The bans weren't arbitrary. For this tour I decided to eliminate everything that had banning controversy in gen 6. After a couple users pointed out that a ban on Tag and Power Herb + Geomancy might not be entirely needed, I asked a few different users for their opinions on their mater and there wasn't really a "yea this tour would certainly be much more fun and / or interesting with those elements unbanned", so I decided to keep the original format. If it becomes overwhelmingly clear in the early rounds that there is great benefit from having said elements unbanned we can always play later rounds with those elements allowed. It's just not possible to please everyone.Yay arbitary bans on stag and geomancy are fantastic
If anyone wants teams, hmu, that's clearly where my strength lies n___n
ekiller is... worse in this meta, genesect is justifiable as a (sole) check, albeit unreliableEkiller checks g1?
yeah confirming this. Not great teambuilding on my part w.r.t that team though, also really only locked gene/weakened+locked into spout specsogre are feasible set up opportunities for non-Lum, Lum can set up on Dialga too (which has Twave) but that's easier to check cos it's weaker.ekiller is... worse in this meta, genesect is justifiable as a (sole) check, albeit unreliable
The bans weren't arbitrary. For this tour I decided to eliminate everything that had banning controversy in gen 6. After a couple users pointed out that a ban on Tag and Power Herb + Geomancy might not be entirely needed, I asked a few different users for their opinions on their mater and there wasn't really a "yea this tour would certainly be much more fun and / or interesting with those elements unbanned", so I decided to keep the original format. If it becomes overwhelmingly clear in the early rounds that there is great benefit from having said elements unbanned we can always play later rounds with those elements allowed. It's just not possible to please everyone.