Today, penguin344 offered up a challenge, and the man who is taking him on is none other than MrcRanger97. penguin decided upon the Deserted Ruins as his Stadium, and both combatants, aware of the permanent sandstorm, chose a sand-resistant Pokemon.
Rules:
Stage: Deserted Ruins
1v1 Singles
NFE Only
One Ability
2 Day DQ
5 chills, 5 recovers
Only Training items
penguin344
Larvitar
HP: 90/90
Energy: 100/100
penguin344 sends out and chooses ability > MrcRanger97 sends out and chooses ability and actions > penguin344 chooses actions > Refereeing
Rules:
Stage: Deserted Ruins
Deserted Ruins
The remnants of some ancient desert dwelling society. In the center of the ruins, there is an altar. Spiritual waves can be felt emanating from this altar, and will boost the BAP of all Psychic and Dragon type moves by 2. A sandstorm is raging, and cannot be stopped. The only other weather effect that can ever come into play is sun, and if sun is summoned, the sandstorm rages simultaneously with the sun. There are 4 pillars surrounding the altar which cannot fall. The pillars are arranged in the shape of a square, with the altar in the center of the square. There are cacti around the altar, moderately far apart. There is no water in the arena, other than what can be found in the cacti. Drinking the juice from a cactus will restore 10 energy and 5 health, but touching the exterior of the cactus will deal damage equivalent to that of a typeless Pin Missile attack if direct contact is made.
TL;DR
BAP of Dragon and Psychic moves goes up 2.
Eternal Sandstorm; Sun can be summoned over top the sandstorm, and they will run concurrently.
No water.
Seismic Activity and Digging are allowed.
Plenty of Rocks.
No plants other than cacti; contact with cacti deals a typeless Pin Missile attack (complete with multiple hits) to the Pokemon making contact; cactus juice can be drank to recover 10 energy and 5 health.
The remnants of some ancient desert dwelling society. In the center of the ruins, there is an altar. Spiritual waves can be felt emanating from this altar, and will boost the BAP of all Psychic and Dragon type moves by 2. A sandstorm is raging, and cannot be stopped. The only other weather effect that can ever come into play is sun, and if sun is summoned, the sandstorm rages simultaneously with the sun. There are 4 pillars surrounding the altar which cannot fall. The pillars are arranged in the shape of a square, with the altar in the center of the square. There are cacti around the altar, moderately far apart. There is no water in the arena, other than what can be found in the cacti. Drinking the juice from a cactus will restore 10 energy and 5 health, but touching the exterior of the cactus will deal damage equivalent to that of a typeless Pin Missile attack if direct contact is made.
TL;DR
BAP of Dragon and Psychic moves goes up 2.
Eternal Sandstorm; Sun can be summoned over top the sandstorm, and they will run concurrently.
No water.
Seismic Activity and Digging are allowed.
Plenty of Rocks.
No plants other than cacti; contact with cacti deals a typeless Pin Missile attack (complete with multiple hits) to the Pokemon making contact; cactus juice can be drank to recover 10 energy and 5 health.
1v1 Singles
NFE Only
One Ability
2 Day DQ
5 chills, 5 recovers
Only Training items
penguin344
Larvitar
HP: 90/90
Energy: 100/100
Larvitar (*) Dust Devil (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41 / 1.15) (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Earthquake
Stone Edge
Crunch
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Brick Break (*)
Dig (*)
Protect (*)
Toxic
Return
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 35 (41 / 1.15) (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
EC: 3/9
MC: 0
DC: 3/5
Attacks:
Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Earthquake
Stone Edge
Crunch
Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)
Brick Break (*)
Dig (*)
Protect (*)
Toxic
Return
MrcRanger97
HP:100/100
Energy:100/100
And, without further ado, will penguin344 please send out his Pokemon and choose its ability!HP:100/100
Energy:100/100
Nohface (Sirius) (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Total Attacks: 14
Nature: Adamant (+1 Atk, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
EC: 0/6
MC: 0
DC: 0/5
Attacks
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Metal Burst
Yawn
Meteor Mash
Metal Sound
Protect
Dig
Substitute
Total Attacks: 14
penguin344 sends out and chooses ability > MrcRanger97 sends out and chooses ability and actions > penguin344 chooses actions > Refereeing