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Pokémon Pinsir

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Heatran then is a natural pairing to switch into CharY, 4x resisting Solar Beam and eating any Fire move and if you run a Balloon you can bypass EQ if it tries to use that specifically for Heatran. Another great partner for Pinsir eating Fire and Ice attacks. Pokemon with Thick Fat in fact make a great partner in general. Mamoswine and Snorlax in particular. Mamoswine is also immune to electricity and Pinsir 4x resists Fighting for him. Snorlax with Assault Vest is an amazing special sponge and can learn Seed Bomb of all things if you want to demolish Rotom-W with it, in which case Lum Berry might be a better item for that specific purpose cause they will likely try to burn you.
 
Pinsir can't switch in Zard Y and he has to be in Mega Form to outspeed Zard Y. So whenever normal Pinsir comes in against Y he is basically locked into Quick Attack to do any sort of damage. The thing about Y is that he doesn't care whether it's early game or late game he can sweep whenever he feels like as long as stealth rock isn't up (because unlike X, Y doesn't require any boosting). I'm seeing more and more people lead with Y because he forces a switch if your name isn't Tyranitar or Politoed. You can't counter him with Blissey because Zard Y often runs flare blitz as a physical move so he can speed boost in Blissey's face (guaranteed 2HKO) with uninvested attack.

Pinsir is strong but he needs momentum. Zard Y is quickly becoming the Vanilla MVC3 Wolverine of the meta. Slam people so hard in the beginning that they have a very slim chance of coming back.

Yeah but Zard can't switchin to pinsir. Pinsir a teammates need to deal with pinsir counters like rotom, skarm, and thundurus. Obviously you need to deal with Zard y, but so does every team. Just because pinsir doesn't beat a threat pre mega does mean you need team support for it, that's like saying that starmie can't stop a volcarona sweep, so it needs to be paired with a heatran. I'm not saying you don't need a Zard y check/counter, but not because it beats pinsir
 
the only complete counters to Zard Y are other weather seters, except Abomasnow and Hippo. Basically TTar and Politoad along with bulky dragons. Solarbeam murders Rotom and Azu, and thanks to Drought Aqua Jet isn't a kill.
riiiiight i forgot about drought... haha oops i have Zard X so i'm not used to it
 
Heatran then is a natural pairing to switch into CharY, 4x resisting Solar Beam and eating any Fire move and if you run a Balloon you can bypass EQ if it tries to use that specifically for Heatran. Another great partner for Pinsir eating Fire and Ice attacks. Pokemon with Thick Fat in fact make a great partner in general. Mamoswine and Snorlax in particular. Mamoswine is also immune to electricity and Pinsir 4x resists Fighting for him. Snorlax with Assault Vest is an amazing special sponge and can learn Seed Bomb of all things if you want to demolish Rotom-W with it, in which case Lum Berry might be a better item for that specific purpose cause they will likely try to burn you.

I can't believe I forgot about heatran. He is the perfect Zard Y and Skarmory counter.
 
+2 252 Atk Mega Pinsir Earthquake vs. 0 HP / 252+ Def Klefki through Reflect: 190-224 (74.5 - 87.84%) -- guaranteed 2HKO
+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 252+ Def Klefki through Reflect: 190-224 (59.74 - 70.44%) -- guaranteed 2HKO

Nope. You can finish him afterwards with Quick Attack though since you'll be faster, so he'll only get one screen off.
 
heatran is not a counter to char y now fyi, heatran is so common that many run earthquake or hp ground to murder heatran. balloon doesn't do anything either as you just get air slashed/solar beamed/whatever and then blown up with the ground move while all you can do is set up rocks and phaze him, best case scenario. Toxic is your second best option. plume does pitiful damage as char y's special def is pretty crazy. He can take a Thundurus-t volt switch and live to tell the tale.
 
+2 252 Atk Mega Pinsir Earthquake vs. 0 HP / 252+ Def Klefki through Reflect: 190-224 (74.5 - 87.84%) -- guaranteed 2HKO
+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 252+ Def Klefki through Reflect: 190-224 (59.74 - 70.44%) -- guaranteed 2HKO

Nope. You can finish him afterwards with Quick Attack though since you'll be faster, so he'll only get one screen off.

The threat of Thunder Wave is enough that I don't usually take on Klefki with Pinsir unless it's in Quick Attack KO range.
 
+2 252 Atk Mega Pinsir Earthquake vs. 0 HP / 252+ Def Klefki through Reflect: 190-224 (74.5 - 87.84%) -- guaranteed 2HKO
+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 252+ Def Klefki through Reflect: 190-224 (59.74 - 70.44%) -- guaranteed 2HKO

Nope. You can finish him afterwards with Quick Attack though since you'll be faster, so he'll only get one screen off.

Thanks for the assist. Turns out there's a whole tool that does the calcs that I hadn't ever seen before despite lurking the site since RSE, so I did a little follow-up math for my own and my friend's sake.

+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 252 HP / 252 Def Klefki through Reflect: 40-48 (12.5 - 15%)

Using QA *after* the EQ through the Reflect would actually take three turns, so the best course of action would be two EQs, which would still allow a T.Wave before fainting from Klefki; even a free Light Screen if Pinsir gets unlucky.

Guess I did reasonably well in helping my friend build a team using my own as an enemy basis o.o
 
Heatran isn't a counter and neither is tyranitar, they all carry focus blast. Goodra and bulky latias are the best counters. Why are we talking about this, this is a pinsir thread not a char y thread, a pokemon that barely relates to pinsir
 
Heatran isn't a counter and neither is tyranitar, they all carry focus blast. Goodra and bulky latias are the best counters. Why are we talking about this, this is a pinsir thread not a char y thread, a pokemon that barely relates to pinsir

Charizard Y is a sweeper who doesn't have to boost.He can enter the match at any time and wreck havoc. Pinsir can't switch in on him and Base Charizard outspeeds Base Pinsir. Pinsir prefers endgame sweeping and Char Y will be a big obstacle if unprepared.

I'll say it again, 9/10 Pinsir cannot sweep whenever he wants. Charizard Y can. If Y annihilates Pinsir's team at the beginning the bug won't stand a chance to make a comeback because he won't find a free turn to boost.
 
Mega Char Y is stopped completely if faced another weather starter (very common) after mega evolving, he loses Solar Beam, while he can still Focus Blast Tyranitar, Air Slash won't do anything significant to Politoad. Not saying Char Y sucks, in fact it is quite amazing, but your statement is not entirely correct.

Mega Pinsir is used as a great in-game sweeper. The amount of Azumarill that I killed after belly Drum without Swords Dance but after SR is very high, I also revenge killed many many Gengars, Greninjas, and Alakazams.
+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 4 HP / 0 Def Mega Charizard Y: 238-282 (79.8 - 94.6%) -- guaranteed 2HKO

Only a bit of damage from another pokemon or Stealth Rock would be enough to kill this guy.

+2 252 Atk Aerilate Mega Pinsir Quick Attack vs. 4 HP / 0 Def Scizor: 195-229 (69.1 - 81.2%) -- guaranteed 2HKO

Again, great late-game sweeper.

Mega Pinsir is definitely top 3 Mega (Excluding Mewtwos, Blaziken, Gengar, and Kangaskhan) Along Mawile, Lucario, and the Charizards.

+2 252 Atk Mega Pinsir Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 350-412 (108 - 127.1%) -- guaranteed OHKO

I love this.
 
Charizard Y is a sweeper who doesn't have to boost.He can enter the match at any time and wreck havoc. Pinsir can't switch in on him and Base Charizard outspeeds Base Pinsir. Pinsir prefers endgame sweeping and Char Y will be a big obstacle if unprepared.

I'll say it again, 9/10 Pinsir cannot sweep whenever he wants. Charizard Y can. If Y annihilates Pinsir's team at the beginning the bug won't stand a chance to make a comeback because he won't find a free turn to boost.

That'snot a very good argument.
Seriously though what are you talking about?
Nothing can sweep with its counters alive. That includes zardy.
Attack power wise, pinsir's return is not that much weaker than zardy's blast.
The last line makes no sense. I mean, it does, But it proves nothing. The same can be said of the reverse- zardy definitely can't switch in on pinsir either.
 
Charizard Y is a sweeper who doesn't have to boost.He can enter the match at any time and wreck havoc. Pinsir can't switch in on him and Base Charizard outspeeds Base Pinsir. Pinsir prefers endgame sweeping and Char Y will be a big obstacle if unprepared.

I'll say it again, 9/10 Pinsir cannot sweep whenever he wants. Charizard Y can. If Y annihilates Pinsir's team at the beginning the bug won't stand a chance to make a comeback because he won't find a free turn to boost.
Who the fuck cares. There is no point in talking about every pokemon that pinsir can't stop their sweep in normal form. I'm not sYing it not a threat, just that it's nothing different than any other threat that pinsir doesn't counter. We may as well talk about char x, mega Luke, manetric, shift gear genesect, shell smash cloyster, ddnite, garchomp, kyurem b, latis, Salamanca, greninja, terrakion, thundurus t. I'm sure I'm missing some too. The point is that pinsir isn't meant to beat things pre mega, it's goal is to get a setup opportunity and sweep. Charizard y beats it one on one pre mega, which is not notable at all. We should be talking about things like thundurus (t?), rotom, healthy scarf genesect, skarm, zong, zapdos, manetric, talonflame, etc (well that is most of its problems). Charizard y is so irrevelant to mega pinsir, seeing as mega pinsir beats it one on one as well.

Edit: thank you myw for summing it up much more quickly. Also, Zard y beats heatran, Zard y counters are goodra, latias, and the blobs if it isn't mixed
 
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Tesung, in the last 15 pages we've already discussed most of those pokemon. I could see where you would be coming from if I brought up Zard Y at the beginning of the thread. However, you are correct, this is the pinsir thread. I wanted to ask my fellow pinsir users how they are dealing with the dragon.

Anyway onto your questions.

Thundurus-T can be dealt with by a partner in Terrakion who can snipe it with stone edge. I love Terra because the opponent doesn't know if he's running choice or not because he naturally outspeeds Thundurus-T. Since Excadrill is a natural partner for Pinsir, Rotom forms are pretty much taken care of. Of course you could use mold breaker earthquake with Pinsir, but why risk unnecessary damage and the chance of a burn? Genesect is a very unpredictable Pokemon which can run an enormous amount of different sets, but your safest case case would probably be a partner in heatran. I wouldn't keep Pinsir out at all because of the fact that Genesect is usually scarfed. Also this is a pretty good option because a flamethrower aimed at Pinsir would boost heatran's flash fire.
 
np Tesung, terseness is what I am

Scarfed Raptor: You bring in a pink blob or Goodra or maybe tentecruel, switch in TTar and then switch out, or what have you. You counter it or check it, basically. Force it out like any other pokemon. Then you throw down rocks.

If you really run into a situation where most of your team is dead- well, that's not really Pinsir's fault. Even then, you find somewhere to switch in Pinsir, Mega, and then press return to kill Zardy. Or, if you couldn't do that, get it down to about 40% and then press quick attack.
 
np Tesung, terseness is what I am

Scarfed Raptor: You bring in a pink blob or Goodra or maybe tentecruel, switch in TTar and then switch out, or what have you. You counter it or check it, basically. Force it out like any other pokemon. Then you throw down rocks.

If you really run into a situation where most of your team is dead- well, that's not really Pinsir's fault. Even then, you find somewhere to switch in Pinsir, Mega, and then press return to kill Zardy. Or, if you couldn't do that, get it down to about 40% and then press quick attack.

I will look into fitting heatran or goodra on my team, as this seems to be the best route. I'm not much of a fan of Chansey/Blissey.
Alright, thank you everyone for the responses. As I've said before we've covered a fair chunk of Pinsir's trouble mons.

Anyway, regarding Manectric, I don't know much about him due to his obscurity. But it looks like he can't do anything to Dugtrio which also serves as a great anti-lead. Quagsire could tank this thing all day as well. Also, after a quick glance at his stats, I'm pretty sure Heatran could shrug off anything Manectric can throw at it.

The common Manectric set is looking like

HP Ice
Volt Switch
Flamethrower
Thunderbolt

A flamethrower aimed at Pinsir could boost heatran's flash fire. Heat can OHKO back with Earth Power so it serves as a check. However, volt switch does hit pretty hard and continues to give the opponent momentum, so I feel as if powerful priority would bring a quick end to the thunderdog. Not entirely sure if that's a sound strategy because I've only faced two Mega Manectrics.
 
Has anyone tried an Adamant 252 Hp/252 Atk/6 Defense Mega Pinsir? Basically the idea is that you already beat most fast pokes with boosted Quick Attack and Pinsir has good enough bulk (pretty much the same as Scizor but with more defense) to take a few hits while setting up with fully invested HP and possibly get to +4 and sweep with Quick Attack.
 
Has anyone tried an Adamant 252 Hp/252 Atk/6 Defense Mega Pinsir? Basically the idea is that you already beat most fast pokes with boosted Quick Attack and Pinsir has good enough bulk (pretty much the same as Scizor but with more defense) to take a few hits while setting up with fully invested HP and possibly get to +4 and sweep with Quick Attack.

You are outsped by alot of would be kills with that set up, and pinsir isn't particularly bulky because he has 5 super effective weaknesses. I think you're slow to the point where your threat list becomes the vast majority of the B/W Speed Tier 3. But I haven't tried that build myself, if you've seen success with it, perhaps it's useful ^__^
 
Getting a Knock Off on Skarmory is always useful. You also ignored half my calcs posted, Knock Off is a 2HKO on Aegislash without even boosting up. You need to be +2 on Aegislash to 2HKO with EQ, meaning Aegislash will always get a hit in on you.
Neutral Knock Off is 97.5 BP, on the first hit only. Neutral EQ is 100 BP. Neutral Return is about 200 BP.

An equally effective EQ, such as on Aegislash, or a half-as-effective Return, such as on Skarmory or Rotom-W, will do slightly more damage on the first hit and considerably more on later hits. The only Pokemon Pinsir will hit harder with Knock Off than with its standard attacks are Bronzong, Solrock, and Lunatone. Removing items is useful, but Pinsir, a 4x SR weak sweeper with no desire to use a Dark-type move, is not the Pokemon to do it. All you'd do is weaken one of Pinsir's usual counters a bit on a switch-in while giving Pinsir no capacity to get past it whatsoever, still having to switch out immediately for fear of their STABs, and making Pinsir stopped by so much more.
 
Am I the only one looking at the boost Vital Throw received this Gen? Now it's a 90 base Fighting attack that IGNORES the boosts from enemies. That's quite an attack Pinsir can carry...
 
Am I the only one looking at the boost Vital Throw received this Gen? Now it's a 90 base Fighting attack that IGNORES the boosts from enemies. That's quite an attack Pinsir can carry...
You mean circle throw, right? Even with the boost pinsir still prefers eq as coverage.
 
You mean circle throw, right? Even with the boost pinsir still prefers eq as coverage.
Do you guys mean Storm Throw? Pinsir prefers Earthquake to deal with Aegislash without fear of attack drops. Fighting attacks are usable to hit Skarm though close combat is probably the better idea since it's much stronger and, really, who boosts defense nowadays? Conkeldurrs were practically the only good Bulk up users in OU and now they all seem to run Assault Vest. Not that it matters since theyre massacred by Aerilate boosted whatever.
 
Yes, Storm Throw is what you're all thinking of. lol

Vital Throw is crap because it has negative priority, I don't think Pinsir can even learn Circle Throw, and it shouldn't even be using fighting coverage over EQ anyway. >_>
 
Do you guys mean Storm Throw?
Ahaha. Yeah that's what i meant. I was trying to correct him and ended up derping myself. Crits ignore attack drops and burns which is good in theory but lol most of the intimidaters and wispers are flying or ghosts so storm throw is mostly useless for pinsir. Gods i wish this thing got extremespeed.
 
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