Paralysis With A Side Of Regigigas

So this is my first RMT. Mainly because I haven't actually been able to build a consistent team. But this one's doing pretty good, so why not?

Anyway Raichu's my bro. He's been since 98 when I was introduced to pokemon. Fast foreward to a few months ago I stumbled upon PO and naturally went straight to the NU tier to give my Raichu a chance to beast. My first few teams were Raichu centric and did alright. Eventually I stumbled upon Regigigas and he quickly became the true MVP of my team. After a string of losses I disbanded my team and decided to make a Regigigas centered team. It's worked out pretty well so far although I still need some help here and there.

Team Strategy:
- So the basic strategy is to set up for Regigigas to come in and wreck havoc. What does Regigigas need to set up? He needs a sub up and paralysis support. He sometimes has trouble setting up himself so he needs the rest of the team to provide paralysis support and take out his counters to set up the sweep. Paralyzing is priority number 1 because my sweepers thrive on it. That's the basic idea.

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Jumpluff
Nature: Jolly
Item: Wide Lens (Increases the accuracy of Stun Spore/Sleep Powder)
EV's: 252 HP, 252 Spe, 4 Def
- Stun Spore
- Sleep Powder
- Encore
- U-Turn

Strategy:

- Jolly Jumpluff outspeeds all the non-scarfed leads in the tier. I generally open with Sleep Powder, then predicting a switch use Stun Spore which cripples two members of their team right off the bat. If they use Substitute of something then I'll encore then if I'm feeling lucky I'll switch to Raichu to start setting up. If they're packing an ice attack or Flamethrower I just U-turn out to Slowking to sponge the attack. Jumpluff's critical to the team so I keep him alive as long as possible to spread as much status as I can to help set up the rest of my team.

Problems:
- EV's in general.
- Is Wide Lens good? I absolutely rely on Stun Spore/Sleep Powder to hit but it doesn't increase accuracy all that much.


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Slowking
Nature: Bold
Item: Leftovers
EV's: 252 HP, 4 Def, 252 Sp Def
- Thunder Wave
- Surf
- Nasty Plot
- Grass Knot

Strategy:
- Sponge and status. I generally throw him out early to scout with. He can beat most of the stuff he draws out except for the rare Skuntank. When it comes out all i can do is paralyze and do as much damage as I can with surf.
I literally just replaced Flamethrower with Nasty Plot so I haven't really tested it. Even though the other set worked well I've been looking for something bulky that can pass paralysis, sponge attacks, and do some damage. I spent I don't know how long looking for a replacement pokemon that can do that until it occurred to me that Slowking has everything I wanted. The only thing that worries me is that he essentially a bulky version of Raichu with T-wave instead of Encore.

Problems:

- The EV's could use a tweaking
- Basically a bulky Raichu, redundancy ftl

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Porygon2
Nature: Bold
Item: Leftovers
EV's: 252 HP, 252 Def, 4 Sp Atk
- Discharge
- Ice Beam
- Hidden Power Fire
- Rest

Strategy:

- Send him out, sponge attacks, status with Discharge's 30% paralysis rate, then Rest the damage away. His main attraction is that he's a normal type, so he draws out Medicham/Hitmonchan that seriously threaten Regigigas. No Tri Attack is unusual but normal attacks don't offer any coverage. I got walled by something and realized I've got no fire attacks that's why Hidden Power Fire is in there. He's a good tank but not much else.

Problems:

- Rest or Recover? I opted for Rest because he kept getting hit with statuses and it cripples him.
- As usual, EV help?
- He does his job good enough but gets walled pretty easy. I'm open to replacing him for another tank.

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Skuntank
Nature: Adamant
Item: Life Orb
EV's: 252 Atk, 232 Spe, 24 HP
- Sucker Punch
- Pursuit
- Taunt
- Explosion

Strategy:
- I needed something to eliminate ghosts for Regigigas. What better then the best Ghost killer in the game? If I switch into either a ghost or a psychic type it's GG. Generally I just spam Pursuit hoping they switch and even if they don't I'll still take them out before they can kill me. Sucker Punch nets me kills against weakened foes while Taunt helps me prevent things from setting up. Explosion is a last resort and guarantees me a kill. This guy's a beast. The best kept secret in the tier imo

Problems:

- As usual EV adjustment. I have no idea why the EV's are the way they are currently


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Raichu
Nature: Timid
Item: Focus Sash
EV's: 252 Sp Atk, 252 Spe, 4 HP
- Nasty Plot
- Encore
- Grass Knot
- Thunderbolt

Strategy:

My Bro. Nothing brings a bigger smile to my face then sweeping with him. This is a standard set for a reason. I generally don't switch in unless either they are already Encored by Jumpluff or already paralyzed and I have faith that I can set up. Nobody enjoys taking a +2 Thunderbolt, much less a +4. Grass Knot is in there for Rock and Ground types that otherwise wall him. Fairly straightforward set.

Problems:
- None that I can think of.

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Regigigas:

Nature: Adamant
Item: Leftovers
EV's: 252 HP, 252 Atk, 4 Def
- Substitute
- Return
- Ice Punch
- Thunder Wave

Strategy:

- The finisher. This guy doesn't come out until the match is all but over. Generally when he comes out I've already set up and paralyzed their remaining pokemon and can effectively set up. Even if the rest of my team failed I've still got a shot of setting up with T-wave and Substitute. If I can stall until Slow Start ends then it's usually GG.

Problems:

-Is Thunderwave redundant seeing as how like half of my team is already packing it?


Big Threats:
I don't feel that I need to do a huge threat list because most of it is fairly obvious what I'd do. So I'll just post the big threats I've come across

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Typhlosion- Scarf Typhlosion wrecks my team. He out speeds everything I have and 0HKOs most of my team. My only real chance I've got is Sucker Punching with Skuntank which doesn't 0HKO, and I think a set up Regigigas can take him. Slowking forces him out but he can never hit him with Surf. And I think he may get 0HKO'd by Seed Bomb with Stealth Rock up, although I could be mistaken.

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Medicham- If he sends him out early I've got a shot, but if not then he's unstoppable. His High Jump kick 0HKOs pretty much everything I've got. My best bet is letting him kill something then sending out Raichu with my free switch. If he doesn't have Stealth Rocks out the It'll take him two turns to kill because of Focus Sash and Raichu can Thunderbolt and there's two chances for Static to activate. From there even if I didn't paralyze him Skuntank's Sucker punch can take him out. But like I said If Medicham comes out late game I've got no chance. All I can do is pray that Hi Jump Kick misses and with the Recoil damage my attack always takes him out.

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Shuckle- While not overly dangerous he can wall my team into oblivion. If my Raichu/Slowking can get up a few Nasty Plots they can take him down, although if it's early in the match he hits them with toxic then switches which will take them out before they can take him out. If they're gone then I wait until I get a free switch then if Regigigas can get behind a sub before getting hit by Toxic Shuckle and him have a stall off in which Regigigas will win due to his ridiculous amount of PP. Shuckle can't single handedly take me out but he does more damage then I would like.

Cradily.png
Cradily- I HATE fighting Cradily. If he comes out early I immediately send out Skuntank and taunt. They usually hate only having one Curse up and usually switch out. If It can set up I'm in serious trouble. Raichu's Grass Knot does nothing. Skuntank doesn't do much and usually gets 0HKO'd. Porygon2 does nothing. If it's Cursed up even on the off chance I can set Regigigas up he can't take him down. Slowking's my best bet but most Cradily's are packing Rest so Unless by some miracle I get a few Nasty Plots up. But even then if he's behind a sandstorm he'll just take me out and Rest away the damage. Cradily makes my life absolutely miserable.
 
what is hp fire for on porygon2?
focus sash isn't good on a non-lead pokemon due to stealth rock

can really be fixed over in general
 
Ahoy there!

Firstly, Jolly Jumpluff doesn't outspeed Persian and Floatzel, who both carry Taunt which would ruin your momentum starter. I'm a bit skeptical a about a Jumpluff lead as most NU leads I run into these days either pack a fast Taunt, or opt for a Lum Berry. Pinsir, being very common, would also ruin your day. But if it works for you then I'd keep it because Jumpluff is a very sturdy pivot point in any team as it shuts down almost every Lead without a Lum Berry and gives you some momentum with U-turn. Wide Lens is an interesting item which would give an obvious benefit, but maybe opt for a Focus Sash instead? So you can have a second chance at Sleeping any Lum Berry users.


I don't think Nasty Plot should be on this set as I feel it is doing too much. Both a Special Sponge and sweeper? I'd suggest replacing it with Slack Off for a reliable source of recovery, meaning you can constantly switch into needed Attacks to sponge. The reason I don't think you should rely on Slowking as a Sweeper is its inredibly low Speed, and generally poor Physical Defenses as any SE Attack would pretty much end your chances of Sweeping. Why was it Bold with only 4 EVs in Def? It'll benefit more from a Calm nature.

Slowking @ Leftovers
Own Tempo
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Surf
- Grass Knot
- Slack Off
- Thunder Wave

Ah Porygon2 :'D
You have no Cleric, therefore Recover is the superior options. Even though P2 is Bulky it can't afford to take many hits while asleep. I don't fully see the point of Hidden Power Fire?...Anyway, I suggest replacing it with Toxic, since Slowking covers paralysis support fully, you may as well make use of a DoubleStatus P2. I'd actually opt for the standard EV spread as that makes full use of P2s Bulk while also giving it some offensive power.

Porygon2 @ Leftovers
Trace
EVs: 252 HP / 216 Def / 40 SpA
Bold Nature
- Discharge
- Ice Beam
- Toxic
- Recover

I'd actually suggest a Choice Scarf variant. With Choice Scarf, Skuntank reaches a speed stat of 400, out-speeding Choice Scarf Medicham and most importantly SubHaunter, which would cause you a lot of problems.

Skuntank @ Choice Scarf
Aftermath
EVs: 252 Atk / 4 Def / 252 Spd
Lonely Nature
- Explosion
- Crunch
- Poison Jab
- Hidden Power Ground

Raichu is an absolute beast, but I wouldn't generally use Focus Sash on a mid-game sweeper. Life Orb would be an overall better Item, as you'll find it is a lot more consistent.

Regigigas is extremely underrated and has been known to deal a shit loads of damage, so props to for using one. It also looks fine.


Now onto your threats.
Typhlosion - You say ScarfPhlosion is a threat, but Slowking absolutely checks that, but the lack of SR may cause for a few predictions. This is why I suggest a Pinsir > Jumpluff. Jumpluff is good and all but it seems to be the weakest link of the team. Your team benefits far more from Stealth Rocks than from the momentum created by Jumpluff, as it allows you to check Scarf Typhlosion easier, amongst other things. It also makes Regi's sweeping potential greater.

Pinsir @ Lum Berry
Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- X-Scissor
- Earthquake
- Stone Edge
- Stealth Rock

Medicham - Yeah you have large Scarf Cham weakness, but what team doesn't these days? The only thing I could suggest is replacing Porygon2 with, maybe a Dusclops. Dusclops would patch up your Medicham weakness while filling Porygon2's role perectly, other than sharing the same Weaknesses with Slowking.

Dusclops @ Leftovers
Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Pain Split
- Will-O-Wisp
- Seismic Toss
- Shadow Sneak

Old School Dusclops would serve your team well with its ability to switch into a HJK from Medicham severely weakening it from its fall, which is would take its toll on it, especially with the residual damage picked up from constantly switching in, thanks to Stealth Rocks. Dusclops can actually take Medicham's Attacks with ease, while burning it and ridding it useless for the rest of your team to take. I understand this would interfere with your Parlysis stacking, but I think its worth a try.

Shuckle - I'm assuming this would be on a Sandstorm team? Because if it's not, Encore + Set up bait for both Regi and Raichu. And if it is on a Sandstorm team I think these is the least of your worries : P

Cradily - If this is on a Sandstorm team it would become very problematic. Encore does shut this down if you can hit it while Cursing, which shouldn't be too hard and then it becomes set up bait for Raichu. But it depends the sets, RestTalk variants with Rock Slide are walled by Dusclops, Chesto Rest is shut down by Raichu's Encore and anything else can be dealt with accordingly.

That's all I can say for now. Good luck with the team c:!
 
Protect > T-Wave is better on Regiwhatever, it gives you another free turn for Slow Start to run out.

@ above: Wouldn't 252 SpD be better ?

Edit: @ Below, i wouldn't post a new one because i know it'll get deleted, but i mean 252 SpD on the Dusclops, and sorry about the Protect thing, i thought almost all Pokemon learn that..
 
If everyone should already be paralysed by the time Regigigas comes out, swap Thunder Wave for Confuse Ray, the 50% hax can very nice.
 
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