Ubers has always been the tier I've played in the most, usually because it's pretty easy to identify all the threats and build teams around what most people tend to use. This team doesn't have any particular purpose - it mostly checks overrated shit that I tend to dislike. But, it does have a nice mix of offense, defense and stall for all walks of play.
I posted an RMT similar to this one before but that was when I getting into competitive again. This is my permanent Ubers team and I'd appreciate any suggestions. Hit me with anything you've got.
Manda (Rayquaza) @ Lum Berry
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Dragon Dance
- Surf
- Extreme Speed
Despite its Mega Evolution being banned even from Ubers (while for some reason bastards like Mega Diancie are allowed to run amok) Rayquaza still remains as my premier offensive sweeper and revenge killer. With a delicious Lum Berry for a snack it makes for a great anti-lead with the invaluable ability to check Primal Groudon, Deoxys-A, Deoxys-S, Blaziken and Darkrai straight off the bat. A total of 180 base damage in the form of Dragon Ascent is nothing to overlook either - for it could be a guaranteed win condition if the celestial being has danced twice.
Dragon Ascent hits all but a handful of things very hard with a total of 180 base damage after STAB. Dragon Dance supplements this and Rayquaza's above-average speed, turning it into the lovable win condition it has been known for so long. Surf OHKOs most variants of Primal Groudon, with Air Lock voiding its Water immunity and disabling the effects of the sun, making it nothing more than a nice part of scenery. Extreme Speed is an invaluable revenge-killing tool and anti-lead against Deoxys-A, especially those that were foolish enough to not put a Focus Sash on it.
252 in Attack and Speed fulfills Ray's role as a Dragon Dance sweeper. 4 SpA gives him a better chance at nailing Primal Groudon in one shot by targeting his weaker Special Defense, as well as having decent coverage against the rare Landorus-T. I felt I could live with a Naive nature as any special hit Rayquaza takes is either an Ice Beam or a Moonblast, both of which OHKO anyway so it never really mattered. A Lum Berry grants Ray a free Dragon Dance in the face of a Thunder Waver or Darkrai, though in the latter's case I go straight for Dragon Ascent since over half of them carry a Focus Sash.
Gamera (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 148 Def / 108 Spe
Impish Nature
- Fire Punch
- Earthquake
- Bulk Up
- Rock Polish
I feel very proud that one of my favourite legendaries of all time is currently the most versatile and prepared-for Pokemon in the tier. It's quite interesting how a lot of people have so many problems with this Pokemon - even going as far as to reserving a team slot for Golduck of all things. While most Primal Groudon have supporting roles, mine takes the coveted role of fast, bulky sweeper. If Ray can't do it, PDon can.
Fire Punch achieves a total of 168.75 base damage under STAB 'n Sun, hitting what EQ can't with an amazing amount of power. Earthquake is better than Precipice Blades as 150 base power with 100% accuracy is plenty for a setup sweeper. Bulk Up supplements both moves while hardening PDon into an almost unbreakable physical tank. Rock Polish allows him to jet around almost everything after a single boost.
148 Defence with an Impish nature is enough for PDon to tank what it needs to before it Bulks Up. A 108 Speed investment allows it to speed-creep opposing Primal Groudon and other Pokemon in the same speed tier.
SpaceGodzilla (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Spacial Rend
- Thunder
- Ice Beam
- Fire Blast
Palkia is a fantastic special Pokemon with a whole arsenal of special moves to tool around with. Its typing is superb defensively as it has always been the go-to answer to Kyogre, and its Primal Reversion is no different. With a Choice Scarf wrapped around its neck, it can come in on a variety of threats by outspeeding them and hitting them with the appropriate coverage move.
Spacial Rend is a better signature move than Draco Meteor as the latter fails to OHKO Primal Groudon if Ray hasn't done so already. It's also slightly more accurate and isn't really much different. Thunder is Palkia's weapon against Primal Kyogre, taking advantage of his heavy rain and often coming out on top in Thunder-duels. Ice Beam OHKO's unboosted Mega Salamence and the rarer Gliscor and Landorus-T. Fire Blast roasts Genesect and the occasional Ferrothorn.
As there isn't much else other than water-type attacks for Palkia to wall specially, not much investment is needed in Special Defense, so I spent the EV's on Defense to contrast with my Ho-Oh. Maximum Special Attack with a Modest nature is vital on the scarf variant.
Gyaos (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 144 HP / 4 Atk / 252 Def / 108 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Knock Off
- U-turn
I've never really liked any Kalos Pokemon, but Yvetal is one exception which has proven to be an excellent fit onto an offensive team. I needed something to handle Eshitter Arceus, and thankfully it resembles a kaiju so I can use it on this kaiju-themed team (Yep, that's how I pick my bros. Bite me) I found that another scarf is incredibly useful on Yveltal as it usually comes in to do one job at a time.
Foul Play turns Eshitter's Swords Dance against it and OHKO's after Life Orb recoil. Sucker Punch OHKO's the faster Mega Mewtwo Y and can also be used as a general revenge-killing tool. Knock Off can punish things that switch in on Yveltal such as GeoXern or an opposing Yveltal that relies on its item to thrive. U-turn provides him and the team momentum in the event of a switch in or drive-by KO.
Moderate HP investment is enough for a base of 126 in conjunction with 252 in Impish Defence. This allows it to survive Eshitter's Extreme Speed and in some rare cases Mega Salamence's Aerialite-boosted attacks. 4 Atk provides Foul Play with a little more energy, and 108 Speed works nicely with the Choice Scarf.
Giant Claw (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Sleep Talk
No Pokemon has ever stolen the MVP spot more than Ho-Oh has. It checks the Fagstag. It eats Lati@s Draco Meteor's and shrugs off the damage. It punishes Darkrai for putting it to sleep. It has the potent staying power to last quite a long time on the battlefield which is what makes it the massive force it always has been.
Sacred Fire is one of the best signature moves ever, hitting GeoXern hard and punishing physical attackers that try to switch in on Ho-Oh with a 50% chance to burn. Brave Bird is a more reckless alternative, OHKOing Mega Metwo X and hitting Lati@s very hard. Recover means Ho-Oh can rest in front of Stone Edge lacking Primal Groudon without being susceptible to EQ or PB, but aside from that I never really saw a difference. Sleep Talk allows Ho-Oh to take on Darkrai and in some cases Smeargle.
This is the only spread which I've copied from the Smogon dex, enough to do what it needs to do. Check Xerneas, check Genesect / Scizor, and stomach meteors from Lati@s. Pretty straight forward.
Rodan (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Ice Fang
- Taunt
- Defog
- Toxic
As I kept playing with my team, I kept having problems with two very potent win-condition Pokemon - Lugia and Mega Salamence. Finding a Pokemon that I liked which could check and soft-check both respectively and utilize entry-hazard removal was quite difficult at first, until I found Mega Aerodactyl to be the most reliable support-mon around. Its blistering Speed allows it to move first on many occasions even with little to no investment. And while it does lack the bulk needed for general viability in Ubers, its Rock / Flying typing grants it a resistance to Eshitter Arceus and Mega Salamence's Aeriliate-boosted Returns.
Ice Fang tears Mega Salamence apart when backed by Tough Claws and a 130-base Attack. It can also be used to chomp down on Lugia after it has been badly poisoned. Taunt prevents certain threats from setting up, particulary Geomancy and Defensive Xerneas and preventing Primal Groudon from setting up rocks. Defog removes screens and said rocks from play, vital for supporting my own setup sweepers and Ho-Oh respectively. As an added bonus it also lowers Evasion which ensures Toxic always lands. Speaking of Toxic, it is the definitive answer to Lugia and stallfags alike.
Fully-invested physical bulk with an Impish nature is the bare minimum when dealing with Mega Salamence. 4 EV investment into Attack is remedied by Tough Claws - Mega Aerodactyl is not needed to check any other threat with force. Its naturally-high speed is enough to move before Primal Groudon, Geomancy / Defensive Xerneas and Lugia.
I posted an RMT similar to this one before but that was when I getting into competitive again. This is my permanent Ubers team and I'd appreciate any suggestions. Hit me with anything you've got.
Manda (Rayquaza) @ Lum Berry
Ability: Air Lock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Dragon Dance
- Surf
- Extreme Speed
Despite its Mega Evolution being banned even from Ubers (while for some reason bastards like Mega Diancie are allowed to run amok) Rayquaza still remains as my premier offensive sweeper and revenge killer. With a delicious Lum Berry for a snack it makes for a great anti-lead with the invaluable ability to check Primal Groudon, Deoxys-A, Deoxys-S, Blaziken and Darkrai straight off the bat. A total of 180 base damage in the form of Dragon Ascent is nothing to overlook either - for it could be a guaranteed win condition if the celestial being has danced twice.
Dragon Ascent hits all but a handful of things very hard with a total of 180 base damage after STAB. Dragon Dance supplements this and Rayquaza's above-average speed, turning it into the lovable win condition it has been known for so long. Surf OHKOs most variants of Primal Groudon, with Air Lock voiding its Water immunity and disabling the effects of the sun, making it nothing more than a nice part of scenery. Extreme Speed is an invaluable revenge-killing tool and anti-lead against Deoxys-A, especially those that were foolish enough to not put a Focus Sash on it.
252 in Attack and Speed fulfills Ray's role as a Dragon Dance sweeper. 4 SpA gives him a better chance at nailing Primal Groudon in one shot by targeting his weaker Special Defense, as well as having decent coverage against the rare Landorus-T. I felt I could live with a Naive nature as any special hit Rayquaza takes is either an Ice Beam or a Moonblast, both of which OHKO anyway so it never really mattered. A Lum Berry grants Ray a free Dragon Dance in the face of a Thunder Waver or Darkrai, though in the latter's case I go straight for Dragon Ascent since over half of them carry a Focus Sash.
Gamera (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 Atk / 148 Def / 108 Spe
Impish Nature
- Fire Punch
- Earthquake
- Bulk Up
- Rock Polish
I feel very proud that one of my favourite legendaries of all time is currently the most versatile and prepared-for Pokemon in the tier. It's quite interesting how a lot of people have so many problems with this Pokemon - even going as far as to reserving a team slot for Golduck of all things. While most Primal Groudon have supporting roles, mine takes the coveted role of fast, bulky sweeper. If Ray can't do it, PDon can.
Fire Punch achieves a total of 168.75 base damage under STAB 'n Sun, hitting what EQ can't with an amazing amount of power. Earthquake is better than Precipice Blades as 150 base power with 100% accuracy is plenty for a setup sweeper. Bulk Up supplements both moves while hardening PDon into an almost unbreakable physical tank. Rock Polish allows him to jet around almost everything after a single boost.
148 Defence with an Impish nature is enough for PDon to tank what it needs to before it Bulks Up. A 108 Speed investment allows it to speed-creep opposing Primal Groudon and other Pokemon in the same speed tier.
SpaceGodzilla (Palkia) @ Choice Scarf
Ability: Pressure
EVs: 252 Def / 252 SpA / 4 SpD
Modest Nature
- Spacial Rend
- Thunder
- Ice Beam
- Fire Blast
Palkia is a fantastic special Pokemon with a whole arsenal of special moves to tool around with. Its typing is superb defensively as it has always been the go-to answer to Kyogre, and its Primal Reversion is no different. With a Choice Scarf wrapped around its neck, it can come in on a variety of threats by outspeeding them and hitting them with the appropriate coverage move.
Spacial Rend is a better signature move than Draco Meteor as the latter fails to OHKO Primal Groudon if Ray hasn't done so already. It's also slightly more accurate and isn't really much different. Thunder is Palkia's weapon against Primal Kyogre, taking advantage of his heavy rain and often coming out on top in Thunder-duels. Ice Beam OHKO's unboosted Mega Salamence and the rarer Gliscor and Landorus-T. Fire Blast roasts Genesect and the occasional Ferrothorn.
As there isn't much else other than water-type attacks for Palkia to wall specially, not much investment is needed in Special Defense, so I spent the EV's on Defense to contrast with my Ho-Oh. Maximum Special Attack with a Modest nature is vital on the scarf variant.
Gyaos (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 144 HP / 4 Atk / 252 Def / 108 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Knock Off
- U-turn
I've never really liked any Kalos Pokemon, but Yvetal is one exception which has proven to be an excellent fit onto an offensive team. I needed something to handle Eshitter Arceus, and thankfully it resembles a kaiju so I can use it on this kaiju-themed team (Yep, that's how I pick my bros. Bite me) I found that another scarf is incredibly useful on Yveltal as it usually comes in to do one job at a time.
Foul Play turns Eshitter's Swords Dance against it and OHKO's after Life Orb recoil. Sucker Punch OHKO's the faster Mega Mewtwo Y and can also be used as a general revenge-killing tool. Knock Off can punish things that switch in on Yveltal such as GeoXern or an opposing Yveltal that relies on its item to thrive. U-turn provides him and the team momentum in the event of a switch in or drive-by KO.
Moderate HP investment is enough for a base of 126 in conjunction with 252 in Impish Defence. This allows it to survive Eshitter's Extreme Speed and in some rare cases Mega Salamence's Aerialite-boosted attacks. 4 Atk provides Foul Play with a little more energy, and 108 Speed works nicely with the Choice Scarf.
Giant Claw (Ho-Oh) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Sacred Fire
- Brave Bird
- Recover
- Sleep Talk
No Pokemon has ever stolen the MVP spot more than Ho-Oh has. It checks the Fagstag. It eats Lati@s Draco Meteor's and shrugs off the damage. It punishes Darkrai for putting it to sleep. It has the potent staying power to last quite a long time on the battlefield which is what makes it the massive force it always has been.
Sacred Fire is one of the best signature moves ever, hitting GeoXern hard and punishing physical attackers that try to switch in on Ho-Oh with a 50% chance to burn. Brave Bird is a more reckless alternative, OHKOing Mega Metwo X and hitting Lati@s very hard. Recover means Ho-Oh can rest in front of Stone Edge lacking Primal Groudon without being susceptible to EQ or PB, but aside from that I never really saw a difference. Sleep Talk allows Ho-Oh to take on Darkrai and in some cases Smeargle.
This is the only spread which I've copied from the Smogon dex, enough to do what it needs to do. Check Xerneas, check Genesect / Scizor, and stomach meteors from Lati@s. Pretty straight forward.
Rodan (Aerodactyl-Mega) (M) @ Aerodactylite
Ability: Tough Claws
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Ice Fang
- Taunt
- Defog
- Toxic
As I kept playing with my team, I kept having problems with two very potent win-condition Pokemon - Lugia and Mega Salamence. Finding a Pokemon that I liked which could check and soft-check both respectively and utilize entry-hazard removal was quite difficult at first, until I found Mega Aerodactyl to be the most reliable support-mon around. Its blistering Speed allows it to move first on many occasions even with little to no investment. And while it does lack the bulk needed for general viability in Ubers, its Rock / Flying typing grants it a resistance to Eshitter Arceus and Mega Salamence's Aeriliate-boosted Returns.
Ice Fang tears Mega Salamence apart when backed by Tough Claws and a 130-base Attack. It can also be used to chomp down on Lugia after it has been badly poisoned. Taunt prevents certain threats from setting up, particulary Geomancy and Defensive Xerneas and preventing Primal Groudon from setting up rocks. Defog removes screens and said rocks from play, vital for supporting my own setup sweepers and Ho-Oh respectively. As an added bonus it also lowers Evasion which ensures Toxic always lands. Speaking of Toxic, it is the definitive answer to Lugia and stallfags alike.
Fully-invested physical bulk with an Impish nature is the bare minimum when dealing with Mega Salamence. 4 EV investment into Attack is remedied by Tough Claws - Mega Aerodactyl is not needed to check any other threat with force. Its naturally-high speed is enough to move before Primal Groudon, Geomancy / Defensive Xerneas and Lugia.
THREAT LIST
I realize that my team has a gaping weakness to this thing, but even so that doesn't excuse the fact that it's OP as fuck. Its stats aren't that much different from Mega Rayquaza's, which really makes me wish it came back once something more devastating shows itself (Mega Zygarde, perhaps?)
If Primal Groudon hasn't already taken damage, it can OHKO or 2HKO Mega Diancie with a single Earthquake. Ray should then be able to come in and revenge-kill with Espeed, or Yveltal with Sucker Punch. Otherwise it just uses Earth Power and then nothing can stop it.
A recurring nemesis of mine that can only be soft-checked. Mega Aerodactyl normally handles this one with Tough Claws Ice Fang. Or Yveltal can OHKO D-Dance sets with Foul Play. In some rarer cases, Palkia can come in on an unboosted mence and OHKO with Ice Beam. But once it sets up and all else fails, it's game over.
You cannot kill Mega Sableye. It only has one weakness, has almost simultaneous defences and can't be poisoned once it Mega Evolves. It also has the coveted ability to make use of both its base and mega forms since the former has Wankster to break the metagame with.
Even though Yveltal normally handles Eshitter, it often does so at the cost of its life. +2 ExtremeSpeed will ALWAYS 2HKO or OHKO every member of my team. Primal Groudon however can 2HKO Eshitter with Fire Punch, but then has to be sapped because of Earthquake.
I
I realize that my team has a gaping weakness to this thing, but even so that doesn't excuse the fact that it's OP as fuck. Its stats aren't that much different from Mega Rayquaza's, which really makes me wish it came back once something more devastating shows itself (Mega Zygarde, perhaps?)
If Primal Groudon hasn't already taken damage, it can OHKO or 2HKO Mega Diancie with a single Earthquake. Ray should then be able to come in and revenge-kill with Espeed, or Yveltal with Sucker Punch. Otherwise it just uses Earth Power and then nothing can stop it.
A recurring nemesis of mine that can only be soft-checked. Mega Aerodactyl normally handles this one with Tough Claws Ice Fang. Or Yveltal can OHKO D-Dance sets with Foul Play. In some rarer cases, Palkia can come in on an unboosted mence and OHKO with Ice Beam. But once it sets up and all else fails, it's game over.
You cannot kill Mega Sableye. It only has one weakness, has almost simultaneous defences and can't be poisoned once it Mega Evolves. It also has the coveted ability to make use of both its base and mega forms since the former has Wankster to break the metagame with.
Even though Yveltal normally handles Eshitter, it often does so at the cost of its life. +2 ExtremeSpeed will ALWAYS 2HKO or OHKO every member of my team. Primal Groudon however can 2HKO Eshitter with Fire Punch, but then has to be sapped because of Earthquake.
I