SS OU Peaked Top 3 Ladder OU with over 2000+ ELO - Hyper Offense destroys everything

Hello people,

So, I casually play OU for fun and generally was somewhere between 1700 and 1850. I barely ranked higher because I completely suck at teambuilding, mostly my teams were made in under 3 minutes and I only play with own built teams. Normally, when creating teams, I go for a balanced playstyle.

But then I decided to create an alt account (Name: Reverse Haxgod) and just try absolute hyper offense from start. And what can I say, i climbed higher than I ever been.


1.png




Replay of my first time ranking higher than 2000+ Elo: https://replay.pokemonshowdown.com/gen8ou-1421147090-tktmtdekdspgu6wun4pathdf2cp1pltpw
With volcarona: https://replay.pokemonshowdown.com/gen8ou-1422357891-y79enyaft9czbdkp4sdfvtx7ry6z59lpw
Vs enemy HO: https://replay.pokemonshowdown.com/gen8ou-1422360267-8kv4xkc0ocxy8yvbd3wm4otl9b1y67kpw
6-0 vs Stall with hawlucha: https://replay.pokemonshowdown.com/gen8ou-1422364339-fgbwa8e4sm7omtm2v6lfz6l6znh76c4pw
With Haxorus: https://replay.pokemonshowdown.com/gen8ou-1422368447-zfwm03vrgj0ymjlwuzxrapk9uda71espw
Kartana was about to 6-0: https://replay.pokemonshowdown.com/gen8ou-1422404546-oabz4ehkurbc9uwelp9h9du34lsdr1dpw
Vs common hail: https://replay.pokemonshowdown.com/gen8ou-1422420650-kqegazjv3gmsba2r94qgna741qaotv0pw
kyurem about to 6-0: https://replay.pokemonshowdown.com/gen8ou-1422423135-xkepqq0pee3ikw9wvn8ffwesaexce89pw
Late game mew: https://replay.pokemonshowdown.com/gen8ou-1422432305-0b7735zvzw48qgnhavy63ibib0t335npw
Imagine two of your opponents mons survive with 1%: https://replay.pokemonshowdown.com/gen8ou-1422440909-rbukb705xo20swgnfns0654xh7wciu5pw
Vs Offense: https://replay.pokemonshowdown.com/gen8ou-1422453558-giwnk0nqdm2705ydbs4e8913znb3yndpw
Vs Hyper offense: https://replay.pokemonshowdown.com/gen8ou-1423031508-tguxfahng13j5fplcei2x791dt5jgfopw
Vs Regice + Hax: https://replay.pokemonshowdown.com/gen8ou-1423039909-u4a9rf435kf22elpnzgdcvihsmx9cqjpw
Always a pleasure beating stall: https://replay.pokemonshowdown.com/gen8ou-1424714123-tpuui1r8w0wh29df8hlewm43xbvvk85pw
Vs #3 on the ladder: https://replay.pokemonshowdown.com/gen8ou-1425413083-8hs950p26rx0226eriss2mmkwd505s5pw
Vs another stall: https://replay.pokemonshowdown.com/gen8ou-1426021442-96rdz12ghy3myy6j73xc4q6qqtbo992pw


The first mon:


:SS/Tapu Koko:



Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn


So, with hyper offense I wanted to stick to screens.
First I started with aurora veil ninetales, but as you climb higher on the ladder, it gets more unreliable in my opinion, especially because I dont have a defogger and also I barely can't hard switch into another mon. So after reaching 1700s I switched Ninetales for Tapu Koko, which is the best screen setter mon I could think of (very good speed tier + terrain setter + access to taunt and u-turn). I always lead turn 1 with this mon.



The second mon:


:SS/Hawlucha:



Hawlucha @ Electric Seed
Ability: Unburden
EVs: 244 HP / 252 Atk / 12 Spe
Adamant Nature
- Close Combat
- Acrobatics
- Taunt
- Swords Dance


With koko I thought that I wanted to have hawlucha for sure, I enjoy having this mon on my team. The spread is to outspeed max speed regieleki, of course max attack adamant and the rest in HP, so I can tank more hits and get better chances to setup another sword dance or survive priority moves better.
Yes, with taunt you can actually break a lot of bulky stuff, such as unaware clefable (depends how much damage the clef has already taken, also depending if it is physical or specially defensive), or toxapex (provided you dont get instant scald burned) and also mons like corviknight and also iron defense body press skarmory. Also Hippowdown is completely walled and setup fodder.


The third mon:


:SS/Kyurem:


Kyurem @ Leftovers
Ability: Pressure
EVs: 248 HP / 112 Def / 116 SpD / 32 Spe
Careful Nature
- Icicle Spear
- Substitute
- Roost
- Dragon Dance


Several weeks ago I faced this demon from hell and lost purely to this late game kyurem. When building my team, this mon came to my mind and so I inserted it. It should be as bulky as I could make it, purely to outstall the moves with pressure and then setup and sweep. And trust me, this happens A LOT. The few speed EVs are to outspeed mons like kartana or latios after you setup a dragon dance.


The fourth mon:


:SS/Mew:


Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stored Power
- Cosmic Power
- Taunt
- Soft-Boiled


At first I tried stored power - body press - cosmic power - softboiled. Then i tried stored power - cosmic power - rest - sleep talk.
These sets worked well, but there were too many counters to it (toxic, taunt on the first set and luck dependant on the sleep talks on the second set).

So, I went for the best mew set there is: cosmic power - stored power - taunt - softboiled. Max HP to tank hits and max speed to ensure that you can taunt enemies before they taunt / haze / toxic you. You can also use weakness policy, but overall I found leftovers more useful.


The fifth & sixth mons:



:SS/Kartana:
:SS/Dragapult: :SS/Haxorus: :SS/Celesteela: :SS/weavile: :SS/Volcarona: :SS/Zeraora: :SS/Blacephalon:





Currently just trying different mons for the 5th and 6th slot, some games they work good and some other games they suck. Depends on the enemy team most likely.




Lastly my own note: Defogger and hazard setter

As you noticed, I have no hazard setter and no defogger.

The hazards: In this metagame i dont think hazards are as good as before, especially because everybody runs corviknight, mandibuzz, zapdos, landorus and all the other bulky defoggers. Secondly, there are at least 2 heavy-duty-boots users on every team anyways. When you run hyper offense, your rocker is also your suicide lead (like mew, excadrill, lando etc.) and I found myself often set up stealth rocks, just to lose my suicide lead in 1-3 turns anyway and then get defog'ed (is that even a word?) on the next few turns. So i always was at a disadvanted right from the start, having just 5 mons to play.

The defogger:

Who cares if your opponent sets up rocks, meanwhile you setup yourself and get some crucial damage on several mons, opening the gate for your other mons to sweep late game. Also with 3 fast taunt users you can often deny rocks anyway.


Hope you have fun with this team & that you can climb the ladder with it.

Best regards,
Reverse Haxgod

PS: Sorry for bad englando, English isn't my main language :D
 
Last edited:
Personally i like it because otherwise you can have struggles with tapu fini. If it sets up calm mind while you phantom force turn 1, you can't kill it and it regenerates everything back with draining kiss on turn 2, its pretty much over.

So I often surprise my enemy with instant phantom force while he calm minds and then kill it the following turn with a normal phantom force.

Also usually people try to pivot around between dragon darts & phantom force, so the surprise instant phantom force works wonders on other mons aswell.

But yes, weakness policy is also pretty good. With berries I dont know, never tried them on dragapult so far
 
I put a replay of my first time ranking higher than 2000+ ELO in the original post

Normally i never save replays, but from now on i will try to remember doing this so you can see the team working





And yes, mew is the goat
 
Last edited:
I would probably replace dragapult with Garchomp (sword dance, earthquake, scale shot, stone edge) and rockium Z

And maybe weavile with mega-scizor with max hp, max defense and sword dance, roost, bullet punch, u-turn (i loved this set back then and had great success with it)

Also a very underrated set is slowbro-mega with max hp, max defense and scald, calm mind, rest, sleep talk (but watch out since you cant use rest in electric terrain)

And last but not least a good stallbreaker is also mega-gyarados with max hp and the rest in defense and special defense, with waterfall, dragon dance, rest, sleep talk.
 
I would probably replace dragapult with Garchomp (sword dance, earthquake, scale shot, stone edge) and rockium Z

And maybe weavile with mega-scizor with max hp, max defense and sword dance, roost, bullet punch, u-turn (i loved this set back then and had great success with it)

Also a very underrated set is slowbro-mega with max hp, max defense and scald, calm mind, rest, sleep talk (but watch out since you cant use rest in electric terrain)

And last but not least a good stallbreaker is also mega-gyarados with max hp and the rest in defense and special defense, with waterfall, dragon dance, rest, sleep talk.
bruh there’s no z moves or mega s this is gen 8
 
Hello people,

So, I casually play OU for fun and generally was somewhere between 1700 and 1850. I barely ranked higher because I completely suck at teambuilding, mostly my teams were made in under 3 minutes and I only play with own built teams. Normally, when creating teams, I go for a balanced playstyle.

But then I decided to create an alt account (Name: Reverse Haxgod) and just try absolute hyper offense from start. And what can I say, i climbed higher than I ever been.



Edit: Actually climbed to top 3 and over 2000+ ELO the first time ever

View attachment 373514



Replay of my first time ranking higher than 2000+ Elo: https://replay.pokemonshowdown.com/gen8ou-1421147090-tktmtdekdspgu6wun4pathdf2cp1pltpw




So, the explanation on my team - Im gonna go over this very quickly, just so you can have a short overview. Also sorry for not having any pokemon sprites in this thread, I'm barely visiting the forums (actually this is like the third time in my life) and have no clue how to insert any of this. I will put a pokepaste at the end of this thread.


The first mon: Tapu Koko


First I started with aurora veil ninetales, but as you climb higher on the ladder, it gets more unreliable in my opinion, especially because I dont have a defogger and also I barely can't hard switch into another mon. So after reaching 1700s I switched Ninetales for Tapu Koko, which is the best screen setter mon I could think of (very good speed tier + terrain setter + access to taunt and u-turn).

The second mon: Hawlucha

With koko I thought that I wanted to have hawlucha for sure, I enjoy having this mon on my team. The spread is to outspeed max speed regieleki, of course max attack adamant and the rest in HP, so I can tank more hits and get better chances to setup another sword dance or survive priority moves better.
Yes, with taunt you can actually break a lot of bulky stuff, such as unaware clefable (provided you got light screen up and depending on the move your opponent makes), or toxapex (provided you dont get instant scald burned) and also mons like corviknight and also iron defense body press skarmory.

The third mon: Kyurem

Several weeks ago I faced this demon from hell and lost purely to this late game kyurem. When building my team, this mon came to my mind and so I inserted it.
It should be as bulky as I could make it, purely to outstall the moves with pressure and then setup and sweep. And trust me, this happened A LOT.

The few speed EVs are to outspeed mons like kartana or latios after you setup a dragon dance.


The fourth mon: Mew

At first I tried stored power / body press / cosmic power / softboiled. Then i tried stored power / cosmic power / rest / sleep talk.
These sets worked well, but there were too many counters to it.

So, I went for the best mew set there is: cosmic power / stored power / taunt / softboiled. Max HP to tank hits and max speed to ensure that you can taunt enemies before they taunt / haze / toxic you. You can also use weakness policy, but overall I found leftovers more useful.


The fifth & six mons: Weavile + Dragapult

For these two slots I'm still not sure, i tried several mons and found that weavile and dragapult work very good. But I'm not sure if there aren't better mons to use, currently I'm trying some experiments with for example power herb celesteela or other mons. You can switch both of these mons for other mons if you want, since the first 4 mons were the most reliable.

Note: Yes, weavile and pult are adamant, because pult is fast as f*ck anyway (especially after dragon dance) and weavile doesnt need to be jolly in my opinion, since it threatens latios or tornadus with life orb adamant ice shard anyway.

Lastly my own note: Defogger and hazard setter

As you noticed, I have no hazard setter and no defogger.

The hazards: In this metagame i dont think hazards are as good as before, especially because everybody runs corviknight, mandibuzz, zapdos, landorus and all the other bulky defoggers. Secondly, there are at least 2 heavy-duty-boots users on every team anyways. When you run hyper offense, your rocker is also your suicide lead (like mew, excadrill, lando etc.) and I found myself often set up stealth rocks, just to lose my suicide lead in 1-3 turns anyway and then get defog'ed (is that even a word?) on the next few turns. So i always was at a disadvanted right from the start, having just 5 mons to play.

The defogger:

Who cares if your opponent sets up rocks, meanwhile you setup yourself and get some crucial damage on several mons, opening the gate for your other mons to sweep late game. Also with 3 fast taunt users you can often deny rocks anyway.


THE TEAM: https://pokepast.es/d36fd1be263fdb75

The playstyle:


Lead with tapu koko, set up screens and u-turn into a mon that somewhat can set up on your opponent. Generally I firstly u-turn to weavile or dragapult, set-up a sword dance or dragon dance and hope to deal as much damage to the opposing team as possible, since the other mons work very good the longer the game goes.

Hope you have fun with this team & that you can climb the ladder with it.

Best regards,
Reverse Haxgod

PS: Sorry for bad englando, English isn't my main language :D

Looks like a cool team! :D

I have to ask, how did it deal with the likes of Corviknight and Weavile consistently? The ladder of the two seemingly gets in for free on anything aside from +2 Weavile and Dragapult if it has a Body Press set (even then pivoting to a member that can deal with it), and if Koko doesn't get up screens at the start of the game before getting Dragapult in to punch holes in the opposing team, Weavile's potential to sweep the team late game is very threatening.

I had also thought of Zeraora, how does a team of physical checks slower than it that are weak to all of its common moves (Close Combat, Knock Off, Bulk Up setup, and terrain boosted Plasma Fists) manage to beat it if it comes in first on a read? (seeing as you have also released the paste)

After a +1 it OHKO's most members of this team outside of screens, with free screens turns sets up further, and unless weakened by a series of chip from Hawlucha, Kyurem, and Weavile, it's practically guaranteed a free 6-0.

Also, you can insert sprites like this:

: SS / Weavile :

:SS/Weavile: :SS/Magnezone: :SS/Tapu Fini: :SS/Scizor: :SS/Landorus-Therian: :SS/Dragonite:

And

: Weavile :

:Weavile: :Magnezone: :Tapu Fini: :Scizor: :Landorus-Therian: :Dragonite:
 
Last edited:
On weavile, I most likely set up reflect, then taunt and sack the mon thats the most useless for this game. Then go hawlucha and close combat or, what i do pretty often, predict their switch and sd up.

Corviknight is almost never a problem, kyurem beats it with substitute and roost, mew beats it easily with taunt and hawlucha can do crucial damage aswell, especially if they only got body press and not brave bird.

Yes zeraora is kinda a problem, I wouldnt say you get 6-0'd by it, but you have to sack something for sure. Mostly I reflect up and u-turn into weavile, doing some damage with life orb adamant ice shard, then dieing to close combat. Then I go hawlucha and pretty much revenge kill back since their defense is lowered. I actually never saw bulk up zeraora when I laddered, guess its not that common anymore, but generelly speaking it can give you a hard time if you face it.

The most important thing, when playing hyper offense, is to exactly know what your late game win condition mon is and also predicting a ton.

And one thing to remember is, that no team is unbeatable :D

Also, thanks for telling how to insert sprites! :)
 
Hi, I got destroyed by a variant of this team the other day and decided to try it. I wanted to ask what the 8 atk iv's are for on koko? I assume maybe they hurt slowking more, but is there a specific calc you were looking at?
 
Hi, I got destroyed by a variant of this team the other day and decided to try it. I wanted to ask what the 8 atk iv's are for on koko? I assume maybe they hurt slowking more, but is there a specific calc you were looking at?

If you set your EVs to an uneven HP number, you can switch in one more time on stealth rocks than if your HP would be an even number.
For example, volcarona with even HP can switch 2 times in on rocks and dies the second time, while with an uneven number it can switch 2 times in and survive with 1 HP. Nowadays its not really necessary to put the EVs like that, because you can just use Heavy-Duty-Boots on mons weak to stealth rock, but its just an old habit of mine.

Oh and one other question is about bulk up corv vs kyurem, it seems like it can set up vs physical attackers that would kill kyurem

I also tried corviknight with max HP and max SpDef in combination with bulk up, but I didnt really like it cause it barely worked out. But you can try it for sure, maybe it works for you ;)
 
He man, im a supercasual new player and really am not qualified to cook up these last mons you showed in a way that suits high ladder, could you maybe give me some tips on iv's for example?
 
He man, im a supercasual new player and really am not qualified to cook up these last mons you showed in a way that suits high ladder, could you maybe give me some tips on iv's for example?

You can just go to showdown and type "/analysis [name of the mon]", for example "/analysis dragapult" and then you get a great overview on how to play this mon, which set to use and how to spread the EVs
 
Because with this set, you get a +1 speed boost from its ability beast boost after a kill. I often found myself in a situation where i sword danced, then got a kill and got instantly revenge killed from a scarfer or dragapult or any faster mon. This set is also better versus rain, because with the speed boost you can outspeed several swift swimmers. And last but not least, the 252 in HP lets you take a hit better (for example body press from corviknight) and lets you set up another sword dance
 
Hey thanks for the awesome team! im quite new and have been having a blast with it! I was wondering how you would go about countering tapu fini and Tapu Koko when they use that to counter me. Right now Ive got dragapult and weavile but that doesn't work too great. Thanks in advance!
 
Hey thanks for the awesome team! im quite new and have been having a blast with it! I was wondering how you would go about countering tapu fini and Tapu Koko when they use that to counter me. Right now Ive got dragapult and weavile but that doesn't work too great. Thanks in advance!

Hey mate, glad you're enjoying the team.

For fini, you can actually pressure it quite heavy with weavile. Set up a sword dance while the opponent switches fini in and then poison jab it

+2 252+ Atk Life Orb Weavile Poison Jab vs. 252 HP / 252+ Def Tapu Fini: 309-364 (89.8 - 105.8%) -- 37.5% chance to OHKO

Also most finis dont even run max defense, so there is a pretty good chance of just OHKO'ing it.
Even if you dont kill it, the fini can't kill you back.

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Weavile: 224-266 (79.7 - 94.6%) -- guaranteed 2HKO

Behind light screen you dont even get 2HKO'd, so you can set up another sword dance and kill it.

0 SpA Tapu Fini Moonblast vs. 0 HP / 4 SpD Weavile through Light Screen: 112-133 (39.8 - 47.3%) -- guaranteed 3HKO


Koko is barely a problem for my team, because kyurem actually handles it pretty well.

252 SpA Tapu Koko Dazzling Gleam vs. 248 HP / 116+ SpD Kyurem: 186-222 (41 - 49%) -- guaranteed 3HKO

Just stall out the PP with rubstitute + roost. Unboosted icicle spear also pressures koko really hard.

0 Atk Kyurem Icicle Spear (3 hits) vs. 0 HP / 0 Def Tapu Koko: 120-144 (42.7 - 51.2%)
 
Hey man, I really like the message you wrote and don't worry about your english! Everything you said was easily understandable. I just had a question about the team. How does it perform against Sticky Webs? I know you say you have 3 taunt mons for hazards, but if they have a mental herb lead shuckle for example that always gets webs up. Have you faced something like that, and if so how did the team perform? Thank you in advance!!
 
Hey man, I really like the message you wrote and don't worry about your english! Everything you said was easily understandable. I just had a question about the team. How does it perform against Sticky Webs? I know you say you have 3 taunt mons for hazards, but if they have a mental herb lead shuckle for example that always gets webs up. Have you faced something like that, and if so how did the team perform? Thank you in advance!!

Yes, I indeed faced some sticky web teams and with mental herb shuckle always gets webs up. In this scenario you actually only got 3 win conditions:

First being Hawlucha, since it generally outspeeds the entire team of your opponent and with sticky webs your opponent most likely also runs hyper offense. Try to get screens up, weaken the enemy team with your mons and proceed to sweep with hawlucha in the end.

Also mew and kyurem behind screens work pretty good, but a huge influence factor is which mons your opponent has.

Hyper offense (screens) versus hyper offense (webs) is mostly a game where you and your opponent has to sack a mon, get a revenge kill, sack a mon, get revenge kill and so forth. The best chance is indeed to weaken his team and then either set up with mew, pressure stall with kyurem or sweep with hawlucha
 
Last edited:
How do you deal with aegislash? Ghost type and move set just tears the team (been using azumarill and kartana). Maybe idk what I'm doing but haha... Celesteela?
 
Back
Top