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SV OU Perrserker VoltTurn Offense

Hello once again, I've been making way too many teams with ZU Pokemon on them lately. I'm wondering if Alomomola would be a good Pokemon on this team because of its utility with regenerator, scald and flip turn. As usual, any advice is greatly appreciated!

https://pokepast.es/af7a1b1745322cef

Perrserker

Perrserker @ Assault Vest
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Close Combat
- Knock Off
- U-turn

Perrserker is a very interesting Pokemon, definitely a niche one at that. With assault vest, its special defense is pretty good, matching its physical defense, and tough claws gives the effects of a life orb without any of the drawbacks, giving it about 143 attack, I think. It has decent coverage with knock off and u-turn, which always prove to be good utility moves. I usually use Perrserker as a switch in to certain attacks that can hit hard, maybe take a hit and switch out.

Rillaboom

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off

Rillaboom is another strong attacker with slow to mid speed, so I'm considering removing the choice band in place of a utility set, but grassy glide provides useful priority and the healing from the grassy terrain helps out Perrserker a lot. I'm not exactly sure if two Pokemon with knock off is redundant, but I think u-turn is useful due to the overall nature of this team. I've found that Rillaboom can deal with bulky water types that Perrserker struggles with, Primarina as an example.

Heatran
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Stealth Rock

Heatran is a good stealth rock setter, and also a switch in to fire types, which both of the previous Pokemon are weak to. That may be too unreliable of a counter, so I might need to add a water type, but I'm not sure. Will-O-Wisp is to allow Perrserker and Rillaboom take more hits, and magma storm and earth power are standard moves for Heatran, as I am sure you all know.

Zapdos
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost

I started thinking of good pivot Pokemon, and Zapdos naturally came to mind, with volt turn. It provides some balance, with a lot of physical attackers on this team a special attacker is necessary. I'm using roost for more longevity besides just relying on the regeneration from grassy terrain, and I think Zapdos is good against a lot of the attacks that threaten Rillaboom.

Dragapult
Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Draco Meteor
- Shadow Ball
- Fire Blast

With two steel types and no fighting resists on the team, I thought it could use a ghost type, and Dragapult is a powerful yet frail one to choose. I heavily dislike life orb on this set, and I'll probably change it for heavy duty boots. Also, I may replace fire blast with u turn, but fire blast might be one of the only good move against some grass types on this team.
Great Tusk

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin

I chose this Great Tusk set because I wanted a rapid spinner that could also sweep. However, it might be counter-intuitive because the booster energy doesn't work if you switch out, which this team seems to do a lot of. Ice spinner is more more flying coverage, because if I had close combat then flying types would basically wall Great Tusk.

Thanks for reading!
 
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This team looks really solid, this is definitely an improvement in building from your previous RMT which is nice. There is one problem I have with this team though and that is you do not have a ghost resist. SpDef heatran in my experience does not qualify as a good enough fake resist to justify not running one in my experiences.
This is why I would like to replace :heatran: -> :tyranitar:

:SV/tyranitar:
Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Stealth Rock
- Low Kick

- Originally I had proposed kingambit for this slot. however there is a lot of defensive overlap with perrserker which made it feel kind of redundant. Tyranitar helps fulfill heatrans role as a specially defensive stealth rocke that also give you that ghost resist. It also helps check threats to this team such as kyurem and zapdos who were previously very annoying as well as threatening moltres to chip it down for rillaboom & perrserker.

Now that we've replaced heatran, we no longer have another fairy resist other than perrserker which can get easily overwhelmed with no recovery. Moreover now you also have no wisp absorber which is why I would swap :zapdos: -> :moltres:

:sv/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Roar / Will-O-Wisp

-This fills both of those in one slot, while also handling threats like iron valiant and enamorus that this team has trouble dealing with. Tera Grass is here to provide an emergency check to ogerpon wellspring which is always a scary pokemon. You can opt for roar or will-o-wisp personally I like roar however if your team struggles with last mon sweepers I would go for will-o-wisp.

Some set change:
:perrserker: - I would make this guy hit 160 speed. This is to outspeed pokemon like clefable and no speed primarina which can be useful & the reduced bulk doesn't affect many meaningful calcs when I've checked
:dragapult: - Set seems fine as it is however you could also opt for u-turn instead of darts/draco as pivoting?
:great-tusk: - I would make this guy either :rocky-helmet: or :heavy-duty-boots: this will provide great tusk with more longevity as this is your only form of removal as well as rocky helmet helps deal with significant threats on this team like iron defense zamazenta and hrott. If you find the hazards problem worse I would go HDB but otherwise would use rocky helmet.

https://pokepast.es/fa1236df62f8f437
 
This team looks really solid, this is definitely an improvement in building from your previous RMT which is nice. There is one problem I have with this team though and that is you do not have a ghost resist. SpDef heatran in my experience does not qualify as a good enough fake resist to justify not running one in my experiences.
This is why I would like to replace :heatran: -> :tyranitar:

:SV/tyranitar:
Tyranitar @ Heavy-Duty Boots
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Stone Edge
- Stealth Rock
- Low Kick

- Originally I had proposed kingambit for this slot. however there is a lot of defensive overlap with perrserker which made it feel kind of redundant. Tyranitar helps fulfill heatrans role as a specially defensive stealth rocke that also give you that ghost resist. It also helps check threats to this team such as kyurem and zapdos who were previously very annoying as well as threatening moltres to chip it down for rillaboom & perrserker.

Now that we've replaced heatran, we no longer have another fairy resist other than perrserker which can get easily overwhelmed with no recovery. Moreover now you also have no wisp absorber which is why I would swap :zapdos: -> :moltres:

:sv/moltres:
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Grass
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Roar / Will-O-Wisp

-This fills both of those in one slot, while also handling threats like iron valiant and enamorus that this team has trouble dealing with. Tera Grass is here to provide an emergency check to ogerpon wellspring which is always a scary pokemon. You can opt for roar or will-o-wisp personally I like roar however if your team struggles with last mon sweepers I would go for will-o-wisp.

Some set change:
:perrserker: - I would make this guy hit 160 speed. This is to outspeed pokemon like clefable and no speed primarina which can be useful & the reduced bulk doesn't affect many meaningful calcs when I've checked
:dragapult: - Set seems fine as it is however you could also opt for u-turn instead of darts/draco as pivoting?
:great-tusk: - I would make this guy either :rocky-helmet: or :heavy-duty-boots: this will provide great tusk with more longevity as this is your only form of removal as well as rocky helmet helps deal with significant threats on this team like iron defense zamazenta and hrott. If you find the hazards problem worse I would go HDB but otherwise would use rocky helmet.

https://pokepast.es/fa1236df62f8f437
Thanks for the help! I'll probably add u-turn in place of dragon darts, and I'll switch around the EVs too.
 
Atm you can run specs on pult for more immediate damage. Since you have :tyranitar: you can also slot an :excadrill: over one of your team members too
tusk is defintely more consistent, excadrill can leave your team open to threats such as hrott that helmet tusk can handle somwhat. specs pult is a consideration though, I like LO pult on this team but a specs pult will not be bad!
 
tusk is defintely more consistent, excadrill can leave your team open to threats such as hrott that helmet tusk can handle somwhat. specs pult is a consideration though, I like LO pult on this team but a specs pult will not be bad!
Also, would you recommend I change Perrserker's tera type? I think I should maybe go for something more defensive instead of steel. Maybe dragon would work.
 
Also, would you recommend I change Perrserker's tera type? I think I should maybe go for something more defensive instead of steel. Maybe dragon would work.
a defensive tera type like water can work, when testing I never really tera'd my perrserker offensively so I believe something like water is an improvement. Tera dragon is also a good option if you are seriously struggling in the wellspring MU as well.
 
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