[SET]
name: Offensive Utility
move 1: Rapid Spin
move 2: U-turn
move 3: Triple Axel
move 4: Close Combat
item: Heavy-Duty Boots / Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Pheromosa makes its mark through great offensive stats and unmatched Speed, making it a premier choice for hyper offense teams. Rapid Spin allows Pheromosa to clear entry hazards for its team, preserving as much HP as possible for setup chances and potentially keeping Focus Sash intact. U-turn gives Pheromosa an option to bring teammates in safely while also dealing significant chip damage. Triple Axel provides a strong option to hit Ground-types with, notably turning most variants of Landorus-T from a hard wall into a free KO. Close Combat is Pheromosa's primary STAB attack and allows it to wallbreak for its sweeping teammates. Heavy-Duty Boots is the preferred item to safely clear entry hazards multiple times if necessary and dodge Sticky Web; Life Orb is an option to maximize its power, but has poor synergy with U-turn and Rapid Spin.
Pheromosa's great offensive presence and meager defenses mean it is used almost exclusively on hyper offensive teams. Pheromosa's Speed receivers outspeed all common threats save Regieleki, supercharging powerful offensive threats with setup moves like Pangoro, Tapu Lele, and Galarian Slowking; Tapu Lele is especially notable, as it blocks priority attacks thanks to Psychic Surge. Attack and Special Attack donations are best used on Pokemon that are either fast or can boost their Speed, such as Galarian Moltres, Weavile, and Blaziken. Pheromosa's low defenses mean that donations will negatively impact many receivers, so placing Pheromosa in the Defense slot and using threats with low Special Defense, like Kartana and Cloyster, is common. Placing it in the Special Defense slot and using Pokemon like Nihilego and Polteageist works similarly. HP donations are more flexible, still managing to boost the HP of threats like Skarmory and Rotom-W, and is usually reserved for a dedicated dual screens or entry hazard lead.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band maximizes Pheromosa's wallbreaking ability, notably allowing it to nearly always 2HKO Rotom-W with a HP donation from Calyrex-I or Zamazenta-C, whereas Choice Scarf provides an emergency check for opposing sweepers like Garchomp and Moltres-G. However, these lose out on the ability to both clear entry hazards and pivot to a teammate.
Checks and Counters
===================
**Clefable**: Clefable completely walls Pheromosa, and Unaware variants limit the progress its teammates can make. However, It must watch out for setup threats that are specifically chosen to beat it, such as Galarian Slowking and Gunk Shot Pangoro.
**Ho-Oh**: Ho-Oh can stand up to Pheromosa's hits and can give its teammates a hard time setting up with Sacred Fire and Whirlwind, while Regenerator minimzes the number of turns spent using recovery moves.
**Skarmory**: Skarmory walls Pheromosa and can threaten it with Brave Bird and Body Press. In addition, it can set Spikes as Pheromosa cannot safely use Rapid Spin against it.
**Choice Scarf users**: Despite its massive Speed stat, many common Choice Scarf users like Victini and Kartana can outspeed and OHKO Pheromosa and its receivers.
**Adverse contact effects**: All of Pheromosa's moves make contact, so Rocky Helmet deals heavy chip damage and triggering Static or Flame Body almost completely neutralizes it.
[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[pannuracotta, 517892], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662], [UT, 523866]]
name: Offensive Utility
move 1: Rapid Spin
move 2: U-turn
move 3: Triple Axel
move 4: Close Combat
item: Heavy-Duty Boots / Life Orb
ability: Beast Boost
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Pheromosa makes its mark through great offensive stats and unmatched Speed, making it a premier choice for hyper offense teams. Rapid Spin allows Pheromosa to clear entry hazards for its team, preserving as much HP as possible for setup chances and potentially keeping Focus Sash intact. U-turn gives Pheromosa an option to bring teammates in safely while also dealing significant chip damage. Triple Axel provides a strong option to hit Ground-types with, notably turning most variants of Landorus-T from a hard wall into a free KO. Close Combat is Pheromosa's primary STAB attack and allows it to wallbreak for its sweeping teammates. Heavy-Duty Boots is the preferred item to safely clear entry hazards multiple times if necessary and dodge Sticky Web; Life Orb is an option to maximize its power, but has poor synergy with U-turn and Rapid Spin.
Pheromosa's great offensive presence and meager defenses mean it is used almost exclusively on hyper offensive teams. Pheromosa's Speed receivers outspeed all common threats save Regieleki, supercharging powerful offensive threats with setup moves like Pangoro, Tapu Lele, and Galarian Slowking; Tapu Lele is especially notable, as it blocks priority attacks thanks to Psychic Surge. Attack and Special Attack donations are best used on Pokemon that are either fast or can boost their Speed, such as Galarian Moltres, Weavile, and Blaziken. Pheromosa's low defenses mean that donations will negatively impact many receivers, so placing Pheromosa in the Defense slot and using threats with low Special Defense, like Kartana and Cloyster, is common. Placing it in the Special Defense slot and using Pokemon like Nihilego and Polteageist works similarly. HP donations are more flexible, still managing to boost the HP of threats like Skarmory and Rotom-W, and is usually reserved for a dedicated dual screens or entry hazard lead.
[STRATEGY COMMENTS]
Other Options
=============
Choice Band maximizes Pheromosa's wallbreaking ability, notably allowing it to nearly always 2HKO Rotom-W with a HP donation from Calyrex-I or Zamazenta-C, whereas Choice Scarf provides an emergency check for opposing sweepers like Garchomp and Moltres-G. However, these lose out on the ability to both clear entry hazards and pivot to a teammate.
Checks and Counters
===================
**Clefable**: Clefable completely walls Pheromosa, and Unaware variants limit the progress its teammates can make. However, It must watch out for setup threats that are specifically chosen to beat it, such as Galarian Slowking and Gunk Shot Pangoro.
**Ho-Oh**: Ho-Oh can stand up to Pheromosa's hits and can give its teammates a hard time setting up with Sacred Fire and Whirlwind, while Regenerator minimzes the number of turns spent using recovery moves.
**Skarmory**: Skarmory walls Pheromosa and can threaten it with Brave Bird and Body Press. In addition, it can set Spikes as Pheromosa cannot safely use Rapid Spin against it.
**Choice Scarf users**: Despite its massive Speed stat, many common Choice Scarf users like Victini and Kartana can outspeed and OHKO Pheromosa and its receivers.
**Adverse contact effects**: All of Pheromosa's moves make contact, so Rocky Helmet deals heavy chip damage and triggering Static or Flame Body almost completely neutralizes it.
[CREDITS]
- Written by: [[Tea Guzzler, 577920]]
- Quality checked by: [[pannuracotta, 517892], [UT, 523866]]
- Grammar checked by: [[Isaiah, 375662], [UT, 523866]]
Last edited: