Hatterene (F) @ Rocky Helmet / Leftovers
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle
With the combination of Magic Bounce, strong physical bulk, and utility options such as Pain Split, Hatterene becomes key hazard control while checking key threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from defensive walls like Clefable and Garganacl, threaten opponents through Substitutes like Zamazenta and Iron Moth, and temporarily inhibits Gliscor's Poison Heal. Draining Kiss is additional recovery, and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, and Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear high HP walls like Blissey and Ting-Lu down. Nuzzle lets it spread paralysis against opponents that would have an easy time switching in like Choice Scarf Gholdengo and Iron Crown, which allows opportunities for its teammates to take advantage of. It additionally deters set up sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, while it can also punish Hisuian Samurott's Ceaseless Edge and U-turns from pivots Landorus-T or Cinderace. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace, while it turns its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of being able to take on Walking Wake to use Nuzzle on. 52 Speed EVs are to outspeed Garganacl and Toxapex.
Hatterene is used on bulky offense and offense as a hazard control option, while improving the matchup against specific opponents like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and Non Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene appreciates their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is a exceptional parter, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Heatran is also appreciated as a teammate, providing a useful switch in against Scizor and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten Hatterene and still set Stealth Rock up after Hatterene is KOd. Thus, strong Fighting- and Ground- types like Zamazenta, Great Tusk, and Ting-lu, are able to maintain hazard superiority. Zamazenta notably appreciates a solid Psychic-type switch in against Deoxys-S, with Zamazenta also being able to run non Heavy-Duty Boots sets more freely, while Hatterene likes Zamazenta handling Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt provide a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types appreciate Hatterene staving off non Heavy Slam Zamazenta. Additional hazard control options like Great Tusk, Iron Treads, and Cinderace, are heavily appreciated to relieve some of the pressure off of Hatterene. Ogerpon-W can pressure Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, and can both set hazards and pivots Hatterene in with U-turn. Hatterene, meanwhile, can check physical walls like Galarian Weezing and Zamazenta, while keeping hazards off for Ogerpon-W and paralyzing faster threats like Cinderace for Ogerpon-W to take advantage of.
Ability: Magic Bounce
EVs: 252 HP / 204 Def / 52 Spe
Tera Type: Water
Bold Nature
- Psychic Noise
- Draining Kiss
- Pain Split
- Nuzzle
With the combination of Magic Bounce, strong physical bulk, and utility options such as Pain Split, Hatterene becomes key hazard control while checking key threats like Zamazenta, Great Tusk, and Deoxys-S. Psychic Noise is used to block recovery attempts from defensive walls like Clefable and Garganacl, threaten opponents through Substitutes like Zamazenta and Iron Moth, and temporarily inhibits Gliscor's Poison Heal. Draining Kiss is additional recovery, and meaningfully chips Dark-types like Ting-Lu and Hisuian Samurott, and Dragon-types like Dragonite and Raging Bolt. Pain Split allows Hatterene to both gain back health and wear high HP walls like Blissey and Ting-Lu down. Nuzzle lets it spread paralysis against opponents that would have an easy time switching in like Choice Scarf Gholdengo and Iron Crown, which allows opportunities for its teammates to take advantage of. It additionally deters set up sweepers like Ogerpon-W and Dragonite from setting up in front of it. Rocky Helmet allows Hatterene to punish Rapid Spin attempts from Great Tusk and Iron Treads, while it can also punish Hisuian Samurott's Ceaseless Edge and U-turns from pivots Landorus-T or Cinderace. Leftovers can also be used to gain additional longevity, making Hatterene even more difficult to take out. Tera Water gives Hatterene an easier matchup against Cinderace, while it turns its Steel-type weakness into a resistance against Gholdengo and Iron Crown, with the added bonus of being able to take on Walking Wake to use Nuzzle on. 52 Speed EVs are to outspeed Garganacl and Toxapex.
Hatterene is used on bulky offense and offense as a hazard control option, while improving the matchup against specific opponents like Zamazenta. Teammates weak to hazards like Assault Vest Tornadus-T, Kyurem, and Non Heavy-Duty Boots Dragonite appreciate Hatterene being solid hazard control, while Hatterene appreciates their offensive and defensive capabilities like threatening Iron Treads. Assault Vest Tornadus-T is a exceptional parter, aiding Hatterene against threats like Darkrai, Gholdengo, and Choice Specs Dragapult. Heatran is also appreciated as a teammate, providing a useful switch in against Scizor and Pecharunt while also setting its own hazards, with Hatterene in return taking on Zamazenta and Ting Lu. Both Assault Vest Tornadus-T and Heatran are also able to pressure Hatterene's checks like Galarian Slowking and Corviknight. Hatterene struggles to get past Steel-types like Iron Treads, Heatran, and Tinkaton, as they are able to threaten Hatterene and still set Stealth Rock up after Hatterene is KOd. Thus, strong Fighting- and Ground- types like Zamazenta, Great Tusk, and Ting-lu, are able to maintain hazard superiority. Zamazenta notably appreciates a solid Psychic-type switch in against Deoxys-S, with Zamazenta also being able to run non Heavy-Duty Boots sets more freely, while Hatterene likes Zamazenta handling Steel-types like Kingambit. Ghost-types like Gholdengo and Pecharunt provide a similar threat to Hatterene, so Dark-types like Kingambit and Darkrai are useful to threaten immense damage onto them, while the Dark-types appreciate Hatterene staving off non Heavy Slam Zamazenta. Additional hazard control options like Great Tusk, Iron Treads, and Cinderace, are heavily appreciated to relieve some of the pressure off of Hatterene. Ogerpon-W can pressure Hatterene's checks like Galarian Slowking and Gholdengo with Knock Off, and can both set hazards and pivots Hatterene in with U-turn. Hatterene, meanwhile, can check physical walls like Galarian Weezing and Zamazenta, while keeping hazards off for Ogerpon-W and paralyzing faster threats like Cinderace for Ogerpon-W to take advantage of.
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