Ok so this team uses only pink/ half pink pokemon and has surprisingly done very well on shoddy. Wanted to know what you guys think
THE LEAD
Infernape @ focus sash Naive
ev 62 atk/ 192 spe/ 252 spA
-Fake out
-Fire blast
-Close Combat
-Stealth Rock
Lead off with some quick fake out damage then either take out their lead or set up stealth rock then attack/switch. switch in occasionally for fake out damage.
THE SITUATION
Politoed @ Leftovers (Water absorb)(Calm)
evs 252 hp/ 252 spD/ 4 spA
-Toxic
-Haze
-Surf
-Ice Beam
Switch in on predicting water attacks for water absorb, then spread some toxic or haze off any setting up
THE PARTY CRASHER
Proygon2 @ Leftovers (Trace) (Bold)
evs 252 hp/ 216 def/ 40 spA
-Recover
-Tri Attack
- T-wave
- Psych Up
I have been messing around with a few diff sets such as shadow ball/conversion so suggestions on this would be great
My physical wall, perfect for handling those pesky salamences, gyarados', jolteons and not too bad to switch into an electivire t punch or heatran fire move. Trace is a great ability.
THE PIMP SLAP MASTER (Adamant)
Honchkrow @ Life orb (Insomnia)
evs 4 hp/ 252 atk/ 252 Spe
-Sucker punch
-Brave Bird
-Superpower
-Pursuit
Basic Physical attacker set. Use to take care of ghost and psychic types with pursuit trapping and sucker punch with the ability to handle machamp with brave bird. Weak to sr but with life orb and sucker punch he will be able to do a solid chunk of damage to anyone
THE TEAM PLAYER
Rotom-c @ Leftovers (Lonely)
evs 252 hp/ 168 def/ 88 spe
-T-bolt
-Leaf storm
-Light screen
-Reflect
Bulky rotom. Basic job is to set up screens so heracross can set up or to make it easier for honckkrow to switch in. Leaf storm is vital to handle swampert.
LOL WUT (Jolly)
Heracross @ Salac Berry (Swarm)
30 hp IV
evs 252 atk/ 4 def/ 252 spe
-Substitute
-Stone edge
-Megahorn
-Swords dance
Late game sweeper. There isnt much that can survive Swarm plus an sd and stab megahorn. Stone edge is there for type coverage.
THE LEAD
Infernape @ focus sash Naive
ev 62 atk/ 192 spe/ 252 spA
-Fake out
-Fire blast
-Close Combat
-Stealth Rock
Lead off with some quick fake out damage then either take out their lead or set up stealth rock then attack/switch. switch in occasionally for fake out damage.
THE SITUATION
Politoed @ Leftovers (Water absorb)(Calm)
evs 252 hp/ 252 spD/ 4 spA
-Toxic
-Haze
-Surf
-Ice Beam
Switch in on predicting water attacks for water absorb, then spread some toxic or haze off any setting up
THE PARTY CRASHER
Proygon2 @ Leftovers (Trace) (Bold)
evs 252 hp/ 216 def/ 40 spA
-Recover
-Tri Attack
- T-wave
- Psych Up
I have been messing around with a few diff sets such as shadow ball/conversion so suggestions on this would be great
My physical wall, perfect for handling those pesky salamences, gyarados', jolteons and not too bad to switch into an electivire t punch or heatran fire move. Trace is a great ability.
THE PIMP SLAP MASTER (Adamant)
Honchkrow @ Life orb (Insomnia)
evs 4 hp/ 252 atk/ 252 Spe
-Sucker punch
-Brave Bird
-Superpower
-Pursuit
Basic Physical attacker set. Use to take care of ghost and psychic types with pursuit trapping and sucker punch with the ability to handle machamp with brave bird. Weak to sr but with life orb and sucker punch he will be able to do a solid chunk of damage to anyone
THE TEAM PLAYER
Rotom-c @ Leftovers (Lonely)
evs 252 hp/ 168 def/ 88 spe
-T-bolt
-Leaf storm
-Light screen
-Reflect
Bulky rotom. Basic job is to set up screens so heracross can set up or to make it easier for honckkrow to switch in. Leaf storm is vital to handle swampert.
LOL WUT (Jolly)
Heracross @ Salac Berry (Swarm)
30 hp IV
evs 252 atk/ 4 def/ 252 spe
-Substitute
-Stone edge
-Megahorn
-Swords dance
Late game sweeper. There isnt much that can survive Swarm plus an sd and stab megahorn. Stone edge is there for type coverage.