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Phys Def Corviknight (Flying) [QC: 1/2]

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KamenAlliterator

formerly RodentTamer
[SET]
Corviknight @ Leftovers
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog

[SET COMMENTS]
Corviknight is a staple on Flying teams thanks to its excellent part-Steel typing, which grants it key resistances and an immunity to Poison, allowing it to check dangerous threats such as Iron Valiant, Weavile, and Mimikyu. Its access to Defog makes it the primary form of hazard removal, while its solid physical bulk lets it handle Ice-, Rock-, and Steel-types like Baxcalibur, Tyranitar, and Kingambit, roles that compress into one slot and make it invaluable for team building. Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock-, Ice- and Steel-types like Ogerpon-C, Mamoswine, Bisharp and Iron Treads, respectively. Iron Head deals with Fairy- and Rock-types like Enamorus, Kleavor, and Iron Boulder, which can otherwise take Brave Bird easily. On the other hand, Brave Bird can be run to check foes such as Ogerpon-W, Urshifu-R, and Lokix, giving Corviknight a stronger offensive presence against the aforementioned targets its other moves struggle to hit. Defog is valuable for Corviknight, as it gets rid of Stealth Rock, preventing teammates such as Enamorus and Choice Band Drgaonite from taking chip damage when they come out. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs ensure that Iron Head OHKOes Flutter Mane.

Gliscor and both Landorus formes can handle Fire- and Electric-types like Iron Moth, non-Shuca Berry Iron Hands, and Raging Bolt, while also being able to set up entry hazards and grant an Electric immunity. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake, as well as set up sweepers like Primarina and Belly Drum Azumarill with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory thanks to Knock Off. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like Dragonite, Alolan Muk, and Choice Band Mamoswine. Choice Band Dragonite handles and Fire-types like Cinderace, and Ninetales, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for Corviknight, such as Choice Specs Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.

[STRATEGY COMMENTS]
Other Options
=============
Physically Defensive (Flying)
--------
-
Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kamenalliterator.655366/
Quality checked by:
Grammar checked by:
 
Last edited:
[SET]
Corviknight @ Leftovers (Flying)
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense

[SET COMMENTS]
Corviknight has many different ways to fit on numerous Flying-type teams due to the many other roles it can play, thanks to its great bulk, phenomenal movepool, and solid typing in Steel/Flying. Pair that with its ability in Pressure, however, Corviknight becomes a near immovable object that awaits the encounters of unstoppable forces, having the durability to stall out many undesirable foes for its teammates. (Fluff)



Why we're running physical corv in the first place? Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Excadrill Iron Treads, which most Flying-types struggle to hit or get KOed by. (Fluff) On the other hand, Iron Head decimates Ice- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, while also threatening Gargancl with the chance to flinch it. Roost keeps Corviknight healthy the longer it stays in and allows it to prolong its stall time longer. However, this does come with the downside of losing its Flying-type for a turn, so Corviknight needs to be very careful around Ground-type foes like Landorus and Mamoswine, or foes who carry Ground-type coverage overall. (Fluff) Add Brave Bird here (OHKOs Lokix and Lilli-H along with Ogerpon-W after minor chip while greatly pressuring Urshifu-R) U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head.


A lot of this teammate section in my eyes needs to be shifted around. Gliscor and the Landorus formes up front, followed by Cuno, Torn-T, and Moltres. Then you move onto the offensive threats of DNite, Enam and finally Molt-G (Good for beating Ghosts which phys Corv isn't gonna do much against)
While it’s slightly advised not to have both of the Steel birds on the same team, Skarmory can be a great ally for Corviknight as it can set Spikes and make it easier for Corviknight to KO foes with its offensive moves without issue. (If you're using phys corv, you're not running Skarm, also it is advised but when using SpD/mixed corv) Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire- and Electric-types like Heatran and Raging Bolt who would otherwise OHKO Corviknight with their STAB moves. (Bolt is better checked by the grounds cause no Thunderclap problems and DNite is slower than Timid Heatran) Gliscor and Gravity Landorus can both handle Electric-types too like Iron Hands and Zapdos, while also being able to set up entry hazards. Zapdos can also act as a great Water-type answer, demolishing Toxapex, Ogerpon-W, and Dondozo, which Physically Defensive Corviknight otherwise struggles to break without being stalled or KOed in return by them. (Taking on Dondozo is the only really big thing here, and even then Dondozo isn't relevant to be a worry) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast, Magnezone and non-Sand Excadrill with Mystical Fire, and Heatran with Earth Power. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry Landorus formes who wish to come in. (Rock slide/Stone edge is super common) Finally, Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure item-reliant foes like Blissey, Toxapex, and Flutter Mane, are rendered item-less with Knock Off. (True, but Bliss hates BPress while Pex cannot touch corv, better mentioning removing Rocky Helmet from foes instead)
Ping once implemented.
 
[SET]
Corviknight @ Leftovers (Flying)
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense

[SET COMMENTS]
Corviknight has many different ways to fit on numerous Flying-type teams due to the many other roles it can play, thanks to its great bulk, phenomenal movepool, and solid typing in Steel/Flying. Pair that with its ability in Pressure, however, Corviknight becomes a near immovable object that awaits the encounters of unstoppable forces, having the durability to stall out many undesirable foes for its teammates. (Fluff)



Why we're running physical corv in the first place? Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Excadrill Iron Treads, which most Flying-types struggle to hit or get KOed by. (Fluff) On the other hand, Iron Head decimates Ice- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, while also threatening Gargancl with the chance to flinch it. Roost keeps Corviknight healthy the longer it stays in and allows it to prolong its stall time longer. However, this does come with the downside of losing its Flying-type for a turn, so Corviknight needs to be very careful around Ground-type foes like Landorus and Mamoswine, or foes who carry Ground-type coverage overall. (Fluff) Add Brave Bird here (OHKOs Lokix and Lilli-H along with Ogerpon-W after minor chip while greatly pressuring Urshifu-R) U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head.


A lot of this teammate section in my eyes needs to be shifted around. Gliscor and the Landorus formes up front, followed by Cuno, Torn-T, and Moltres. Then you move onto the offensive threats of DNite, Enam and finally Molt-G (Good for beating Ghosts which phys Corv isn't gonna do much against)
While it’s slightly advised not to have both of the Steel birds on the same team, Skarmory can be a great ally for Corviknight as it can set Spikes and make it easier for Corviknight to KO foes with its offensive moves without issue. (If you're using phys corv, you're not running Skarm, also it is advised but when using SpD/mixed corv) Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire- and Electric-types like Heatran and Raging Bolt who would otherwise OHKO Corviknight with their STAB moves. (Bolt is better checked by the grounds cause no Thunderclap problems and DNite is slower than Timid Heatran) Gliscor and Gravity Landorus can both handle Electric-types too like Iron Hands and Zapdos, while also being able to set up entry hazards. Zapdos can also act as a great Water-type answer, demolishing Toxapex, Ogerpon-W, and Dondozo, which Physically Defensive Corviknight otherwise struggles to break without being stalled or KOed in return by them. (Taking on Dondozo is the only really big thing here, and even then Dondozo isn't relevant to be a worry) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast, Magnezone and non-Sand Excadrill with Mystical Fire, and Heatran with Earth Power. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry Landorus formes who wish to come in. (Rock slide/Stone edge is super common) Finally, Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure item-reliant foes like Blissey, Toxapex, and Flutter Mane, are rendered item-less with Knock Off. (True, but Bliss hates BPress while Pex cannot touch corv, better mentioning removing Rocky Helmet from foes instead)
Ping once implemented.
implemented. Also this may just be me being dumb, but why does Heatran’s nature matter against Dragonite when it can’t even touch it?
 
Physically Defensive Corviknight is used to stall out physical attackers and get rid of annoying Ice-, Rock-, and Steel-types for the Flying-type teams it is placed on, so that its teammates could have a much easier time coming in and fulfilling their own roles. (Reads weird) Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock- and Steel-types like Hisuian Goodra, Ogerpon-C, and Iron Treads. On the other hand, Iron Head decimates Ice- Rock- and Fairy-types such as Choice Specs Kyurem, Alolan Ninetales, and Flutter Mane, Kleavor, Iron Boulder, and Enamorus while also threatening Gargancl with the chance to flinch it. Brave Bird OHKOes Lokix, Hisuian Lilligant, and Ogerpon-W after minor chip damage, while threatening Urshifu-R. U-turn can help Corviknight pivot out of an undesirable matchup and send in a proper answer to whatever came in on it. It can also help Corviknight keep momentum and make it easier for allies to KO foes. Along with maintaining momentum. Defog is a very good utility move for Corviknight to have on hand, as the move allows it to clear out any entry hazards that were left for both itself and its teammates, to prevent them from taking extra chip damage from Stealth Rocks. (While true, this is very fluffy, we just need to talk about how Defog clears entry hazards preventing teammates like Enamorus and Gliscor from taking chip upon entry) Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs are to ensure that Iron Head has guaranteed chances of OHKOing Flutter Mane with Iron Head. (This reads super weird)

Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, Magnezone, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Ice- and Steel-type threats like Gholdengo and Skarmory Mamoswine, which Corviknight would rather not play into. (Corv is better into Mamo, its a 3HKO instead of 2HKO + BPress does more than Flamethrower) Along using being able to use Will-O-Wisp to burn physical attackers like... Choice Band Dragonite appreciates having Corviknight as an ally also, as it can do without the chip damage to preserve its Multiscale to gain the most out of its time out on the field. In return, Dragonite can handle Fire-types like Cinderace, and Ceruledge. (Dragonite does more than this, ESpeed and checking opposing Dragons are super nice things it can do.) Choice Scarf Enamorus with its beautiful array of STAB and coverage moves is by far one of the best teammates Corviknight can ask for, as it can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with its Dark-type STAB moves, since Corviknight can’t hit Gholdengo, Flutter Mane and Golurk, without being OHKOed by all three. Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
implemented. Also this may just be me being dumb, but why does Heatran’s nature matter against Dragonite when it can’t even touch it?
Heatran regularly runs PGem + Air Balloon in the current metagame while outspeeding DNite. PGem does 53% minimum should DNite's multiscale get broken while DNite cannot hit Heatran for much in response. And when Tran loses its Balloon, unless confident its going to get the kill with PGem or is expecting a Fire Punch, its going to hard ball to its metal bird or another Air Balloon user instead.
Oh and nearly forgot, ping once implemented.
 
Last edited:
Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like mixed attacker Iron Valiant, Alolan Muk, Meowscarada and Choice Band Mamoswine. Choice Band Dragonite handles Dragon- and Fire-types like Garchomp, (My b, I always forget DNite is slower than every dragon that isn't defensive and bolt) Cinderace, and Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
1/2
 
Gliscor and both Landorus formes can both handle Fire- and Electric-types too like Iron Moth, Iron Hands, and Raging Bolt, while also being able to set up entry hazards. Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory and opposing Corviknight so that this Corviknight doesn’t get damaged by them. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like mixed attacker Iron Valiant, Alolan Muk, Meowscarada and Choice Band Mamoswine. Choice Band Dragonite handles Dragon- and Fire-types like Garchomp, (My b, I always forget DNite is slower than every dragon that isn't defensive and bolt) Cinderace, and Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for its team, such as Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.
1/2
implemented thank you
 
"Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock-, Ice- and Steel-types like Hisuian Goodra, Ogerpon-C, Mamoswine, and Iron Treads.(RP)(AC), respectively."
- This sentence, when referencing Pokémon-Types to Pokémon-Examples, makes more sense to word this in the way you present them, respectively. If you could change this in the order you choose to present them by listing Ogerpon-C, Mamo, then Hisuian Goodra & Iron Treads last.

"On the other hand, Iron Head decimates Rock- and Fairy-types such as Kleavor, Iron Boulder, and Enamorus Brave Bird OHKOes Lokix, Hisuian Lilligant, and Ogerpon-W after minor chip damage, while threatening Urshifu-R."
- I think these rock types have something else in common. You could make this sentence a lot more interesting and target the realisitic pov of these being good examples of where just iron head is more beneficial. "Enamorus Brave Bird" is underlined because this highlights the run-on. This sentence also starts off with "on the other hand" when i feel like thats a better phrasing if you really wanted to make this one. this needs to be fixed and why do we have lokix here that mon is as frail as a paper clip as compared to the other 2...its fine maybe just move it to the 3rd example so people take this more seriously.

"U-turn can help Corviknight pivot out of an undesirable matchup along with maintaining momentum. "
- merge this with the brave bird sentence. very "this really doesnt really says much sentences" and uturn is w.e

"Defog is valuable for Corviknight, as it clears entry hazards primarily Stealth Rock that and prevents teammates like Enamorus and Gliscor from taking chip damage when switching in."
- I just feel like its just rocks as the consistent wincondition and if this is going to target "pokemon thats not running hdb" or maybe if boots are knocked on something that usually has to swap in like tornadus-av. thats a good example over glisc. either or , or both

".Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs ensure that Iron Head OHKOes Flutter Mane."
- the calc says u only need 4 atk to ko it.


I'll relook at this this weekend, CC: KamenAlliterator

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"Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock-, Ice- and Steel-types like Hisuian Goodra, Ogerpon-C, Mamoswine, and Iron Treads.(RP)(AC), respectively."
- This sentence, when referencing Pokémon-Types to Pokémon-Examples, makes more sense to word this in the way you present them, respectively. If you could change this in the order you choose to present them by listing Ogerpon-C, Mamo, then Hisuian Goodra & Iron Treads last.

"On the other hand, Iron Head decimates Rock- and Fairy-types such as Kleavor, Iron Boulder, and Enamorus Brave Bird OHKOes Lokix, Hisuian Lilligant, and Ogerpon-W after minor chip damage, while threatening Urshifu-R."
- I think these rock types have something else in common. You could make this sentence a lot more interesting and target the realisitic pov of these being good examples of where just iron head is more beneficial. "Enamorus Brave Bird" is underlined because this highlights the run-on. This sentence also starts off with "on the other hand" when i feel like thats a better phrasing if you really wanted to make this one. this needs to be fixed and why do we have lokix here that mon is as frail as a paper clip as compared to the other 2...its fine maybe just move it to the 3rd example so people take this more seriously.

"U-turn can help Corviknight pivot out of an undesirable matchup along with maintaining momentum. "
- merge this with the brave bird sentence. very "this really doesnt really says much sentences" and uturn is w.e

"Defog is valuable for Corviknight, as it clears entry hazards primarily Stealth Rock that and prevents teammates like Enamorus and Gliscor from taking chip damage when switching in."
- I just feel like its just rocks as the consistent wincondition and if this is going to target "pokemon thats not running hdb" or maybe if boots are knocked on something that usually has to swap in like tornadus-av. thats a good example over glisc. either or , or both

".Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers as well. The 12 Atk EVs ensure that Iron Head OHKOes Flutter Mane."
- the calc says u only need 4 atk to ko it.


I'll relook at this this weekend, CC: KamenAlliterator

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add
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A lot of your comments are confusing me. is there a reason why you’re just moving everything around? Not saying it’s wrong, or that it’s bad, it’s just a bit odd.
 
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kiru everything's been implemented. and I’m sure the 12 EVs are used for Iron Head to KO Flutter Mane, unless you have something else they’re used for
 
kiru everything's been implemented. and I’m sure the 12 EVs are used for Iron Head to KO Flutter Mane, unless you have something else they’re used for
Preferably I’m not comfortable signing off on this atm sorry. I’ll let a C&C Moderator review this before uploading.

Best Regards
 
[SET]
Corviknight @ Leftovers
Name: Physically Defensive (Flying)
Ability: Pressure
EVs: 252 HP / 12 Atk / 244 Def or 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- Iron Head / Brave Bird / U-turn
- Roost
- Defog / Iron Defense (we will be moving this to OO)

[SET COMMENTS]
Physically defensive Corviknight is used to stall out physical attackers while removing troublesome Ice-, Rock-, and Steel-types for Flying teams, giving its teammates more opportunities to switch in safely and fulfill their roles. (I would honestly just rewrite this and just talk about hows its a great option due to its typing and role compression its providing for the team. its basically skarmory but with defog. Because rn this introduction is not telling me anything. Who are we stalling? which troublesome threats on the respected types we are taking out?? tldr: - talk about its typing, access to defog, and taking out threats) Body Press is the premier move of this set, as it allows Corviknight to crush pesky Rock-, Ice- and Steel-types like Ogerpon-C, Mamoswine, Bisharp Hisuian Goodra and Iron Treads, respectively. Iron Head cleanly punishes Fairy-types like Enamorus and Rock-types such as Kleavor and Iron Boulder, which would otherwise stomach Brave Bird. Meanwhile, Brave Bird OHKOes Hisuian Lilligant and Ogerpon-W after minor chip damage, while still threatening Urshifu-R; making even frailer foes like Lokix get KOed easier without any issues. (Lets simplify this a bit. Talk about iron head dealing with x, y, and z whereas BB can be run to threatening / removing x, y, and z. remove Hilligant as it runs sash and we do not want corvi to be put to sleep by it; thats basically instant L) Defog is valuable for Corviknight, as it gets rid of Stealth Rock, preventing teammates such as Enamorus, Choice Band Dragonite, and Gliscor from taking chip damage when they come out. Finally, Iron Defense helps make Body Press hit harder ensuring it OHKOes the aforementioned Rock-, Steel-, and Ice-type threats, while also being able to properly tank hits from physical attackers (We will move this to OO. Also mention it being run over Defog if Skarmory is paired with Mandibuzz) as well. The 12 Atk EVs ensure that Iron Head OHKOes Flutter Mane.

Gliscor and both Landorus formes can both handle Fire- and Electric-types like Iron Moth, non-Shuca Berry Iron Hands, and Raging Bolt, while also being able to set up entry hazards. (Mention them all providing an electric immunity which is appreciated) Articuno can serve as a great special wall to make up for Corviknight’s average Special Defense, while also being able to check opposing Gliscor and Walking Wake with Freeze Dry. (mention Articuno being able to stop setup sweepers like Azumarill and Primarina which Corviknight appreciates.) Assault Vest Tornadus-T acts as another great answer to Urshifu-R and Iron Valiant, and makes sure to remove Rocky Helmet from Skarmory thanks to Knock Off and opposing Corviknight. Moltres is good for dealing with Steel-type threats like Gholdengo and Skarmory, along using being able to use Will-O-Wisp to burn physical attackers like Dragonite mixed attacker Iron Valiant, Alolan Muk, and Choice Band Mamoswine. Choice Band Dragonite handles and Fire-types like Cinderace, and Ninetales Ceruledge, while also using Extreme Speed to pick off frailer Choice Scarf users like Meowscarada and Enamorus. Choice Scarf Enamorus can delete numerous foes for Corviknight its team, such as Choice Specs Dragapult and Mixed Iron Valiant with Moonblast and Heatran with Earth Power. Finally, Galarian Moltres can help alleviate the terrible matchup into Ghost-type teams with Fiery Wrath to check the likes of Gholdengo and Pecharunt which Corviknight struggles to touch while apprecaiting Corviknight using Iron Head to remove Fairy-types like Enamorus.

[STRATEGY COMMENTS]
Other Options
=============
Physically Defensive (Flying)
--------
- Add Iron Defense sentence here


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/kamenalliterator.655366/
Quality checked by:
https://www.smogon.com/forums/members/pengairxan.622813/
Grammar checked by:
Will take a look after implements, ty, i advise you to just use the copyedit option help you implement better and after you did it completely you can just paste it over your main thread. Info is good, just needs some fine tweaking so implement carefully!!!
 
Hiya imma lock and reassign this one due to trouble your having with implementing checks + basically we are qcing so much to the point we are basically writing the analyses for you. you also showed a lil anger towards one of our qc members which i deleted. Another thing is your including banned pokemons (whos been banned for a while) in your analysis out of nowhere and this is suppose to be your second qc check: "Its access to Defog makes it the primary form of hazard removal, while its solid physical bulk lets it handle Ice-, Rock-, and Steel-types like Baxcalibur, Tyranitar, and Kingambit, roles that compress into one slot and make it invaluable for team building."
 
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