P2X7 vs Zelfie: FE Training

1v1 FE Training Match Singles
All Abilities
Training Items
Switch=KO
5 Chills / 2 Recoveries
2 Substitutions
36 Hour DQ
ASB Arena


P2X7

/
Gardevoir [Guinevere] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

Synchronize: (Passive)

Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger)

When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.

Telepathy (DW Unlocked): (Passive)

This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Pixilate (Mega): (Toggle)

By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 5
Sp.Def: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Mega Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
Sp.Atk: Rank 7
Sp.Def: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5
KOC: 3

Moves (44/???):

Level-up:
Moonblast
Stored Power
Misty Terrain
Healing Wish
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Imprison
Hypnosis

Egg Moves:
Confuse Ray
Destiny Bond
Disable
Encore
Skill Swap

TM Moves:
Taunt
Psyshock
Light Screen
Protect
Shadow Ball
Reflect
Thunderbolt
Thunder Wave
Torment
Focus Blast
Will-O-Wisp
Grass Knot
Dazzling Gleam
Substitute

Tutor Moves:
Endure
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Magic Coat
Pain Split
Signal Beam


Fidgit [Fidgit] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Poison / Ground
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Persistent: (Passive) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Tailwind, Trick Room and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Passive) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Prankster (HA Unlocked): (Passive) This Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (91.3) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Moves (41/110):

Level-Up:
Magic Room
Wonder Room
Circle Throw
Gust
Tailwind
Comet Punch
Helping Hand
Encore
Rapid Spin
Rototiller
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Wide Guard
Sticky Web
Sludge Bomb
Toxic Spikes
Gravity
Me First
Air Slash
Earth Power

Egg Moves:
Acid Spray
Disable
Follow Me
Heal Pulse
Spikes
Wish

TM Moves:
Toxic
Taunt
Light Screen
Protect
Shadow Ball
Reflect
Torment
Trick Room

Tutor Moves:
After You
Skill Swap
Snatch
Stealth Rock


Revenankh [Revenankh] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost / Fighting
Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost-types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Passive) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (HA Locked): (Passive) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 0/5

Moves (19/94):

Level-Up:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Egg Moves:
Counter
Destiny Bond
Mach Punch
Shadow Sneak
Wide Guard

TM Moves:
Taunt
Protect
Earthquake
Poison Jab
Substitute


Zelfie


Banette [M] [Boo]
Types: Ghost/X
Abilities: Insomnia / Frisk / Cursed Body (H) (Locked)
Nature: Adamant (+1 Atk, -1 SpA)
Stats:HP: 100 Atk: 5 (+)Def: 3 SpA: 2 (-)SpD: 3 Spe: 65
Size Class: 2 Weight Class: 2
Base Rank Total: 19
EC: 6/6 MC: 0 AC: 4/5
Attacks:
Level Up

Knock Off
Screech
Night Shade
Curse
Spite
Will-o-Wisp
Shadow Sneak
Feint Attack
Hex
Shadow Ball
Sucker Punch
Embargo
Snatch
Egg
Destiny Bond
Gunk Shot
Phantom Force
Pursuit
Shadow Sneak
TM/HM
Taunt
Protect
Psychic
Shadow Ball
Shadow Claw
Thunder Wave


Randomly decided turn order: 1 (P2X7 first)

P2X7 Sends out, equips item, and orders
Take an Azelfie Sends out, equips item, and orders

As this is Training Items only with no specification, Mega Evolution will not be allowed this match. I apologize if you planned it.
 
@ Exp Share
Persistent / Vital Spirit / Prankster
100 HP | 100 EN
3/4/4/3/91 (-10% Evasion)
STATUS: OK

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
100 HP | 100 EN
5/3/2/3/65
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

A1

Fidgit uses Shadow Ball! (No crit, no debuff)
CRIT: NO (7013>625)
EFFECT: NO (9973>2000)
(8 + 1.5) x 1.5 = 14.25 DMG
-6 EN


Banette uses Will-o-Wisp! (Fidgit is burned)
HIT: YES (4157>9500)
Fidgit is burned!
-7 EN

Fidgit loses 2 HP.

A2

Fidgit uses Encore! (Banette encored into Will-o-wisp for two actions)
Banette's Will-o-Wisp is loved by the audience!
-10 EN

Banette uses Will-o-Wisp! (Failed)
Fidgit is already burned...
-7 EN

Fidgit loses 2 HP.

A3

Fidgit uses Shadow Ball! (No crit, Special Defense dropped)
CRIT: NO (9109>625)
EFFECT: YES (1770>2000)
(8 + 1.5) x 1.5 = 14.25 DMG
-6 EN

Banette's special defense is weakened! (-1 Special Defense)

Banette uses Will-o-Wisp! (Failed)
Fidgit is already burned...
-7 EN

Fidgit loses 2 HP.

Fidgit:-6 HP,-22 EN
Banette:-29 HP,-21 EN


Tricksy Fidgit uses tricksy Encore, and gains an early advantage with two Shadow Balls, taking pitiful damage in return.

@ Exp Share
Persistent / Vital Spirit / Prankster
94 HP | 78 EN
3/4/4/3/91 (-10% Evasion)
STATUS: Burned!

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
71 HP | 79 EN
5/3/2/3/65
STATUS: -1 Special Defense

P2X7 Orders
Take an Azelfie Orders
 
Friendly bump, P2X7 ~~

Take an Azelfie , here's a reminder of how DQ's work, in case you didn't catch it from the Handbook:

ASB Handbook said:
  • The DQ period - in other words, how much time does each person (both players and ref) have to post what they need to before they can be disqualified from the battle? The standard amount is 3 days. Note that this is a minimum and, if your opponent or ref doesn't post in this period for any reason, it is common courtesy to send them a reminder and give them one or two more days to post, unless they are consistently late. If a player is disqualified, the battle ends. If the ref is "disqualified", a post must be made in the Battle Tower containing a link to the battle and a request for a subref so the battle can continue.
 
Shadow Ball - Earth Power - Shadow Ball
IF Banette is under the effects if a successful P/E move when you would act, Chill that action instead and push back, but not consecutively.
 
@ Exp Share
Persistent / Vital Spirit / Prankster
94 HP | 78 EN
3/4/4/3/91 (-10% Evasion)
STATUS: Burned!

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
71 HP | 79 EN
5/3/2/3/65
STATUS: -1 Special Defense

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

A1

Fidgit uses Shadow Ball! (No crit, no debuff)
CRIT: NO (8738>625)
EFFECT: NO (9929>2000)
(8 + 1.5) x 1.5 + 2 = 16.25 DMG
-10 EN


Banette tosses Fidgit across the room (Psychic + psychic)! (Critical hit, no debuff)
CRIT: YES (164<625)
EFFECT: NO (5164>2000)
(20.25 + 3 - 1.5) x 1.5 = 32.625 DMG
-31.5 EN


Fidgit loses 2 HP.

A2

Fidgit uses Earth Power! (Describe calcs)
CRIT: NO (9990>625)
EFFECT: NO (5952>1000)
9 + 3 + 1.5 + 2 = 15.5 DMG
-6 EN


Banette is cooling down.

Fidgit loses 2 HP.

A3

Fidgit uses Shadow Ball! (No crit, Special Defense fell)
CRIT: NO (7650>625)
EFFECT: YES (1931<2000)
(8 + 1.5) x 1.5 + 2 = 16.25 DMG
-6 EN
-1 Special Defense

Banette uses Taunt!
Fidgit fell for the Taunt!
-10 EN

Fidgit loses 2 HP.

Fidgit:-39 HP,-22 EN
Banette:-48 HP,-42 EN


@ Exp Share
Persistent / Vital Spirit / Prankster
55 HP | 56 EN
3/4/4/3/91 (-10% Evasion)
STATUS: Burned!, Taunted! (5a)

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
23 HP | 37 EN
5/3/2/3/65
STATUS: -2 Special Defense

Take an Azelfie Orders
P2X7 Orders
 
@ Exp Share
Persistent / Vital Spirit / Prankster
55 HP | 56 EN
3/4/4/3/91 (-10% Evasion)
STATUS: Burned!, Taunted! (5a)

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
23 HP | 37 EN
5/3/2/3/65
STATUS: -2 Special Defense

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit.)

A1

Banette uses Protect!
All attacks will be deflected!
-7 EN

Fidgit uses Gust! (Protected)
4 + 1.5 = 5.5 DMG 2.2 EN
-3 EN


Fidgit loses 2 HP

A2

Fidgit uses Shadow Ball! (No crit, no debuff)
CRIT: NO (1338>625)
EFFECT: NO (8606>1000)
(8 + 1.5) x 1.5 + 4 = 18.25 DMG
-6 EN


Banette tosses Fidgit across the room (Psychic + psychic)! (No crit, no debuff)
CRIT: NO (7922>625)
EFFECT: NO (5863>2000)
(20.25 - 1.5) x 1.5 = 28.125 DMG
-31.5 EN


Banette faints from exhaustion!

Fidgit loses 2 HP

Fidgit:-32 HP,-9 EN
Banette:-18 HP,-41 EN


@ Exp Share
Persistent / Vital Spirit / Prankster
23 HP | 47 EN
3/4/4/3/91 (-10% Evasion)
STATUS: Burned!, Taunted! (2a)

--------------------VS.--------------------

@ Exp Share
Insomnia / Frisk
5 HP | ENKO
5/3/2/3/65
STATUS: RIP

Take an Azelfie gets +1 CC; Banette gets +3 MC, +1 AC
P2X7 gets +1 CC; Fidgit gets +4 MC, +1 KOC

I get 3 UC
 

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