Great Tusk @ Pinsirite
Ability: Protosynthesis
EVs: 144 HP / 160 Atk / 204 Spe
Adamant Nature
- Rapid Spin
- Headlong Rush / Earthquake
- Body Slam / Smack Down
- Bulk Up / Smack Down
[SET COMMENTS]
Pinsirite Great Tusk cements itself as the metagame's premier entry hazard remover while also being a respectable offensive threat. Body Slam potentially cripples common switch-ins like Arceus-Water and Latiasite Pecharunt with paralysis. Bulk Up makes Great Tusk a formidable cleaner that's difficult to revenge kill, especially in conjunction with Rapin Spin. Smack Down can be used over Body Slam or Bulk Up to threaten Ground-immune targets such as Latiasite variants of Magearna and Pecharunt as well as Corviknight and Ho-Oh. 204 Speed EVs allow Pinsirite Great Tusk to outspeed Hearthflame Mask Great Tusk, while 144 HP EVs enable it to survive two maximum Attack Altarianite Dragonite Extreme Speeds after Stealth Rock. Strong wallbreakers such as Urshifu-R, Raging Bolt, and Ceruledge benefit from Great Tusk's ability to remove hazards, potentially giving them more opportunities to hit the field. Defensive staples like Garganacl, Pecharunt, and bulky variants of Arceus-Water and Arceus-Fairy also appreciate it removing hazards and maximizing their longevity. Great Tusk struggles against Arceus-Water and Latiasite users like Magearna, so pairing it with answers such as Ho-Oh and Ceruledge for Magearna as well as Eternatus and Raging Bolt for Arceus-Water is crucial. Great Tusk also appreciates specially bulky teammates such as Magearna and Garganacl because special attackers, especially Ice Beam users like Lunala, are troublesome for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zastra.558636/
Quality checked by:
https://www.smogon.com/forums/members/kenn.604741/
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Ability: Protosynthesis
EVs: 144 HP / 160 Atk / 204 Spe
Adamant Nature
- Rapid Spin
- Headlong Rush / Earthquake
- Body Slam / Smack Down
- Bulk Up / Smack Down
[SET COMMENTS]
Pinsirite Great Tusk cements itself as the metagame's premier entry hazard remover while also being a respectable offensive threat. Body Slam potentially cripples common switch-ins like Arceus-Water and Latiasite Pecharunt with paralysis. Bulk Up makes Great Tusk a formidable cleaner that's difficult to revenge kill, especially in conjunction with Rapin Spin. Smack Down can be used over Body Slam or Bulk Up to threaten Ground-immune targets such as Latiasite variants of Magearna and Pecharunt as well as Corviknight and Ho-Oh. 204 Speed EVs allow Pinsirite Great Tusk to outspeed Hearthflame Mask Great Tusk, while 144 HP EVs enable it to survive two maximum Attack Altarianite Dragonite Extreme Speeds after Stealth Rock. Strong wallbreakers such as Urshifu-R, Raging Bolt, and Ceruledge benefit from Great Tusk's ability to remove hazards, potentially giving them more opportunities to hit the field. Defensive staples like Garganacl, Pecharunt, and bulky variants of Arceus-Water and Arceus-Fairy also appreciate it removing hazards and maximizing their longevity. Great Tusk struggles against Arceus-Water and Latiasite users like Magearna, so pairing it with answers such as Ho-Oh and Ceruledge for Magearna as well as Eternatus and Raging Bolt for Arceus-Water is crucial. Great Tusk also appreciates specially bulky teammates such as Magearna and Garganacl because special attackers, especially Ice Beam users like Lunala, are troublesome for it.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/zastra.558636/
Quality checked by:
https://www.smogon.com/forums/members/kenn.604741/
https://www.smogon.com/forums/members/lightniong.591294/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Last edited: