
This is a team that I use on the Pokemon-Online server!
First Glance:






Soooooo I have been playing NU for a long while now and feel like I know the meta game pretty well. I wanted to build a team around one of my (if not, my all-time) favorite Pokemon, Pinsir. Pinsir is a deadly physical sweeper and I feel like with the right team support, he can lead my team to a top ranking. While I was laddering very well for a while, a series of bad crits and misses made me fall and eventually I gave up. Now I want to try again, but first I wanted to see what the lovely people over at Smogon had to say (those lovely people being you!).
At first, I had a Pinsir:
I wanted to run a set that made proper use of the wonderful ability he received from the Dream World - Moxie. With Moxie, Pinsir's attack raises by one stage with each successful KO, meaning that if the opponent gets weakened enough, Pinsir can run through the entire metagame. To use his ability, I realized that Pinsir needed speed, such as the kind you'd get from a Scarf. After using Scarfed Pinsir for a while, I realized that he just didn't have the STAB to use it effectively. He needed the coverage. Then, I decided to try an old favorite, also just released from the Dream World, SubSalac. This set combined all the things I needed, meaning speed from the Salac Berry with the power boosting ability of Moxie. Nice, now I have a Pokemon to build my team around. As for the moves, I chose his most powerful STAB, X-Scissor, first. Close Combat is another very powerful move and has great coverage when combined with the last move, Stone Edge. Overall, there's almost nothing that I can't hit. Being a Bug-type though means having a lot of weaknesses, most notably, his Stealth Rock weakness. I actually find this to be a gift sometimes, helping me activate Salac Berries without taking any damage. Base 85 Speed means that I tie with Scarfed Sawk after my berry activates, which can be fatal if I'm not behind a sub. Overall, Pinsir is a crazy good late game cleaner, but needs a team to support him and get the opponent to the point that he has something to clean up. Here's the set!

Pinsir (M) @ Salac Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Close Combat
- X-Scissor
- Stone Edge
As I said, Pinsir has a lot of weaknesses that need patching up. I decided to run an offensive Probopass. I saw the same Probopass set on someone else's RMT, and always wanted to try it. Probopass and Pinsir have fairly good symmetry, Pinsir resisting both of Probopass's 4x weaknesses, while Probopass defends Pinsir's weaknesses very well.

Probopass (M) @ Air Balloon
Trait: Sturdy
EVs: 28 HP / 252 SAtk / 228 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Volt Switch
- Flash Cannon
- Earth Power
This set allows Probopass to out-speed 252 Speed EV Golem. Stealth Rock allows Pinsir to secure certain KO's, while Volt Switch allows me to keep up the momentum. Flash Cannon KO's defensive Rock-types, and Earth Power is purely coverage. The Air Balloon means Pokemon that use the EdgeQuake coverage combo have to hit Probopass with another move to break his balloon before they can his him with an Earthquake. I was thinking about running Taunt on this set over something else, as this EV spread allows me to out speed most Stealth Rock setters, as well as other hazard setters. I also thought about completely removing Probopass from this team and replacing him with someone else that covers the same role, such as Rhydon.

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Air Slash
- Thunderbolt
- Trick
This is a pretty standard set for Rotom-S. With a Choice Scarf, Rotom-S becomes very fast and a deadly revenge killer. Volt Switch is for keeping the momentum with my VoltVoltTurn combo, while Air Slash and Thunderbolt are other STABs that allow Rotom-S to constantly attack without switching. Trick is more of a situational move, crippling a wall or setup sweeper. Rotom-S is a pretty good pivot, but is really crippled by SR. If Samurott can avoid getting Rocks up early on, then we're all good to go.

Emboar (M) @ Choice Band
Trait: Blaze
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Superpower
- Earthquake
- Wild Charge
Soooooo CB Emboar is awesome. I don't know why this isn't the standard set, it's the best wall-breaker in the tier, and completely tears apart teams. With the amount of switches Emboar forces, and how much damage a STAB CB boosted Flare Blitz does to everyone, it's easily one of the stars of this team. Because Scarfed Emboar is so popular, everyone suspects they'll be revenged, but the revenge normally comes when they switch to a counter and their counter gets demolished. Superpower is for another great STAB move, while Earthquake is for hitting Fire, Rock, and the rare Steel types. Wild Charge is for flying things really, as well as Water types. This EV spread allows me to out speed base 85 pokes with 0 speed investment, namely Misdreavus, who I can still revenge and KO with a Flare Blitz.

Samurott (M) @ Life Orb
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Grass Knot
- Taunt
A lot of the time, this is my lead Samurott, if I think my opponent will lead with something that's going to set up rocks or other hazards. He's pretty much a pivot kind of Pokemon, who's main purpose is too deal damage and fill up holes in my teams synergy. Nothing too exciting here, I am running the special attacking set because of how many special attackers I have on my team. Samurott is pretty good. He's not really bulky, though, and can die pretty easily. Taunt shuts down a lot of setup sweepers and then can nail the switch in with a STAB Hydro Pump. I have always been a fan of Samurott, I think he does his job exceptionally well. He's a hard cookie to crack, and can make your life a hell if you lose your counters early. Ice Beam and Grass Knot provide perfect coverage with Hydro Pump, while his EV spread is that of a standard attacker. While he's good, he's easily replaceable.

Eelektross (F) @ Choice Band
Trait: Levitate
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- ThunderPunch
- Superpower
- Fire Punch
YEEEESSSSSS!! I love this set. What a Pokemon. So yet another CB Pokemon on this team, and part of the VoltVoltTurn combo I have going. So ThunderPunch is a great STAB move that hits most Pokemon (aside from Ground-types, of course) for a large chunk of damage. U-turn is the main move, though, keeping up the momentum and allowing me to stay ahead of my opponent. Superpower is a strong non-STAB that allows coverage on predicted switches. Fire Punch is mainly for Amoonguss, but U-turn is more preferable. This EV spread allows me to out speed Alomomola with no speed investment and U-turn out or hit it with a ThunderPunch. Max attack is obvious and the rest is dumped into HP.
Anyway, there it is!
Possible Changes:
There are infinite possible changes, except for Pinsir. You can suggest to change Pinsir's set, but not Pinsir itself. Aside from that, please, please, PLEASE just help me. I really want to make a team that can make Pinsir awesome, but I don't know if this is that team. I really need some help and you can change whatever and whoever you want. I repeat, everything (but Pinsir) can be changed! Just give me some suggestions to make this team awesome. This team does have a pretty notable weakness to hazards worth mentioning...
Final Glance:






Exportable
Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Air Slash
- Thunderbolt
- Trick
Samurott (M) @ Life Orb
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Taunt
Emboar (M) @ Choice Band
Trait: Blaze
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Superpower
- Earthquake
- Wild Charge
Eelektross (F) @ Choice Band
Trait: Levitate
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- ThunderPunch
- Superpower
- Fire Punch
Probopass (M) @ Air Balloon
Trait: Sturdy
EVs: 28 HP / 252 SAtk / 228 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Volt Switch
- Flash Cannon
- Earth Power
Pinsir (M) @ Salac Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Close Combat
- X-Scissor
- Rock Slide
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Air Slash
- Thunderbolt
- Trick
Samurott (M) @ Life Orb
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Grass Knot
- Taunt
Emboar (M) @ Choice Band
Trait: Blaze
EVs: 92 HP / 252 Atk / 164 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Superpower
- Earthquake
- Wild Charge
Eelektross (F) @ Choice Band
Trait: Levitate
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- ThunderPunch
- Superpower
- Fire Punch
Probopass (M) @ Air Balloon
Trait: Sturdy
EVs: 28 HP / 252 SAtk / 228 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Volt Switch
- Flash Cannon
- Earth Power
Pinsir (M) @ Salac Berry
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Close Combat
- X-Scissor
- Rock Slide