Pichuman Goes Platinum

Hello everyone and welcome to my rmt. i am tryin to adjust to the platinum changes and i need a lot of advice cuz i am not the best at makin teams. so any help is appreciated.

Edits in Bold!!
Team At A Glance
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So now that we have a quick look at this team lets go into details​

482.png
@ Life Orb
Nature: Timid
Evs: 252 speed, 252 sp. attk. 4 hp
Nasty Plot
Flamethrower
Thunderbolt
Psychic​

This Azelf is used for pure power. After one or two nasty plots it becomes un stoppable. Flamethrower for steels, t bolt for waters and flyers, and Psychic is for stab. Another huge piece of power on my team.
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@ Life Orb
Nature: Adamant
Evs: 252 attk, 252 speed, 4 hp
Swords Dance
Ice Punch
Extreemspeed
Close Combat​

This is a SD luke. It is a standard set. this guy is important cuz he is my main source of killin bliss and any other sp. wall. so he plays a huge role on my team.​

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@ Leftovers
Nature:Relaxed
Evs: 252 hp, 252 def, 4 attk
Ivs: Speed 0
Stealth Rock
Rapid Spin
Gyro Ball
Spikes

This is the only wall related pokemon. I use him to rapid spin sr and spikes since my team dont like those such as Lucario and Salamence. and light screen is for support. and sr is to do damage to my opp. when they switch against me. also spikes is added to do more possible damage to the opp.​


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@ Life Orb
Nature: Adamant
Evs: 252 speed, 252 attk, 4 hp
Dragon Dance
Outrage
Roost
Earthquake​

The new and improved dd mence!! so basically i switch in and try to get a dd in. after that i sweep to the best of my ability. Roost is there in order to live on. And outrage/earthquake is for good type coverage
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@ Choice Scarf
Nature: Timid
Evs: 252 speed, 252 sp. atk 4 hp
Fire Blast
HP - Grass
Earth Power
Dragon Pulse​

I made him timid to outspeed Skymin. hp grass is for ny def based bulky waters i use earth power for opp. heatrans also. Dragon pulse is for dragons since they are becoming popular again. and fire blast for stab​

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@ Leftovers

Nature: Bold
Evs: 252 Defense, 68 sp. attk. 188 hp
Wish
Protect
HP - Electric
Surf

Due to a large concern in posts of Infernape and Heatran Weakness, vaporeon makes its way into the team. to wish support and attack opposing heatran and infernapes

So this my team. plz be as nice as possible. but plz rate away at the same time. thank u for ur time.​
 
Why would you use Shadow Claw on Weavile when Night Slash is way superior? Night Slash got STAB and pretty much the same coverage, except against Fighting types, but Weavile really doesn't have any buisness staying in on them anyway, especially considering it isn't going to do crap against other than Gallade and Medicham. I'd rather like to see Taunt here, though, as you will force Bronzong to attack, and score a OHKO with Counter. And obviously keep Stealth Rock from getting into play.

Ancientpower is a bad move on Heatran, really. Fire Blast hits Zapdos harder than a super effective Ancientpower. I would suggest Hidden Power Grass, as Heatran usually lures out Swampert who usually set up a couple of curses and sweeps, and lets face it, your team can't handle Curse Swampert.

Earthquake is death weight on Forretress in my opinion - unless you want to hit Infernape and Heatran, of course. Most Magnezones carries Magnet Rise, and you aren't going to do anything but getting Stealth Rock on the field, possibly remove Stealth Rock from the field. If you fear Magnezone, seriously consider Shed Shell. However, Spikes is another option, as Light Screen seriously increases Forretress survivability, and allow you to set up Spikes easily.

Focus Sash on Lucario makes you lose a LOT of power. For instance, you won't 2HKO Celebi. And the best part? Blissey got a 18.75% chance to survive a Close Combat. With Ice Punch, I would seriously consider Jolly nature to outrun fast Gliscor, Salamence, and most Zapdos'.
 
^ oh shit. i meant night Slash on weavile. my bad.
and i really liked ur suggestions, they were really good. so i am going to edit my team now. oh and for lucario u sayin i should use life orb?
 
Jolly on Lucario, to outspeed the people who don't run a +Speed nature on their Salamence / Gliscor / Zapdos. Ice Punch will OHKO Gliscor and Salamence after a boost, and Zapdos won't like it much either.

For Azelf, I would make it a mixed sweeper. Zen Headbutt will 2HKO most Blissey if you have a Choice Band, and with three layers of Spikes it is guaranteed 2HKO with Life Orb. U-Turn can be used to scout for Blissey, allowing you to send in Lucario for a free kill / Swords Dance.
 
Yup, somehow I forgot to mention Life Orb. :)

While I'm at it, a STAB Outrage is more powerful than a super effective Crunch. Unless you're extremely paranoid about locking yourself in Outrage I would recommend something else for additional coverage on Salamence. A Fire move gives you a unresisted movecombination, which is great for a sweeper. Stone Edge is pretty good too, allowing you to hit Zapdos and Gyarados for super effective damage.

Glad you like my advice though, and good luck with your team! :D
 
^ if u dont mind me askin how? Salamence, Depending but heatran, and azelf can safely switch in and kill mix ape.
 
Heatran can't switch into a Close Combat, it dies from it. Azelf can't switch into a Fire Blast, it dies from it (worse Special Defence then Weavile I think). Salamence...probably can, unless it's the all out attacking MixApe with HP Ice instead of Nasty Plot. Since most people like running Nasty Plot, I'd say Salamence can take care of it to an extent.

Maybe Fire Blast over Crunch on Salamence? Even with an Adamant nature, Fire Blast outdamages Crunch on Bronzong and Skarmory, the only two things that resist the Outrage-Earthquake combo.

Forretress, as it is now, is set up bait. If Salamence barges in even with the rocks up, you're giving it a free Dragon Dance. Gyro Ball is an option over Spikes to have a reliable STAB attack (with Forretress' low speed) and to have something to do if you end up Taunted for some reason. Still won't be able to hurt Salamence though, but it might bring it into Extremespeed KO range if it's weakened.
 
You seem to have a huge Infernape and Heatran weak. The only "safe switch" for Heatran is your own, who gets ko'd if you mis-predict. And you really can't switch in on Infernape, only revenge kill it with Heatran, who only manages to scare it off.

I would reccomend putting in a Zapdos or a Vaporeon in place of Azelf or Weavile. Weavile doesn't seem like it contributes much to the team, and Azelf can be a great lead. Suicide, or you can run an offensive set if you want to catch an opponent by suprise.

Azelf/Lucario/Forretress/Salamence/Vaporeon/Heatran

That's what I would reccomend. Vaporeon can come in and Scare off Gyarados who looks like it can trouble this team with a DD or 2.

As for your Salamence, I would reccomend a move set of
Adamant @ Life Orb
~ intimidate
252 Attack/252 Speed/4 Hp
- Dragon Dance
- Earthquake
- Dragon Claw/Outrage
- Roost

It'll give you great offensive potential as well as decent survivability.

Well that's my two-cents. Hope you at take my advice into consideration, as I believe it could help out.

As for your Forretress, try replacing Light Screen with Explosion/Gyro Ball, so you can have some attacking potential. Gyro ball would be preferred seeing as he is a key part to your defensive core.

Have a nice day.
~Son of Thunder
 
ok so lots of good advice. i like the vaporeon idea for sure and switching azelf to be the lead. so i am going to make som more major changes and see where it goes from there. Also thx to all of the people who are giving me advice, i love hearing it as it shows what i need improvement on. so keep it coming and dont be shy plz!! thx again to all who helped/are helping
 
Alright, well just test this out and tell me if it seems like it's lacking anywhere, and I'll see if I can recommend you something to help fix it up.

Good luck with your team!
 
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