Metagame ChatBats

Snaquaza

KACAW
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Pet Mods Chat Mod: A 'Solo'mod where the Pet Mods room on Pokemon Showdown comes together to create a Random Battle set for a !randpoke'd Pokemon.
Playable on Dragon Heaven. We'll discuss how the Pokemon functions, what identity we would like the Pokemon's to have and theorycraft a set for the Pokemon in whatever way we feel like at the time. We can change any part of the Pokemon we want, or add custom abilities / moves, just what the chat is feeling like at the time...

Co-led by emikatana

Volcarona @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Water / Steel
IVs: 0 Atk
- Whirlwind
- Fiery Dance
- Will-O-Wisp
- Morning Sun

Golem-Alola @ Life Orb
Ability: Galvanize
Tera Type: Electric / Grass
- Double-Edge
- Rock Polish
- Earthquake
- Stone Edge

Lurantis @ Leftovers / Life Orb
Ability: Contrary
Tera Type: Ice
EVs: 85 HP / 105 Atk / 90 Def / 95 SpA / 90 SpD / 75 Spe
- Leaf Storm / Power Whip
- Superpower
- Ice Hammer
- Synthesis

Iron Crown @ Leftovers / Chesto Berry
Ability: Queenly Majesty
Tera Type: Water
- Future Sight
- Volt Switch
- Tachyon Cutter
- King's Shield / Stealth Rock / Rest

Iron Crown @ Chesto Berry / Leftovers
Ability: Battle Armor
Tera Type: Fighting
- Iron Defense
- Body Press
- Tachyon Cutter
- Rest / Stealth Rock

Mamoswine @ Assault Vest
Ability: Thick Fat
Tera Type: Ice / Ground
- Icicle Crash
- Ice Shard
- Earthquake
- Ancient Power

Ceruledge : Unchanged

Carbink @ Leftovers
Ability: Magic Bounce
Tera Type: Fighting
- Body Press
- Iron Defense
- Moonblast
- Moonlight

Carbink @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
- Volt Switch
- Moonlight
- spikesstealthrock
- bodypressmoonblast

Moltres @ Life Orb
Ability: Magic Guard
Tera Type: Ground
- bravebirdwoodhammer
- flareblitzwavecrash
- Defog
- U-turn

Kommo-o @ Throat Spray
Ability: Punk Rock
Tera Type: Normal
EVs: 100 Atk / 110 SpA
- Clangorous Soul
- aurasphereclosecombat
- Clanging Scales
- Boomburst

Illumise (F) @ Focus Sash
Ability: Call Volbeat / Hospitality
Tera Type: Electric
- Bug Buzz
- Calm Mind
- Thunderbolt
- Ice Beam

Volbeat (M) @ Focus Sash
Ability: Call Illumise / Hospitality
Tera Type: Dragon
- Dragon Dance
- Lunge
- Dragon Hammer
- Earthquake

Abomasnow @ Light Clay
Ability: Snow Warning
Tera Type: Dragon
IVs: 0 Atk
- Aurora Veil
- Blizzard
- Apple Acid
- Parting Shot

Abomasnow-Mega @ Abomasite
Ability: Snow Warning
Tera Type: Grass
- Glacial Lance
- Wood Hammer
- Earthquake
- Hail
- Ice Shard

Dugtrio @ Focus Sash
Ability: Arena Trap
Tera Type: Flying / Ground
- Sucker Punch
- Mighty Cleave
- Earthquake
- Salt Cure
- Acrobatics
- Swords Dance

Dugtrio @ Choice Band
Ability: Arena Trap
Tera Type: Flying / Ground
- Earthquake
- Mighty Cleave
- Sucker Punch
- Tera Blast
- Stealth Rock

Altaria @ Heavy-Duty Boots
Ability: Fluffy
Tera Type: Steel
- Beak Blast
- Roost
- Defog
- Heal Bell
- Earthquake

Altaria-Mega @ Altarianite
Ability: Pixilate
Tera Type: Steel
- Return
- Beak Blast
- Earthquake
- Roost
- Dragon Dance
- Draco Meteor
- Explosion

Tyranitar @ Choice Scarf
Ability: Sharpness
Tera Type: Rock / Dark / Ghost
- Stone Axe
- Ceaseless Edge
- Kowtow Cleave
- Pursuit
- Switcheroo
- Accelerock
- Earthquake

Rock / Dragon (Tyranitar-Mega) @ Tyranitarite
Ability: Sand Stream
Tera Type: Rock
- Sandsear Storm
- Power Gem
- Ice Beam
- Draco Meteor
- Dragon Pulse
- Mystical Power

Mimikyu @ Red Card
Ability: Disguise
Tera Type: Dark
EVs: 65 HP / 110 Atk / 80 Def / 50 SpA / 105 SpD / 96 Spe
- Spirit Shackle
- Play Rough
- Drain Punch
- Taunt
- Destiny Bond
- Obstruct
- U-turn
- Will-O-Wisp

Mimikyu-Busted
Ability: Perish Body
EVs: 65 HP / 90 Atk / 80 Def / 50 SpA / 105 SpD / 116 Spe

Psychic / Water (Mesprit) @ Throat Spray
Ability: Liquid Voice
Tera Type: Poison / Water
- Agility
- Psychic Noise
- Psychic
- Torch Song
- Stored Power
- Freeze Dry

Psychic / Water (Mesprit) @ Leftovers
Ability: Liquid Voice
Tera Type: Poison
- Cosmic Power
- Torch Song
- Aqua Ring
- Stored Power

Electric / Normal (Electrode) @ normalgemheavydutyboots
Ability: shortfuse
Tera Type: Electric / Grass
EVs: 70 Atk
- Volt Switch
- Double-Edge
- Supercell Slam
- Encore
- Rapid Spin

Tauros-Paldea-Combat (M) @ Expert Belt
Ability: Adaptability
Tera Type: Normal
- Raging Bull
- Knock Off
- Extreme Speed
- U-turn

Chi-Yu @ Normalium Z
Ability: Water Absorb
Tera Type: Water / Fire
EVs: 135 Atk / 80 SpA
- Splash
- Triple Dive
- Pyro Ball
- Sucker Punch
- Knock Off

Grass / Water (Wo-Chien) @ Big Root
Ability: Liquid Ooze
Tera Type: Steel
- Leech Seed
- Strength Sap
- Giga Drain
- Ruination
- Ingrain
- Parting Shot
- Bouncy Bubble

Flying (Staraptor) @ Choice Scarf
Ability: Reckless
Shiny: Yes
Tera Type: Fighting
- Brave Bird
- Jump Kick
- U-turn
- Wave Crash
- Flare Blitz
- Head Smash
- Tailwind

Archaludon @ Assault Vest
Ability: Hydroelectric Dam
Tera Type: Water / Electric
- Electro Shot
- Draco Meteor
- Flash Cannon
- Scald
- Hydro Pump

Archaludon @ Leftovers
Ability: Stamina
Tera Type: Fighting / Flying / Fairy
- Body Press
- Draco Meteor
- Flash Cannon
- Stealth Rock
- Scald
- Thunderbolt

Malamar @ leftoversmirrorherb
Ability: flipflop
Tera Type: Steel
EVs: 88 SpA
- Will-O-Wisp
- Recover
- Knock Off
- Psychic Noise
- Eerie Spell
- Spirit Break
- Sweet Kiss

Empoleon @ Rocky Helmet
Ability: Rough Skin
Tera Type: Flying
EVs: 111 Atk / 86 SpA
- Roost
- Metal Claw
- Aqua Cutter
- Swords Dance

Glastrier @ heavydutybootsassaultvest
Ability: frozenarmor
Tera Type: Water
- Swords Dance
- Icicle Crash
- Close Combat
- High Horsepower
- Heavy Slam

Calyrex-Ice
Ability: As One (Glastrier)
Tera Type: Psychic
EVs: 130 Def / 110 SpD / 90 Spe

Regieleki @ Magnet
Ability: Galvanize
Tera Type: Electric
- Extreme Speed
- Explosion
- Blazing Torque
- Volt Switch
- Rapid Spin
- Soak

Lycanroc-Midnight @ Loaded Dice
Ability: Technician
Tera Type: Rock / Fighting / Flying
- Accelerock
- Rock Blast
- Bone Rush
- Storm Throw
- Swords Dance

Lycanroc @ heavydutyboots / leftovers
Ability: Drought
Tera Type: Water / Fire
- Stone Edge
- Fire Lash
- U-turn
- Spikes
- Close Combat
- Stealth Rock
- Accelerock

Lycanroc-Dusk @ Expert Belt
Ability: Strong Jaw
Tera Type: Rock
- Mountain Maw
- Crunch
- Fire Fang
- Ice Fang
- Thunder Fang
- Psychic Fangs

Dodrio @ Life Orb
Ability: Speed Boost
Tera Type: Fighting
- Triple Arrows
- Triple Dive
- Hyper Drill
- Obstruct


Whiscash @ Rocky Helmet
Ability: Regenerator
Tera Type: Poison
EVs: 88 Def / 86 SpD
- Stealth Rock
- Spikes
- Flip Turn
- Scald
- Earthquake
- Toxic

Hippowdon @ rockyhelmetleftovers
Ability: Earth Eater
Tera Type: Ground
- Slack Off
- Sand Tomb
- Salt Cure
- Stealth Rock
- Whirlwind

Cramorant @ Heavy-Duty Boots
Ability: Gulp Missile
Tera Type: Ground / Dragon
EVs: 90 HP / 75 Def
- Surf
- Beak Blast
- Roost
- Defog

Cramorant-Gorging
Ability: Lightning Rod
Tera Type: Flying

Cramorant-Gulping
Ability: Storm Drain
Tera Type: Flying

Grafaiai @ redcardmirrorherb
Ability: Unburden
Tera Type: Fighting / Flying
EVs: 83 HP
- Acrobatics
- Double-Edge
- Drain Punch
- scavenge
- Bulk Up


Tatsugiri @ Mystic Water
Ability: Dry Skin
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Nasty Plot
- Draco Meteor

Kyurem @ Heavy-Duty Boots
Ability: Skill Link
Tera Type: Dragon
- Dragon Dance
- Icicle Spear
- Scale Shot
- Earthquake

Roaring Moon @ Heavy-Duty Boots
Ability: Shadow Shield
Tera Type: Fire / Poison
- U-turn
- Jaw Lock
- Glaive Rush
- Fire Lash
- Roost

Water/Fairy (Milotic) @ Rocky Helmet
Ability: aquaveil
Tera Type: Grass
- Bouncy Bubble
- Ice Beam
- Recover
- Haze
- Toxic
- Dragon Tail
- Substitute
- Moonblast

Grass/Rock (Gogoat) @ Leftovers
Ability: Grass Pelt
Tera Type: Water
- Milk Drink
- Horn Leech
- Head Smash
- High Horsepower
- Grassy Glide


Clodsire @ leftoversrockyhelmet
Ability: stillwater
Tera Type: Flying / Dark
- Barb Barrage
- Earthquake
- Recover
- Spikes
- Stealth Rock
- Toxic Spikes

Bug/Dark (Masquerain-Mega) @ Masquerainite
Ability: Primordial Sea
Tera Type: Normal
- Quiver Dance
- Weather Ball
- Bug Buzz
- Dark Pulse
- Hurricane
- Ice Beam

Masquerain @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Ground
- Sticky Web
- Hurricane
- U-turn
- Bug Buzz
- Roost

Ancient Power: Physical, omniboost upon KOing a Pokemon with it.
Thick Fat: now also blocks burns.
Volbeat / Illumise always spawn with Call Illumise / Call Volbeat, unless called by said ability, then they have Hospitality.
Call Illumise / Volbeat: Upon being hit, calls for Illumise / Volbeat. This adds an Illumise / Volbeat to the battle (similar to a totem battle, where it becomes a 2v1).
Sandsear Storm: now doesn't miss in sand instead of rain
Tyranitarite: 0/-20/40/60/10/10
Aqua Ring: also applies water bubble effects
Short Fuse: Uses Explosion upon fainting
Big Root: boosts the healing by 1.5x
Raging Bull: changes form to most effective against target (Water/Fire/Fighting)
Hydroelectric Dam - When this pokemon is hit by an attack, the effect of Rain Dance begins
Metal Claw: 50% proc chance
Glastrier passive: turns into Calyrex-Ice under 50% health.
Frozen Armor: reduces the BP of incoming moves by 20.
Mountain Maw: Rock-type clone of Psychic Fangs
Flip Flop: before being hit by a contact move, inverts opponents positive stat changes.
Scavenge: 100BP / 100% Acc / Physical Poison move that recovers any used/lost item from the user.
Aqua Veil: receives Aqua Ring upon switch-in.
Grass Pelt: also has the effects of Seed Sower.
Masquerainite: +20 Def / +40 SpA / +40 Spe

Dec 27: Add Lurantis
Dec 28: Add Iron Crown
Dec 29: Add Mamoswine
Dec 30: Add Ceruledge, Carbink
Dec 31: Add Moltres
Jan 1: Add Kommo-o
Jan 1: Add Volbeat / Illumise
Jan 2: Add Abomasnow
Jan 3: Add Dugtrio
Jan 4: Add Altaria
Jan 6: Add Tyranitar
Jan 7: Add Mimikyu, Mesprit
Jan 8: Add Electrode
Jan 9: Add Tauros-Paldea-Combat
Jan 10: Add Chi-Yu
Jan 11: Add Wo-Chien, Staraptor
Jan 12: Add Archaludon
Jan 13: Add Malamar
Jan 14: Add Empoleon
Jan 15: Add Glastrier
Jan 16: Add Regieleki
Jan 19: Add Lycanroc / Lycanroc-Midnight / Lycanroc-Dusk
Jan 22: Add Dodrio
Jan 24: Add Whiscash
Jan 26: Add Hippowdon
Jan 27: Add Cramorant
Jan 28: Add Grafaiai
(from here on, date added to post, not created)
Feb 8: Add Tatsugiri, Roaring Moon, Kyurem, Milotic, Gogoat
Feb 14: Add Clodsire, Masquerain
 
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1. this with salt cure tho hmmmmmm
2. am i tripping or sm but what is iron strike
Name: Iron Strike
Type:
Psychic.png


Category:
Physical.png


BP: 50
Accuracy: 100%
PP: 24
Effect: Target takes damage from hazards, unless they are immune.
Flags: Contact
Description: i love spike stack



idk we stole this shit from woo's mod like they told us to.
 
Finally created one again! As we tried Uxie, chat kinda died so I skipped that. Today room was more active, so we made this!

:sm/dudunsparce:
Normal/Ground (Dudunsparce) @ Leftovers
Ability: Earth Eater
Tera Type: Poison - Stomping Tantrum
- Boomburst
- Roost
- Stealth Rock
- Glare

Make sure to go to the Pet Mods room on PS! and maybe ask for a round so you can participate (ask me or woo)
 
Today's creation!

:sm/chien-pao:
Chien-Pao @ Heavy-Duty Boots
Ability: Tablets of Ruin
Tera Type: Fighting
- Bulk Up
- Swords Dance
- Icicle Storm
- Ice Shard
- Sacred Sword
- Throat Chop

Icicle Storm: Physical / 90 BP / Ice-type / 95% Accurate / Sets Snow
 
Today's creation!

:sm/pelipper:

Pelipper @ Choice Specs
Ability: Drizzle
Tera Type: Any Coverage
- Weather Ball
- Bleakwind Storm
- Sandsear Storm
- Springtide Storm
- Wildbolt Storm

Pelipper @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Grass
- Weather Ball
- Bleakwind Storm
- Sandsear Storm
- Springtide Storm
- Wildbolt Storm
- Roost

Sandsear never misses in rain and sand now. Springtide Storm never misses in rain now.
 
:sm/kleavor:

Kleavor @ assault vest / choice scarf
Ability: King of the Hill
Tera Type: Fighting
EVs: 120 HP
- Stone Axe
- X-Scissor
- Close Combat
- U-turn

King of the Hill: Mountaineer + Sharpness. opposing Pokemon do not ignore entry hazards on switchin, regardless of type, ability, or held item
 
:sv/swalot:
Swalot @ Leftovers
Ability: Omnivore
Tera Type: Dark
IVs: 0 Atk
- Spit Up
- Swallow
- Toxic Spikes
- Earth Power

:sv/zapdos-galar:
Electric / Fighting (Zapdos-Galar) @ Choice Scarf / Expert Belt
Ability: Defiant
Tera Type: Dark
- Thunderous Kick
- Knock Off
- U-turn
- Wild Charge

Omnivore: receives a Stockpile charge upon being hit by any damaging attack.
Thunderous Kick: either (50%) lowers the target's defense or (50%) hits the target with an additional 50BP Electric-type move.
Spit Up: is now a Poison type move
 
Yesterday + Today's entries

:sv/phione:
Phione @ Leftovers
Ability: Hydration
Tera Type: Grass
- Geyser
- Tidal Surge
- Rest
- Work Up

Geyser: physical if opponents def < spd, special otherwise (like shell side arm). 100 BP Water-type move.
Tidal Surge: Encore + Rain Dance in one move.

:sv/sudowoodo:
Sudowoodo @ Choice Band / Red Card / Leftovers
Ability: Pseudowoodo?
Tera Type: Rock / Grass
- Bonsai Bounce
- Head Smash
- Wood Hammer
- Earthquake
- Synthesis
- Stealth Rock
- Curse

Pseudowoodo: Disguise but for Sudowoodo, Sudowoodo is a Grass-type before the Disguise is broken.
Bonsai Bounce: 70BP Physical contact Rock-type move. Doubles power and +1 priority if the target selected a Water-type move this turn.
 
:sv/dondozo:

Dondozo @ Leftovers
Ability: Unaware
Tera Type: Dragon
- Wave Crash
- Order Up
- Earthquake
- Horn Leech

Dondozo @ Leftovers
Ability: Unaware
Tera Type: Grass
- Recover
- Fishious Rend
- Recover
- Flip Turn
- Body Slam
- Body Press

Order Up: Dondozo orders up a meal, eating a Pokemon on its team to gain a stat boost depending on what the eaten Pokemon's highest stat is: Atk/SpA gives +3 Atk, Def/SpDef gives +2 Def/Spdef, and Speed gives +3 Speed. This effect can only be activated once per switch in. This move can be used without the effect activating.
 
Ice Shard has been removed from Chien-Pao's movepool since its inclusion breaks the move selection logic and results in Chien-Pao always having 5 moves instead of 4.

Additionally, since Volbeat/Illumise's abilities are not feasible to code, they will be adjusted to have the following effect: When Volbeat/Illumise faint, they will be rescued by the other, who will take their place in the battle. This means that if Volbeat faints, it will effectively form change into Illumise and heal to full. It is the opinion of myself and Snaq that this is the best way to implement an ability for Volbeat/Illumise with the same concept and spirit as the old one, since the old one is not feasible to code in a singles randbats format.
 
Posting levels of mons here for current and future reference:

Code:
    Volcarona: 80
    Golem-Alola: 92
    Lurantis: 80
    Iron Crown: 82
    Mamoswine: 80
    Ceruledge: 82
    Carbink: 90
    Moltres: 78
    Kommo-o: 74
    Illumise: 88
    Volbeat: 88
    Abomasnow: 84
    Abomasnow-Mega: 82
    Dugtrio: 84
    Altaria: 86
    Altaria-Mega: 84
    Tyranitar: 84
    Tyranitar-Mega: 82
    Mimikyu: 88
    Mesprit: 82
    Electrode: 88
    Tauros: 84
    Chi-Yu: 84
    Wo-Chien: 86
    Staraptor: 86
    Archaludon: 82
    Malamar: 90
    Empoleon: 84
    Glastrier: 84
    Regieleki: 80
    Lycanroc-Midnight: 84
    Lycanroc: 86
    Lycanroc-Dusk: 80
    Dodrio: 84
    Whiscash: 88
    Hippowdon: 84
    Cramorant: 84
    Grafaiai: 88
    Tatsugiri: 86
    Kyurem: 80
    Roaring Moon: 80
    Milotic: 84
    Gogoat: 84
    Clodsire: 84
    Masquerain: 84
    Masquerain-Mega: 84
    Kyurem-Black: 80
    Kleavor: 82
    Phione: 88

    Everything else currently has baseline level of 84, since I haven't had enough time to get opinions on balance.
 
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Massive PMCM update has been finished and will be on main shortly!

Changes:
Some levels have been adjusted (Kyurem-Black, Phione, Kleavor, Illumise/Volbeat)
Sudowoodo has a second set with only damaging moves, meaning it will get Choice Band 50% of the time instead of <10% of the time.
Some adjustments have been made to moveset and item generation: Altaria-Mega has a hardcoded 33% chance to get Dragon Dance, since it could never roll it before; Kyurem-Black can get Choice Band now, since Roost is no longer enforced on its moveset; Illumise and Volbeat will correctly get Focus Sash instead of Boots; Golurk has a much higher chance to get Trick Room in its moveset; Glastrier will now get Assault Vest 50% of the time, when before it always rolled SD and thus never got AV.
Araquanid now has a max HP of 16 instead of 1, so it no longer dies instantly to any form of passive damage (Helmet, Iron Barbs, rocks, Poison/Burn). This should allow it to click moves without instantly dying to passive damage.
Phione no longer has 0 Atk EVs.
Mimikyu and Cramorant now get the correct abilities after their form change.
Whirlwind has been removed from Hippowdon's moveset, due to complaints about its anti-synergy with the rest of Hippowdon's kit.
Lots of bugfixes.
Many animations have been changed/added to make custom moves smoother and better visually.

Last but not least, Volbeat and Illumise now have an ability! When either of them takes lethal damage, the other will come to their aid and take their place in battle. This is implemented with a form change, and as such the "new" mon will behave exactly as it should, with its correct moveset, etc. All statuses and stat changes will be removed.

Feel free to post here or PM me or Snaq on PS with balance opinions or bugs/moveset issues you notice.
 
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