ORAS OU Pinsir Offense

Hey there, quick backstory. I started playing on the sims back in gen 4 on what I believe was called netbattle at the time. Read smogon to learn competitive. I played on and off right up until gen 6, at which point team preview really turned me off of the game. Recently, I discovered that PS has a nice little android app, which triggered my return to competitive.

Here's my team - of the megas presently legal in OU, I chose Pinsir to build a team around to get my feet wet in OU again. He's got huge power, decent speed and bulk, awesome attacking types and setup priority.
pinsir-mega.gif

Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Close Combat
- Feint


I decided intuitively that Adamant with a total of 309 speed was better for the higher power, but here's a list of stuff that sits between 309(252 neutral) and 339(252 +spe):
  • Max speed Jolly Landy sits at 309 (stone edge, ouch)
  • +spe 252 megachomp
  • +spe 252 Kyurem-B
  • +spe 252 the whole Mew cycle plus both flavors of Charizard
  • +spe 252 Garchomp
I am not aware of any specific KOs you miss out on going with Jolly over Adamant, could be wrong though. Feint really interests me, getting the drop on faster priority users. This is nice because throughout the course of battle if I can at least get Talonflame to brave bird, flare blitz or U-turn Garchomp once, I'll probably be able to take it out with a +2 Feint:
+2 252 Atk Aerilate Mega Pinsir Feint vs. 248 HP / 0 Def Talonflame: 193-228 (53.7 - 63.5%) -- guaranteed 2HKO after Leftovers recovery

If I wanted to run Quick Attack, which hurts a lot more that Feint, I would have to 100% take out talonflame before a sweep, period. I initially tried Earthquake + Mold Breaker on Pinsir to murder Rotom, but I find that CC has better coverage and power. I found a different way to handle Rotom, switched to a combination of CC and Hyper Cutter to avoid that stat drop from Landy and others switching in. Moxie is also an awesome, valid choice. It comes down to this - which happens more often, I pick off a weakened 'mon before mega evolving which leads to a sweep, or I attempt to sweep before I am able to fully clear an intimidator. Lately the latter seems more likely. Plus, due to the intricacies of mega-evolving, if I check the mega-evolve box and my opponent switches in Landy, the switch and stat drop attempt occur before Pinsir mega-evolves, and the stat drop fizzles due to Hyper Cutter still being active.


In my experience and as per the smogon analyses, Pinsir has trouble with...
  • Rotom-W, Thundurus and misc fast electrics
  • Scarftran and other fast pokemon that resist the priority attack
  • Faster priority like Talonflame
  • Extremely bulky pokemon like hippo and skarm
  • Landorus and other intimidators after mega evolving
For a while I ran with a mixed Tornadus set to bring out and wear down a number of these road blocks, knocking off their items and u-turning out. Then I spotted this really nice Mamo set on the lures thread. It runs Freeze-Dry and a little spatk to 2hko standard defensive Rotom-W. I put a spin on it and added Blizzard over Icicle Crash, a tad more spatk to guarantee a 2hko on skarm after lefties with no rocks and here's what I've got:
mamoswine.gif

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 164 Atk / 112 SpA / 232 Spe
Naive Nature
- Freeze-Dry
- Earthquake
- Ice Shard
- Blizzard


Mamo's role here is as an attacker and as a lure. I outspeed timid heatran with these EVs, have enough spatk for the 2hko on skarm, denting and pushing it out. The rest in atk to make earthquake and ice shard still hurt.

Next I've got Serperior. This pokemon tanks Scalds and can eat a WoW from the likes of Rotom-W. i chose assault vest primarily to further this role.
serperior.gif

Serperior @ Assault Vest
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain


I was on HP Ground at first but realized that getting through non-scarf heatran would not directly further my goal of sweeping with Pinsir - Scarftran, the true target, roasts Serperior either way.

Next up, we've got scarfchomp. Initially I used RHtankchomp as my SRer and to wear down priority users like talonflame and u-turners like Landy. This previous set was paired with a scarftran of my own. I have now decided to go with scarfchomp because it gives me an answer to DDzards. Additionally I had a harder time setting up a situation where I could bring in tankchomp and make it to my advantage.
garchomp.gif

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Outrage


Fire Blast forces out Skarm and fries Sciz with minimal effort:
4 SpA Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery

Next I wanted a spinner to give Pinsir an easier time of setting up. I chose Starmie because I needed decent check to Keldeo. Additionally, it's in a great speed tier, getting past Gengar while still blasting mega Sableye for the 2hko:
252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 0 SpD Mega Sableye: 173-204 (56.9 - 67.1%) -- guaranteed 2HKO
starmie.gif

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Ice Beam


I initally went with Psyshock over Thunderbolt but I had a problem with both forms of Slowbro. Tbolt still nets a 2hko vs CM Keldeo.

Finally, the glue. I went with an offensive SR heatran to shore up my problems with Clefable. Very easy to get rocks if I can get this thing out against Landorus, Excadrill and other guys that rely on ground moves for coverage. I like Magma Storm even without Toxic, Taunt, Protect and other shenanigans just because it makes getting switch momentum a lot easier. I am shaky on the second couple moves. Flash Cannon would only be for Clefable. Ancientpower/HP Rock or Stone Edge is for Talonflame and Charizards, Stone Edge dealing more to spdef talonflames at the cost of consistent accuracy. I figure the better PP of HP Rock plus the surprise factor might outdo the chance of going super-saiyan with Ancientpower. Without Earth Power I am of course dead vs other heatrans.
heatran.gif

Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Any two of: Earth Power, Ancientpower/HP Rock/Stone Edge, Flash Cannon

I feel that the difficulty in picking coverage moves here may indicate that I am relying too heavily on Heatran as defensive glue. That being said in such a diverse metagame a team with an offensive goal cannot be expected to have a counter or even a check for everything without being watered down.

I could use some help with choosing moves for heatran and with any kind of somewhat common sweepers, cores, or defensive walls that I'll have a hard time with that I haven't considered.

Without further adieu, check out the importable:
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Feint
- Close Combat

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 164 Atk / 112 SpA / 232 Spe
Naive Nature
- Freeze-Dry
- Earthquake
- Ice Shard
- Blizzard

Serperior @ Assault Vest
Ability: Contrary
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain

Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Earthquake
- Dragon Claw
- Fire Blast
- Outrage

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Ice Beam

Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Magma Storm
- Earth Power
- Flash Cannon
 
Hi, interesting team! I'd start off by dropping both Mamoswine and Serperior. I don't see you needing a lure for Skarmory with Heatran, and while Serperior is an amazing teammate for Mega Pinsir, I think that Sylveon is better for your team, being able to get momentum for Mega Pinsir via Baton Pass, as well as luring and weakening steel types for it. It also has more immediate power, which is useful for weakening Mega Pinsir's checks. Rotom-W over Mamoswine also helps your team with Talonflame, which is a huge threat even with Feint Mega Pinsir (and because I am going to suggest QA)

Now, I would suggest that you try Quick Attack Mega Pinsir. This gives you a more powerful attack, and you have plenty of checks to Talonflame between Rotom-W, Garchomp, and Heatran. Also, just to answer your query, Adamant gets a better roll on Hippowdon, as well as Mega Slowbro and TankChomp, but you generally run Feint on Adamant Pinsir. On this build, however, I am more partial to Quick Attack. Next, I am going to suggest that you once again try TankChomp + Scarf Heatran. You do help to wear down Talonflames and other physical attackers like Lando-T that annoy Mega Pinsir, and while +1 Mega Charizard-X is a threat, I don't think that your team gives it many chances to set up. Next, I would run a fast Rotom-W to burn Mega Scizor and other threats. I put Sitrus Berry on it so you can check Talonflame and it's a lot harder to wear down, especially on an offensive build like this, but you could always just run the standard Leftovers set (ew). There isn't much to explain here, really. I'll just leave an importable so you can try out the changes I suggested - please leave a comment so I know how you do!

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 164 Def / 76 SpD / 20 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Rapid Spin
- Hydro Pump
- Ice Beam
- Thunderbolt

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Overheat
- Flash Cannon
- Earth Power
- Stone Edge

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Hyper Beam
- Hidden Power [Fire]
- Baton Pass

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 88 Def / 168 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

127-m.png
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121.png
485.png
700.png
479w.png

looks so cripsy n_n
 
Hi your team looHi your team looks pretty good, there's pretty much no wall you can't break, and poses a big thread to any team. however there's one mayor problem WEAVILE, after sr it ohko's your entire team. And you don't have any pokemon to outspeed it. You think scarfchomp can do the thing but nope

-252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 4 Def Garchomp: 343-406 (96 - 113.7%) -- guaranteed OHKO after Stealth Rock

besides that low kick kills heatran and mamoswine so there's not much you could do about it.
Here is my suggestion:

scizor.gif
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Defog
- U-turn

Bullet punch allow you to kill weavile and gives aditional priority if needed. I chose superpower to kill tyranitar, since scarftar can be an additional thread to your team if garchomp has fainted, defog is usefull for hazard control since pinsir mega is 4 times rock weak and u turn keeps momentum for your team. I would probably remove heatran from your team since fire moves are already resisted by garchomp and starmie and scizor doesn't add any additionall weaknesses but the choice is yours

by the way this is my first post and i don't know how to create hide files if someone could help me with this it would be great :)
 
yo

So pretty nice team, I love the Mega Pinsir and Mamoswine Combo. So first off please run Adamant Mega Pinsir as it's Speed Tier isn't anything special due to the speed creep making base 105 not fast at all, only missing the jump on Jolly Garchomp which has become a rarity in OU in favor of Defensive Sets. Feint is alright. My next change would be to run a 244 Atk / 12 SpA / 252 Spe on Mamoswine as the investment you have now is quite over the top and has it lose out on a ton of power. 12 SpA is sufficient enough to lure what Mamoswine has to lure. Now I suggest you run Defensive Garchomp over Scarf because you gain an excellent defensive backbone to a ton of physical threats, especially Talonflame while having a bulk Stealth Rock setter that's very consistent.

Ok, so you should run Scarf Heatran over Air Balloon because your team will really miss the speed factor and it helps sort out problems with a lot of which you face like Weavile. And yeah you should run Psychic on Starmie because it gives it a wider range capability of damage so a lot of switch-in to go won't go unpunished, tbolt is fine too i guess. However you could run Recover if Keldeo is a big problem you can be a pretty consistent swtich-in to it. Lastly Serperior stacks a lot of weaknesses on your team while not really providing much in return besides an attacker. So I suggest you run SubCM Raikou in its stead. SubCM Raikou gives you an excellent wincon that can come by a lot of setup opportunities while simoultaneously helping slightly with you Talonflame problem.
Raikou @ Leftvers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Substitute
- Calm Mind
- Hidden Power [Ice]

Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Fire Blast
- Earthpower
- Stone Edge

Garchomp @ Rocky Helmet
Ability: Rough Skin
Evs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Fire Blast / Stone Edge
- Earthquake
- Dragon Tail
- Stealth Rock
 
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And yeah you should run Psychic on Starmie because it gives it a wider range capability of damage so a lot of switch-in to go won't go unpunished.
nah, psychic doesnt beat anything that mega pinsir can't use as set-up fodder, and is pretty pointless coverage for this team.
 
So far it sounds like the original combo of scarf Tran plus tank chomp is highly recommended. My question is, how do I stop charX with DD and 3 attacks? Seems common enough to worry about.
 
Whats up n_n,

Step 1:
485.png
---->
385.png


Jirachi is a cool partner for Pinsir as it allows it to play a little recklessly and get healing wished up if it gets burned by slowbro or twaved, Jirachi also helps provide momentum with scarf u turn while still covering all of the fairy types and allowing you to switch into latios.

Step 2
497.png
---->
479w.png


Rotom-wash is a better partner for mega pinsir than serperior as serperior is weak to flying electric and ice which is the same as pinsir's weaknesses, with rotom-w you can have a mon that resists flying, ice, and water while still making a great defensive pivot that is able to get a slow volt turn into pinsir, and spread status to latios and counter tornadus for pinsir by wisping latios it can wear latios down to the point where it will get killed by adamant pinsir quick attack

Step 3
127-m.png
--> adamant

by making pinsir adamant you are allowing it to hit harder and 2hko mons like tank chomp. Adamant mega pinsir is really good right now because its switch ins are limited and an adamant return does a good chunk to lando garchomp and slowbro

Step 4
445.png
----->
700.png


by adding sylveon you become able to spam specs hyper voice baton pass out for momentum and hit metagross with hp fire weakening it for pinsir. Sylveon is able to do a great amount of damage and with all this momentum sylveon and pinsir become a combo that is powerful

Step 5
473.png
--> fix spread add sr

mamoswine is a cool anti meta lead that can actually work well with all the fat ground types lying around like gliscor garchomp landorus t, etc Mamoswine should run sash so it can get up guaranteed rocks and since mamo is a good counter lead it might be able to get free rocks and be able to get an endeavor off

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Stealth Rock
- Freeze-Dry

Sylveon @ Choice Specs
Ability: Pixilate
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Baton Pass

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Pinsir-Mega @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Return
- Quick Attack
- Close Combat

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Heart Stamp
- Healing Wish

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Thunderbolt
- Recover

gl
 
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