Let's get straight to the battle!
Rules:
4v4 NFE doubles
Any items
All abilities
2 Subs
Yes you can switch
2 day DQ
Infinite chills/recovers
Arena:
Gerard's team!
Let's go!
Engi sends out.
Gerard sends and orders.
Engi orders.
Rules:
4v4 NFE doubles
Any items
All abilities
2 Subs
Yes you can switch
2 day DQ
Infinite chills/recovers
Arena:
Arena: The Hive Mind
Complexity: Simple
Field Type: Neutral
Formats: All Formats
Restrictions: All moves are allowed.
Found in the heart of a gigantic beehive that trainers and even Wailord can fit into, the Hive Mind promotes a pack mentality of sharing among teammates. Thus, for each team of trainers that enter, their Pokemon's Level-Up attacks are combined into a massive pool that all of their Pokemon may use; Combee and Vespiquen have adapted especially, and thus they may use moves from any of their teammates and their teammates may use any of their moves.
Aside from the hive mentality, there is little outside of environmental differences to distinguish the Hive Mind from a standard arena. The floors and walls of the Hive Mind are made of hexagonal honeycomb structures, with just a bit of sticky honey on the sides; if slammed upon with enough force, it just might be enough to immobilize a smaller Pokemon, but it'll take a lot for that to happen.
Complexity: Simple
Field Type: Neutral
Formats: All Formats
Restrictions: All moves are allowed.
Found in the heart of a gigantic beehive that trainers and even Wailord can fit into, the Hive Mind promotes a pack mentality of sharing among teammates. Thus, for each team of trainers that enter, their Pokemon's Level-Up attacks are combined into a massive pool that all of their Pokemon may use; Combee and Vespiquen have adapted especially, and thus they may use moves from any of their teammates and their teammates may use any of their moves.
Aside from the hive mentality, there is little outside of environmental differences to distinguish the Hive Mind from a standard arena. The floors and walls of the Hive Mind are made of hexagonal honeycomb structures, with just a bit of sticky honey on the sides; if slammed upon with enough force, it just might be enough to immobilize a smaller Pokemon, but it'll take a lot for that to happen.
Gerard's team!
Engineer Pikachu's team!Gerard said:Maureen (Marill) {}Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
- Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
- Think Fat: (Innate)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Huge Power: (Trait)
This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
- Sap Sipper: (Innate)
This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.Stats:
HP: 100
Atk: 1 [3]
Def: 2
SpA: 2 (+)
SpD: 2
Spe: 34 (-)
SC: 1
WC: 1
BST: 13
EC: 4/9
MC: 0
DC: 3/5
Attacks: 27
Splash
Charm
Bubble
Tail Whip
Slam
Water Sport
Water Gun
BubbleBeam
Helping Hand
Bounce
Tackle
Defense Curl
Rollout
Aqua Ring
Aqua Tail
Double Edge
Rain Dance
Superpower
Hydro Pump
Encore
Muddy Water
Soak
Scald
Ice Beam
Waterfall
Brick Break
Dig
Kandy (Chansey) {}Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Natural Cure: (Innate)
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
- Serene Grace: (Innate)
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
- Healer (DW): (Innate)
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.Stats:
HP: 140
Atk: 0 (-)
Def: 1
SpA: 3 (+)
SpD: 4
Spe: 50
SC: 3
WC: 3
BST: 19
EC: 4/9
MC: 0
DC: 1/5
Attacks: 21
Pound
Charm
Copycat
Refresh
Sweet Kiss
Defense Curl
Pound
Growl
Tail Whip
Softboiled
DoubleSlap
Minimize
Sing
Bestow
Counter
Mud Bomb
Endure
Tri Attack
SolarBeam
Flamethrower
PsychicMisdreavus (Pandora) {}Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
Type: Ghost
- Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
- Levitate: (Trait)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 3
Spe: 98 (+)
SC: 1
WC: 1
BST: 15
EC: 5/6
MC: 2
DC: x.x
Attacks: 22
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam
Shadow Ball
Pain Split
Perish Song
Skill Swap
Destiny Bond
Shadow Sneak
Heal Bell
Torment
Thunder Wave
Will-O-Wisp
Taunt
Psychic
Hidden Power Fighting [7]
Icy Wind
Bubblegum (Clefairy) {}Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
- Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities:
- Cute Charm: (Innate)
This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
- Magic Guard: (Innate)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
- Friend Guard (DW): (Innate)
The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).Stats:
HP: 100
Atk: 2
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 30 (-)
SC: 1
WC: 1
BST: 16
EC: 4/9
MC: 0
DC: 2/5
Attacks: 13
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
DoubleSlap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Body Slam
Moonlight
Light Screen
Meteor Mash
Wish
Aromatherapy
Metronome
Hyper Voice
Thunder Wave
Flamethrower
Psyshock
Thanks in advance
Engineer Pikachu said:
Porygon2 (Osaku) (U)
Nature: Timid (+15% Spe, +8% [8.209%] Acc, Attack decreased by *)
Abilities:
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (LOCKED): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
Stats: 85 / 80 / 90 / 105 / 95 / 60
HP: 100
Atk-: ** (2)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 69 (60 * 1.15)
Size Class: 1
Weight Class: 3
Base Rank Total: 18
Evolution Counter: 4 / 9
Move Counter: 5
Dream Counter: 2 / 5
Attacks:
Agility
Conversion
Conversion2
Defense Curl
Magnet Rise
Psybeam
Recover
Sharpen
Tackle
Endure (#)
Icy Wind (#)
Pain Split (#)
Ice Beam (#)
Thunderbolt (#)
Psychic (#)
Move Count: 15
Nidorino (Omono) (M)
Nature: Mild (Special Attack increased by *, Defense decreased by *)
Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Hustle (LOCKED): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats: 61 / 72 / 57 / 55 / 55 / 65
HP: 100
Atk: *** (3)
Def-: * (1)
SpA+: *** (3)
SpD: ** (2)
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Evolution Counter: 8 / 9
Move Counter: 14
Dream Counter: 4 / 5
Attacks:
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Poison Jab
Counter (#)
Disable (#)
Endure
Sucker Punch (#)
Toxic
Venoshock
Ice Beam (#)
Protect
Thunderbolt (#)
Dig
Double Team
Sludge Bomb (#)
Shadow Claw
Substitute
Rock Smash
Move Count: 25
Slowpoke (Meikun) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)
Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats: 90 / 65 / 65 / 40 / 40 / 15
HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 13 (15 / 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evolution Counter: 3 / 6
Move Counter: 2
Dream Counter: 2 / 5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Future Sight (#)
Mud Sport (#)
Safeguard (#)
Psyshock
Toxic (#)
Ice Beam (#)
Light Screen
Protect
Telekinesis
Earthquake
Dig
Shadow Ball
Double Team
Flamethrower
Scald (#)
Grass Knot
Substitute
Trick Room
Skill Swap
Brine
Move Count: 30
Kadabra (Tensai) (M)
Nature: Naive (+15% Speed, Accuracy increased by 25% [25.243%], Special Defense decreased by *)
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (LOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats: 40 / 35 / 30 / 120 / 70 / 105
HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ***** (5)
SpD-: ** (2)
Spe+: 121 (105 * 1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Evolution Counter: 4 / 9
Move Counter: 3
Dream Counter: 3 / 5
Attacks:
Ally Switch
Confusion
Disable
Kinesis
Miracle Eye
Psybeam
Recover
Reflect
Teleport
Encore (#)
Light Screen (#)
Skill Swap (#)
Psyshock (#)
Hidden Power [Fire 7]
Taunt
Shadow Ball (#)
Energy Ball (#)
Move Count: 20
Thanks! Items are attached, as shown.
Let's go!
Engi sends out.
Gerard sends and orders.
Engi orders.