I came up with a new team. All of these pokemon will have flawless IVs. Enjoy!
Larexxa (Volcarona) (M) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Bug Buzz
- Protect
- Psychic
I choose Volcorona because of one word: bait. Bait, yes. The enemy will almost always use A Rock slide to try to KO her, which Alom can block, and then she can strike back with a surprising Psychic, or her signature moves. However, her great weakness is when Tailwind/Faster Acrobatic/Rock Slide Pokemon is on the field without Alomoloa. I will continue to ponder what to do about this.
Alomomola (M) @ Mental Herb
Trait: Healer
EVs: 252 HP / 108 Def / 148 SDef
Calm Nature (+SDef, -Atk)
- Safeguard
- Aqua Jet
- Protect
- Wide Guard
I choose Alomomola over Conkeldurr because if I use Conkel then BOTH of my leads will be weak to Acrobatics. Tornadus will have his day. Alomomola's great Def/Sp.D give her great survivabilty, much longer than Conkel. Access to Water Jet is also a great Focus Sash killer. Main threats for Alomomola are Thundurus, which Volcorona or Landorus can OHKO/2KHO. Her healer trait is great especially when a Pokemon gets a status effect by hitting other Pokemon (Flame Body, Effect Spore), otherwise Safeguard covers it.
At first glance at this lead, you might be thinking, "WTF, Alomomola? What the hell is that doing there?" or, "Lol, Volcorona will get her ass handed to her by Rock Slide." Well, with careful thinking, I have gotten a great strategy with these two. The first course of action is determined by the opponent'd lead. If the opponent is likely to use a move that hits all Pokemon, such as Rock Slide or Earthquake, respectively, then Alomomola (I'll just call her Alom from now on...too much letters!) will set up a Wide Guard, protecting them both from the attack, and giving Volcorona a chance to dish out some damage with Heat Wave, Bug Buzz, or Psychic. This works extremely well against that infamous Whimsicott+ Terrakion combo, as the Wide guard protects against the Rock Slide and then Volcorona OKHOs/~10% Terrakion with Psychic. If that ugly bull survives the mental attack, Alom can easily finish him off with Aqua Jet the next turn.
Alom, boasting a massive 240 HP and great defenses, it can survive a gem-boosted Thunderbolt from a Thunderus, and just about every attack there is. After the first Wide Guard the opponent will catch on and try to Taunt her, which Mental Herb covers. Protect can stall out a burned Conkeldurr, Tailwind etc. Protect for Volcorona is also there Fake Outs, SE moves, etc. Safeguard is AWESOME for Amoongus leads. The biggest threats to my lead as of now are Fake Out/Acrobatics Mienshao (I never know which one the mutant squirrel will Fake Out), Tornadus, and Scrafty.
Zazkir (Hydreigon) (M) @ Focus Sash(Modest)/Chople Berry (Timid) <-----Still iffy about this guy
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Dragon Pulse (Modest) / Draco Meteor(Timid)
- Protect
- Flamethrower
Hydreigon. Where do I start? I choose him because he outspeeds every dragon his level of nature, save for scarfers/Tailwinders. Timid would be good to outspeed other Dragons, but that miss chance of Draco Metoer is itching me. With Timid, Hydreigon will need all the power he can get. I choose Flamethrower over Fire Blast because I have paud dearly too many times for missing. With Modest, especially, Flamethrower gets the job done.
Eelektross (M) @ Flight Gem
Trait: Levitate
EVs: 252 HP / 108 Atk / 148 SpA
Rash Nature (+SAtk, -SDef)
- Thunderbolt
- Protect
- Hidden Power [Ice]
- Acrobatics
Now the finisher-uppers are my Hydreigion and Eelektross. This pair does well in and out of Trick Room. Eelektross is tough to take down but does some moderate damage. I guess I could call him the bulk of my team (after Alom, of course). Protect is for the usual, Thunderbolt is a great STAB, Hidden Power Ice is great for getting rid of Late Genies or Dragons. Acrobatics + Gem has great coverage for Fighting Types targeting Protected Hydreigon.
Hydreigon is great for cleaning up the mess. Dark Pulse is a good STAB for getting rid of Musharna or Reunciclus.
A Focus Sash? you ask, well, Hydregion will have a Modest Nature. Timid And Jolly Hydreigion/Haxorus will be able to outspeed it and attempt to OHKO. Focus Sash is great for just that, allowing him to STRIKE BACK (FIRIN' MAH LAZORRS) and OHKO the unprepared Dragon. I choose Chople berry as my other option for item because of the many fighting types we will see in the metagame.
Landorus @ Rock Gem
Rock Slide
Protect
Earthquake
Subsitute/Outrage/Hammer Arm
I chose Landorus because commenters have said my team relies on Special Attack, which can easily be walled. Landorus's good coverage with Rock Slide against Genies/Flying types does well with Conkledurr. Rock Gem is there to get that extra oomph to make sure to get Acrobatic threats on their way out. Two of Pokemon on my team resist Earthquake, hence here it is. Protect is for when an Ice threat is out, say Vanilluxe for example, which Conkel can KO. I am torn between Subsitute, Outrage, and Hammer Arm. I could be going one v. one against a Hydreigon, for example, and Outrage would be great. On the other hand, it may not be useful if another Pokemon is out, locking him into it. Hammer Arm has great coverage, also, but Conkel is stocked up on Fighting Moves. The last option would be Subsitute, which can be used in case a late Ice Type shows up when Conkel is dead.
Conkeldurr @ Flame Orb
Adamant Nature, Guts
252 HP/252 Atk/ 4 SpD
-Rock Slide/Earthquake
-Mach Punch
-Drain Punch
-Protect
Conkeldurr, the ultimate tool. I like him over Scrafty and Mienshao because of his tanking potential.
This duo is my alternative lead to Volcorona+ Alom especially if I can see an obvious Acrobatics lead, even more especially Tornadus.
Conkeldurr has some great synergy potential. This angry clown can Detect (I chose Detect in case of Imprison Chandelures) the first turn to get the monstrous Guts Boost. Earthquake fits in quite well in my team, as Landorus, Hydreigon, and Eelektross all are immune to it. At the same time, Rock Slide is great for late Thunduruses or Tornaduses. Drain Punch helps recover the health lost from burns and easily KOs Hydreigon and 2HKOs Scrafty. Mach punch finishes off Focus Sashers, or a last ditch move. Protect is for the usual.
Again, any comments are welcomed.
Thanks!
Larexxa (Volcarona) (M) @ Life Orb
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Heat Wave
- Bug Buzz
- Protect
- Psychic
I choose Volcorona because of one word: bait. Bait, yes. The enemy will almost always use A Rock slide to try to KO her, which Alom can block, and then she can strike back with a surprising Psychic, or her signature moves. However, her great weakness is when Tailwind/Faster Acrobatic/Rock Slide Pokemon is on the field without Alomoloa. I will continue to ponder what to do about this.
Alomomola (M) @ Mental Herb
Trait: Healer
EVs: 252 HP / 108 Def / 148 SDef
Calm Nature (+SDef, -Atk)
- Safeguard
- Aqua Jet
- Protect
- Wide Guard
I choose Alomomola over Conkeldurr because if I use Conkel then BOTH of my leads will be weak to Acrobatics. Tornadus will have his day. Alomomola's great Def/Sp.D give her great survivabilty, much longer than Conkel. Access to Water Jet is also a great Focus Sash killer. Main threats for Alomomola are Thundurus, which Volcorona or Landorus can OHKO/2KHO. Her healer trait is great especially when a Pokemon gets a status effect by hitting other Pokemon (Flame Body, Effect Spore), otherwise Safeguard covers it.
At first glance at this lead, you might be thinking, "WTF, Alomomola? What the hell is that doing there?" or, "Lol, Volcorona will get her ass handed to her by Rock Slide." Well, with careful thinking, I have gotten a great strategy with these two. The first course of action is determined by the opponent'd lead. If the opponent is likely to use a move that hits all Pokemon, such as Rock Slide or Earthquake, respectively, then Alomomola (I'll just call her Alom from now on...too much letters!) will set up a Wide Guard, protecting them both from the attack, and giving Volcorona a chance to dish out some damage with Heat Wave, Bug Buzz, or Psychic. This works extremely well against that infamous Whimsicott+ Terrakion combo, as the Wide guard protects against the Rock Slide and then Volcorona OKHOs/~10% Terrakion with Psychic. If that ugly bull survives the mental attack, Alom can easily finish him off with Aqua Jet the next turn.
Alom, boasting a massive 240 HP and great defenses, it can survive a gem-boosted Thunderbolt from a Thunderus, and just about every attack there is. After the first Wide Guard the opponent will catch on and try to Taunt her, which Mental Herb covers. Protect can stall out a burned Conkeldurr, Tailwind etc. Protect for Volcorona is also there Fake Outs, SE moves, etc. Safeguard is AWESOME for Amoongus leads. The biggest threats to my lead as of now are Fake Out/Acrobatics Mienshao (I never know which one the mutant squirrel will Fake Out), Tornadus, and Scrafty.
Zazkir (Hydreigon) (M) @ Focus Sash(Modest)/Chople Berry (Timid) <-----Still iffy about this guy
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Dragon Pulse (Modest) / Draco Meteor(Timid)
- Protect
- Flamethrower
Hydreigon. Where do I start? I choose him because he outspeeds every dragon his level of nature, save for scarfers/Tailwinders. Timid would be good to outspeed other Dragons, but that miss chance of Draco Metoer is itching me. With Timid, Hydreigon will need all the power he can get. I choose Flamethrower over Fire Blast because I have paud dearly too many times for missing. With Modest, especially, Flamethrower gets the job done.
Eelektross (M) @ Flight Gem
Trait: Levitate
EVs: 252 HP / 108 Atk / 148 SpA
Rash Nature (+SAtk, -SDef)
- Thunderbolt
- Protect
- Hidden Power [Ice]
- Acrobatics
Now the finisher-uppers are my Hydreigion and Eelektross. This pair does well in and out of Trick Room. Eelektross is tough to take down but does some moderate damage. I guess I could call him the bulk of my team (after Alom, of course). Protect is for the usual, Thunderbolt is a great STAB, Hidden Power Ice is great for getting rid of Late Genies or Dragons. Acrobatics + Gem has great coverage for Fighting Types targeting Protected Hydreigon.
Hydreigon is great for cleaning up the mess. Dark Pulse is a good STAB for getting rid of Musharna or Reunciclus.
A Focus Sash? you ask, well, Hydregion will have a Modest Nature. Timid And Jolly Hydreigion/Haxorus will be able to outspeed it and attempt to OHKO. Focus Sash is great for just that, allowing him to STRIKE BACK (FIRIN' MAH LAZORRS) and OHKO the unprepared Dragon. I choose Chople berry as my other option for item because of the many fighting types we will see in the metagame.
Landorus @ Rock Gem
Rock Slide
Protect
Earthquake
Subsitute/Outrage/Hammer Arm
I chose Landorus because commenters have said my team relies on Special Attack, which can easily be walled. Landorus's good coverage with Rock Slide against Genies/Flying types does well with Conkledurr. Rock Gem is there to get that extra oomph to make sure to get Acrobatic threats on their way out. Two of Pokemon on my team resist Earthquake, hence here it is. Protect is for when an Ice threat is out, say Vanilluxe for example, which Conkel can KO. I am torn between Subsitute, Outrage, and Hammer Arm. I could be going one v. one against a Hydreigon, for example, and Outrage would be great. On the other hand, it may not be useful if another Pokemon is out, locking him into it. Hammer Arm has great coverage, also, but Conkel is stocked up on Fighting Moves. The last option would be Subsitute, which can be used in case a late Ice Type shows up when Conkel is dead.
Conkeldurr @ Flame Orb
Adamant Nature, Guts
252 HP/252 Atk/ 4 SpD
-Rock Slide/Earthquake
-Mach Punch
-Drain Punch
-Protect
Conkeldurr, the ultimate tool. I like him over Scrafty and Mienshao because of his tanking potential.
This duo is my alternative lead to Volcorona+ Alom especially if I can see an obvious Acrobatics lead, even more especially Tornadus.
Conkeldurr has some great synergy potential. This angry clown can Detect (I chose Detect in case of Imprison Chandelures) the first turn to get the monstrous Guts Boost. Earthquake fits in quite well in my team, as Landorus, Hydreigon, and Eelektross all are immune to it. At the same time, Rock Slide is great for late Thunduruses or Tornaduses. Drain Punch helps recover the health lost from burns and easily KOs Hydreigon and 2HKOs Scrafty. Mach punch finishes off Focus Sashers, or a last ditch move. Protect is for the usual.
Again, any comments are welcomed.
Thanks!