Introduction






Howdy kids! I'm here today to ask advice on my newest team. The idea of the team is to create a situation where Gyarados can sweep. All of the members attempt to work towards a common goal, and I mainly try to focus on wearing down the opposing teams Pokemon through high-powered attacks right off the bat. This team's members have wonderful defensive synergy with each other, which allows me to make risky double switches and enables me to easily switch out of most threats without fearing retribution. This team relies on prediction and scouting to look for potential Gyarados counters, namely Rotom-A. From there, I can almost always switch to a new Pokemon who can take advantage of the situation. Offensive momentum is everything to this team; if my opponent takes my momentum, then I'm almost definitely going to be in a lot of trouble. By using Pokemon who are both powerful offensively and solid defensively, I can apply loads of pressure to my opponent, keep the offensive momentum in my favor, and prevent them from dealing any significant damage and from setting up.
I've used this team for the past few weeks (even before the Salamence ban!), and it got me to 1476 CRE under the alt "Vampyre". While this isnt bad by any means, it isnt fantastic either, and I would really like to see this team continue to approve, and to break the top 50 with it, as I really feel like it has potential. I want you guys to help me patch up any weaknesses that this team may have, and even help me improve the teams performance as a whole.
The Team

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP | 252 SpA | 252 Spe
Timid nature (+Speed, -Attack)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Psychic
A Life Orb Rapid Spin Starmie lead with Psychic! The main reason I chose Starmie to be my lead is because of her ability to easily deal with so many common leads. More often than not, I find that the opponents lead will just switch right out of me. This enables me to immeadiately apply pressure to my opponent, as even a resisted Hydro Pump will hurt terribly when you factor in STAB and Life Orbs power boost. I used to lead with Heatran, but I found myself switching out on the first turn in over half of my matches due to how threatened I was by opposing Machamp, Starmie, and Swampert. Starmie has been a much better lead for me, 2HKOing basically everyone not named Blissey or Snorlax. She can even Rapid Spin, helping Gyarados sweep later and allowing my team to switch without any worries.
I use Hydro Pump as my STAB move as it enables me to hit so many Pokemon for immeadiate, crushing damage. Most Rotom-A are 2HKOed, and even Pokemon who resist it lose a big chunk of health on the switch-in. I use Thunderbolt as it allows me to hit bulky Waters, *especially* Gyarados, who could otherwise be kinda annoying in the lategame (though Breloom does help with the bulky Water situation). The main reason I use Thunderbolt over Ice Beam is for the larger amount of threats it hits; while Thunderbolt can hit all the OU Waters in addition to Flying-types, Ice Beam only hits like Dragonite and Flygon, who can already be revenge killed by Jirachi later. I use Psychic as it allows me to OHKO Machamp and Roserade leads, both of whom are kinda problematic otherwise. It also allows me to OHKO Breloom, and is just a general help. Having two STAB moves to work with makes it heaps easier to dish out damage with Starmie, so I'm probably not considering changing it~

Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 4 HP | 252 Atk | 252 Spe
Adamant nature (+Attack, -Special Attack)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
Dragon Dance Tyranitar! This is the spot that I'm least sure of, and the one who would likely be replaced if any Pokemon should go. The main reason that I use Dragon Dance Tyranitar is because of how he helps wear down the opposing team for Gyarados to sweep. Between the two of them, in fact, they wear down each others counters pretty well. Tyranitar can switch in on Rotom-H and Zapdos who threaten Gyarados, while Gyarados comes in on Scizor and Jirachi who attempt to revenge kill Tyranitar. Most teams fall to a combination of the two sweepers, and when I excecute their setups with good timing, my opponents usually cant recover from the damage done to their team.
I use Life Orb and an Adamant nature so that Tyranitar can still hit hard as hell right off the bat, just in case I dont find the time to setup. Almost everyone who I fail to outspeed after a Dragon Dance can just be beaten by a teammate, so I'm not hugely concerned about the loss of Speed from not running Jolly. I run Earthquake mostly to hit non-Scarf Jirachi and Metagross, but I sometimes use Fire Punch if Forretress has been annoying to my team in recent battles. More often than not, however, its Earthquake. I also occasionally run Lum Berry so I can set up on Will-O-Wisp Rotom-A, but I loooooooveee the power that Life Orb + Adamant grants, so I'm usually just running Life Orb. As for Tyranitar's sandstorm, it doesnt really help my team that much, but it doesnt particularly hurt it, either, so I dont mind it that much.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 240 Atk | 252 Spe | 16 SpA
Naive nature (+Speed, -Special Defense)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
Choice Scarf Jirachi with Thunderbolt! Not only is Jirachi insanely cute, but he's also the best revenge killer this team could hope for. Jirachi is my catch-all against dangerous threats, especially Dragon Dance Gyarados, Dragon Dance Salamence, and Swords Dance Lucario. All of these Pokemon are stopped cold by Jirachi, and without him they would rip this team to shreds. Jirachi is also great just for when I wanna be a dick to my opponent and flinch everyone on his team to death once all of the bulky Waters and Steels are gone. Choice Scarf Jirachi brings in Heatran like an absolute magnet, so I'll often take advantage of this fact by showing Jirachi once, then double switching to Gyarados right away. My opponent usually brings in a Heatran or someone else who Gyarados can trouble, which immeadiately puts me in a good position as it allows me to scout for Gyarados' counters. Jirachi also allows me to finish off fast, weakened threats, like a Life Orb Starmie with some HP missing, who could otherwise spell doom for my team. Do NOT let Jirachi get KOed early in the match; if you do, youre in for a lot of trouble.
This is essentially a completely normal ScarfRachi, but with Thunderbolt over Thunderpunch. I use Thunderbolt as it allows Jirachi to hit Skarmory switchins for a pretty hefty chunk of damage, who could otherwise Spike on me and just be a general nuscience for my team. Sometimes the Special Defense drop from running Naive is a bit of a pain, but I would rather have slightly lower defense at the cost of not cutting Thunderbolt's power. I have used Trick in the past (usually over Fire Punch), but I almost always prefer to be an all-out attacker, as it allows Jirachi to check as many threats as he possibly can, which is of course the main reason he's on my team in the first place! The EV spread, suggested by SandslashPWNS, allows Jirachi to OHKO bulky DD Gyarados with Thunderbolt.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP | 252 Atk | 244 Spe
Adamant nature (+Attack, -Special Attack)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Sporepuncher Breloom <3 this Pokemon is the Pokemon of my life, and this set is the set of my life. Any team without a status absorber will lose at LEAST one Pokemon to this guy. All you gotta do is switch in on someone slower, use Spore, and then set up a Substitute. From there, just fire off ridiculously strong STAB Focus Punches and watch the opposing team's core crumble. Breloom helps my team is so many ways, but perhaps his most important role is getting rid of all the pesky bulky Water-type Pokemon who will otherwise delight in taking all of Gyarados' attacks and stopping his sweep. Breloom also shits on bulky offense teams that will otherwise usually carry a few solid answers to Gyarados. Breloom also forms part of my Fire / Water / Grass core (that fucking every team utilizes in this metagame -.-)
Even if you do have a status absorber, like Celebi or RestTalk Rotom-A or whoever, you're still going to have a tough time with this set, as Brelooms astronomical Attack means that even resisted hits are going to take the shit out of anyone who comes in. Since Breloom causes so many switches, I sometimes wish that I had a Spikes user on my team, but sadly I think theyd be pretty hard to fit in, and would probably mess up my team synergy. Breloom still works wonderfully as it is, but I'd really love to see how he would perform on this team if I had Spikes support.

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Atk | 252 SpA | 252 Spe
Naive nature (+Speed, -Special Defense)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Lead Heatran, though obviously not my lead. Heatran is such a great Pokemon on my team, as he allows me to easily set up Stealth Rock practically whenever I chose in the midgame. I dont really care about getting Stealth Rock up as soon as I possibly can (unlike some players), so the fact that Heatran gives me the possibility to do it essentially whenever I please in midgame is a gigantic help. Heatran also doubles as a Rock-solid Rotom-A switchin for my team, which helps loads as several key members on my team lure in Rotom-A like a boss. Heatran is also great as its sooo easy to double switch to Breloom when I know a Water-type is coming in to sponge my attack, which gives me offensive momentum out the wazoo; Heatran is often a key player in making sure that Breloom gets in safely, and thats pretty important as my whole team benefits hugely from the holes that Breloom creates in the opposing team.
This is a really standard set, so not much else to say here. I've sometimes considered running a Modest nature just to give my attacks that extra "kick", as the only Pokemon who I miss out on outspeeding are Pokemon I dont really care about, like Gyarados. However, I do like having the ability to Speed tie with opposing non-Scarf max Speed Heatran, as it does occasionally come down to my ShucaTran vs their ShucaTran for the match. Explosion is as wonderful as always, but I only use it when I need to end the match quickly, as Heatran really is a very special member on my team. I will NEVER explode unless I know that my opponents Rotom-A and Gengar are both dead, as wasting Heatran's life is probably the biggest mistake that a person can possibly make when they are battling with this team. Heatran comes 2nd in my Fire / Water / Grass core, and is both a defensive and offensive pivot who this team couldnt be without.
Thanks to Bluewind's suggestion, I'm now using Passho Berry as my item, as it allows Heatran to set up an urget Stealth Rock on stuff like Vaporeon. Also, it lets me lure in and explode on +1 Calm Mind Suicune, something thats pretty fun as she can threaten my team.

Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk | 4 Def | 252 Spe
Adamant nature (+Attack, -Special Attack)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Adamant Dragon Dance + 3 attacks Life Orb Gyarados...yeaaaa. This bad boy is the focus of my team, and once his checks are gone and the opposing team's core softened up, he can usually sweep unhindered. Thanks to the synergy that my other Pokemon share with Gyarados, he has no problem finding opportunities to come in and set up, or simply scout for his checks. After Dragon Dance Tyranitar has beaten down the opposing Pokemon, nobody can switch in on Gyarados safely, not even defensive Pokemon like Skarmory. I actually love how insanely popular Heatran is getting, as Gyarados can switch in on Heatran practically risk-free and setup. Even Heatran who carry Explosion dont bother me that much, as they are often reluctant to use it, and with good reason; opposing Heatran are usually one of the few Pokemon stopping Breloom from tearing the opponent to shreds. To sacrifice Heatran is something opponents usually dont wanna do, and I'll gladly take advantage of that by setting up.
While I'm usually a Jolly Gyarados person, I chose to use Adamant nature with a Life Orb on this team. Much like with Tyranitar, I simply adore the insane amount of power that Adamant nature + Life Orb grants. I dont really care about outrunning Pokemon, as any threat who even mildly concerns me will almost always already be eliminated by Gyarados' teammates before he attempts to setup and sweep. Adamant nature also allows me to hit switch-ins hard BEFORE I Dragon Dance, which is important as Gyarados will usually come in and attack right off the bat to scout for counters a few times before he switches in and sweeps. Thanks to Starmie's Rapid Spinning away Stealth Rock, Life Orb's recoil bites a lot less, and allows me to be more reckless with what kind of attacks I choose to set up on. While Tyranitar's sandstorm is *slightly* annoying to Gyarados, Tyranitar aids Gyarados so much as a teammate that its overall a pretty small price to pay.
Conclusion
Thanks for reading my RMT! When you rate the team, please, please, PLEASE, try and keep in mind the purpose of the team, as well as the defensive and offensive synergy that the Pokemon on the team share. I will consider all suggestions, but please do try and keep the goal of the team in mind when rating it, as it will be so much more helpful to me.
Also, I'm not going to have a threat list...sorry! I usually dont get around to finishing them anyway, but hopefully you can identify some threats who slipped under my radar when building this team. Once again, thanks for reading, and have fun rating! (^__________^)






Howdy kids! I'm here today to ask advice on my newest team. The idea of the team is to create a situation where Gyarados can sweep. All of the members attempt to work towards a common goal, and I mainly try to focus on wearing down the opposing teams Pokemon through high-powered attacks right off the bat. This team's members have wonderful defensive synergy with each other, which allows me to make risky double switches and enables me to easily switch out of most threats without fearing retribution. This team relies on prediction and scouting to look for potential Gyarados counters, namely Rotom-A. From there, I can almost always switch to a new Pokemon who can take advantage of the situation. Offensive momentum is everything to this team; if my opponent takes my momentum, then I'm almost definitely going to be in a lot of trouble. By using Pokemon who are both powerful offensively and solid defensively, I can apply loads of pressure to my opponent, keep the offensive momentum in my favor, and prevent them from dealing any significant damage and from setting up.
I've used this team for the past few weeks (even before the Salamence ban!), and it got me to 1476 CRE under the alt "Vampyre". While this isnt bad by any means, it isnt fantastic either, and I would really like to see this team continue to approve, and to break the top 50 with it, as I really feel like it has potential. I want you guys to help me patch up any weaknesses that this team may have, and even help me improve the teams performance as a whole.
The Team

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP | 252 SpA | 252 Spe
Timid nature (+Speed, -Attack)
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Psychic
A Life Orb Rapid Spin Starmie lead with Psychic! The main reason I chose Starmie to be my lead is because of her ability to easily deal with so many common leads. More often than not, I find that the opponents lead will just switch right out of me. This enables me to immeadiately apply pressure to my opponent, as even a resisted Hydro Pump will hurt terribly when you factor in STAB and Life Orbs power boost. I used to lead with Heatran, but I found myself switching out on the first turn in over half of my matches due to how threatened I was by opposing Machamp, Starmie, and Swampert. Starmie has been a much better lead for me, 2HKOing basically everyone not named Blissey or Snorlax. She can even Rapid Spin, helping Gyarados sweep later and allowing my team to switch without any worries.
I use Hydro Pump as my STAB move as it enables me to hit so many Pokemon for immeadiate, crushing damage. Most Rotom-A are 2HKOed, and even Pokemon who resist it lose a big chunk of health on the switch-in. I use Thunderbolt as it allows me to hit bulky Waters, *especially* Gyarados, who could otherwise be kinda annoying in the lategame (though Breloom does help with the bulky Water situation). The main reason I use Thunderbolt over Ice Beam is for the larger amount of threats it hits; while Thunderbolt can hit all the OU Waters in addition to Flying-types, Ice Beam only hits like Dragonite and Flygon, who can already be revenge killed by Jirachi later. I use Psychic as it allows me to OHKO Machamp and Roserade leads, both of whom are kinda problematic otherwise. It also allows me to OHKO Breloom, and is just a general help. Having two STAB moves to work with makes it heaps easier to dish out damage with Starmie, so I'm probably not considering changing it~

Tyranitar @ Life Orb
Ability: Sand Stream
EVs: 4 HP | 252 Atk | 252 Spe
Adamant nature (+Attack, -Special Attack)
- Dragon Dance
- Crunch
- Stone Edge
- Earthquake
Dragon Dance Tyranitar! This is the spot that I'm least sure of, and the one who would likely be replaced if any Pokemon should go. The main reason that I use Dragon Dance Tyranitar is because of how he helps wear down the opposing team for Gyarados to sweep. Between the two of them, in fact, they wear down each others counters pretty well. Tyranitar can switch in on Rotom-H and Zapdos who threaten Gyarados, while Gyarados comes in on Scizor and Jirachi who attempt to revenge kill Tyranitar. Most teams fall to a combination of the two sweepers, and when I excecute their setups with good timing, my opponents usually cant recover from the damage done to their team.
I use Life Orb and an Adamant nature so that Tyranitar can still hit hard as hell right off the bat, just in case I dont find the time to setup. Almost everyone who I fail to outspeed after a Dragon Dance can just be beaten by a teammate, so I'm not hugely concerned about the loss of Speed from not running Jolly. I run Earthquake mostly to hit non-Scarf Jirachi and Metagross, but I sometimes use Fire Punch if Forretress has been annoying to my team in recent battles. More often than not, however, its Earthquake. I also occasionally run Lum Berry so I can set up on Will-O-Wisp Rotom-A, but I loooooooveee the power that Life Orb + Adamant grants, so I'm usually just running Life Orb. As for Tyranitar's sandstorm, it doesnt really help my team that much, but it doesnt particularly hurt it, either, so I dont mind it that much.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 240 Atk | 252 Spe | 16 SpA
Naive nature (+Speed, -Special Defense)
- Iron Head
- Ice Punch
- Fire Punch
- Thunderbolt
Choice Scarf Jirachi with Thunderbolt! Not only is Jirachi insanely cute, but he's also the best revenge killer this team could hope for. Jirachi is my catch-all against dangerous threats, especially Dragon Dance Gyarados, Dragon Dance Salamence, and Swords Dance Lucario. All of these Pokemon are stopped cold by Jirachi, and without him they would rip this team to shreds. Jirachi is also great just for when I wanna be a dick to my opponent and flinch everyone on his team to death once all of the bulky Waters and Steels are gone. Choice Scarf Jirachi brings in Heatran like an absolute magnet, so I'll often take advantage of this fact by showing Jirachi once, then double switching to Gyarados right away. My opponent usually brings in a Heatran or someone else who Gyarados can trouble, which immeadiately puts me in a good position as it allows me to scout for Gyarados' counters. Jirachi also allows me to finish off fast, weakened threats, like a Life Orb Starmie with some HP missing, who could otherwise spell doom for my team. Do NOT let Jirachi get KOed early in the match; if you do, youre in for a lot of trouble.
This is essentially a completely normal ScarfRachi, but with Thunderbolt over Thunderpunch. I use Thunderbolt as it allows Jirachi to hit Skarmory switchins for a pretty hefty chunk of damage, who could otherwise Spike on me and just be a general nuscience for my team. Sometimes the Special Defense drop from running Naive is a bit of a pain, but I would rather have slightly lower defense at the cost of not cutting Thunderbolt's power. I have used Trick in the past (usually over Fire Punch), but I almost always prefer to be an all-out attacker, as it allows Jirachi to check as many threats as he possibly can, which is of course the main reason he's on my team in the first place! The EV spread, suggested by SandslashPWNS, allows Jirachi to OHKO bulky DD Gyarados with Thunderbolt.

Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP | 252 Atk | 244 Spe
Adamant nature (+Attack, -Special Attack)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Sporepuncher Breloom <3 this Pokemon is the Pokemon of my life, and this set is the set of my life. Any team without a status absorber will lose at LEAST one Pokemon to this guy. All you gotta do is switch in on someone slower, use Spore, and then set up a Substitute. From there, just fire off ridiculously strong STAB Focus Punches and watch the opposing team's core crumble. Breloom helps my team is so many ways, but perhaps his most important role is getting rid of all the pesky bulky Water-type Pokemon who will otherwise delight in taking all of Gyarados' attacks and stopping his sweep. Breloom also shits on bulky offense teams that will otherwise usually carry a few solid answers to Gyarados. Breloom also forms part of my Fire / Water / Grass core (that fucking every team utilizes in this metagame -.-)
Even if you do have a status absorber, like Celebi or RestTalk Rotom-A or whoever, you're still going to have a tough time with this set, as Brelooms astronomical Attack means that even resisted hits are going to take the shit out of anyone who comes in. Since Breloom causes so many switches, I sometimes wish that I had a Spikes user on my team, but sadly I think theyd be pretty hard to fit in, and would probably mess up my team synergy. Breloom still works wonderfully as it is, but I'd really love to see how he would perform on this team if I had Spikes support.

Heatran @ Passho Berry
Ability: Flash Fire
EVs: 4 Atk | 252 SpA | 252 Spe
Naive nature (+Speed, -Special Defense)
- Stealth Rock
- Fire Blast
- Earth Power
- Explosion
Lead Heatran, though obviously not my lead. Heatran is such a great Pokemon on my team, as he allows me to easily set up Stealth Rock practically whenever I chose in the midgame. I dont really care about getting Stealth Rock up as soon as I possibly can (unlike some players), so the fact that Heatran gives me the possibility to do it essentially whenever I please in midgame is a gigantic help. Heatran also doubles as a Rock-solid Rotom-A switchin for my team, which helps loads as several key members on my team lure in Rotom-A like a boss. Heatran is also great as its sooo easy to double switch to Breloom when I know a Water-type is coming in to sponge my attack, which gives me offensive momentum out the wazoo; Heatran is often a key player in making sure that Breloom gets in safely, and thats pretty important as my whole team benefits hugely from the holes that Breloom creates in the opposing team.
This is a really standard set, so not much else to say here. I've sometimes considered running a Modest nature just to give my attacks that extra "kick", as the only Pokemon who I miss out on outspeeding are Pokemon I dont really care about, like Gyarados. However, I do like having the ability to Speed tie with opposing non-Scarf max Speed Heatran, as it does occasionally come down to my ShucaTran vs their ShucaTran for the match. Explosion is as wonderful as always, but I only use it when I need to end the match quickly, as Heatran really is a very special member on my team. I will NEVER explode unless I know that my opponents Rotom-A and Gengar are both dead, as wasting Heatran's life is probably the biggest mistake that a person can possibly make when they are battling with this team. Heatran comes 2nd in my Fire / Water / Grass core, and is both a defensive and offensive pivot who this team couldnt be without.
Thanks to Bluewind's suggestion, I'm now using Passho Berry as my item, as it allows Heatran to set up an urget Stealth Rock on stuff like Vaporeon. Also, it lets me lure in and explode on +1 Calm Mind Suicune, something thats pretty fun as she can threaten my team.

Gyarados @ Life Orb
Ability: Intimidate
EVs: 252 Atk | 4 Def | 252 Spe
Adamant nature (+Attack, -Special Attack)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Adamant Dragon Dance + 3 attacks Life Orb Gyarados...yeaaaa. This bad boy is the focus of my team, and once his checks are gone and the opposing team's core softened up, he can usually sweep unhindered. Thanks to the synergy that my other Pokemon share with Gyarados, he has no problem finding opportunities to come in and set up, or simply scout for his checks. After Dragon Dance Tyranitar has beaten down the opposing Pokemon, nobody can switch in on Gyarados safely, not even defensive Pokemon like Skarmory. I actually love how insanely popular Heatran is getting, as Gyarados can switch in on Heatran practically risk-free and setup. Even Heatran who carry Explosion dont bother me that much, as they are often reluctant to use it, and with good reason; opposing Heatran are usually one of the few Pokemon stopping Breloom from tearing the opponent to shreds. To sacrifice Heatran is something opponents usually dont wanna do, and I'll gladly take advantage of that by setting up.
While I'm usually a Jolly Gyarados person, I chose to use Adamant nature with a Life Orb on this team. Much like with Tyranitar, I simply adore the insane amount of power that Adamant nature + Life Orb grants. I dont really care about outrunning Pokemon, as any threat who even mildly concerns me will almost always already be eliminated by Gyarados' teammates before he attempts to setup and sweep. Adamant nature also allows me to hit switch-ins hard BEFORE I Dragon Dance, which is important as Gyarados will usually come in and attack right off the bat to scout for counters a few times before he switches in and sweeps. Thanks to Starmie's Rapid Spinning away Stealth Rock, Life Orb's recoil bites a lot less, and allows me to be more reckless with what kind of attacks I choose to set up on. While Tyranitar's sandstorm is *slightly* annoying to Gyarados, Tyranitar aids Gyarados so much as a teammate that its overall a pretty small price to pay.
Conclusion
Thanks for reading my RMT! When you rate the team, please, please, PLEASE, try and keep in mind the purpose of the team, as well as the defensive and offensive synergy that the Pokemon on the team share. I will consider all suggestions, but please do try and keep the goal of the team in mind when rating it, as it will be so much more helpful to me.
Also, I'm not going to have a threat list...sorry! I usually dont get around to finishing them anyway, but hopefully you can identify some threats who slipped under my radar when building this team. Once again, thanks for reading, and have fun rating! (^__________^)