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CAP Fidgit

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Self-Destruct / U-turn
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Set Details
===================

Fidgit's signature ability Persistent extends Trick Room by two turns, which makes Trick Room teams much more consistent. Fidgit is even bulky enough to set it twice sometimes if its HP is managed well! Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit won't be able to use them in every battle. Self-Destruct provides one of Fidgit's teammates a free switch in while also chipping down the foe appreciably, giving its teammate an excellent platform to start sweeping. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and conserves Trick Room turns against trappers like Pajantom, Whirlpool Tapu Fini, and Heatran. U-turn is an option over Self-Destruct, as Fidgit can pivot into one of its teammates and escape trapping without sacrificing itself. However, U-turn can either leave Fidgit with so little HP that it's useless late game or force a sweeper to take heavy damage on the switch, which means U-turn is sometimes hard to use.

252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile, Psyshock from Choice Scarf Tapu Lele, and unboosted Earthquake from Garchomp or Landorus-T. The remaining EVs in Special Defense give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and guarantee surviving its Hydro Pump. Mental Herb is the preferred item to set Trick Room against Taunt users such as Tornadus-T, Heatran, and Tapu Fini. On the other hand, Air Balloon allows Fidgit to set up Trick Room against Ground-types, which typically have a good matchup against most Trick Room sweepers.

Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent choice, preventing entry hazards from being set up in the first place. Cresselia's immense bulk allows it to set up Trick Room against Choice Band Urshifu-R and Choice Specs Tapu Lele, which can both OHKO Fidgit. Cresselia also provides a Ground-type immunity and Lunar Dance utility. Porygon2 has a much better matchup against Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires, and can safely pivot into a sweeper with Teleport. The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent choice with Nasty Plot and Life Orb, as it's one of the few special-attacking Trick Room sweepers and also matches up extremely well against Ground-types. Melmetal runs a brutal all-out attacker set with Life Orb or Choice Band that few Pokemon can stomach, and it provides excellent defensive utility with its bulk and typing. Tapu Bulu has great synergy with Melmetal, wearing down or eliminating Zapdos, Ferrothorn, Rotom-W, and Venomicon, providing passive recovery, and reducing damage from opposing Earthquakes. Alolan Marowak and Pyroak greatly enjoy Fidgit's extended Trick Room and appreciate Fidgit clearing Stealth Rock for them. Dhelmise is an alternative to Alolan Marowak that fares much better against Slowbro and Arghonaut and isn't nearly as crippled by Ferrothorn's Knock Off, but it is slightly less powerful and must use the more unreliable Power Whip. Slowking is an alternative bulky Nasty Plot Trick Room sweeper to Venomicon that can set up against Heatran, which commonly harasses Trick Room teams. Finally, Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the team's momentum.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu-R, and Life Orb Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room before being OHKOed, and if it tries to switch, its teammates might not be able to tank two consecutive attacks. This situation not only jeopardizes Fidgit itself but also its entire team. At best, the Trick Room team could lose a couple team members; at worst, the Trick Room team simply won't get Trick Room up again and loses.

**Trapping Moves**: Trapping Moves from Heatran, Tapu Fini, and Pajantom force Self-Destruct Fidgit to use the move early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent-lengthened Trick Room more than once.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Self-Destruct
move 3: Rapid Spin
move 4: Stealth Rock
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Set Details
===================

- Fidgit's signature ability Persistent extends Trick Room by two turns, which is a huge boost to Trick Room teams' viability. Fidgit is bulky enough to set it twice sometimes if its HP is managed well!
- Self-Destruct provides one of Fidgit teammates a free switch-in, while also chipping down the opponent appreciably well. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and mitigates the effects of being trapped by Pajantom, Whirlpool Tapu Fini, or Heatran.
- Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit doesn't always have the opportunity to use them every battle.

- 252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile's Triple Axel, Psyshock from Choice Scarf Tapu Lele, and most unboosted Earthquakes from Garchomp and Landorus-T. The remaining EVs are invested in Special Defense to give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and always survive Choice Specs Dragapult's Hydro Pump.
- Mental Herb is the better item choice so that Hatterene can more freely use Misty Explosion or Healing Wish without leaving the team wide open to Taunt users. Other On the other hand, Air Balloon allows Fidgit to thwart Ground-types' natural strength against Trick Room sweepers and preventing them from sweeping by setting up Trick Room.

- Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent secondary setter alongside Fidgit, preventing hazards from being set up in the first place. Cresselia's immense bulk allows it to match up well into Choice Band Urshifu-R, which otherwise beats Fidgit. Porygon-2 has a much better matchup into Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires.
- The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent Trick Room sweeper with Nasty Plot and Life Orb, as it's one of the few special Trick Room sweepers and also matches up extremely well into Ground-types. Melmetal can run a brutal 4 Attacks set with Life Orb or Choice Band that few Pokemon can stomach. Swords Dance Alolan Marowak-A and Contrary Pyroak are more effective sweepers under Fidgit's Persistent Trick Room and appreciate Fidgit's ability to clear Stealth Rock for them. Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the Trick Room team's momentum. Swords Dance Tapu Bulu has great synergy with Melmetal, as it can wear down or elminate Zapdos and Venomicon id mention surge support helping it with eq/passive recovery as well. Finally, Slowking is another rare Nasty Plot user slow enough under Trick Room that can set up against Heatran, which commonly harasses Trick Room teams.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu, and Swords Dance Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room, and teammates might not be able to tank two consecutive attacks. Thus, something must be sacrificed, and whether it's Fidgit or a Trick Room sweeper, it's bad for the team.

**Trappering Moves**: Trapping Moves from Heatran, Tapu Fini, and Pajantom force Fidgit to use Self-Destruct early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent Trick Room twice.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
honestly dont know a ton about tr so i may have missed stuff, but this seems solid so remove bullet points and 1/2
 
We finally are tackling Trick Room setter! Huzzah!

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(comment)
[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Self-Destruct / U-turn
move 3: Rapid Spin
move 4: Stealth Rock
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Set Details
===================

Fidgit's signature ability Persistent extends Trick Room by two turns, which is a huge boost to Trick Room teams' viability. Fidgit is bulky enough to set it twice sometimes if its HP is managed well! Self-Destruct provides one of Fidgit's teammates a free switch-in, while also chipping down the opponent appreciably well. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and mitigates the effects of being trapped by Pajantom, Whirlpool Tapu Fini, and Heatran. Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit doesn't have the opportunity to use them in every battle. U-turn is an option over Self-destruct to take advantage of Fidgit's high base Speed to get an effectively slow Pivot into one of its teammates without sacrificing itself.

252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile, Psyshock from Choice Scarf Tapu Lele, and most unboosted Earthquakes from Garchomp and Landorus-T. The remaining EVs are invested in Special Defense to give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and always survive Choice Specs Dragapult's Hydro Pump. Mental Herb is the better item choice so that Hatterene can more freely use Misty Explosion or Healing Wish without leaving the team wide open to Taunt users. (I think this needs to be rephrased into just "Mental Herb is the preferred item to guarantee that Fidgit can set Trick Room against Taunt users such as Tornadus-T and Tapu Fini" because mentioning teammates already is kinda wack.) On the other hand, Air Balloon allows Fidgit to thwart Ground-types' natural strength against Trick Room sweepers and prevent their sweep by setting up Trick Room as they pop Air Balloon.
(doesn't really matter but merge the two sentences for uniformity with other analyses)

Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent secondary setter alongside Fidgit, preventing hazards from being set up in the first place. Cresselia's immense bulk allows it to set up Trick Room against Choice Band Urshifu-R and Choice Specs Tapu Lele, which can both OHKO Fidgit and provides a Ground immunity. Porygon-2 has a much better matchup into Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires, and can pivot into a sweeper with Teleport. The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent Trick Room sweeper with Nasty Plot and Life Orb, as it's one of the few special Trick Room sweepers and also matches up extremely well into Ground-types. Melmetal runs a brutal 4 Attacks set with Life Orb or Choice Band that few Pokemon can stomach and provides excellent defensive utility with its bulk and typing. Swords Dance Alolan Marowak and Contrary (redundant until we make DD a real set aka never)Pyroak are more effective sweepers under Fidgit's Persistent Trick Room and appreciate Fidgit's ability to clear Stealth Rock for them. Swords Dance Tapu Bulu has great synergy with Melmetal, as it can wear down or eliminate Zapdos and Venomicon, provides passive recovery, and reduces damage from opposing Earthquakes. Slowking is another bulky Nasty Plot user that's slow enough under Trick Room that can set up against Heatran, which commonly harasses Trick Room teams. Finally, Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the Trick Room team's momentum. (maybe mention Tyranitar, it's just slow enough to be run on TR; not the best, though)

[STRATEGY COMMENTS]
Checks and Counters
===================

**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu-R, and Swords Dance Life Orb Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room, and teammates might not be able to tank two consecutive attacks. Thus, something must be sacrificed, and whether it's Fidgit or a Trick Room sweeper, it's bad for the team.

**Trapping Moves**: Trapping Moves from Heatran, Tapu Fini, and Pajantom force Fidgit to use Self-Destruct early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent Trick Room more than once.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[username1, userid1]]

another straightforward mon, good job boss!
QC 2/2
QC_stamp.gif
 
Last edited:
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Self-Destruct / U-turn
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD

[SET COMMENTS]
Set Details
===================

Fidgit's signature ability Persistent extends Trick Room by two turns, which makes Trick Room teams much more consistent. Fidgit is even bulky enough to set it twice sometimes if its HP is managed well! Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit doesn't have the opportunity won't be able to use them in every battle. Self-Destruct provides one of Fidgit's teammates a free switch in (removed hyphen) while also chipping down the opposing Pokemon appreciably well, giving its incoming foe appreciably, giving its teammate an excellent platform to start sweeping. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and mitigates the effects of being trapped by and conserves Trick Room turns against trappers like (I imagine?) Pajantom, Whirlpool Tapu Fini, and Heatran. U-turn is an option over Self-Destruct, as it Fidgit can pivot into one of its teammates and escape trapping without sacrificing itself. However, U-turn can either leave Fidgit at low health as low-health fodder (I imagine?) or force a sweeper to take heavy damage on the switch-in, which means U-turn is sometimes hard to use.

252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile, Psyshock from Choice Scarf Tapu Lele, and unboosted Earthquake from Garchomp and or Landorus-T. The remaining EVs are invested in Special Defense to in Special Defense give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and always survive Choice Specs Dragapult's guarantee surviving its Hydro Pump. Mental Herb is the preferred item to guarantee that Fidgit can set Trick Room against Taunt users such as Tornadus-T, Heatran, and Tapu Fini. On the other hand, Air Balloon allows Fidgit to set up Trick Room against Ground-types, which typically have a good matchup against most Trick Room sweepers.

Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent Trick Room setter alongside Fidgit, choice, preventing entry hazards from being set up in the first place. Cresselia's immense bulk allows it to set up Trick Room against Choice Band Urshifu-R and Choice Specs Tapu Lele, which can both OHKO Fidgit. Cresselia also provides a Ground-type immunity and Lunar Dance utility. Porygon-2 Porygon2 has a much better matchup into against Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires, and can safely pivot into a sweeper with Teleport. (imo specify which one(s) can/should be the lead, unless it just doesn't matter) The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent Trick Room sweeper choice with Nasty Plot and Life Orb, as it's one of the few special-attacking (added hyphen) Trick Room sweepers and also matches up extremely well into against Ground-types. Melmetal runs a brutal 4 Attacks all-out attacker set with Life Orb or Choice Band that few Pokemon can stomach, (AC) and it provides excellent defensive utility with its bulk and typing. Tapu Bulu has great synergy with Melmetal, wearing down or eliminating Zapdos and Venomicon, providing passive recovery, and reducing damage from opposing Earthquakes. Alolan Marowak and Pyroak are more effective sweepers under greatly enjoy Fidgit's extended Trick Room and appreciate Fidgit's ability to clear Fidgit clearing Stealth Rock for them. Tapu Bulu has great synergy with Melmetal, as it can wear down or eliminate Zapdos and Venomicon, provides passive recovery, and reduces damage from opposing Earthquakes. Dhelmise is an alternative to Alolan (I assume?) Marowak that has a much better matchup fares much better against Slowbro and isn't nearly as crippled by Ferrothorn's Knock Off, but even with Life Orb, it is slightly less powerful and must use the more unreliable Power Whip. Slowking is an alternative bulky Nasty Plot user that's slow enough under Trick Room Trick Room sweeper to Venomicon (I imagine?) that can set up against Heatran, which commonly harasses Trick Room teams. Finally, Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the Trick Room team's momentum.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu-R, and Life Orb Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room before being OHKOed, and if it tries to switch, teammates might not be able to tank two consecutive attacks. This situation not only jeopardizes Fidgit itself but also its entire team. At best, the Trick Room team could lose a couple team members; at worst, the Trick Room team simply cannot won't get Trick Room up again and loses.

**Trapping Moves**: Trapping moves from Heatran, Tapu Fini, and Pajantom force Self-Destruct Fidgit to use Self-Destruct the move early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent-lengthened Trick Room more than once.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
1/1
 
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