Lead: Slaking
(Choice Band)
Truant
Adamant/ 252 ATK / 252 SPD / 4 DEF
Return
Earthquake
Fire Punch
Pursuit
Slacking is fast enough as it is. I use Return for STAB, Earthquake for Gross and such, Fire Punch for other steels and grass types, and Pursuits for annoying ghosts. It works fairly well, as Fire Punch does about 70% to max def Skarmory (Which you don't see much anymore) and the other moves do decent amounts to anything that doesn't resist. I like starting off strong and taking slacking out, and bringing it back in for some late game hits.
Blissey
(Leftovers)
Serene Grace
Bold / 252 HP / 252 SA / 4 SD
Charge Beam
Ice Beam
Aromatherapy
Softboiled
The blissey NO ONE EXPECTS! Serene Grace means charge beam raises special attack 1 level. Ice beam, because 20% freeze and ice coverage. Because it doesn't have natural cure it needs Aromatherapy, and softboiled for health. Charge Beam and Ice Beam Have decent coverage, and max SA means it can do decent damage. Gyrados that switch in get hit for quite a bit of damage, so.
Smeargle
(Focus Sash)
Own Tempo
Jolly / 252 HP / 252 SPD / 4 DEF
Spore
Swords Dance
Healing wish
Baton Pass
Spore, get a dance in, and pass it away. I usually take a hit, but if I can bring it in later, I can use healing wish to good effect.
Tauros!!!
(Leftovers)
Intimidate
Impish / 244 HP / 12 ATK / 156 DEF / 96 SPD
Stone Edge
Earthquake
Rest
Sleep Talk
Bulky Tank. A good, strong, defensive pokemon that can do good damage.
Snorlax!!!
(Leftovers)
Adamant / 252 HP / 252 ATK / 4 SD
Thick Fat
Curse
Facade
Rest
Sleep Talk
Sleeping Curse - Facade talker. I have problems with ghosts, but If I don't run into one I have a good run. I've swept some teams with this.
Togekiss
(Leftovers)
Timid / 252 SPD / 252 SA / 4 HP
Serene Grace
Ominous Wind
Roost
Air Slash
Water Pulse
Ominous Wind is a ghost type attack, so hits ghosts well, a problem my snorlax has, and also has a 1 in 5 chance of raising all stats. Roost for longevity, Air slash for Flinchax, and water pulse for decent heatran damage and 40% confuse.
Overall, the team works okay, but I can't figure out why I have such trouble with Lucario, Infernape and Gengar. Flyers dodge my Earthquake and breloom leads cause me problems. I'm thinking of changing this team, and dropping the smeargle, snorlax and tauros. Any suggestions for substitutions?

(Choice Band)
Truant
Adamant/ 252 ATK / 252 SPD / 4 DEF
Return
Earthquake
Fire Punch
Pursuit
Slacking is fast enough as it is. I use Return for STAB, Earthquake for Gross and such, Fire Punch for other steels and grass types, and Pursuits for annoying ghosts. It works fairly well, as Fire Punch does about 70% to max def Skarmory (Which you don't see much anymore) and the other moves do decent amounts to anything that doesn't resist. I like starting off strong and taking slacking out, and bringing it back in for some late game hits.
Blissey

(Leftovers)
Serene Grace
Bold / 252 HP / 252 SA / 4 SD
Charge Beam
Ice Beam
Aromatherapy
Softboiled
The blissey NO ONE EXPECTS! Serene Grace means charge beam raises special attack 1 level. Ice beam, because 20% freeze and ice coverage. Because it doesn't have natural cure it needs Aromatherapy, and softboiled for health. Charge Beam and Ice Beam Have decent coverage, and max SA means it can do decent damage. Gyrados that switch in get hit for quite a bit of damage, so.
Smeargle

(Focus Sash)
Own Tempo
Jolly / 252 HP / 252 SPD / 4 DEF
Spore
Swords Dance
Healing wish
Baton Pass
Spore, get a dance in, and pass it away. I usually take a hit, but if I can bring it in later, I can use healing wish to good effect.
Tauros!!!

(Leftovers)
Intimidate
Impish / 244 HP / 12 ATK / 156 DEF / 96 SPD
Stone Edge
Earthquake
Rest
Sleep Talk
Bulky Tank. A good, strong, defensive pokemon that can do good damage.
Snorlax!!!

(Leftovers)
Adamant / 252 HP / 252 ATK / 4 SD
Thick Fat
Curse
Facade
Rest
Sleep Talk
Sleeping Curse - Facade talker. I have problems with ghosts, but If I don't run into one I have a good run. I've swept some teams with this.
Togekiss

(Leftovers)
Timid / 252 SPD / 252 SA / 4 HP
Serene Grace
Ominous Wind
Roost
Air Slash
Water Pulse
Ominous Wind is a ghost type attack, so hits ghosts well, a problem my snorlax has, and also has a 1 in 5 chance of raising all stats. Roost for longevity, Air slash for Flinchax, and water pulse for decent heatran damage and 40% confuse.
Overall, the team works okay, but I can't figure out why I have such trouble with Lucario, Infernape and Gengar. Flyers dodge my Earthquake and breloom leads cause me problems. I'm thinking of changing this team, and dropping the smeargle, snorlax and tauros. Any suggestions for substitutions?