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Pinsir analyses

Well where to begin?

Introduction

After using Heracross in every game since gold and silver i thought it was time for change. Something original, something i hadn't used before. Whilst looking for Heracross alternatives Pinsir caught my eye.

Most see Pinsir as sort of a miniture Heracross. Though it is always brushed aside in favour of Heracross. Iv'e typed this up to stop this as i think Pinsir in the right hands can be as effective or even more so than Hera.

Points to consider

Stats wise Pinsir runs the same base Atk and Spd as Heracross. It out does it in Def ans SpAtk but loses in HP and SpDef.

Disadvantages to Hera
It lacks the STAB close combat that Heracross does too which is a downside. It is able to obtain CC though but it is inferior to Hera's.

It also lacks megahorn which is a big downside. But it has x- scissor which has 100 accuracy whilst megahorn has 85 accuracy.

Advantages over Hera
However a Big thing that Pinsir can do which Hera cant is hit ghosts with EQ. Mold breaker allows you to get past levitate which the majority of Ghosts have. Plus it also allows you to hit Weezing thus shutting down the once perfect phsyical wall. These are things Hera could never hope to do.
His Bug type STAB move is more reliable than Hera's

So after much pondering these are the movesets and ev spreads i came up with.

Moveset/Ev's/Nature

Set1

Pinser@ Salac berry
Ability: Mold breaker
Nature: Adament
EVs: 122 HP / 252 Atk / 136 Spd

X- scissor
Earthquake/ focus punch
Stone edge
Swords dance

Set 2

Pinsir@ choice scarf
Ability: Moldbreaker
Nature adamant
EVs: 122 HP/ 252 Atk/ 136 Spd

X-scissor
Earthquake
Rockslide/stone edge
Close combat/Brick break


Breakdown of ms and ev's

Set 1

For this set the evs allow it to outrun anything with 70 base speed or below. The berry helps it get out of tight spots and deliver one last blow before it goes or allow it to continue sweeping. The general strategy is to swordsdance then procede to sweep. X- scissor is essential here because of STAB.
Earth quake and focus punch kinda split me. Earthquake is a nice all round attack which is helpful against many a pokemon. Plus with mold breaker it can hit ghosts and the ever popular bronzong and weezing. But Focus punch is Pinser's strongest attack and can deal nice damage to lax and blissey.
Stone edge helps Pinsir protect itself from flying enemies. But without the boost from the salac berry i doubt he will be out speeding many of em.
Swords dance is another must for this set. For pretty obvious reasons.

The strategy is just a basic swords dance then sweep one. Simple.

Set2

The 2nd set is a choice scarf set. Alternativly you could use a choice band but i tough Pinsir would need the extra speed.

The moveset is basically the same as Set1. With the exception that focus punch is no longer an option but sword dances removal opens up the possibility for another attack.

X-scissor is there as your general STAB move same as before.
Earthquake work brillantly with mold brekaer and allows you to attack enemies such as gengar and hit em hard. Same as before basically.
This time i see rockslide as a more adequete substitute for stone edge. It is slighlty more accurate than stone edge which i think is needed in a hit and run set such as this. But stone edge is still a viable option.
The final attack is what really differs this set from the 1st one. Close combat is now an option cause you wont be staying in long enough for the reduced defense to take effect. But brick break is still there if you think CC is too risky.

The strategy for this set is to just switch in cause as much damage as possible then get outta there. As Pinsir isnt going to able to take much hits anyways.

Conclusion

So i hope this helps you appreciate the wonders of Pinsir. Now maybe ill start seeing alot more Pinsirs online.

This was my first analyses on Smogon ill try to post alot more of em soon but one a day seems okay.
 
Pinsir is surprisingly sturdy with 65/100/70. It's not as well-rounded as Hera, he is stupidly good for a reason. Not instantly evaporating by STAB Aerial Aces is a plus though for Pinsir. Also, he isn't weak to Psychic, though he trades it for a Rock weakness which is probably a worse deal with Stealth Rock around.

Pinsir is unfortunately still inferior to Hera. Sure, Mold Breaker lets him hit Levitaters, but Guts boosts Hera's attack. Are there any Pokes with Levitate that Hera can't deal with? Even CB'd STAB Megahorn hurts Gengar.

An advantage Pinsir has over Hera though is that it doesn't fear Salamence and Gyarados as much anymore, both losing HP Flying. With Hyper Cutter, they can't get a free switch-in. I don't think people are going to risk a Hyper Cutter version and receive SE Stone Edges.
 
I should note though from my experience of using Pinsir in Advance if you want Pinsir to survive those STAB Aerial Ace's then you will have to forfeit some speed. Pinsir can only have one or the other due to its pretty bad HP.
 
How exactly does Superpower work again? Might it be preferable to Close Combat?

Think Close Combat, but instead of lowering Special Defense along with Defense, it lowers Attack and Defense. So Close Combat is superior of the two due to it being a better KOing move (Ie. You KO a pokemon, and if you can somehow survive the next attack, you can continue to fight without reduced attacking stats).

While Pinsir really does have some excellent options, I think I'm probably going to stick to Heracross due to the part fighting-type. I use Hera as a starter, so if I get bad luck and someone opens with a flying-type attack, I can hopefully predict well with my Focus Sash and OHKO with Reversal.

All in all, Pinsir seems like a variation of Heracross... it's less powerful because of no Guts, but it has a lot more options (and more reliable options at that, AKA Cross/X-Scissor) available to it.
 
Super power could really only see use on the Choice scarf set. The loss of attack woul force you to waste turns topping up your attack with SD.

Plus it's nice to see people like my first analysis. Inspires me to make more.
 
I don't know if this is necessary but:

http://www.serebii.net/pokedex-dp/127.shtml

65/125/100/55/70/85

Physical move pool:
Brick Break
X-Scissor (stab)
Superpower
Revenge
Focus Punch
Earthquake
Stone Edge (yay!)
Rock Slide
Faint attack
Close Combat
Flail
Quick attack

Not awful. Where the hell is night slash and aerial ace? Having Stonequake makes him considerable at least.

Special movepool:
Hyper beam
Focus blast

Yea no.

Support:
Swords Dance
Bulk Up
Focus Energy
Stealth Rock

Limited but he gets what he needs.

Movesets:
(Up there)

I can't see any possible reason to use Super Power over Close Combat. Perhaps I'm blind but -atk & -def or -def & -spdef seems like an easy choice for a physical sweeper.

Without Stab on CC he's got some Skarm difficulties. Mold Breaker helps EQ offset the lack of good dark attacks vs gengar. And as was stated, breaking weezing where hera can't is positively delightful, except for being vulnerable to WoW >_<. Stops weezing switch-ins at least!
I still think he's inferior to hera because of no STAB on CC.
 
Weezong will fear my pinsir indeed. I believe it will always outspeed a weezing so WoW isn't really a problem.

Though the downside to using moldbreaker is Gyrados and Salamence switchins. Intimidate still effects Pinsir even with Mold breaker.
 
They don't really like Stone Edge, though, which is a good thing for Pinsir. The only stuff that Pinsir has over Heracross are Superpower, Quick Attack, some more Defense and help against Aerial Ace, and 20 extra base Special Attack which is useless anyway. It could be decently powerful in UU, I suppose.
 
If you see, the only true counters to Heracross are Gliscor, Dusknoir, or Bronzong. The problem is, X-Scissors may have more accuracy, but that's why they invented Megahorn: it's a hard-hitting move. Close Combat also puts a dent into Skarmory. If Brick Break did around 30% damage to Skarmory (and that was only when they didn't use Swords Dance), imagine how much Close Combat does in this generation. A Reflect can essentially lower sweeping ability. Possible counters include Dusknoir, Gliscor, Garchomp, and Flygon. However, he can be a Weezing counter possibly, but I'm not sure if Earthquake will be a OHKO. It seems that it could be a 2HKO at large, same with Defensive Bronzong

IMO, he looks ugly
 
Since we're on the subject of Pinsir again, I feel I should mention that Pinsir has Mold Breaker so that it can Guillotine Pokémon with Sturdy. This may be a moot point unless OHKOs are allowed again in standard play, but I believe this is the primary reason that GameFreak gave Pinsir this new Ability.

I won't say no to Earthquake on Levitaters, though.
 
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