serperiorr
formerly someidiot19
PROVIDENCE
INTRODUCTION
Yo to be honest I have been really busy lately so I haven't had time to play mons much less post on forum, but here is a squad I really fuck with and I recently brought to my peak of 1958 elo. It is built around and involves an cool tech I came up with (not sure if anyone else has used successfully before). Anyways I love this team because of how many ways you can beat opposing offense, also it has . Enjoy the RMT.
POKEPASTE
PROOF OF PEAK
TEAM BREAKDOWN
is the goat and an underappreciated threat that is probably gonna drop to UU next month. This is because it is a mon with many glaring issues. The biggest ones are 1) it's kinda slow for gen 9 standards, 2) it can run into really shitty MUs ( ) and 3) it can be tera reliant. So how did I try to work around these weaknesses? The answer is custap berry + endure on which suddenly turns the table against fast offensive teams, allowing to pick up 2-for-1s or even sweep. The remaining 5 mons are tailor-made to support and cover its weaknesses.
Mistlestorm @ Custap Berry
Ability: Contrary
Shiny: Yes
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Glare
- Endure
Role: I have tried so many sets; terablast, subseed, screens, scarf, boots, room service, etc. but I legit think this might be the best set. You lead or get it in on a mon it checks, like or . Then, you click leaf storm and they'll probably have to trade or sac a mon. Then, against their revenge killer, you can either endure to get into custap range for another easy kill, or tera steel if they are a strong u-turn mon (, ). Anyways, is chosen as my special breaker over mons like since its snowballing potential can force the opponent into very defensive play, which is great for this team since it can capitalise on that.
Moveset/EVs: Dragon pulse allows you to beat , , , , etc. If won't be able to break (e.g. they have or ) you can use endure + glare to neutralise any fast setup sweepers. Yes, they can predict the endure and setup but that's why this team has double taunt which I will get to later.
Tera: Mainly for non-flamethrower/twave , but also generally nice for fairy, flying, ice resist
Other Options: I would love to fit knock/sub/tera blast but I don't think moveset can change. Tera could be changed to any generic type (water, fairy, etc.)
Murasama @ Leftovers
Ability: Supreme Overlord
Tera Type: Fire
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Low Kick
- Sucker Punch
Role: is great at securing trades at worst and sometimes 2-for-1s. Hence, I wanted a mon that synergizes with a trading playstyle that offense operates with. was the obvious solution and also defensively checks ghosts, especially which beats . Also threatens
Moveset/EVs: Low kick is usually seen on max speed but because I have with glare, I don't need as much speed. Instead I have enough speed to outspeed if it gets glared. Iron head and sucker for obvious reasons.
Tera: Not actually for (I have something else for that ) but for general fires like , , and also for an emergency fairy resist.
Other Options: Literally any tera type works, balloon, or more speed to outspeed faster para'd mons.
Lazhar @ Booster Energy
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 20 Atk
- Thunderbolt
- Dragon Pulse
- Thunderclap
- Taunt
Role: I needed a check. I actually don't need to be a setup sweeper since I have and so instead made it a bulky utility mon with taunt to ease the stall MU. Also the synergy between this and is amazing.
Moveset/EVs: Timid is because speedcreeping modest is really common and also for opposing . Also outspeeds more , and even greedy . Tera ghost taunt beats and really annoys certain stalls, but doesn't auto-win obviously.
Tera: For and also to some extent.
Other Options: CM should only be used if you change the other mons to deal with stall. Lefties, shuca, air balloon, lum, boots are all options.
Excelsus @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Liquidation
- Knock Off
Role: Speed control, knocker, progress maker vs or teams. Draco abuser.
Moveset/EVs: Liquidation is for fire types, especially the demon bug . CC and knock are mandatory unless you fit knock on .
Tera: Stronger liquidation to kill at +2, also resists fire.
Other Options: If you made CM you could run utility mixed . Also tera can be changed to ghost, steel, fighting, dark, etc. Tera fire + ice punch also an option over liquidation but worsens the MU.
Earth @ Rocky Helmet
Ability: Intimidate
Tera Type: Dragon
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Taunt
- U-turn
Role: Fast utility, ground + electric immune, intimidate eases setup on your mons. Checks mons that threaten .
Moveset/EVs: Rocks, STAB, utility.
Tera: emergency check, or emergency check.
Other Options: Unironically psychic>earth power could be used which hits , , and allows you to chip ground-immunes with taunt.
Providence @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Ground
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Bug Buzz
- Tera Blast
Role: Autowin button against bad teams. , check. Stacks strong special attackers to make offensive options better.
Moveset/EVs: Bug buzz for and . Offensive EVs since this team prefers immediate power for favourable trades.
Tera: and twave .
Other Options: It's a volc.
BAD MUs
These type of stalls can be super tough since you won't be able to taunt gliscor before it toxics. Hope that and can pull through.
Annoying mon, turns into free momentum and always checks . Always have rocks up to punish u-turn spam.
I sometimes lead against this mon if I think it isn't sash. This mon is a demon and beats every mon 1v1.
Any other "bad" MUs can be played around with custap glare or lando or one of your fat mons.
REPLAYS
Serp kills all 6