[SET]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Self-Destruct / U-turn
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
[SET COMMENTS]
Set Details
===================
Fidgit's signature ability Persistent extends Trick Room by two turns, which makes Trick Room teams much more consistent. Fidgit is even bulky enough to set it twice sometimes if its HP is managed well! Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit won't be able to use them in every battle. Self-Destruct provides one of Fidgit's teammates a free switch in while also chipping down the foe appreciably, giving its teammate an excellent platform to start sweeping. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and conserves Trick Room turns against trappers like Pajantom, Whirlpool Tapu Fini, and Heatran. U-turn is an option over Self-Destruct, as Fidgit can pivot into one of its teammates and escape trapping without sacrificing itself. However, U-turn can either leave Fidgit with so little HP that it's useless late game or force a sweeper to take heavy damage on the switch, which means U-turn is sometimes hard to use.
252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile, Psyshock from Choice Scarf Tapu Lele, and unboosted Earthquake from Garchomp or Landorus-T. The remaining EVs in Special Defense give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and guarantee surviving its Hydro Pump. Mental Herb is the preferred item to set Trick Room against Taunt users such as Tornadus-T, Heatran, and Tapu Fini. On the other hand, Air Balloon allows Fidgit to set up Trick Room against Ground-types, which typically have a good matchup against most Trick Room sweepers.
Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent choice, preventing entry hazards from being set up in the first place. Cresselia's immense bulk allows it to set up Trick Room against Choice Band Urshifu-R and Choice Specs Tapu Lele, which can both OHKO Fidgit. Cresselia also provides a Ground-type immunity and Lunar Dance utility. Porygon2 has a much better matchup against Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires, and can safely pivot into a sweeper with Teleport. The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent choice with Nasty Plot and Life Orb, as it's one of the few special-attacking Trick Room sweepers and also matches up extremely well against Ground-types. Melmetal runs a brutal all-out attacker set with Life Orb or Choice Band that few Pokemon can stomach, and it provides excellent defensive utility with its bulk and typing. Tapu Bulu has great synergy with Melmetal, wearing down or eliminating Zapdos, Ferrothorn, Rotom-W, and Venomicon, providing passive recovery, and reducing damage from opposing Earthquakes. Alolan Marowak and Pyroak greatly enjoy Fidgit's extended Trick Room and appreciate Fidgit clearing Stealth Rock for them. Dhelmise is an alternative to Alolan Marowak that fares much better against Slowbro and Arghonaut and isn't nearly as crippled by Ferrothorn's Knock Off, but it is slightly less powerful and must use the more unreliable Power Whip. Slowking is an alternative bulky Nasty Plot Trick Room sweeper to Venomicon that can set up against Heatran, which commonly harasses Trick Room teams. Finally, Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the team's momentum.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu-R, and Life Orb Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room before being OHKOed, and if it tries to switch, its teammates might not be able to tank two consecutive attacks. This situation not only jeopardizes Fidgit itself but also its entire team. At best, the Trick Room team could lose a couple team members; at worst, the Trick Room team simply won't get Trick Room up again and loses.
**Trapping Moves**: Trapping Moves from Heatran, Tapu Fini, and Pajantom force Self-Destruct Fidgit to use the move early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent-lengthened Trick Room more than once.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
name: Trick Room Setter
move 1: Trick Room
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Self-Destruct / U-turn
item: Mental Herb / Air Balloon
ability: Persistent
nature: Careful
evs: 252 HP / 72 Def / 184 SpD
[SET COMMENTS]
Set Details
===================
Fidgit's signature ability Persistent extends Trick Room by two turns, which makes Trick Room teams much more consistent. Fidgit is even bulky enough to set it twice sometimes if its HP is managed well! Having both Stealth Rock and Rapid Spin is great role compression for Trick Room teams, even if Fidgit won't be able to use them in every battle. Self-Destruct provides one of Fidgit's teammates a free switch in while also chipping down the foe appreciably, giving its teammate an excellent platform to start sweeping. It also blocks opposing Rapid Spin and Defog from clearing entry hazards and conserves Trick Room turns against trappers like Pajantom, Whirlpool Tapu Fini, and Heatran. U-turn is an option over Self-Destruct, as Fidgit can pivot into one of its teammates and escape trapping without sacrificing itself. However, U-turn can either leave Fidgit with so little HP that it's useless late game or force a sweeper to take heavy damage on the switch, which means U-turn is sometimes hard to use.
252 HP EVs and 72 Defense EVs allow Fidgit to survive a Triple Axel from unboosted Weavile, Psyshock from Choice Scarf Tapu Lele, and unboosted Earthquake from Garchomp or Landorus-T. The remaining EVs in Special Defense give Fidgit the best chance to tank two of Choice Specs Dragapult's Draco Meteors and guarantee surviving its Hydro Pump. Mental Herb is the preferred item to set Trick Room against Taunt users such as Tornadus-T, Heatran, and Tapu Fini. On the other hand, Air Balloon allows Fidgit to set up Trick Room against Ground-types, which typically have a good matchup against most Trick Room sweepers.
Generally, Fidgit operates best alongside two other Trick Room setters. Hatterene's access to Magic Bounce, Healing Wish, and Misty Explosion make it an excellent choice, preventing entry hazards from being set up in the first place. Cresselia's immense bulk allows it to set up Trick Room against Choice Band Urshifu-R and Choice Specs Tapu Lele, which can both OHKO Fidgit. Cresselia also provides a Ground-type immunity and Lunar Dance utility. Porygon2 has a much better matchup against Ghost-types like Dragapult and Pajantom, which otherwise give Trick Room teams problems when Trick Room expires, and can safely pivot into a sweeper with Teleport. The remaining three teamslots should be dedicated to Trick Room sweepers. Venomicon is an excellent choice with Nasty Plot and Life Orb, as it's one of the few special-attacking Trick Room sweepers and also matches up extremely well against Ground-types. Melmetal runs a brutal all-out attacker set with Life Orb or Choice Band that few Pokemon can stomach, and it provides excellent defensive utility with its bulk and typing. Tapu Bulu has great synergy with Melmetal, wearing down or eliminating Zapdos, Ferrothorn, Rotom-W, and Venomicon, providing passive recovery, and reducing damage from opposing Earthquakes. Alolan Marowak and Pyroak greatly enjoy Fidgit's extended Trick Room and appreciate Fidgit clearing Stealth Rock for them. Dhelmise is an alternative to Alolan Marowak that fares much better against Slowbro and Arghonaut and isn't nearly as crippled by Ferrothorn's Knock Off, but it is slightly less powerful and must use the more unreliable Power Whip. Slowking is an alternative bulky Nasty Plot Trick Room sweeper to Venomicon that can set up against Heatran, which commonly harasses Trick Room teams. Finally, Crawdaunt and Glastrier are decent options for Trick Room teams, but they are walled by Arghonaut, which can use them to halt the team's momentum.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Strong Attackers**: Fidgit is most threatened by strong wallbreakers like Choice Specs Tapu Lele, Choice Band Urshifu-R, and Life Orb Garchomp when outside of Trick Room. Fidgit will not be able to set up Trick Room before being OHKOed, and if it tries to switch, its teammates might not be able to tank two consecutive attacks. This situation not only jeopardizes Fidgit itself but also its entire team. At best, the Trick Room team could lose a couple team members; at worst, the Trick Room team simply won't get Trick Room up again and loses.
**Trapping Moves**: Trapping Moves from Heatran, Tapu Fini, and Pajantom force Self-Destruct Fidgit to use the move early, or else Fidgit will waste its own Trick Room turns. This stops Fidgit from setting up Persistent-lengthened Trick Room more than once.
[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[spoo, 251944], [Lasen, 273339]]
- Grammar checked by: [[Finland, 517429]]
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