

Hey fellow Smogoners, I would like to thank all of you who have rated on my previous RMT's. My mission since joining Smogon was to learn about and create "perfect"/Well balanced Teams. Ever since my first RMT post I have been Learning and understanding many new things about the art of Competitive Battling.
*Please note that this team is for WI-FI Play so I won't be able to play with Rotom Forms*
So I am now posting my team on here to get some help on any areas I can improve on :)
The Inspiration for building this team was based on a Lead Machamp.


So we start with the Machamp as our lead

Now I needed a Pokemon that has perfect Synergy with my Machamp and could set up entry hazards (Mainly Stealth Rock). Heatran came into Mind because he resists both Flying and Psychic Moves. Heatran also causes the opponent to often switch out allowing me to Set up the SR.

Heatran Lures in many Fighting and Ground types/moves So I needed a Pokemon that was Immune to these moves or it needed to resist these moves. A gyarados is immune to EQ and can take Fighting moves with ease.

Okay so now I have an obvious electric weakness and I need something to deal with it. I needed a pokemon that was able to take the hit well and would make the opponent switch out. My original choice was Jolteon but has now been replaced with Roserade who can set up spikes on the switch, With Roserade here it allows me to switch forrtress out as he was getting set up on by many pokemon.
Forretress was originally here to provide Rapid spin however after much analysis and The LegendKiller pointing out that he was a 'waste' I changed the Foretress for a Revenge Killer Flygon. Another great thing I discovered is that my Machamp lead will about 50% of the time stop the opponent from putting up rocks or any form of entry Hazard.

Forretress was originally here to provide Rapid spin however after much analysis and The LegendKiller pointing out that he was a 'waste' I changed the Foretress for a Revenge Killer Flygon. Another great thing I discovered is that my Machamp lead will about 50% of the time stop the opponent from putting up rocks or any form of entry Hazard.

Well since my team needs the Entry Hazards (Primarily SR) I need to bring in a Spin Blocker. None other than Gengar (Gengar over Rotom's because this is a WI-FI Team).

THE TEAM CHART:





Machamp @ Lum Berry
Ability: No guard
EV's: 240 HP / 248 Attack / 16 Special Defense / 4 Speed
Adamant Nature (+Attack ; - Special Attack)
Moves:
Dynamic Punch
Bullet Punch
Ice Punch
Payback Ability: No guard
EV's: 240 HP / 248 Attack / 16 Special Defense / 4 Speed
Adamant Nature (+Attack ; - Special Attack)
Moves:
Dynamic Punch
Bullet Punch
Ice Punch
Set Analysis:
This is my Favorite Anti-Lead of the game. I say this because there is not one true counter to a Machamp.
Dynamic Punch is Machamp's STAB attack and thanks to his No Guard Ability The measly 50% accuracy is now 100% Accurate. Dynamic Punch will cause confusion no matter what. The confusion allows the game to start to tip in my position. The amazing thing about Dynamic Punch is that any player who has never faced one or any inexperienced trainer will panic when their lead is confused and won't know what to do.
Bullet Punch gives my Machamp the ability to strike first and finish of the opponent. This move is here for Priority.
Ice Punch allows me to hit any dragons hard if they think of coming in on my Machamp and start to Dragon Dance or Swords Dance. Ice punch also allows me to hit Gliscor's.
Payback allows me to hit Ghosts and Psychics. This move is here for predictions, it has saved my Machamp many times. Where the opponents Lead will not fair well with Machamp they often switch in a Ghost to take the Dynamic Punch and Lower the PP of it however, if I can predict this Payback will hit the Ghost's Hard (Often OHKO). If I do not OHKO their Ghost Pokemon I will Bullet Punch for the Kill.
EV Analysis:
The EV's allocated for Machamp Allow him to take hits and Still dish out Hits.


Heatran @ Shuca Berry
Ability: Flash Fire
EV's: 4 HP / 252 Special Attack / 252 Speed
Naïve Nature (+Speed ; -Special Defense)
Moves:
Stealth Rock Ability: Flash Fire
EV's: 4 HP / 252 Special Attack / 252 Speed
Naïve Nature (+Speed ; -Special Defense)
Moves:
Fire Blast
Explosion Earth Power
Set Analysis:
The Synergy that Machamp and Heatran is amazing, when my Machamp is in danger of getting smashed by Flying/Psychic Moves my Heatran comes in and takes them very nicely. I can then Set up Stealth Rock.
The Synergy that Machamp and Heatran is amazing, when my Machamp is in danger of getting smashed by Flying/Psychic Moves my Heatran comes in and takes them very nicely. I can then Set up Stealth Rock.
Fire Blast is a killer, I can get lots of OHKO however I am considering going for Flamethrower here because of the poor accuracy.
Explosion is used when Heatran is low on HP and I can explode to hopefully get another KO.
Earth Power Allows my Heatran to hit any grounded Steels and Electrics. Earth Power also allows me to hit any other Heatran's for 4x Damage.
EV Analysis:
The EV's Allocated to Heatran allow me max speed (For setting up Stealth Rock) and max put my Special Attack stat.
The EV's Allocated to Heatran allow me max speed (For setting up Stealth Rock) and max put my Special Attack stat.


Gyarados @ Leftovers
Ability: Intimidate
EV's: 156 HP / 72 Attack / 96 Defense / 184 Speed
Adamant Nature (+ Attack ; - Special Attack)
Moves:
Dragon Dance Ability: Intimidate
EV's: 156 HP / 72 Attack / 96 Defense / 184 Speed
Adamant Nature (+ Attack ; - Special Attack)
Moves:
Waterfall
Earthquake Taunt
Set Analysis:
Gyarados Works amazingly with Heatran, I switch out my Heatran and Put in Gyarados when either a Fighting or Ground move is targeted at Heatran.
Gyarados Works amazingly with Heatran, I switch out my Heatran and Put in Gyarados when either a Fighting or Ground move is targeted at Heatran.
When Gyarados is in, it often causes people to change and on the Change he can Dragon Dance. Giving me a boost in Attack and Speed.
Waterfall is his STAB attack and after a Dragon Dance it is really something that can rip through a team.
Earthquake hits any Electric or Steel guys
Taunt allows me to put a stop to any Staller that will try and render Gyarados useless because of the taunt they often have to sub out allowing me to have another dragon dance.
EV Analysis:
I chose the Above EV's so that Gyarados can take hits on the switch in and in general take hits. The EV's also allow for my Gyarados to sweep after a Dragon Dance or Two.


Roserade@ Leftovers
Ability: Natural Cure
EV's: 252 HP / 252 Special Defense / 4 Speed
Calm Nature (+Special Defense ; - Attack)
Moves: Ability: Natural Cure
EV's: 252 HP / 252 Special Defense / 4 Speed
Calm Nature (+Special Defense ; - Attack)
Spikes
Stun SporeEnergy Ball
Hidden Power [Ice]
Hidden Power [Ice]
Set Analysis:
Roserade has a very good Special Defense and she acts as my Special wall, she will come in on an Electric or rock attack aimed at Gyarados. This will probably cause a switch on the opponents side allowing me to set up Spikes.
Roserade has a very good Special Defense and she acts as my Special wall, she will come in on an Electric or rock attack aimed at Gyarados. This will probably cause a switch on the opponents side allowing me to set up Spikes.
Stun Spore is there to stop any Pokemon who will try and Set up on Roserade.
Energy ball is there to put a stop to any Bulky water pokemon that my hinder my Gyarados's sweep this is Roserade's STAB attack and can really damage opponents.
Hidden Power [Ice] Allows me to hit Shaymin, it is also there to hit any dragons who try to set up on Roserade.
EV Analysis:
The EV's allocated to Roserade are there to max out her HP and Special Defense stats so that she can take hits on the Special spectrum.


Flygon @ Choice Scarf
Ability: Levitate
EV's: 252 Attack / 252 Speed / 4 Defense
Jolly (+ Speed ; - Special Attack)
Moves: Ability: Levitate
EV's: 252 Attack / 252 Speed / 4 Defense
Jolly (+ Speed ; - Special Attack)
Outrage
Earthquake U-turn
Thunderpunch
Thunderpunch
Set Analysis:
As pointed out by The KillerLegend my team lacks a revnge killer and if anything has set up on one of my pokemon my team can't do anything about it, he reccomended that I use this Flygon that actually has been working well ~Thanks KillerLegend~
As pointed out by The KillerLegend my team lacks a revnge killer and if anything has set up on one of my pokemon my team can't do anything about it, he reccomended that I use this Flygon that actually has been working well ~Thanks KillerLegend~
Outrage and Earthquake are my Flygon's two STAB'd attacks and these two moves offer amazing coverage.
U-turn allows me to either hit a pokemon to finish them off or I can U-turn if the match up isn't good. The move U-turn will only be used if Flygon has just been sent in.
Thunderpunch hits any bulky water hard (however I must be careful as they might carry Ice Beam) otherwise Thunderpunch hits Skarmory and Togekiss for big damage.
EV Analysis:
The given EV's allow my Flygon to revenge kill easier and faster.


Gengar @ Life Orb
Ability: Levitate
EV's: 4 Defense/ 252 Special Attack / 252 Speed
Timid Nature (+Speed ; - Attack)
Moves:
Pain Split
Shadow Ball
Focus Blast
Substitute.
Ability: Levitate
EV's: 4 Defense/ 252 Special Attack / 252 Speed
Timid Nature (+Speed ; - Attack)
Moves:
Pain Split
Shadow Ball
Focus Blast
Substitute.
Set Analysis:
Pain Split allows me to recover from Life Orb Damage and to slowly whittle down the Opponents health.
Pain Split allows me to recover from Life Orb Damage and to slowly whittle down the Opponents health.
Shadow Ball is Gengar's STAB attack. Focus Blast keeps Tyranitar's and other Steels in check.
Substitute allows me to not get completely ruined by stallers and mainly a T-wave, Seismic Blissey
EV Analysis:
The EV's for Gengar is for it to inflict the maximum amount of damage to the other pokemon and still be able to outspeed it.
The EV's for Gengar is for it to inflict the maximum amount of damage to the other pokemon and still be able to outspeed it.
