Gen 3 Pinsir [WIP]

Melt Gibson

planting gardens in the potholes
is a Forum Moderator
[OVERVIEW]
Pinsir carves out a niche for itself in ADV UU as a fearsome wallbreaker that even the most airtight defensive cores can have difficulty switching into. While it faces stiff competition from fellow Bug-type Scyther, Pinsir has several unique qualities that allow it to set itself apart. Hyper Cutter is an excellent ability, allowing Pinsir to shrug off opposing Pokemon with Intimidate such as Granbull, Hitmontop, and Arcanine. Furthermore, Pinsir's access to Earthquake means that, unlike Scyther, it is capable of powering through Arcanine and the tier's several Electric-types. Pinsir also boasts a whopping twenty extra base Attack, which, paired with access to Swords Dance, causes it to largely outdamage Scyther when it is able to land a hit.

However, Pinsir's competition as a Bug-type wallbreaker is rather stiff, as Scyther possesses several advantages over it that largely allow it to be more consistent. Where Pinsir takes the lead in Attack, it suffers greatly in Speed, notably being slower than common threats that can take advantage of Pinsir's poor special bulk like Arcanine and Tentacruel. It also lacks Scyther's access to Quick Attack, leaving it even more vulnurable to faster opponents while also being weak to opposing priority. Pinsir's lack of a secondary STAB also means it is much more difficult to deal with Misdreavus and Haunter, and being forced to use Hidden Power Bug as its STAB move of choice severely limits the coverage it can access.

[SET]
Pinsir @ Silk Scarf / Leftovers
Ability: Hyper Cutter
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Hidden Power [Bug]
- Earthquake
- Double-Edge / Rock Slide

[SET COMMENTS]
Set Description
=========
Finding its stride against slower teams, Pinsir is best served by threatening bulky Pokemon that are otherwise difficult to dispatch, such as Ampharos, Solrock, and Lanturn, with its strong variety of attacks, forcing the opponent to decide between a multitude of unsafe switches. A Jolly nature allows Pinsir to speed tie with 176 Speed Arcanine, letting it possibly get off an Earthquake. Earthquake is Pinsir's main draw over Scyther, making it mandatory on any set. On the other hand, Double-Edge allows for Pinsir to remain threatening in situations where Earthquake is not safe and Hidden Power Bug will not do enough damage. Silk Scarf propels Double-Edge's damage even further, being able to cleanly 2HKO Arcanine and 2HKO physically defensive Walrein after a Swords Dance and one spike. Rock Slide is also an option in the last slot with Leftovers over Silk Scarf, exchanging Double-Edge's wide breadth of neutral hits for a super effective option into Walrein, an option to hit Haunter and Misdreavus, and the ability to OHKO opposing Scyther should it choose to switch in.

Team Options
=========
A Spikes user is almost mandatory on teams with Pinsir, as despite Pinsir's inherent power, Hidden Power Bug is rather weak and the extra damage that entry hazards provide helps Pinsir to reach several important damage benchmarks against extremely common Pokemon like Walrein, Kangaskhan, and Arcanine. Qwilfish is a particularly good choice, as its access to Thunder Wave greatly alleviates the issues regarding Pinsir's mediocre Speed. This is especially effective when taking into account Pinsir's passable to strong matchups against many clerics, such as Granbull and Vileplume, and the fact that several of these clerics, notably Ampharos, also double as some of Pinsir's primary targets. Qwilfish and Glalie can also use Self-Destruct or Explosion, respectively, when they have served their purpose to further weaken a target for Pinsir. Conversely, Pinsir also appreciates a Rapid Spin user, as unlike Scyther, it is not immune to Spikes. Hitmontop provides support with Intimidate, helping to alleviate Pinsir's mediocre bulk, while Blastoise and Tentacruel appreciate Pinsir's ability to threaten Electric-types and can help it to deal with Solrock, which can pose a threat to Pinsir if not weakened prior. Electric-types also make excellent partners by providing a much-needed Flying resistance, with Ampharos also being able to provide clerical support. Electabuzz, on the other hand, is a handy revenge killer that greatly improves Pinsir's matchup into faster threats such as Scyther and Tentacruel. In return, Pinsir resists Ground-type moves and muscles through these Pokemon's common checks with Hidden Power Bug and Earthquake.

[STRATEGY COMMENTS]

Other Options
=========
Choice Band as an item is an option for more immediate power, dropping Swords Dance for Rock Slide, Double-Edge, or even Brick Break or Focus Punch. However, this makes Pinsir much more prediction reliant and the inability to switch moves can lead to awkward situations, something Pinsir is already rather prone to. It is generally worse than Swords Dance and in most cases should not be seriously considered.

[Writer's note - rest of this should be done and ready for checking within the week, thank you for your patience]
 
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