Oxymoron (peaked #1)
Introduction
Hello, I'm carcy and this is my first RMT. Ever since Sceptile left NU, Lanturn's usage has been increasing, and with good reason: not much can compress so many roles in one slot like the fish can. It can be very annoying to play against, which is why I suggested my friend Orphic we build a team using the one true Lanturn counter: CB Water Absorb Quagsire. Surprisingly, the team proved to be quite consistent - I went 47-5 on my test alt (Cthru) and it quickly became one of my favourite teams. I topped the ladder with it on my main, and got 5 more alts to top 10 (although this wasn't the only team I used, but it was the main one). Anyway, I thought I'd share it so everyone can enjoy countering Lanturn.Introduction
Edit: This team went through some changes after May drops (one major change was replacing Quagsire), but it's still very consistent.
kleh, Klehtest, gimme lessons, C thru and slase are the other alts I used.
The Team
damp meme v2 (Gastrodon) @ Leftovers
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Scald
- Sludge Wave
- Recover
With the new tier shifts, Quagsire rose to OU which meant I had to find a suitable replacement. Fortunately, Gastrodon dropped and it does Quag's job perfectly. It's a safe switch in for most Lanturn, but also helps check Aggron, Steelix and even Rotom if absolutely necessary. TTFTW suggested this set and it's been putting in work. It has good coverage with it's STABs alone, only missing out on Grass types. The third slot is a choice between Ice Beam and Sludge Wave. I chose Sludge Wave because it only misses out on Roselia, Vileplume and Gourgeist, while hitting Ludicolo, Abomasnow and Audino-Mega super effectively. Recover in the final slot improves Gastro's durability, letting it do its job more consistently during the match.
shagmortar (Magmortar) @ Assault Vest
Ability: Vital Spirit
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
Magmortar was the obvious second pick, since it greatly appreciates Lanturn gone and covers Grass-types that come in trying to revenge Quagsire. It also gives me a nice Jynx check. Fire Blast is a high-powered STAB while Thunderbolt covers Water-types such as Mantine. Hidden Power Grass is used over Focus Blast because I really don't want to miss vs a Rhydon. Flame Charge makes Magmortar a good late game cleaner, 216 Speed EVs ensure it outspeeds Swellow at +1.
try not to (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Roost
-
- U-turn
Xatu is the first half of my hazard control duo. It gives me a fighting check, a good pivot and Speed control for Quagsire to take advantage off. With Rocky Helmet it beats Steelix 1v1 and makes other contact attackers take chip damage, such as Primeape and Hitmonchan. Psyshock is my choice over Psychic to hit Hariyama harder, Roost is reliable recovery, Thunder Wave slows down Pokemon like Tauros in a pinch, and U-turn generates momentum.
edit: swapped out Thunder Wave for Grass Knot, helps a lot with luring and KOing Rhydon. Also 2HKOes CB Aggron after rocks so it isn't a free switch in.
handshake (Scyther) @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
Scyther is my second Fighting resist and my wincon. It appreciates Quagsire beating most Rock- and Steel-types, while also getting a free switch and possibly setup on Grass-types. This set is standard bulky SD, Roost increases longevity, U-turn hits Psychic- and Dark-types hard while gaining momentum. Swords Dance + Aerial Ace sweep when Scyther checks are weakened.
really old spice (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Acid Spray
- Fire Blast
- Defog
Skuntank is an another form of hazard control because Scyther really needs no Stealth Rock up on its side of the field. It's also a Psychic immunity, Shiftry check and CM Musharna/Mega Audino check. I chose Black Sludge over Expert Belt or Life Orb for more longevity. Dark Pulse is a reliable STAB, Acid Spray is a nice tech to beat Calm Mind Pokemon as well as break through passive walls such as Cradily. Fire Blast is mandatory on special Skuntank to hit Steelix and Vileplume hard.
regi to rock (Regirock) @ Leftovers
Ability: Sturdy
EVs:
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
edit: changed the Regirock set like PrinceLucian suggested, the 44 Atk EV's weren't as beneficial as being able to check Charizard/Pyroar/Magmortar more consistently.
Samurott/Ludicolo - Water-types that can get past Quagsire can be difficult to deal with, especially special Samurott. Playing around them requires a lot of doubling and scaring them out.
Fun fact: 252+ Atk Choice Band Quagsire Earthquake vs. 0 HP / 0 Def Ludicolo: 135-159 (44.8 - 52.8%) -- guaranteed 2HKO after Stealth Rock
Dual Dance Rhydon - the biggest threat to this team, sets up on 4/6 members. Only way of beating it is keeping Quagsire healthy or hoping it tries to set up on Magmortar
Fun fact: 252+ Atk Choice Band Quagsire Earthquake vs. 0 HP / 0 Def Ludicolo: 135-159 (44.8 - 52.8%) -- guaranteed 2HKO after Stealth Rock
Dual Dance Rhydon - the biggest threat to this team, sets up on 4/6 members. Only way of beating it is keeping Quagsire healthy or hoping it tries to set up on Magmortar
damp meme v2 (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Scald
- Sludge Wave
- Recover
shagmortar (Magmortar) @ Assault Vest
Ability: Vital Spirit
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
try not to (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Roost
- Grass Knot
- U-turn
handshake (Scyther) @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
really old spice (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
- Dark Pulse
- Acid Spray
- Fire Blast
- Defog
regi to rock (Regirock) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
Ability: Storm Drain
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Earth Power
- Scald
- Sludge Wave
- Recover
shagmortar (Magmortar) @ Assault Vest
Ability: Vital Spirit
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Fire Blast
- Thunderbolt
- Hidden Power [Grass]
- Flame Charge
try not to (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 252 HP / 240 Def / 16 Spe
Timid Nature
- Psyshock
- Roost
- Grass Knot
- U-turn
handshake (Scyther) @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- U-turn
- Aerial Ace
- Swords Dance
- Roost
really old spice (Skuntank) @ Black Sludge
Ability: Aftermath
EVs: 252 SpA / 108 SpD / 148 Spe
Modest Nature
- Dark Pulse
- Acid Spray
- Fire Blast
- Defog
regi to rock (Regirock) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Earthquake
Conclusion
This is by no means the best team, but it's extremely fun. I've gotten some quite positive feedback from TTFTW and Prince Lucian when they tried it out which actually lead to this RMT. I also encourage everyone to give it a shot and/or suggest potential changes. Happy rating!
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