Hello once again, I've been making way too many teams with ZU Pokemon on them lately. I'm wondering if Alomomola would be a good Pokemon on this team because of its utility with regenerator, scald and flip turn. As usual, any advice is greatly appreciated!
https://pokepast.es/af7a1b1745322cef
Perrserker
Perrserker @ Assault Vest
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Close Combat
- Knock Off
- U-turn
Perrserker is a very interesting Pokemon, definitely a niche one at that. With assault vest, its special defense is pretty good, matching its physical defense, and tough claws gives the effects of a life orb without any of the drawbacks, giving it about 143 attack, I think. It has decent coverage with knock off and u-turn, which always prove to be good utility moves. I usually use Perrserker as a switch in to certain attacks that can hit hard, maybe take a hit and switch out.
Rillaboom
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Rillaboom is another strong attacker with slow to mid speed, so I'm considering removing the choice band in place of a utility set, but grassy glide provides useful priority and the healing from the grassy terrain helps out Perrserker a lot. I'm not exactly sure if two Pokemon with knock off is redundant, but I think u-turn is useful due to the overall nature of this team. I've found that Rillaboom can deal with bulky water types that Perrserker struggles with, Primarina as an example.
Heatran
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Stealth Rock
Heatran is a good stealth rock setter, and also a switch in to fire types, which both of the previous Pokemon are weak to. That may be too unreliable of a counter, so I might need to add a water type, but I'm not sure. Will-O-Wisp is to allow Perrserker and Rillaboom take more hits, and magma storm and earth power are standard moves for Heatran, as I am sure you all know.
Zapdos
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost
I started thinking of good pivot Pokemon, and Zapdos naturally came to mind, with volt turn. It provides some balance, with a lot of physical attackers on this team a special attacker is necessary. I'm using roost for more longevity besides just relying on the regeneration from grassy terrain, and I think Zapdos is good against a lot of the attacks that threaten Rillaboom.
Dragapult
Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Draco Meteor
- Shadow Ball
- Fire Blast
With two steel types and no fighting resists on the team, I thought it could use a ghost type, and Dragapult is a powerful yet frail one to choose. I heavily dislike life orb on this set, and I'll probably change it for heavy duty boots. Also, I may replace fire blast with u turn, but fire blast might be one of the only good move against some grass types on this team.
Great Tusk
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin
I chose this Great Tusk set because I wanted a rapid spinner that could also sweep. However, it might be counter-intuitive because the booster energy doesn't work if you switch out, which this team seems to do a lot of. Ice spinner is more more flying coverage, because if I had close combat then flying types would basically wall Great Tusk.
Thanks for reading!
https://pokepast.es/af7a1b1745322cef
Perrserker
Perrserker @ Assault Vest
Ability: Tough Claws
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Iron Head
- Close Combat
- Knock Off
- U-turn
Perrserker is a very interesting Pokemon, definitely a niche one at that. With assault vest, its special defense is pretty good, matching its physical defense, and tough claws gives the effects of a life orb without any of the drawbacks, giving it about 143 attack, I think. It has decent coverage with knock off and u-turn, which always prove to be good utility moves. I usually use Perrserker as a switch in to certain attacks that can hit hard, maybe take a hit and switch out.
Rillaboom
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Rillaboom is another strong attacker with slow to mid speed, so I'm considering removing the choice band in place of a utility set, but grassy glide provides useful priority and the healing from the grassy terrain helps out Perrserker a lot. I'm not exactly sure if two Pokemon with knock off is redundant, but I think u-turn is useful due to the overall nature of this team. I've found that Rillaboom can deal with bulky water types that Perrserker struggles with, Primarina as an example.
Heatran
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Will-O-Wisp
- Stealth Rock
Heatran is a good stealth rock setter, and also a switch in to fire types, which both of the previous Pokemon are weak to. That may be too unreliable of a counter, so I might need to add a water type, but I'm not sure. Will-O-Wisp is to allow Perrserker and Rillaboom take more hits, and magma storm and earth power are standard moves for Heatran, as I am sure you all know.
Zapdos
Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Volt Switch
- Heat Wave
- Roost
I started thinking of good pivot Pokemon, and Zapdos naturally came to mind, with volt turn. It provides some balance, with a lot of physical attackers on this team a special attacker is necessary. I'm using roost for more longevity besides just relying on the regeneration from grassy terrain, and I think Zapdos is good against a lot of the attacks that threaten Rillaboom.
Dragapult
Dragapult @ Life Orb
Ability: Clear Body
Tera Type: Dragon
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dragon Darts
- Draco Meteor
- Shadow Ball
- Fire Blast
With two steel types and no fighting resists on the team, I thought it could use a ghost type, and Dragapult is a powerful yet frail one to choose. I heavily dislike life orb on this set, and I'll probably change it for heavy duty boots. Also, I may replace fire blast with u turn, but fire blast might be one of the only good move against some grass types on this team.
Great Tusk
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Spinner
- Rapid Spin
I chose this Great Tusk set because I wanted a rapid spinner that could also sweep. However, it might be counter-intuitive because the booster energy doesn't work if you switch out, which this team seems to do a lot of. Ice spinner is more more flying coverage, because if I had close combat then flying types would basically wall Great Tusk.
Thanks for reading!
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