On Discord a few weeks ago, Dhgss and I discussed a couple of third gen specific sim inaccuracies that occur when a Pokemon dies to spikes damage at the end of the turn.
The video below shows the expected behaviour:
and this replay shows the actual behaviour: https://replay.pokemonshowdown.com/gen3ou-2231692744-i8x3v47mszjal54za4p9gfz3vi037xrpw
The two mechanics that are inaccurate:
a.) Due to the previous turn's outcome, both sides must send in a new Pokemon. Banette enters the field and immediately faints to Spikes damage, the other side does not reveal any information about what they send in. However on PS this information is forced.
b.) Sand Stream activates in this interaction. On PS it does not.
The video below shows the expected behaviour:
and this replay shows the actual behaviour: https://replay.pokemonshowdown.com/gen3ou-2231692744-i8x3v47mszjal54za4p9gfz3vi037xrpw
The two mechanics that are inaccurate:
a.) Due to the previous turn's outcome, both sides must send in a new Pokemon. Banette enters the field and immediately faints to Spikes damage, the other side does not reveal any information about what they send in. However on PS this information is forced.
b.) Sand Stream activates in this interaction. On PS it does not.