SM Ubers Physical Offinsive Team: SD Mega Scizor and F-Z Infernape.

Tried to create a Team from myself and it's pretty fun to use it!
It works on the base of two Mons with technician ability (M-Scizor and Ambipon), with the spamming of U-Turn (on the moveset of 3 Mons) + 1V Volt Swich in TKoko. 3 Priority Moves Permitte a good Speed Control giving chances of revenge kill and killing damaged adversary mons.
Show you the Team!


Ambipom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Return
- Low Kick
- U-turn


He start the game with a Free Damages if on the other side there are no ghost mon. He provide momentum pivoting with the team giving it fluidity and rapidity. He loves to hit psy pokem, flinched them and finishing them with u-turn.Fragile, he don't stay too long and he dont likes adversary hazards. He miss a Defogger or spinner in the team.




Infernape @ Fightinium Z
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Focus Blast
- Vacuum Wave

Another priority move in the moves of the team to give a large speed control to our team and no mercy to the enemies. Is a revenge killer in the late game but he can also come against steel/grass pokemon and setup nasty plot becoming devastating wallbreaker, with F-z.Looking for some blissey in lack of some attention over there....




Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- Stone Edge


Standard Landorus giving to the team electric immunity, and some coverage against flying/dragons types. Provide the team of SR. Usually comes after Ambipom.


Yveltal @ Choice Specs
Ability: Dark Aura
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Oblivion Wing
- U-turn
- Sucker Punch

Another pokemon with a priority move, Yveltal have a regenerating move and give fluidity to the team with the third u-turn. Dark Pulse best STAB move hit hard and give chance of free attacks with 30% possibility of flich.

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 16 Def / 244 SpD
Impish Nature
- Swords Dance
- Bullet Punch
- Superpower
- U-turn

Sword Dance to becoming overwhelming against a large variety of mon, especially Xerneas that will be Killed by a double Bullet Punch. SP against STEEL and rock. Another U-turn user giving the team fluidity and pivoting non stop with chance to Ampipom to Fake-Out against and have free kills.


Sceptile @ Expert Belt
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Dragon Claw
- Earthquake

Sceptile comes here to destroy Waters Types like Kyogre that sometimes runs away giving a chance to SD becoming a very threating mon. Dragon Claw to surprend Dragon Mons and Eartquake to cover Fire Types.



Later i tried to remplace SCEPTILE TO TAPUKOKO, to get 1 Fairy/ELECTRIC mon in the team and better cover against water and dragons, and taking a defogger to keep cleen from hazards.
 

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