Outrage to the Knee

So, I started this team as a joke, but I just hit 2000 in Showdown and I'm still winning. Now I'd kinda like to make it an actual OU viable team, so I thought I'd get some help from this forum. My usual playing style is pretty defensive, so I'm new to offensive teams

The philosophy of this team is that most competitive teams are pretty balanced to be able to take on as many threats as possible, but rarely have more than 2 or 3 checks to the same threat. I'll use most of my team to eliminate those checks (Fast dragons, fairies, and steel types), and whatever's left will just spam its most powerful attacks until it faints.

kyurem-black.png


Kyurem-B @ Choice Band
Tetravolt
Adamant / 252 Atk / 252 HP / 4 Spe
Outrage
Fusion Bolt
Iron Head
Dragon Claw

This is pretty much my wall breaker. There's not much that can take a Banded Outrage, so I usually just spam that. I also have Fusion Bolt for Azumarill, Togekiss and Steel types like Skarmory, and Iron Head for other fairies. Dragon Claw's if I don't want to get locked into Outrage when there's a fairy out there. My main concern is Ferrothorn, but I also have trouble against the likes of Gliscor and other physically defensive/stall pokemon, so if anyone has any ideas, I'd love to hear them

salamence.png

Salamence @ Choice Scarf
Moxie
Naive / 252 Atk / 252 Spe / 4 SpA
Outrage
Earthquake
Fire Blast
Dragon Claw

Bring him in on a weakened pokemon, outrage for the moxie boost. Sweep. He's a very simple pokemon that I bring in after I've KO'd any fairies. He doesn't like steels, but after one moxie boost he can usually cause decent damage to them before getting KO'd or phased by the defensive ones, and the offensive ones are all 2HKO'd by +1 outrage (gotta watch out for SD + Bullet Punch MegaLuke). Currently testing Mixed sets

mega_charizard_x___sprite_by_panlespritartist-d6p1sun.png

Charizard @ Charizardite X
Tough Claws
Jolly / 252 Atk / 252 Spe / 4 HP
Outrage
Flame Charge
Thunder Punch
Belly Drum

Since this guy's so weak to stealth rock, I often lead with him to get easy boosts with either flame charge for fast teams or Belly Drum for bulky teams. He's great against a lot of leads anyway as he hits things like Forretress, Genesect, and Ferrothorn really hard, he's immune to WoW from Rotom, and he can set up pretty easily. Once it looks like I'll be KO'd soon, I use outrage to bait any fairies the opponent might have to be KO'd by Garchomp (I never do this with set up priority users like Azumarill, but the others are all outsped and KO'd pretty easily)

garchomp.png

Garchomp @ Choice Scarf
Rough Skin
Jolly / 252 Atk / 252 Spe / 4 HP
Outrage
Earthquake
Poison Jab
Stealth Rock

My main fairy/steel killer. If Charizard does his job right, I bring him in and revenge kill almost any fairy pretty easily. If there's no fairies on the team, I'll lead with him sometimes and set up SR before switching out for a scout lead, but I only do that because I couldn't decide what 4th move I should use. Like all the others, he makes a great late game sweeper with scarfed outrage.

kingdra.png

Kingdra @ Scope Lens
Modest / 252 SpA / 252 Spe / 4 SpD
Sniper
Draco Meteor
Surf
Agility
Focus Energy

This guy was thrown in for variety. I had a blaring weakness to any physical wall, but I wanted to stick the mentality "spam dragon moves until something breaks." I chose Kingdra because with his great typing and usable bulk, he can get a free turn or two for set up pretty easily, and he hits a lot of physical walls hard with surf. Once he's KO'd/forced out the physical wall, he can usually go for a decent sweep as long as there aren't any hard hitting priority users like Talonflame.

noivern.png

Noivern @ Choice Specs
Infiltrator
Timid / 252 SpA / 252 Spe / 4 AtK
Draco Meteor
Flamethrower
Hurricane
U-Turn

I used to have Haxorus, but that felt really redundant with Garchomp, and he didn't really help the team much. I added Noivern because I was getting frustrated with pokes like Gliscor stalling outrage out with protect/substitute. He gets the free switch on EQ, but I usually just let one of my pokes take one of my pokes to prevent the chance toxic. This is really the black sheep of the bunch, but I did need a little diversity


Problems I still face are other scarfed dragons. Specifically Salamence, as if I lose the speed tie, I can get pretty raped by an outrage.​
 
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Are you willing to swap crunch for sr on chomp? I feel like Crunch is doing literally nothing :/ (I would still keep Chomp scarfed.)
 
Are you willing to swap crunch for sr on chomp? I feel like Crunch is doing literally nothing :/ (I would still keep Chomp scarfed.)
Sure, but I'm not sure how often I'd use it. Garchomp is my main response to fairies and steel types, so I'm usually using earthquake or poison jab. I suppose it'd be there for if I predict the Skarmory switch, and its not like I ever use Crunch anyways.
 
Did some testing with the new Garchomp move set, and I used SR more than I thought I would. When a team doesn't have any fairies, I will often just through it out there and there have been plenty of times where its paid off tremendously. Specifically breaking sashes and sturdy so I don't have to deal with confusion as much as before. Thanks for the suggestion
 
I think you need some stronger counters against Fairy-types like Mega-Guardevoir, Azumarill (without Kyurem or Salamence left it will have a great time harassing your team) or (to be more unorthodox) Mr. Mime with Filter against your Special Sweepers. Maybe Gengar works as a good counter for those (or similar) possibilities. With its high Sp.Def. and wide range of moves it can be built to endure everything your dragons don't like too much :D
 
That's like a bunch of mons putted together (for the mono-type) with no sense on it. That team has no synergy, and most important, are u really using CritKingdra and SR on ScarfChomp? I would pretty reccommend you to change your mind a not to post a team like this on the RMT section, you say you started this like a joke, so, lol, don't do this.
 
Man I am trying to find a good team to rate but nobody seems to read the rules...anyway you have 4 choice pokemon which is ridiculous for a mono dragon team, any fairy could come in and destroy you. I mean all of your descriptions were basically, " yeah and then I spam outrage" I just dont know what else to say other than this team needs to change alot. For me to accurately rate this team I would basically have to build you a new one and I dont want to do that.
 
I think you need some stronger counters against Fairy-types like Mega-Guardevoir, Azumarill (without Kyurem or Salamence left it will have a great time harassing your team) or (to be more unorthodox) Mr. Mime with Filter against your Special Sweepers. Maybe Gengar works as a good counter for those (or similar) possibilities. With its high Sp.Def. and wide range of moves it can be built to endure everything your dragons don't like too much :D
Most of my pokes out speed and hit Gardevoir pretty hard. It might take out 2 of my pokes, but as long as there's not another fairy, that's ok. Azumarill isn't much trouble either as unless I'm stupid enough to use outrage to let it switch in and set up, its too slow with Play Rough and too weak with Aqua Jet. It can be trouble if I let my pokes get weak, and it can really thump my Charizard, but typically, if it only beats a couple of my pokes, I still win the match. I've never fought a Mr. Mime, so I didn't really consider him when building the team.

That's like a bunch of mons putted together (for the mono-type) with no sense on it. That team has no synergy, and most important, are u really using CritKingdra and SR on ScarfChomp? I would pretty reccommend you to change your mind a not to post a team like this on the RMT section, you say you started this like a joke, so, lol, don't do this.
I had a similar opinion, but I've hit 2100 on showdown, which isn't overly impressive, unless you're me and you've only ever had success with defensive/stall oriented teams. The idea is that a fairy may be able to take out a couple of your pokes, but not enough to cover the rest of the team. It puts pressure on the opponent to use their dragon checks as wisely as possible, and to do anything with those that are weak to it. Usually my opponents just don't know what to do and get outmuscled. Besides, pokemon is a GAME, right? Why would you play something if you didn't enjoy it. I enjoy battling competitively, but I enjoy it more if I use teams that are typically thought of as abnormal and ineffective.

You need to lengthen your descriptions, right now they're very short and uninformative.
Sorry. Updated. Thanks for letting me know.

Man I am trying to find a good team to rate but nobody seems to read the rules...anyway you have 4 choice pokemon which is ridiculous for a mono dragon team, any fairy could come in and destroy you. I mean all of your descriptions were basically, " yeah and then I spam outrage" I just dont know what else to say other than this team needs to change alot. For me to accurately rate this team I would basically have to build you a new one and I dont want to do that.
I assumed this was under the learn section of the forum so it could help people who know things pass that knowledge on to those that don't. I don't know a lot about offensive playing styles, so I came to learn from someone who did. But you obviously are incapable of passing on knowledge in a way that makes the student and the teacher happy, so I'll kindly ask you to get the hell out of my thread. If you want to feel smart by getting credit for rating teams, go do something obnoxious like make a new account, post a team, and rate it on you original account. If you want to help the pokemon meta game, learn how to communicate
 
I would swap out garchomp for a fairy, as having a switch in to other dragons could be good.

That defeats the purpose of a mono-type team :/.

Anyway, congrats on hitting 2100 with a mono-type team! (might try my own mono-dragon team for lols later today D:.)

And yeah, cool to see SR working out for you (even with all the defogers around lately.)

Also, how do you deal with the cancer known as mega Lucario? (just wondering. Just glaring over the team I feel like after an sd/np it's an easy 6 - 0.)
 
A few comments:

Having a dragon-based hyper offense team in a meta-game with fairy typing is hard enough, but when you consider a lack of serious hazard pressure and the inability to switch in on Play Roughs/Moonblasts with any of your Pokemon, things get significantly harder. As such it is important that you run surprise lures for the meta-games common fairies. The problem is you have 4 choice item pokemon, meaning that it is ridiculously easy for something like Azumarill to switch in on an Outrage/Draco Meteor, and then force you to chose which Pokemon dies to Play Rough. Kingdra can't touch it either, and not even Charizard can do anything about Azumarill switching in on it as it is OHKO'd by banded Aqua Jet if it Belly Drums, and if not, then Flare Blitz will not 2HKO, and Play Rough will very easily OHKO back.

That being set what can you do to attempt to minimize these problems?

First of all, having both Scarf Chomp and Scarf Mence really reduces you overall power, and essentially eliminates the chances of you beating a team that can abuse protect + typing resistances in order to wall you. That being said, Scarf Mence is a pretty good pokemon at cleaning up, but you could very easily replace Garchomp with a Sub varient of Haxorus containing Poison Jab for Fairies (or you could stick with a sub varient of Garchomp).

Also, Fire Fang hits significantly less hard than Fire Blast against most important targets. For instance:

4 spA Naive Salamence Fire Blast vs 252/0 Aegislash:

37.6 - 44.4%

252 Jolly Atk Salamence Fire Fang vs 252/0 Aegislash:

31.4 - 37.6%

4 spA Naive Salamence Fire Blast vs 252/4 Skarmory:

68.8 - 81.4%

252 Jolly Atk Salamence Fire Fang vs 252/4 Skarmory:

25.1 - 29.9%

4 spA Naive Salamence Fire Blast vs 252/168 Calm Ferrothorn (sDef version):

68.1 - 80.6%

252 Jolly Atk Salamence Fire Fang vs 252/168 Calm Ferrothorn (sDef version):

61.3 - 72.7%

So as you can see, even against pokemon running specially defensive spreads, Fire Blast will hit significantly harder because of its base power being almost doubled Fire Fang. Also the only Pokemon that Thunderfang hits harder than Outrage are those who are immune to it. A not very effective Outrage is still 90 base power, wheras a neutral Thunder Fang is still 65 base power. And the only Pokemon that is common and weak to electric (while resisting Outrage) is Skarmory which is hit harder by Fire Blast anyway. Consider running Dragon Claw over Thunder Fang so that you have the option to use a STAB move to potentially Revenge Kill without always having to lock yourself into Outrage (and potentially getting confused stopping your sweep).
 
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Garchomp and Kingdra don't have their EVs and abilities in the OP, mind that. I will want to give this one a spin, to see if it could work.
 
A few comments:

Having a dragon-based hyper offense team in a meta-game with fairy typing is hard enough, but when you consider a lack of serious hazard pressure and the inability to switch in on Play Roughs/Moonblasts with any of your Pokemon, things get significantly harder. As such it is important that you run surprise lures for the meta-games common fairies. The problem is you have 4 choice item pokemon, meaning that it is ridiculously easy for something like Azumarill to switch in on an Outrage/Draco Meteor, and then force you to chose which Pokemon dies to Play Rough. Kingdra can't touch it either, and not even Charizard can do anything about Azumarill switching in on it as it is OHKO'd by banded Aqua Jet if it Belly Drums, and if not, then Flare Blitz will not 2HKO, and Play Rough will very easily OHKO back.

That being set what can you do to attempt to minimize these problems?

First of all, having both Scarf Chomp and Scarf Mence really reduces you overall power, and essentially eliminates the chances of you beating a team that can abuse protect + typing resistances in order to wall you. That being said, Scarf Mence is a pretty good pokemon at cleaning up, but you could very easily replace Garchomp with a Sub varient of Haxorus containing Poison Jab for Fairies (or you could stick with a sub varient of Garchomp).

Also, Fire Fang hits significantly less hard than Fire Blast against most important targets. For instance:

4 spA Naive Salamence Fire Blast vs 252/0 Aegislash:

37.6 - 44.4%

252 Jolly Atk Salamence Fire Fang vs 252/0 Aegislash:

31.4 - 37.6%

4 spA Naive Salamence Fire Blast vs 252/4 Skarmory:

68.8 - 81.4%

252 Jolly Atk Salamence Fire Fang vs 252/4 Skarmory:

25.1 - 29.9%

4 spA Naive Salamence Fire Blast vs 252/168 Calm Ferrothorn (sDef version):

68.1 - 80.6%

252 Jolly Atk Salamence Fire Fang vs 252/168 Calm Ferrothorn (sDef version):

61.3 - 72.7%

So as you can see, even against pokemon running specially defensive spreads, Fire Blast will hit significantly harder because of its base power being almost doubled Fire Fang. Also the only Pokemon that Thunderfang hits harder than Outrage are those who are immune to it. A not very effective Outrage is still 90 base power, wheras a neutral Thunder Fang is still 65 base power. And the only Pokemon that is common and weak to electric (while resisting Outrage) is Skarmory which is hit harder by Fire Blast anyway. Consider running Dragon Claw over Thunder Fang so that you have the option to use a STAB move to potentially Revenge Kill without always having to lock yourself into Outrage (and potentially getting confused stopping your sweep).
Acknowledged, switching to a mixed set. Thanks for the advice. As for the Azumarill, I'm still working on my response for it. Usually I switched EQ to thunder punch, so only 1 of my pokes is walled by it, but its still pretty consistently KO's at least one poke.
That defeats the purpose of a mono-type team :/.

Anyway, congrats on hitting 2100 with a mono-type team! (might try my own mono-dragon team for lols later today D:.)

And yeah, cool to see SR working out for you (even with all the defogers around lately.)

Also, how do you deal with the cancer known as mega Lucario? (just wondering. Just glaring over the team I feel like after an sd/np it's an easy 6 - 0.)


Garchomp and Kingdra don't have their EVs and abilities in the OP, mind that. I will want to give this one a spin, to see if it could work.
Fixed it. My bad.
 
Also one minor note, but I would recommend Naive over Hasty on Salamence because as a choice scarf Pokemon the main thing you are going to be getting hit by is priority, and almost all priority in OU right now is physical. And to be honest, Salamence is going to be OHKO'd by Ice Beams from faster choice scarf Pokemon regardless of whether or not it has a spDef drop.
 
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