• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Pikachuun vs Flame Emblem

Actually, Pikachuun, the maximum number of Double Team clones you can have is four.
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 81
Energy: 85
Stats: 2(3)/2/1/2/17(4.25)
Abilities: Thick Fat / Huge Power
Other: -10% Evasion. Paralyzed (10%)
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: 90
Energy: 69
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Double Team (4 clones)
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Ralts, taking careful aim at its paralyzed foe, fires a Thunderbolt at Azurill that strikes it in a vulnerable area, scoring a critical hit, but the latter manages to recover and blows a wave of energized Bubbles at Ralts, and although the stream misses the real Ralts, it does take out several of Ralts's doubles. Feeling smug because of the fact that it still hasn't been hit yet, Ralts decides to take a brief rest; however, this turns out to be the wrong decision, as Azurill leaps forward and Body Slams it, hitting the real Ralts and temporarily paralyzing it from the impact. Ralts, struggling to stand, fires another Thunderbolt at its attacker, but Azurill is unfazed by this and, summoning good memories of its trainer, slams into its foe, knocking Ralts away from it.
Action 1:
Ralts used Thunderbolt
[to crit <625] 177 yes
(9 + 3 + 3 - 3) = 12 damage
-7 energy

[paralysis check <1000] 8915 no
Azurill used Bubble
[to hit: 1=Ralts, 2-5=clone] 5 (clone) 4 (clone) 5 (clone)
Three clones disappeared
-2 energy

Action 2:
Ralts used Chill
+12 Energy

[paralysis check <1000] 4399 no
Azurill used Body Slam
[to hit: 1=Ralts, 2=clone] 1 (Ralts)
[to crit <625] 6666 no
[to paralyze <3000] 2888 yes
(8 + 3 + 4.5 - 3) = 12.5 damage
Ralts was Paralyzed (20%)
-4.33 energy

Action 3:
[paralysis check <2000] 2364 no
Ralts used Thunderbolt
[to crit <625] 7943 no
(9 + 3 - 3) = 9 damage
-7 energy

[paralysis check <1000] 6096 no
Azurill used Return
[to crit <625] 1489 no
(8 + 3 + 4.5 - 3) = 12.5 damage
-6 energy

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 60
Energy: 73
Stats: 2(3)/2/1/2/17(4.25)
Abilities: Thick Fat / Huge Power
Other: -10% Evasion. Paralyzed (5%)
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: 65
Energy: 67
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Paralyzed (15%)
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Pikachuun orders.
Flame Emblem orders.
I ref.
 
Because I didn't get unpara'd, synchronize doesn't activate either :V

Body Slam -> Return -> Body Slam

If Double Team is used, replace that action with Bubble.
If Confuse Ray or Misty Terrain is used, replace that action with Encore and push actions back.
 
Thunderbolt + Thunderbolt combo -> Cooldown (Alternative action: Thunderbolt) -> Chill

IF fully paralyzed, THEN push actions back.
 
Last edited:
Flame Emblem, before I ref, I would highly recommend that you order something in addition to the Cooldown, in case you are unable to act (example: Cooldown (Alternative action)). This may not make a difference in this battle, as you have a substitution to prevent the only way that you would be unable to move, but it will in other battles.
 
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 60
Energy: 73
Stats: 2(3)/2/1/2/17(4.25)
Abilities: Thick Fat / Huge Power
Other: -10% Evasion. Paralyzed (5%)
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: 65
Energy: 67
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Paralyzed (15%)
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Azurill leaps at its foe and Body Slams it, but Ralts fights it off by firing a massive Thunderbolt at it, knocking the mouse thing across the arena. As Ralts takes a rest to recoup, Azurill manages to recover from the previous attack, and summons good memories of its trainer to help inspire it to slam its tail into Ralts, knocking the latter to the ground. Ralts then tries to stand, but its paralysis sets in and renders it unable to move, leaving it wide open as Azurill Body Slams the downed Pokemon.
Action 1:
[paralysis check <500] 2732 no
Azurill used Body Slam
[to crit <625] 8103 no
(8 + 3 + 4.5 - 3) = 12.5 damage
-4.33 energy

[paralysis check <1500] 3330 no
Ralts used Thunderbolt + Thunderbolt combo
[to crit <625] 8316 no
(20.25 + 3 - 3) = 20.25 damage
-30 energy

Action 2:
Ralts must cool down

[paralysis check <500] 3773 no
Azurill used Return
[to crit <625] 6085 no
(8 + 3 + 4.5 - 3) = 12.5 damage
-6 energy

Action 3:
[paralysis check <1500] 40 yes
Ralts was paralyzed! It can't move!

[paralysis check <500] 6963 no
Azurill used Body Slam
[to crit <625] 4160 no
(8 + 3 + 4.5 - 3) = 12.5 damage
-4.33 energy

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 40
Energy: 58
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: 27
Energy: 37
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Paralyzed (5%)
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Flame Emblem orders.
Pikachuun orders.
I ref.
 
>Thunderbolt combo cost 30 EN
>37 EN remaining
>:D

Chill -> THUNDABOOLTTTTTTTTT (Thunderbolt + Thunderbolt Combo) -> Cooldown (Alt: Magical Leaf)

IF successful Protective/Evasive maneuver, Chill and push back actions
IF A2 would attempt to consume more energy than Ralts possesses, use Thunderbolt A2 and Magical Leaf A3
 
orz

Return (Now with 2 extra BAP for more instadeath!) -> Body Slam -> Chill
Return + Body Slam does exactly 27 damage, not counting the rounding up of each attack. Not only that, paralysis makes Ralts slower than Azurill. GG Ralts.

If Ralts somehow still has HP left on A3, replace A3 with Bubble for the anti-meta finish.
If you get fully para'd on A2 by the most trollish hax that ever existed, push actions back. (Priority over above substitution)
 
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 40
Energy: 58
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: 27
Energy: 37
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Paralyzed (5%)
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Azurill, summoning wonderful memories of its trainer, Returns Pikachuun's efforts in raising it by delivering a powerful tail slam to Ralts that knocks the latter into the air, hitting the ground a moment later. Exhausted, Ralts decides to take a brief rest, but this leaves it open as Azurill scrunches its body into its tail, which in turn is pushed into the ground, then leaps high into the air, using its spring-like preparation to travel faster and farther, and promptly crashes into its foe with a full-on Body Slam that knocks Ralts unconscious.
Action 1:
Azurill used Return
[to crit <625] 3189 no
(10 + 3 + 4.5 - 3) = 14.5 damage
-6 energy

[paralysis check <500] 7784 no
Ralts used Chill
+12 Energy

Action 2:
Azurill used Body Slam
[to crit <625] 59 yes
(8 + 3 + 3 + 4.5 - 3) = 15.5 damage
Ralts fainted
-4.33 energy

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 40
Energy: 48
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

280.png

Ralts [Aznor] (M)
HP
: -3
Energy: 49
Stats: 1/2/2/2/34
Abilities: Synchronize / Trace
Other: -10% Evasion. Paralyzed (5%). Fainted
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion

Flame Emblem sends out/equips.
Pikachuun orders.
Flame Emblem orders.
I ref.
 
Staying in, because your most powerful and only STAB option has only 4 BAP, AND I can burn you.

Scald -> Tickle -> Scald

If Honedge is burned A3 replace Scald with Waterfall.
If a successful P/E move is issued, Chill and push actions back.
 
I DON'T LIKE IT I DON'T LIKE IT I DON'T LIKE IT

Attract (because I don't like lowered stats when they're my stats and I'm really desperate xD) -> Swords Dance -> Brick Dance (Swords Dance + Brick Break)

IF Attract wouldn't affect Azurill, THEN use Protect A1.
 
Attract (because I don't like lowered stats when they're my stats and I'm really desperate xD) -> Swords Dance -> Brick Dance (Swords Dance + Brick Break)
Okay based RNG god, knowing you, you probably aren't going to let me burn this thing and have it sweep my team. Bring it on ヽ(`Д´)ノ
 
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 40
Energy: 48
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 49
Energy: 60
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Flame Emblem sends in Durandel-Honedge to continue the fight, who, sensing an attack, creates a Protective barrier that blocks a jet of Scalding-hot water that Azurill spews at it with particular force. Honedge then begins to twirl itself around in an odd, Dance-like movement that helps it to prepare itself for the upcoming combat; however, this is somewhat mitigated as Azurill, who had crept up beside its foe as it was performing its dance, Tickles it, causing Honedge to lose its concentration and begin to laugh. While the the metal combatant is distracted, Azurill quickly sprays a second jet of boiling water at it, causing Honedge to recoil in surprise. Angered, Honedge quickly regains its composure, and begins to perform the same Dance, but it ends this one by slamming the flat part of its body into Azurill, knocking the mouse far away.
Action 1:
Honedge used Protect

Azurill used Scald
[to crit <625] 555 yes
[to burn <3000] 5670 no
(8 + 3 + 1.5 - 3) = 9.5 damage
Honedge protected itself (-10.8 energy)
-6 energy

Action 2:
Honedge used Swords Dance
Honedge's Attack sharply rose (+2 Attack)
-7 energy

Azurill used Tickle
Honedge's Attack fell (-1 Attack)
Honedge's Defense fell (-1 Defense)
-5 energy

Action 3:
Azurill used Scald
[to crit <625] 2963 no
[to burn <3000] 4108 no
(8 + 1.5 - 3) = 6.5 damage
-6 energy

Honedge used Brick Dance
[to crit <625] 6947 no
(8 + 6 - 3 + 4) = 15 damage
Honedge's Attack sharply rose (+2 Attack)
-25.5 energy

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 25
Energy: 31
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 42
Energy: 10
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion. +3 Attack. -1 Defense
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Flame Emblem orders.
Pikachuun orders.
I ref.
 
Last edited:
Thanks for noticing that, guys.
I guess I'll go Cooldown (Brick Dance) -> Chill -> Brick Dance (Swords Dance + Brick Break)

IF Brick Dance would consume more energy than Honedge possesses, replace that action with Brick Break.
 
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 25
Energy: 31
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 42
Energy: 10
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion. +3 Attack. -1 Defense
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Honedge, worn out from its last attack, takes a brief rest, leaving it open as Azurill sprays a jet of Scalding-hot water at it, causing it float backwards as close to stumbling as floating can be; however Honedge is still tired, and continues to rest to regain its strength. Noticing this, Azurill approaches Honedge and begins to Tickle it, causing the latter to start laughing and drop its guard. Satisfied, Azurill takes a brief rest of its own, but as soon as Honedge sees this, it immediately stops laughing and swings itself around in wild, frenetic Dance-like movements, then strikes out at its foe, knocking the mouse's tail out from under it and causing it to fall face-first onto the ground.
Action 1:
Honedge must cool down

Azurill used Scald
[to crit <625] 9830 no
[to burn <3000] 8152 no
(8 + 1.5 - 3) = 6.5 damage
-10 energy

Action 2:
Honedge used Chill
+12 energy

Azurill used Tickle
Honedge's Attack fell (-1 Attack)
Honedge's Defense fell (-1 Defense)
-5 energy

Action 3:
Azurill used Chill
+12 energy

Honedge used Brick Dance
[to crit <625] 9487 no
(8 + 6 - 3 + 4) = 15 damage
Honedge's Attack sharply rose (+2 Attack)
-19.5 energy

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 10
Energy: 28
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 35
Energy: 10
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion. +4 Attack. -2 Defense
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Pikachuun orders.
Flame Emblem orders.
I ref.
 
I can't believe that thing still isn't burnt...

Holy Water (Scald + Scald) -> Cooldown (Holy Water) -> Tickle
If a P/E move is issued successfully Chill and push actions back.
If you get haxed into not moving push actions back.
If you still don't burn it flip a table.
 
Well, as I'm at +4 and faster, I get a feeling that you won't get a chance to burn me, although I haven't calced it to check :p

Cooldown (Brick Dance) -> Brick Break -> Chill

IF Brick Break would take more Energy than Honedge possesses, use Aerial Ace.
 
Last edited:
Well, as I'm at +4 and faster, I get a feeling that you won't get a chance to burn me, although I haven't calced it to check :p

Brick Break -> Chill -> Chill

IF Azurill isn't KO'ed A1, use Brick Break A3.
IF Brick Break would take more Energy than Honedge possesses, use Aerial Ace.
Can't let you do that, star fox! Unless I'm mistaken your first action has to be cool down...
 
Pre-round:

298.png

Azurill [Jumpy] (F)
HP
: 10
Energy: 28
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion.
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 35
Energy: 10
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion. +4 Attack. -2 Defense
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Honedge, exhausted from its last attack, needs to take a short break; meanwhile, Azurill, realizing that heated water doesn't seem to be having much effect, expends the last of its strength by firing a burst of Holy Water that catches Honedge off guard, searing the metal creature and leaving lasting burns across it. With a weak smile, Azurill then falls unconscious from the effort of this attack.
Action 1:
Honedge must cool down

Azurill used Holy Water
[to crit <625] 156 yes
[to burn <6000] 1327 yes
(18 + 3 + 1.5 - 3) = 19.5 damage
Honedge was Burned
-28 energy
Azurill fainted

-2 HP (Honedge) [Burn]

Post-round:

298.png

Azurill [Jumpy] (F)
HP
: 10
Energy: 0
Stats: 2(3)/2/1/2/17
Abilities: Thick Fat / Huge Power
Other: -10% Evasion. Fainted
406.png

Budew [Luma] (F)
HP
: 90
Energy: 100
Stats: 2/1/3/3/55
Abilities: Natural Cure / Poison Point
Other: None

679.png

Honedge [Durandel] (F)
HP
: 13
Energy: 10
Stats: 4/4/2/2/24
Abilities: No Guard
Other: -10% Evasion. +3 Attack. -1 Defense. Burned
664.png

Scatterbug [Skylight] (F)
HP
: 19
Energy: 62
Stats: 1/2/2/1/41
Abilities: Compoundeyes / Shield Dust
Other: +6% Accuracy

Pikachuun sends out/equips.
Flame Emblem orders.
Pikachuun orders.
I ref.
 
Back
Top