Tournament OUFL - Commencement Thread

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This is OUFL's commencement thread. Discussion and quips go here.

The teams and managers are:
:hatterene: The Mad Hatters - ausma + lydian
:chesnaught: Criminal Chesnaughts - FFK + 1LDK
:pecharunt: Pecharunt Pirates - Oathkeeper + Toxinalpaca
:kingambit: The Bloodline Gambits - Beleth + feen
:slugma: The Slugma Syndicate - Baddy + Quinn
:clodsire: Celestic Clodsires - Hiko + Exotic64
:gulpin: Gulping Gulpins - airfare + Nalorium
:feraligatr: Fortnite Feraligatrs - Wesleyy + Enzonana.

The format will be as follows:

  • SV OU x 4​
  • SS OU x 2​
  • SM OU x 2​
  • ORAS OU x 1​
  • Bo3 (SV/SS/SM) x 1​
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Important Information
The General Manager of a team is essentially the boss of a team. The GM is the final word in all decisions (barring the hosts) regarding his team. The GM decides which players play on the team, who plays in what position, and even handles the team finances during the auction. Managers also make sure that the team keeps running on a day to day basis. If a team fails to complete their matches by the end of the allotted time, the onus is on the manager to inform the hosts as to what happened in order to make sure that proper activity calls are made.

Because of these responsibilities, The General Manager is probably the most important part of the team. As such, the position of GM is not one to be taken lightly.

General Managers are required to acquire one Co-manager. The Tournament Director team can veto the selection of an assistant manager, but will not require the General Manager to choose any particular user as their Co-manager. The assistant manager is essentially the second in command for the team. They have almost all of the functions and roles as the Co-manager does, the GM just trumps him in head-to-head decisions.

Lastly, the General Manager has the following duties:

• They shall choose one Assistant Manager.
• They shall be present at the live auction, or appoint someone (preferably the Co-manager) to participate in the live auction in their stead.
• They shall send the hosts weekly rosters.
• They shall ensure to the best of his/her abilities that his/her battlers complete their matches on time.
• In the event that a match fails to be completed, they shall inform the hosts as to why the match failed to be completed, and what his/her battler did in order to finish the match.
• They shall communicate any grievances with the hosts.
Anyone who was drafted or played in OUPL, SPL, and SCL in an OU slot are not allowed to signup as players. All players must sign up if they wish to play in OUFL I. It is important to note that you are expected to be contributing to the best of your ability to your team throughout this tournament. Do not sign up to play if you do not intend to see the tournament through to the end. This includes maintaining a competitive attitude if your team is already eliminated from playoff contention. You never know whether or not winning your end-season matches will make you a more valued player next season or in future tournaments, so even if your team isn’t necessarily in the playoff picture anymore, there’s always value in playing your best. Failure to complete matches in a timely manner consistently may result in being barred from participating in future seasons.

The sign-up list will then be taken and sorted into appropriate lists for each of the tiers above. These lists will then be used by managers for the auction.
Total money for teams is 140k.

In the week preceding the live auction, a time will be chosen by all of the General Managers to meet and perform a live auction in order to choose players. Managers will be expected to remain at the auction for the entire duration, which should take approximately 2-3 hours. If a General Manager cannot, for some reason, find any feasible time that he can attend a Live Auction, then the Assistant Manager will be called upon to fill in the spot. If no Manager can fill the spot for the Live Auction… then a new General Manager + Assistant Manager who can find time to make a live auction will be found to replace the old ones.

Once a time is set, all managers + the hosts will enter the place where the auction will be held - likely the Showdown server. Spectators are allowed to join in to watch the fun unfold, but will not be able to speak. Discussion on the bidding at hand should be relegated to the OU room chatroom or any other appropriate chat outlet.

The hosts will first ask a team to nominate a player. The order by which teams will nominate players will go in a snaking pattern from the highest ranked team from last year to the lowest ranked team, then the lowest ranked team to the highest ranked team. The hosts will then tell the details of said player and bidding will commence, starting at 3000 credits, with the nominating team automatically placing the first bid. The auction will then be in real time. Managers will simply put in their bids in the chat, raising a minimum of 500 credits. If after 15 seconds there are no new bids, the player is sold to the highest bid in the channel. The hosts or utilized bot will provide a 5 second warning before bidding is closed on a player. The updated credit totals will then be posted and then the next manager in the rotation will be prompted to nominate a player.

Managers are advised that placed bids are final, and we will generally not permit an undo in the case of a mistake. Exceptions can be made in cases where a team nominates an incorrect player or if a typo in a bid amount would threaten the integrity of the team as a whole. Please make sure to double check your bids before sending them!

Managers are asked to please have a predetermined list of players you intend to nominate as well as potential bid caps, in order to make the process go as quickly and seamlessly as possible.

Managers: it is necessary for you to field a roster of 10 starters and a minimum of 4 substitutes, with a maximum of 10 substitutes being allowed of which all must be paid at least 3000 credits.
When the week starts, teams' players will face off in their respective metagames / tiers. The SV OU 1 from Team A will face the SV OU 1 from team B, SV OU 2 will face SV OU 2, and so on. Whichever team wins the most battles will be declared the victor for the week. Rather than score based on how many individual battles a team wins, the primary thing that matters is who beat the most teams. As such, points are awarded based only on wins and losses versus teams as a whole, not individual players. Beating a team in a week’s matchups is worth two points, tying with a team is worth one point, and losing is worth none, simple as that. At the end of the round robin, the top four teams in the points proceed to the playoffs and will be seeded into a knock-out style bracket where they will face off until only one team remains.

There are a few regulatory things during the league stages that need to be outlined.

1. Substitutes – At any point in time during the week, a team may make a substitution for a currently slotted player. In order to do this a manager must post in the thread, tagging the hosts, the opposing managers and the opposing player stating which player is substituting out, and which player is substituting in. A player that has substituted out for a week cannot be substituted back in. In addition, all substitutions are subject to veto by the hosts if the substitution is suspected to be attempting to “game” the system. Substituting in a player who is unavailable to play at any of the times the opposing team has previously offered in order to force a double substitution is not permitted and the player who was substituted in will be required to be substituted out.

2. There will be no trades allowed at any point during OUFL.

3. Activity decisions – There are inevitably times where two players simply fail to complete a match; however, the nature of the tournament system sometimes makes it advantageous to purposely fail to play (such as when a team is up 6-5 in a week). Because of this, it is necessary to make activity decisions on matches. Hosts are required to make thorough investigations regarding each and every potential failed match during a week. If both parties are deemed to be equally apathetic or enthusiastic about getting the match done, but just have not had the opportunity to make it happen, the match will result in a no contest. However, if it is deemed that one party made significantly more effort than the other in attempting to get the match done, then a win will be awarded to that player. Things that will make it very likely that you will lose via activity include: failing to VM your opponent immediately upon the week’s start, scheduling a match and being documented as missing the match time, failing to provide any concrete times for which you can be reached, failing to respond to an opponent’s VM at all, or not responding to a VM in a timely manner. Please be certain to review the guidelines for a favorable judgement in an activity decision. Note that this is a tournament that requires a very high level of activity and diligence. If you don’t think you can get your matches done, quite simply don’t sign up.

4. Rule Breaking – There is no excuse for breaking any of the predetermined rules. If you are caught breaking a rule, you will lose your match. There is no lenience with regards to this. If you break a rule, you lose. Period.

5. Reversing Rulings - No ruling will be retroactively overturned once the week following the week that the ruling has been made has ended. This includes activity rulings, rule-breaking rulings, substitution rulings, and whatever other rulings may come up. There will be no exceptions.

6. Recreations – Under some circumstances, generally due to a true disconnection, the host team may determine that a game must be recreated. Ideally, this recreation will take place immediately, but if the completion of the game needs to be rescheduled then a host or tournament director will recreate the game with the same players at a later time. Neither player may be substituted out for the recreation, but otherwise standard rules for activity decisions will apply.

7. Changes to Tiers - Standard practice is that any changes to a tier that happen after a week is posted, e.g. suspect test or council bans, new Pokemon releases, or standard tiering shifts, will not go into effect until the following week. Any exceptions to this will be announced by the host in the administrative thread.
Sellbacks
Up until week 4 managers will have the opportunity to report players that they believe are not meeting minimum activity requirements and/or sabotaging their team to the hosts. The hosts will review the team situation on the first 2 days of Week 5, and if it is found that the player in question is indeed guilty of one or both, the team will be allowed to sell them back. Reports made on team quitters after the end of Week 4 will not be evaluated until the conclusion of the tournament, with the exception of cases of cheating or team leaking/sabotage. Players who are banned from the Smogon Forums for a duration longer than the rest of the tournament and players who are banned from tournaments for actions unrelated to OUPL will also be eligible for a sellback.

If a player is sold back, their team obtains 3k of their value as credits to be used in the midseason auction. The only exception to this is players who become eligible for sellback prior to when Week 1 is posted.

Teams who sell back players before the start of Week 1 will be reimbursed with credits equal to 1.5k+half of that player's retention cost or value in the auction. These credits may be used prior to the start of Week 1 on undrafted players who signed up, and players selected will be eligible to play starting in Week 1.
At the end of the league stages, there will be a knockout style playoffs involving the top 4 teams in the points. In the event of a tie in overall points standings, the following criteria is used for breaking ties.
  • Overall Points
  • Battle Difference (total # battles won - total # battles lost)
  • Best of 3 - each team picks a unique tier with the winner of the Head to Head matchup picking second, then SV OU is the 3rd game. In the event that the two teams tied in the Head to Head matchup, the team with better results against the higher seeds will pick second.
  • Note: a Best of 3 series shall only be used to determine whether or not a team will qualify for playoffs. To just determine seeding among the top 4 teams, the result of the Head to Head matchup during regular season shall be used as the third tiebreak, with a B03 series being offered as a final alternative if teams are tied in every other element.
After the top 4 have been determined, each team will be seeded. The #1 seed will play the #4 seed, and the #2 seed will play the #3 seed. Teams will battle in the same format as during the league stage. At the end of all 10 battles, the team with more wins will advance to finals.

In the case of a tie in playoffs, the advancing team will be decided by a best of three - each team picks a unique tier with the higher seed picking second, then SV OU is the 3rd game.

The tournament will progress in this format until there is only one team left standing, who will be crowned the champion of OUFL I.

Best of luck to all players and teams.
 
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I want to highlight a player who truly deserves a starter slot: Nemosse. He's been active in a lot of Discord tournaments, performing consistently well, and went neutral in ADPL (he’s not a random trust). Plus, he's an incredible support. Definitely someone managers should consider!

I might sign up as a manager (though I'm not sure if I have all the needed qualifications), so if anyone's interested in me as a co-manager, feel free to DM me here or on Discord!
edit: found
 
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Gonna link this and it may not mean too much, but the tour was a decent sized team tour (like 140 users) and maybe it'll help people get drafted.
 
Ahoy there, the almighty pecharunt pirates are looking for some great crew members to join our fleet! Me and Oathkeeper will not be hosting tryout games, but we advise you to join our server and plug yourself if you wish to join us. We’d love to hear about some new and underrated people, so if you think you have what it takes to join the pecharunt pirates, join the server! https://discord.gg/zgxRzK6S You can leave your resume/replays in the server!
 
Now that the tour's wrapped up, I'd like to highlight the best-performing players in general, by tier, and by team:

Overall MVP:
ZeroKitss: 10 - 0 in SM overall, 7 - 0 excluding playoffs + tiebreakers
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Best in SV
SPHZ: 6 - 1 overall
HM #1: Zerotwo.: 4 - 1 in regular season, 2 - 0 in playoffs (6 - 1 overall)
HM #2: Minatevis: 5 - 2 in regular season, 1 - 0 in playoffs (6 - 2 overall)



Best in SS
Gochan: 6 - 3 overall, 5 - 2 excluding playoffs
HM: YoruNoxx: 4 - 1 in regular season, 1 - 0 in playoffs (5 - 1 overall)


Best in SM
ZeroKitss: 10 - 0 overall, 7 - 0 excluding playoffs + tiebreakers
HM #1: Autistic Soviet: 4 - 1 in regular season, 0 - 1 in playoffs (4 - 2 overall)
HM #2: LegitlyIzOP: 4 - 3 in regular season, 1 - 1 in playoffs (5 - 4 overall)



Best in ORAS
Destro16: 8 - 1 overall, 6 - 0 excluding playoffs + tiebreakers
HM: pkcc: 5 - 1 in regular season, 0 - 1 in playoffs (5 - 2 overall)


Best in Bo3
Ahsan-219: 6 - 3 overall, 4 - 3 excluding playoffs
HM #1: Slip: 4 - 3 in regular season, 1 - 1 in playoffs (5 - 4 overall)
HM #2: Nowelle & violet river: 4 - 2 in regular season / overall

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Best Mad Hatter :hatterene:
Carl The Turtle: 5 - 1 in SV

Best Pirate :pecharunt:
ghostlike: 4 - 1 in SV

Best Feraligatr :feraligatr:
SPHZ: 6 - 1 in SV

Best Clodsire :clodsire:
Nowelle: 4 - 2 in Bo3
sayyonara: 4 - 2 in SM
Nemosse: 4 - 2 in SV

Best Gambit :kingambit:
Minatevis: 6 - 2 in SV

Best Chesnaught :chesnaught:
YoruNoxx: 5 - 2 in SS and SV

Best Gulpin :gulpin:
ZeroKitss: 10 - 0 in SM

Best Slugma :slugma:
Destro16: 8 - 1 in ORAS
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I can't name every player who played and did well here, but there is certainly talent in all of these pools. This tournament was designed (at least on my end) as a way to expose talent from players who ordinarily wouldn't get a chance to shine in WCoP / SPL / SCL from the get-go, and I believe it was a major success in doing so. Thanks to the managers for helping this run as smoothly as possible.
 
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