snorlax - Leftovers
Thick Fat
Careful - 168 HP / 120 Def / 220 SpD
Curse
Body Slam
Rest
Earthquake / FirePunch / ThunderPunch / Crunch

Snorlax - Leftovers
Thick Fat
Careful - 168 HP / 120 Def / 220 SpD
Curse
Body Slam
Rest
Earthquake / FirePunch / ThunderPunch / Crunch
The most standard your standard Curselax can get. I really dont know what to choose for his last move. EQ takes care of T-tar and Metagross, FPunch/TPunch takes care of flying pokemon, especially Skarmory, and Crunch takes care of Ghosts and Psychics like Gengar and Azelf. I think Curse-Walls generally pwn. 1 of 2.
The Revenge Killer

Dragonite - Choice Scarf
Inner Focus
Lonely - 112 Atk / 156 SpA / 240 Spe
Draco Meteor / Ice Beam
Outrage / Dragon Claw
Earthquake / Superpower
T-Bolt / Flamethrower / Fire Blast / Ice Beam
Inner Focus
Lonely - 112 Atk / 156 SpA / 240 Spe
Draco Meteor / Ice Beam
Outrage / Dragon Claw
Earthquake / Superpower
T-Bolt / Flamethrower / Fire Blast / Ice Beam
Lordddd, I really just cannot make up my mind on this set. Help with this big guy, please..
The Special Sweeper
Gengar - Life Orb / Leftovers
Levitate
Timid - 4 Def / 252 SpA / 252 Spe
Shadow Ball
Focus Blast / Energy Ball
Thunderbolt / Energy Ball
HP Fire

Gengar - Life Orb / Leftovers
Levitate
Timid - 4 Def / 252 SpA / 252 Spe
Shadow Ball
Focus Blast / Energy Ball
Thunderbolt / Energy Ball
HP Fire
This standard Gengar has been used on every single one of my teams consecutively and it has been a powerhouse for me. Gengar has Shadow Ball for a STAB special move, Focus Blast for type coverage (T-tar, Dark types), Thunderbolt for Gyarados, and HP Fire for Steels like Skarmory, Steelix, and Metagross who think they can Wall me. The reason I put [/ Energy Ball] there, is to take out Swampert. Swampert has really been pissing me off lately because they are the cause of my losses, lately. Maybe twinking Focus Blast or Thunder Bolt for Energy Ball might change that.
The Mixed Wall
Umbreon - Leftovers
Synchronize
Sassy - 252 HP / 200 Atk / 56 SpD
Curse
Payback
Wish
Toxic / Yawn / Protect

Umbreon - Leftovers
Synchronize
Sassy - 252 HP / 200 Atk / 56 SpD
Curse
Payback
Wish
Toxic / Yawn / Protect
You really do have to love these Curse Walls. With Umbreon Cursing all day all night, this pokemon pwns. Payback, for STAB. Wish for team support and self healing. I'm not sure what to do for his last move. Toxic to cripple the other pokemon, Yawn to sleep a pokemon to probably force a switch, Protect to ensure Wish and scout opponents moves.
Late Game Sweeper
Weavile - Expert Belt
Pressure
Jolly - 40 HP / 252 Atk / 216 Spe
Swords Dance
Night Slash
Ice Shard / Ice Punch
Brick Break / Aerial Ace

Weavile - Expert Belt
Pressure
Jolly - 40 HP / 252 Atk / 216 Spe
Swords Dance
Night Slash
Ice Shard / Ice Punch
Brick Break / Aerial Ace
A very good late game sweeper. Pretty much self-explanatory. Swords Dance on the switch, Night Slash for STAB and high crit-hit ratio, Night Slash is also used against Water / Psychic / Ghost types. Ice Shard for STAB sure first hit or Ice Punch for probable first hit and more power. Brick Break for type coverage (T-tar/Rock/Steel types). Aerial Ace for type coverage (fighting).
I've spent a very long time on this team, and I think it's turned out to be a success. Please leave some comments about what I should change around, I may also need some counters for Machamp. I am willing to change around literally anything. Open to all suggestions. Thank You.