Battle Rules:
2v2 LC Singles
2 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team P2X7
Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 1
AC: 3/5
KOC: 0
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Tutor Moves:
Heal Bell
Hyper Voice
Other:
Bide
Skull Bash
Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (HA Locked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit moves is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
KOC: 1
Moves (23/70):
Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)
Tutor Moves:
Knock Off
TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Frost Breath
Team TSRD
Sprite by Quanyails
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source.
Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore).
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Sprite by Gamefreak
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
2v2 LC Singles
2 Substitutions
36 Hour DQ
Switch=OK
Unlimited Heal/Chill
Training Items
Team P2X7
Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 3/6
MC: 1
AC: 3/5
KOC: 0
Moves:
Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge
Egg Moves:
Detect
Endure
Flail
Wish
Yawn
TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute
Tutor Moves:
Heal Bell
Hyper Voice
Other:
Bide
Skull Bash
Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Abilities:
Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (HA Locked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit moves is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 1/6
MC: 0
AC: 1/5
KOC: 1
Moves (23/70):
Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)
Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)
Tutor Moves:
Knock Off
TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Frost Breath
Sprite by Quanyails
Immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore).
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Harvest [Passive]
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used.
If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time.
This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect.
If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it.
Infiltrator [Passive] (Hidden)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
At the end of each round, this Pokemon can recycle or restore a berry that has been used or partially used.
If the weather is Sunny Day, the Berry will be fully restored / recycled 100% of the time. If the weather is not Sunny Day, the Berry will be fully restored / recycled 50% of the time.
This check occurs immediately after the final action of a round, before any arena effects that might change the weather take effect.
If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest cannot not regrow it.
Infiltrator [Passive] (Hidden)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
|HP: 100|Atk: 4|Def: 2|SpA: 0|SpD: 3|Spe: 30|Size: 2|Weight: 2|BRT: 14|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Beat Up
Bite
Crunch
Iron Tail
Leaf Blade
Night Slash
Payback
Power Whip
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap
Special:
Grass Knot
Other:
Aromatherapy
Glare
Haze
Protect
Substitute
Taunt
Beat Up
Bite
Crunch
Iron Tail
Leaf Blade
Night Slash
Payback
Power Whip
Pursuit
Sucker Punch
U-Turn
Vine Whip
Wild Charge
Wrap
Special:
Grass Knot
Other:
Aromatherapy
Glare
Haze
Protect
Substitute
Taunt
Sprite by Gamefreak
Defiant [Passive]
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages.
This boost may not reset towards its natural stage the round this ability is triggered.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack.
If it has another ability that would be activated by flinching, that ability activates.
Pressure [Passive] (Hidden)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages.
This boost may not reset towards its natural stage the round this ability is triggered.
Inner Focus [Passive]
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack.
If it has another ability that would be activated by flinching, that ability activates.
Pressure [Passive] (Hidden)
This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
|HP: 90|Atk: 4|Def: 3|SpA: 1|SpD: 2|Spe: 60|Size: 1|Weight: 2|BRT: 14|
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 2/6|MC: 0|DC: 2/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Aerial Ace
Brick Break
Dig
Feint Attack
Fury Cutter
Metal Claw
Payback
Poison Jab
Psycho Cut
Pursuit
Revenge
Rock Tomb
Scratch
Sucker Punch
Special:
Other:
Leer
Protect
Quick Guard
Scary Face
Substitute
Taunt
Torment
Aerial Ace
Brick Break
Dig
Feint Attack
Fury Cutter
Metal Claw
Payback
Poison Jab
Psycho Cut
Pursuit
Revenge
Rock Tomb
Scratch
Sucker Punch
Special:
Other:
Leer
Protect
Quick Guard
Scary Face
Substitute
Taunt
Torment
Turn Order
TSRD sends out and equips.
P2X7 sends out, equips, and orders.
TSRD orders and referees.
TSRD sends out and equips.
P2X7 sends out, equips, and orders.
TSRD orders and referees.