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(Peaked #3) All-Out Outrage Offense

Sorry for the dumb suggestion but maybe you could try Bronzong over Salamence?

Should handle any scarf dragons that gives you problems with ease and it learns SR, not really a nessestity but it doesn't hurt right?
 
@blah23: That's good, I don't plan to use this for much longer, I'm glad people are trying it though. Good games as always, and thanks.
@Drakos: Awesome, you briefly told me about all that but thanks for expanding - to everyone else, this is the person who gave me the initial idea for this team, so all credit should go to him. I like the sets I'm running, although I probably will try out Scarfchomp.
@AfrothunderRule: Thanks for the suggestion, but I'm not a Bronzong fan - Magnezone is a fine check to Scarfchomp spamming outrage, and Salamence can beat it as well. Bronzong doesn't really have much of an offensive presence, although I guess dual screens would be nice. In any case, I don't think it would fit on this team because I really like having four dragons to sweep with.
 
Updated with changes. Genesect has replaced Magnezone.

Peaked and currently ranked #3 on Smogon DW, rating 1461. (Lost [Test])

I'm also playing around with a Trick Room team right now.
 
All right, since no one is posting, just going to post some commentary regarding the recent changes.

Dragonite: Nothing can really take the place of Dragonite, but it still leaves a lot to be desired. The importance of an intact Multi-Scale means I pretty much always have to use it as a lead. I've tried a mixed Lum Berry version and changed Salamence to Band, but then I have a lot of problems with Scarfed Dragons later on, especially Scarfchomp that aren't locked into Outrage. Dragonite lacks Dual Chop, which is sad, because that would make breaking frail leads' sashes much easier. Its effectiveness really depends on the other team's earlygame strategy, and it isn't getting past Skarmory any time soon (Banded Fire Punch only averages 50%.)

Haxorus: Banded Haxorus is working excellently. It wishes so much that it had that base 100 Speed, but its power is devastating, easily 2HKOing max/max Hippowdon with Lefties factored in, for instance. It's an all-out wrecking ball whose Outrage can really only be tanked effectively by Skarmory (Ferrothorn lacks instant healing and thus won't enjoy taking repeated Outrages.)

Salamence: Its role hasn't really changed. It takes down unsuspecting Skarm with Fire Blast, hits hard with Draco Meteor, and can use the omnipresent Outrage and EQ. Intimidate can be a godsend when I'm in a pinch against something like Excadrill.

Garchomp: I'm really liking the change from SubSD -> Scarf. It provides a lot more of an immediate threat, and is great for checking fast threats. Can't really complain, and I love that it gets Dual Chop as well. STAB EQ is just a bonus, as it's almost as powerful as Haxorus' Banded EQ. I never, ever use Stone Edge.

Chandelure: Nothing could possibly do the same job that it does. It eliminates all forms of Steels with the exception of Heatran, and is crucial because Skarmory needs to be eliminated ASAP, as it's one of the very few enemies I can't brute-force my way through. Shadow Ball and Energy Ball take down Ghosts, Psychics, Waters, and Hippos. HP Ice kills off pesky max/max Gliscors and, more importantly, non-Scarfed Chomps. This team wouldn't work without Chandelure.

Genesect: Generally has been a positive change so far. Latios, which is annoying for this team, is easily checked - it threatens to kill it with Download-boosted U-Turn, forcing it to switch, and allowing me to keep the momentum going. That's one of the crucial pieces of this team - momentum. As long as the Outrages keep coming at an unhindered pace, I'm not going to lose. Magnezone easily picked off Scizor, Jirachi, Skarm, Forry, most Bronzong, and Ferrothorn. Of these threats, Scizor, Jirachi, and Bronzong can be killed just by brute-forcing them with Outrages until they die, which doesn't take long. I miss being able to easily kill Skarm with Genesect. Forry is rare and wasn't a big deal anyway, as Chandelure could pick it off with ease. Ferrothorn was much the same, although Ferrothorn in rain can be a problem. In any case, neither one has a reliable recovery move and both are eventually overpowered by Outrages.

I might make a formal threat list later, but for now, some things to consider if you are using this team:

  • Skarmory - One of the very few things I can't overpower. It takes ~30 from Banded Haxorus' Outrage, my most powerful physical attack, and can set up Spikes, Roost up, and start phazing. Because of the Spikes, I need to be careful - switching Chandelure in (especially when it's not at 100%) requires caution if SR + Spikes are up, because if Skarm Whirlwinds it right back out, I've done nothing but rack up damage on the "glue" of my team. Needs to be played around with extreme caution, although sometimes I can kill off so many other team members that Genesect can T-Bolt it to death in the end if nothing else.

  • Excadrill - Can't brute-force kill something if you can't touch it in the first place. As usual, the stupid mole is a huge threat, especially because I don't have a weather inducer. This team is all-out offensive, so there is nothing close to an Excadrill counter, so it will need to be played around with extraordinary care. No matter what, it's going to do a lot of damage, so if you are using this team, you need to a) Minimize Chandelure use so it can't come in for free. b) Refrain from over-spamming EQ if you suspect an Air Balloon version. c) Generally don't use Genesect's BoltBeam combo if you see an Excadrill on the other team. After I (hopefully) kill it, I need to ensure that the Dragons did enough damage earlier so that I can clean up what's left of my opponent's team, and not the other way around.

  • Mamoswine - Because of its high-powered Ice attacks which are deadly to Dragons, Mamoswine is always a large threat. Scarfswine in particular is not fun to deal with, because four members automatically can't switch in (Garchomp can outspeed but won't OHKO) and it outspeeds everything else, meaning that Genesect or Chandelure is 100% required. Chandelure doesn't appreciate switching in, due to SR/Spikes + the incoming Icicle Crash, and can't guarantee an OHKO due to the stupid mammoth's Thick Fat. Like Skarm and Excadrill, it needs to be played around with care.

  • Ditto - The least of the threats, but it still isn't fun to deal with. My superpowered Dragons get turned against me, meaning something will have to die to ensure that Genesect can come in and Ice Beam it to death. It's worse if the Ditto doesn't spam Outrage immediately, because then it can just switch out as Genesect Ice Beams, and getting Genesect/Chandelure locked into anything besides U-Turn is always detrimental to the team's momentum.
 
This is why Wifi really helps this team.

If you see a ditto, try to refrain from using scarfchomp because if it copies a garchomp and has a scarf then the only thing you can rely on is genesect.

Skarmory with shed shell is a big problem. If it does not have shed shell then it can be dealt with. One of the reasons why I like magnezone > genesect. But they are situational.

Mamoswine and excadrill are the biggest threats by far. I can see why a genesect would be better on this team simply because of mamoswine and excadrill, where as magnezone is useless when it comes to these. If the mamoswine is a lead it is much easier as dragonite, haxorus (thanks to being only 2x weak), genesect and possibly chandelure can counter it. If it is not lead then it might be a choice band. It makes it harder on you, but the same counters are usually what is best. But at the same time, you almost have to sacrfice a poke just to get a safe switch-in.

Excadrill is a pain. Both air balloon and life orb sets. This is where you want to keep salamence and garchomp alive. Garchomp can survive a +1 EQ (I'm pretty sure with both sets) so what I like to do is automatically switch into salamence, decrease its attack and use fire blast (EQ if no air balloon). If it is at -1, great. If it is at +1, because he predicted a switch and used SD, then it is still manageable. Anything higher is almost impossible to counter with this team unless multiscale is still active. I don't know what the calculations are, but I would assume genesect could be a counter to +1 excadrill, too.
 
something is wrong here

i cant help you with who to choose, but you are a little overdoing your choice items
maybe 2 pokes like haxorus and garchomp should keep their choices but give the rest life orb so that you dont get owned because your locked into a move. i know you have a lot of success with this team, but if it wants to win for a while, limit your choice items
 
@Drakos:

All of what you said is essentially correct. This team dislikes opposing Scarfchomp, or Ditto that transform into Scarfchomp.

I haven't really seen any Banded Mamoswine. All are either leads or are Scarfed - the lead isn't usually a huge deal, because the opponent tends to sac it early (and rightfully slow, as it doesn't have enough Speed to threaten this team much).

Yes, Salamence is necessary to check Excadrill. Usually, Genesect will have U-Turned in and out several times already, and has a very low chance of being able to survive +1 EQ, especially from LO/Adamant Excadrills.

@pokemon0078: I know five Choiced Pokemon seems like too much, but the whole idea of this team is to blow through teams with Outrage. Seeing as that's the move I'm using the majority of the time, a Choice item works very well, either to give the 1.5 boost to Attack or Speed for Dragons. For Chandelure and Genesect, it's necessary, because I wouldn't be able to revenge certain threats otherwise.
 
I have played your team several times with my rain team and I cannot beat it. Seriously probably the most annoying team I've faced.

Unless you have at least 2 steel types you're going to get rolled over, and even then, I think a banded Outrage 2 hit kills stuff like Bronzong anyway.
 
Genesect doesn't get Magnet Pull... Also agree with the Overheat > Flamethrower. You're running a Choiced set, so maximum power is what you need, not accuracy. Other than that good job.
 
@Blame Truth: I've noticed that Rain teams have a lot of trouble with this - my initial idea for this came when my Rain team got destroyed by jewb/fiddy's version of this team on DW. Funny thing is, my Rain team is still ranked higher than this team but would have no chance at beating this one.

@Dezza: I'll try Overheat, that sounds better than Fire Blast and Flamethrower is weak. Thanks for the Magnet Pull thing, I can't believe no one noticed that I forgot to change that.
 
I'm currently working on working my way up the OU ladder, taking a break from Dream World (Rain Team's currently at #3 on DW) but so far my success in OU has been a failure relative to how I've done in DW. I want to adapt this team to the OU environment - any suggestions? Magnezone over Genesect is a no-brainer, but I'm not sure what to use over Chandelure. Maybe an offensive Heatran? Any ideas are appreciated.
 
I dont know if anyones noticed, but a lot of these pokes seem to be weak to ice...

Just joking, I can see that you have enough counters to that kind of type. However, you do have a slight Weavile weakness. I know that technically genesect counters it, but Weavile could switch out, and genesect could be played arround.
What I suggest is to replace genesect with Scizor. It can score a supereffective hit on weavile w/ bullet punch, or wear it down with pursuits ( which would be more likely since I doubt weavile will stay in on a bullet punch.
Genesect doesnt add anything youre team doesnt already have anyway. Chandelure kills steels, and Im sure one of your dragons will be an appropriate counter to an enemies dragon.

Also, I would put a dragon dance on Dragonite and remove the choice band. Then take out Extreme speed for roost. The staying power of multiscale with a roost is amazing, and you will have more than enough time to set up.
 
@Lemonz: Weavile is never a problem, no matter what team I'm running I'm always happy when I see that the opponent is using a Weavile. Once it inevitably KOs an Outraging dragon with Ice Punch/Shard, Chandelure comes in, traps it, and KOs it before it can Night Slash back. Genesect is incredibly useful because it revenges other Dragons (especially Outraging ones) with Download-boosted Ice Beam, and still provides the scouting that Scizor would, with the bonus of also being able to kill Steels with Flamethrower and bulky Waters with Thunderbolt.

I've considered and tested DD with Dragonite before - it does work, so I might introduce that again. Thanks for the comments.
 
I've been using a modified version of this team with Skarmory and Magnezone instead of Chand and Genesect. It's been working pretty well so far. I know Skarmory detracts from the offensive nature of the team, but it gives you a solid Dragon/Ice switchin as well as giving you access to Spikes, which help due to all the switches this team seems to cause.
 
@Blame Truth: I've noticed that Rain teams have a lot of trouble with this - my initial idea for this came when my Rain team got destroyed by jewb/fiddy's version of this team on DW. Funny thing is, my Rain team is still ranked higher than this team but would have no chance at beating this one.

@Dezza: I'll try Overheat, that sounds better than Fire Blast and Flamethrower is weak. Thanks for the Magnet Pull thing, I can't believe no one noticed that I forgot to change that.

With my non-weather team (ranked around 20) I played a guy using pretty much your exact team and I was able to beat it pretty handily, but it did contain some nice predictions on my part, and he had a Ferrothorn instead of a Gensect. I thought it was you at first which satisfied me, but it wasn't. :P

I'm going to make a similar team to this one with less dragons and more steel type walls.
 
I might have to try out this team, or something similar at least, I mainly play standard and not Dream World, so this could be an interesting sun team to trial...
 
Well, with the quick team I made inspired by this team, I just beat the #10 guy on the ladder narrowly, although he did crit me on several occasions. -_-
 
I think I will use Heatran + Magnezone for OU for the moment. Thanks for the suggestions.

This team doesn't work nearly as well in Dream World anymore, in part because a lot of people have read this RMT, but please feel free to test + make any changes you feel could help, and post them here. It's time to change things up again.

Also, suggestions on a potential DD Dragonite:

EQ + Fire Punch, EQ + ExtremeSpeed, Fire Punch + ExtremeSpeed?
 
The above Dragonite set looks pretty good. Also, your team has an obvious weakness to Ice, sorry if this was already mentioned. Shell Smash Cloyster could ruin your team with just one Smash and most sets run Rock Blast if you just plan to switch into Chandelure. Genesect could take it, I suppose, but this is assuming that Cloyster is the only Pokemon on the team. There are a few other counters, but Cloyster is just the biggest threat. Aside from that, your team looks alright. Without something that takes down Dragons easy, enemy teams would have trouble with this.
 
If Genesect isn't alive and it gets a Shell Smash in, it's pretty much GG. There isn't anything I can do, and I don't plan to change my team to counter it. Luckily, Cloyster is uncommon, and because my team is filled with 24 damaging moves, it isn't as easy to get in and Shell Smash unscathed.
 
I think I will use Heatran + Magnezone for OU for the moment. Thanks for the suggestions.

This team doesn't work nearly as well in Dream World anymore, in part because a lot of people have read this RMT, but please feel free to test + make any changes you feel could help, and post them here. It's time to change things up again.

Also, suggestions on a potential DD Dragonite:

EQ + Fire Punch, EQ + ExtremeSpeed, Fire Punch + ExtremeSpeed?

I actually played you with the team I made based on your team on the server and won. My Dnite, Haxorus, and Genesect are the same as yours (except Dnite has 1 more speed EV to beat out defensive Jirachi) and I have Bronzong, Vaporeon, and a Conkeldurr to handle Excadrill.

Also, i see a lot of people using this team on the ladder that aren't you, so its becoming pretty known. :P
 
Yeah, I made a quick dream world team, met this team/variant of it twice against different people out of around 5/6 times. Good team, but for now a little to common, shame because it seems like a really good offensive team, which I'm all for instead of stalling :)
 
I would say run fire punch extremespeed, outrage, DDance Dragonite. Depending on how you want to play it, the other option would be to swap Extremespeed out for Roost, but as this is more of an offensive team, I'd stick to extremespeed as a psuedo revenge killer, whether you run life orb/leftovers or even Lum berry is up to you, although I prefer life orb :L same EVs as listed I think :L
 
It's funny when I first made this, I had a total of 17 people say it sucks before the game started because too many dragons. They all lost. Now I feel like everyone plays with this team or atleast has prepared for it. It seems like it lost it's surprise factor. I've completely given up on it.

But anyways, aurora I tried that salamence set and I do like it better than CB. It's close though. It's speed is an issue when comparing it to CB Jolly.

But I'm going to try a conkeldurr sometime. Mostly to beat excadrill and sand teams in general and to beat ice types. Also for the priority mach punch.
 
It's easy to massacre opponents who aren't expecting this style of offense, indeed. But like you said, more people tried out this 4-dragon style and everyone's more prepared for it now. I know I won't really be using this team anymore, as its effectiveness is incredibly diminished.Once Outrage (hopefully) becomes available as a tutor move again, I'll definitely try out Band/Scarf Moxie Salamence.
 
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