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M&M Pinsirite Terrakion [QC: 3/3] [GP: 2/2] (Done)

Funbot28

Banned deucer.
terrakion.gif
Bag_Pinsirite_Sprite.png
terrakion.gif


[OVERVIEW]

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing STAB attacks that offer it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with Lucarionite, Terrakion can single-handedly break through most walls in the tier, while Diancite enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both defensively and offensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and Taunt or even change its typing entirely by running Pinsirite, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone and preventing usual checks such as Primal Groudon and Buzzwole from withstanding its attacks. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding Diancite, meaning it can often be forced out by offensive threats such as Zygarde and Entei. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats, while Pinsirite variants' susceptibility to Stealth Rock means they can have limited opportunities to come in safely. The presence of common bulky threats such as Manectite Magearna, Arceus-Fairy, and Lunala also hampers Terrakion's capability to break through balance teams, since they can threaten Terrakion with an OHKO if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, Terrakion may require some additional support from its teammates at times to perform its role; however, it can still apply enough offensive pressure on opposing teams to independently dismantle most defensive cores regardless.

[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Stone Edge / Facade / Quick Attack
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through checks to Lucarionite variants such as Arceus-Fairy and Sablenite Buzzwole. Earthquake pairs wonderfully with Terrakion's Flying-type STAB attacks, targeting Steel-, and Rock-types that resist its main STAB option, such as Magearna, Arceus-Rock, and Aggronite Mew. Swords Dance enables Terrakion to muscle through checks such as Mandibuzz, Manectite Magearna, and bulky Arceus formes. Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz. Facade enables Terrakion to exploit its tendency to get statused by foes such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, Pinsirite Entei, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can be severely crippled if it does not carry Facade to compensate for the Attack drop. Quick Attack is a useful option when combating faster foes, as Terrakion can threaten to KO weakened targets such as Diancite Darkrai, Kartana, and opposing Terrakion. This can be especially useful against Diancite users, as the decrease in bulk upon Mega Evolution enables foes such as the aforementioned Darkrai and Terrakion to be OHKOed at +2 after Stealth Rock. Taunt is a great tool in shutting down common walls and preventing the likes of Aggronite Mew and bulky Arceus formes from statusing Terrakion while preventing attempts to recover or set up entry hazards. However, this means Terrakion must rely on predictions in order to avoid the negative effects of status as opposed to Facade, which enables it to switch into threats such as Ho-Oh more safely. Substitute can capitalize on Terrakion's ability to force many switches, helping it set up more securely or fire off hits against faster foes without the fear of being revenge killed. Stealth Rock is an alternative utility option that enables Terrakion to support its teammates, and Terrakion is a great user of the move thanks to its ability to force out opposing Pokemon quite well and its great matchup versus common Defoggers such as Mandibuzz and Sablenite users such as Blissey.

Set Details
========

Pinsirite provides Terrakion with the necessary typing change and stat boosts to turn it into a threatening wallbreaker and lure, while Aerilate allows it to utilize Flying-type STAB attacks. Its newfound secondary typing can also help it check dangerous threats such as Rock Polish Primal Groudon, Ho-Oh, and Noivern while potentially enabling it to bait Ground-types into using their STAB moves before it Mega Evolves. Thus, Terrakion can secure ample opportunities to set up or fire off a powerful attack. This new typing also elevates Terrakion's wallbreaking potential, as it can now face off against threats such as Arceus-Fairy and Arceus-Ground without fearing super effective STAB moves while easing its matchup versus common revenge killers such as Altarianite Zygarde and Entei. Justified is a niche ability before Mega Evolving, potentially enabling Terrakion to get Attack boosts off Dark-type STAB moves from the likes of Mandibuzz, Darkrai, and Gyaradosite Toxapex.

Usage Tips
========

Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion, as the change in typing and boosts in stats can change its matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern. However, it must be noted that Terrakion should only be switching into Ho-Oh if it carries Facade, as otherwise getting burned via Sacred Fire is too costly. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz and Gyaradosite Toxapex in order to take advantage of their common coverage options such as Foul Play for the former and Payback for the latter. Furthermore, Terrakion should hold off on Mega Evolving if the new typing is not needed to check certain threats, as the lure factor it brings can often catch many of Terrakion's conventional checks off guard and ease a potential sweep. While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching to appropriate teammates in order to gain momentum is vital to secure a sweep late-game. Substitute is best used when forcing a switch against threats that cannot target Terrakion for significant damage once it has Mega Evolved, such as defensive Primal Groudon, Pinsirite Entei, and Ho-Oh. Terrakion does not have the best bulk, so bringing it in via slow pivoting, through double switches, or after sacrificing a teammate is important in order to sustain it. If running Facade, Terrakion can be used to switch into common status spreaders such as Ho-Oh and Giratina to potentially secure a sweep late-game with boosted attacks.

Team Options
========

Defensive teammates such as Manectite Magearna, Mandibuzz, and Defog Lunala that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Manectite Magearna and Mandibuzz can also provide slow pivoting, which Terrakion benefits from greatly. Offensive checks such as Entei, Ho-Oh, and Calm Mind Lunala to the aforementioned threats are also appreciated. Other wallbreakers such as Kartana, Primal Groudon, and Tapu Lele can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively. Entry hazard counteraction is key to sustain Terrakion's health after it Mega Evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Slowbro, and Arceus-Ground. Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, which common Stealth Rock setters such as Primal Groudon, Red Orb Mew, Mamoswine and Arceus-Fairy, can supply while synergizing with Terrakion offensively as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [xavgb, 231402], [In The Hills, 324242]]
- Grammar checked by: [[The Dutch Plumberjack, 232216, ], [Rabia, 336073]]
 
Last edited:
terrakion.gif
Bag_Pinsirite_Sprite.png
terrakion.gif


[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Quick Attack / Facade / Stone Edge (If we're ordering these in relevancy right now I would say put Stone Edge first, Facade second, Quick Attack third. Also, really sorry i'm telling you to add this again after I specifically told you to take it out, but Taunt should probably be added here it actually has some significant merits that i'll mention later on)
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
* Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through its checks such as Blue Orb and Sablenite Buzzwole.
* Earthquake pairs wonderfully with Terrakion's Flying-type STAB, targeting Steel-, Electric-, and Rock-types that otherwise resist its main STAB option such as Magearna, Arceus-Rock, and Aggronite Mew.
* Swords Dance enhances Terrakion's wallbreaking power, enabling it to muscle through otherwise checks such as Mandibuzz, Manectite Magearna, and Aggronite Buzzwole. (Unfortunately Aggro Buzz is fat enough to live a +2 return pretty easily, bulk up, and wall Terrak out) You could add bulky arceus formes here to replace Aggro Buzz
* Quick Attack is a useful option when combatting faster foes, as Terrakion can threaten to KO targets such as Darkrai, Kartana, and opposing Terrakion once they have been weakened. (It's important to note that +2 Quick Attack from Pinsrak actually OHKOs Diancite Darkrai and has an 87.5% chance to OHKO Diancite Terrakion from full so its primary use is to prevent Diancite speed control options from revenging it)
* Facade enables Terrakion to abuse its tendency to get statused from abusers such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can otherwise be severely crippled if it does not carry Facade to compensate for the Attack drop.
* Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz. and Pinsirite Zeraora. (I don't see this being a practical Pokemon for Pinsrak to beat as Zeraora always outspeeds and kills with Plasma Fists, Stone Edge or not) However, Terrakion's Flying- and Ground-type coverage usually offers it enough leverage in terms of wallbreaking. (I don't think this is necessary as Terrakion really appreciates all four of the fourth options provided)
* Taunt (for Taunt, you can mention how it is another option that prevents Terrakion from being Status'd by Aggro Mew and bulky Arceus formes while also blocking recovery and hazards. The downside is that Terrakion can't fish for Sacred Fire or Scald burns against Ho-oh and Toxapex.)
* Substitute is another alternative option that can capitalize on Terrakion's ability to force many switchins, helping it setup more securely or fire of hits against faster foes without the fear of being revenge killed.


Set Details
========
* Max investment in Attack and Speed with a Jolly nature enhances Terrakion's wallbreaking and sweeping capabilities to their fullest extent.
* Pinsirite provides Terrakion the necessary type change and stat boosts to turn it into a threatening wallbreaker and lure where the addition of Aerilate allows it to abuse its Flying-type STAB. (It would probably be helpful to list some new defensive resistances Rock/Flying provides against Flying types like Ho-oh, Noivern, and Pins Mage as well as how Terrakion's prior Rock/Fighting type lures Ground types into using their STABs allowing a newly evolved Flying type Terrakion as this additional defensive utility and lure factor is a very distinctive element of this Pokemon)
* Justified is a niche ability before mega evolving, potentially enabling Terrakion in getting Attack boosts from the likes of Mandibuzz and Gyaradosite Toxapex via their Dark-type moves.

Usage Tips
========
* Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion as the change in typing and boosts in stats can change it's matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern specifically mention the necessity of megaing Facade Pinsirite Terrakion early if there is a Ho-oh present to resist Ho-oh's Brave Bird and switch in multiple times hoping to be burned by Sacred Fire. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz, Gyaradosite Toxapex, and Magearna in order to properly lure and abuse common coverage options such as Foul Play, Payback, and Volt Switch respectively.
* While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana in order to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching into appropriate teammates in order to gain momentum is vital in order to secure a sweep lategame.
* Substitute is best used when forcing a switchin, with the most notable examples being threats that cannot target Terrakion for significant damage once it Mega Evolved such as defensive Primal Groudon, Pinsirite Entei, and Hippowdon. Ho-oh.
* Terrakion does not have the best bulk, so bringing it in via slow pivoting or after sacking a teammate is important in order to sustain itself.
Again, in the case of Facade Pinsirite Terrakion, it would also be great to explain that you WANT Ho-oh to be using Sacred Fire to burn your Terrakion so purposefully providing opportunities where it will want to use this attack against Magearna and other Steels is an effective strategy. (Whether or not you feel a need to add an extra bullet for this or not is up to you I trust your judgement)
(This section is very well done! You obviously know how to utilize this mon quite well.)

Team Options
========
* Defensive teammates that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Great examples include Manectite Magearna, Mandibuzz, and defensive Lunala, where the two former examples can also provide slow pivoting which Terrakion can abuse greatly as well.
* Other wallbreakers such as Kartana, Primal Groudon, and Calm Mind Lunala can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively.
* Entry hazard counter action is key to sustain Terrakion's health after it mega evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Arceus-Ground, and Mew.
* Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, where common Stealth Rock setters such as Primal Groudon, Mamoswine, and Arceus-Fairy can supply while also synergizing with Terrakion as well.

[CREDITS]
- Written by: [[, ]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Good stuff Funbot, QC 1/3
 
terrakion.gif
Bag_Pinsirite_Sprite.png
terrakion.gif


[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Stone Edge / Facade / Quick Attack
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
* Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through its checks to Lucarionite Terrakion such as Blue Orb and Sablenite Buzzwole. - Sablenite Buzzwole and Fairyceus would probably be a better set of examples
* Earthquake pairs wonderfully with Terrakion's Flying-type STAB, targeting Steel-, Electric-, and Rock-types that otherwise resist its main STAB option such as Magearna, Arceus-Rock, and Aggronite Mew.
* Swords Dance enhances Terrakion's wallbreaking power, enabling it to muscle through otherwise checks such as Mandibuzz, Manectite Magearna, and bulky Arceus formes.
* Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz.
* Facade enables Terrakion to abuse its tendency to get statused from abusers such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can otherwise be severely crippled if it does not carry Facade to compensate for the Attack drop.
* Quick Attack is a useful option when combatting faster foes, as Terrakion can threaten to KO targets such as Diancite Darkrai, Kartana, and opposing Terrakion once they have been weakened. This can be especially useful against Diancite users, as the decrease in bulk upon mega evolution enables foes such as the aforementioned Darkrai and Terrakion to be OHKOed from nearly full at +2 after slight chip damage Stealth Rock.
* Taunt is a great tool in shutting down common walls and preventing it from being statused from the likes of Aggronite Mew and bulky Arceus formes while also preventing attempts in recovering or setting up hazards. However, this does not prevent Terrakion from bypassing secondary effect inducing moves such as Sacred Fire and Scald from Ho-Oh and Toxapex respectively. - Reword this to say that it's more prediction-reliant than Facade and makes it more difficult to switch into Ho-Oh.
* Substitute is another alternative option that can capitalize on Terrakion's ability to force many switchins switches, helping it set up more securely or fire off hits against faster foes without the fear of being revenge killed.


Set Details
========
* Max investment in Attack and Speed with a Jolly nature enhances Terrakion's wallbreaking and sweeping capabilities to their fullest extent.
* Pinsirite provides Terrakion the necessary type change and stat boosts to turn it into a threatening wallbreaker and lure, where the addition of Aerilate allows it to abuse its Flying-type STAB. Its ner typing can help it check dangerous threats such as Pinsirite Magearna Rock Polish Primal Groudon, Ho-Oh, and Noivern while potentially enabling it to lure in Ground-types into using their STAB moves before it mega evolves (You should also explain how the new typing improves its wallbreaking potential, as it loses its weakness to Arceus-Fairy and Ground Judgment, as well as Altarianite Zygarde/Entei's espeed). Thus granting it an ample opportunity to set up or fire off a powerful attack, turning Terrakion into an effective lure option.
* Justified is a niche ability before mega evolving, potentially enabling Terrakion in getting Attack boosts from the likes of Mandibuzz, Darkrai, and Gyaradosite Toxapex via their Dark-type moves.

Usage Tips
========
* Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion as the change in typing and boosts in stats can change it's matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern. However, it must be noted that Terrakion should only be switching into Ho-Oh if it carries Facade as the otherwise risk of getting burned via Sacred Fire is too costly. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz, and Gyaradosite Toxapex, and Magearna in order to properly lure and abuse common coverage options such as Foul Play,and Payback, and Volt Switch respectively. - Add onto this by explaining that when Terrakion isn't needed to check threats with its new typing, it should avoid Mega Evolving for as long as possible to maintain the lure factor.
* While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana in order to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching into appropriate teammates in order to gain momentum is vital in order to secure a sweep lategame.
* Substitute is best used when forcing a switchin, with the most notable examples being threats that cannot target Terrakion for significant damage once it Mega Evolved such as defensive Primal Groudon, Pinsirite Entei, and Ho-Oh.
* Terrakion does not have the best bulk, so bringing it in via slow pivoting, double switches, or after sacking a teammate is important in order to sustain itself. If running Facade, it can be brought it rededately used to switch into common status spreaders such as Ho-Oh, Aggronite Mew, and Giratina-O to potentially secure a sweep lategame thanks to a boosted Facade. - Change Giratina-O to Giratina and remove Aggronite Mew here.

Team Options
========
* Defensive teammates that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Great examples include Manectite Magearna, Mandibuzz, and defensive Defog Lunala, where the two former examples can also provide slow pivoting which Terrakion can abuse greatly as well.
- Add a point for offensive checks to the aforementioned mons (Entei, Ho-Oh, Calm Mind Lunala)
* Other wallbreakers such as Kartana, Primal Groudon, and Calm Mind Lunala Tapu Lele can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively.
* Entry hazard counter action is key to sustain Terrakion's health after it mega evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Arceus-Ground, and Mew.
* Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, where common Stealth Rock setters such as Primal Groudon, Mamoswine and to a lesser extent Arceus-Fairy can supply while also synergizing with Terrakion as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]

QC 2/3.
 
Check for the new overview as promised.

Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing, high-powered STAB moves, which offers it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Diancite, or Lucarionite, Terrakion can single-handedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both offensively and defensively.

You don't need the "high-powered STAB moves" since you explain its power later in the sentence. Switch Diancite and Lucarionite since Luc is better, and then also switch offensively and defensively in the last sentence.


Terrakion may also run utility options such as Swords Dance, Stealth Rock, or Taunt, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde, Entei, and Weavile. However, this can be circumvented with the option of Pinsirite, where its new typing can circumvent common checks such as Buzzwole, Altarianite Zygarde, and Primal Groudon, further enhancing Terrakion's unpredictability and lure factor.

The Pinsirite Terrakion mention should come after the utility point, and then have the negatives all together towards the end of the overview (preferably with priority coming after lack of defensive utility and before the point about walls). Also Weavile isn't nearly as relevant as Zyg and Entei so I would remove that mention.

An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats, while Pinsirite's susceptibility to Stealth Rock means it can have limited opportunities to come in safely. The presence of common bulky threats such as Manectite Mew, Latiasite Magearna, and Lunala also hampers Terrakion's capability to break walls, since Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, it may require some additional support from its teammates at times to perform its role.

Manectite Magearna, Arceus-Fairy, and Lunala would be a better set of mentions for the current meta (since manec mew is p dead). I think the point about bulky mons works best if you explain that these mons are common picks on balance and that Terrakion can sometimes struggle to break through balance as a result of those mons (emphasis on can since Terrakion can still break these mons, it just takes very good prediction and hitting Edge).
 
Check for the new overview as promised.

You don't need the "high-powered STAB moves" since you explain its power later in the sentence. Switch Diancite and Lucarionite since Luc is better, and then also switch offensively and defensively in the last sentence.

The Pinsirite Terrakion mention should come after the utility point, and then have the negatives all together towards the end of the overview (preferably with priority coming after lack of defensive utility and before the point about walls). Also Weavile isn't nearly as relevant as Zyg and Entei so I would remove that mention.

Manectite Magearna, Arceus-Fairy, and Lunala would be a better set of mentions for the current meta (since manec mew is p dead). I think the point about bulky mons works best if you explain that these mons are common picks on balance and that Terrakion can sometimes struggle to break through balance as a result of those mons (emphasis on can since Terrakion can still break these mons, it just takes very good prediction and hitting Edge).
Did this, ready for final qc check
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[Overview]
Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing STAB attacks which offers that offer it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Lucarionite (RC) or Diancite, Terrakion can single-handedly singlehandedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both defensively and offensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and Taunt or even change its type typing entirely by running Pinsirite, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone or preventing usual checks such as Primal Groudon and Buzzwole from withstanding its attacks. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde and Entei. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats, while Pinsirite's variants' susceptibility to Stealth Rock means it they can have limited opportunities to come in safely. The presence of common bulky threats such as Manectite Magearna, Arceus-Fairy, (AH) and Lunala also hampers Terrakion's capability to break through balance teams, since they can threaten Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, (not sure what this means) it Terrakion may require some additional support from its teammates at times to perform its role; (SC) however, (AC) Terrakion still it can still apply enough offensive pressure on opposing teams to independently dismantle most defensive cores regardless.

[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Stone Edge / Facade / Quick Attack
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through checks to Lucarionite Terrakion variants such as Arceus-Fairy and Sablenite Buzzwole. Earthquake pairs wonderfully with Terrakion's Flying-type STAB attacks, targeting Steel-, and Rock-types that otherwise resist its main STAB option such as Magearna, Arceus-Rock, and Aggronite Mew. Swords Dance enhances Terrakion's wallbreaking power, enabling it to muscle through otherwise checks (or "Pokemon that otherwise check it" but this conveys it fine) such as Mandibuzz, Manectite Magearna, and bulky Arceus formes. Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz. Facade enables Terrakion to abuse exploit its tendency to get statused from abusers by foes such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, Pinsirite Entei, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can otherwise be severely crippled if it does not carry Facade to compensate for the Attack drop. Quick Attack is a useful option when combatting faster foes, as Terrakion can threaten to KO weakened targets such as Diancite Darkrai, Kartana, and opposing Terrakion once they have been weakened. This can be especially useful against Diancite users, as the decrease in bulk upon Mega Evolution enables foes such as the aforementioned Darkrai and Terrakion to be OHKOed at +2 after Stealth Rock. Taunt is a great tool in shutting down common walls and preventing it from being statused from the likes of Aggronite Mew and bulky Arceus formes from statusing Terrakion while also preventing attempts in recovering or setting up entry hazards. However, this means Terrakion must rely on predictions in order to avoid the negative effects of status as opposed to Facade, whereas the ladder latter enables it to switch into threats such as Ho-Oh more safely. Substitute is another alternative option that can capitalize on Terrakion's ability to force many switches, helping it setup set up more securely or fire of hits against faster foes without the fear of being revenge killed. Stealth Rock is an alternative utility option that enables Terrakion to support it's teammates thanks to it's its ability to force out opposing threats Pokemon quite well and its great matchup versus common Defoggers such as Mandibuzz and Sablenite users such as Mandibuzz and Blissey respectively.


Set Details
========
Pinsirite provides Terrakion with the necessary type typing change and stat boosts to turn it into a threatening wallbreaker and lure, where while the addition of Aerilate allows it to abuse its utilize Flying-type STAB attacks. Its newfound secondary typing can also help it check dangerous threats such as Rock Polish Primal Groudon, Ho-Oh, and Noivern while potentially enabling it to lure in bait Ground-types into using their STAB moves before it Mega Evolves. Thus granting it an Terrakion can secure ample opportunity opportunities to setup set up or fire off a powerful attack, turning Terrakion it into an effective lure option. This new typing also elevates Terrakion's wallbreaking potential, as it can now face off against threats such as Arceus-Fairy and Arceus-Ground without fearing super effective STAB moves while also easing its matchup versus common revenge killers such as Altarianite Zygarde and Entei. Justified is a niche ability before Mega Evolving, potentially enabling Terrakion in getting to get Attack boosts off Dark-type STAB moves from the likes of Mandibuzz, Darkrai, and Gyaradosite Toxapex via their Dark-type moves.

Usage Tips
========
Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion, (AC) as the change in typing and boosts in stats can change it's its matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern. However, it must be noted that Terrakion should only be switching into Ho-Oh if it carries Facade, (AC) as the otherwise risk of getting burned via Sacred Fire is too costly. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz (RC) and Gyaradosite Toxapex in order to abuse take advantage of their common coverage options such as Foul Play for the former and Payback respectively for the latter. Although, Furthermore, Terrakion should preserve hold off on its Mega Evolution if the new typing is not needed to check certain threats, as the lure factor that its secondary Flying typing (RH) brings can often catch many of its conventional checks off guard and ease a potential sweep. While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana in order to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching into to appropriate teammates in order to gain momentum is vital in order to secure a sweep lategame late-game. Substitute is best used when forcing a switchin switch, with the most notable examples being against threats that cannot target Terrakion for significant damage once it Mega Evolved such as defensive Primal Groudon, Pinsirite Entei, and Ho-Oh. Terrakion does not have the best bulk, so bringing it in via slow pivoting, through double switches, or after sacking sacrificing a teammate is important in order to sustain itself it. If running Facade, it Terrakion can be used to switch into common status spreaders such as Ho-Oh and Giratina to potentially secure a sweep lategame thanks to a boosted Facade late-game with boosted attacks.

Team Options
========
Defensive teammates that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Great examples include Manectite Magearna, Mandibuzz, and Defog Lunala, where the two former examples can also provide slow pivoting, (AC) which Terrakion can abuse benefits from greatly as well. Offensive checks to the aforementioned threats are also appreciated by Terrakion, where notable examples include Entei, Ho-Oh, and Calm Mind Lunala. Other wallbreakers such as Kartana, Primal Groudon, and Tapu Lele can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively. Entry hazard counteraction (spacing) is key to sustain Terrakion's health after it Mega Evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Slowbro, and Arceus-Ground. Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, where which common Stealth Rock setters such as Primal Groudon, Red Orb Mew, Mamoswine and Arceus-Fairy can supply while also synergizing with Terrakion as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [xavgb, 231402], [In The Hills, 324242]]
- Grammar checked by: [[, ], [, ]]
 
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[Overview]
Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing STAB attacks which offers that offer it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Lucarionite (RC) or Diancite, Terrakion can single-handedly singlehandedly break through most walls in the tier with the former Mega Stone, while the latter Mega Stone enables it to outspeed the majority of the unboosted metagame. Thus, Terrakion is a difficult threat to check both defensively and offensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and Taunt or even change its type typing entirely by running Pinsirite, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone or preventing usual checks such as Primal Groudon and Buzzwole from withstanding its attacks. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding a Diancite, meaning it can often be forced out by opposing offensive threats such as Zygarde and Entei. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats, while Pinsirite's variants' susceptibility to Stealth Rock means it they can have limited opportunities to come in safely. The presence of common bulky threats such as Manectite Magearna, Arceus-Fairy, (AH) and Lunala also hampers Terrakion's capability to break through balance teams, since they can threaten Terrakion can be threatened with an OHKO by the aforementioned threats if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, (not sure what this means) it Terrakion may require some additional support from its teammates at times to perform its role; (SC) however, (AC) Terrakion still it can still apply enough offensive pressure on opposing teams to independently dismantle most defensive cores regardless.

[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Stone Edge / Facade / Quick Attack
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through checks to Lucarionite Terrakion variants such as Arceus-Fairy and Sablenite Buzzwole. Earthquake pairs wonderfully with Terrakion's Flying-type STAB attacks, targeting Steel-, and Rock-types that otherwise resist its main STAB option such as Magearna, Arceus-Rock, and Aggronite Mew. Swords Dance enhances Terrakion's wallbreaking power, enabling it to muscle through otherwise checks (or "Pokemon that otherwise check it" but this conveys it fine) such as Mandibuzz, Manectite Magearna, and bulky Arceus formes. Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz. Facade enables Terrakion to abuse exploit its tendency to get statused from abusers by foes such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, Pinsirite Entei, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can otherwise be severely crippled if it does not carry Facade to compensate for the Attack drop. Quick Attack is a useful option when combatting faster foes, as Terrakion can threaten to KO weakened targets such as Diancite Darkrai, Kartana, and opposing Terrakion once they have been weakened. This can be especially useful against Diancite users, as the decrease in bulk upon Mega Evolution enables foes such as the aforementioned Darkrai and Terrakion to be OHKOed at +2 after Stealth Rock. Taunt is a great tool in shutting down common walls and preventing it from being statused from the likes of Aggronite Mew and bulky Arceus formes from statusing Terrakion while also preventing attempts in recovering or setting up entry hazards. However, this means Terrakion must rely on predictions in order to avoid the negative effects of status as opposed to Facade, whereas the ladder latter enables it to switch into threats such as Ho-Oh more safely. Substitute is another alternative option that can capitalize on Terrakion's ability to force many switches, helping it setup set up more securely or fire of hits against faster foes without the fear of being revenge killed. Stealth Rock is an alternative utility option that enables Terrakion to support it's teammates thanks to it's its ability to force out opposing threats Pokemon quite well and its great matchup versus common Defoggers such as Mandibuzz and Sablenite users such as Mandibuzz and Blissey respectively.


Set Details
========
Pinsirite provides Terrakion with the necessary type typing change and stat boosts to turn it into a threatening wallbreaker and lure, where while the addition of Aerilate allows it to abuse its utilize Flying-type STAB attacks. Its newfound secondary typing can also help it check dangerous threats such as Rock Polish Primal Groudon, Ho-Oh, and Noivern while potentially enabling it to lure in bait Ground-types into using their STAB moves before it Mega Evolves. Thus granting it an Terrakion can secure ample opportunity opportunities to setup set up or fire off a powerful attack, turning Terrakion it into an effective lure option. This new typing also elevates Terrakion's wallbreaking potential, as it can now face off against threats such as Arceus-Fairy and Arceus-Ground without fearing super effective STAB moves while also easing its matchup versus common revenge killers such as Altarianite Zygarde and Entei. Justified is a niche ability before Mega Evolving, potentially enabling Terrakion in getting to get Attack boosts off Dark-type STAB moves from the likes of Mandibuzz, Darkrai, and Gyaradosite Toxapex via their Dark-type moves.

Usage Tips
========
Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion, (AC) as the change in typing and boosts in stats can change it's its matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern. However, it must be noted that Terrakion should only be switching into Ho-Oh if it carries Facade, (AC) as the otherwise risk of getting burned via Sacred Fire is too costly. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz (RC) and Gyaradosite Toxapex in order to abuse take advantage of their common coverage options such as Foul Play for the former and Payback respectively for the latter. Although, Furthermore, Terrakion should preserve hold off on its Mega Evolution if the new typing is not needed to check certain threats, as the lure factor that its secondary Flying typing (RH) brings can often catch many of its conventional checks off guard and ease a potential sweep. While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana in order to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching into to appropriate teammates in order to gain momentum is vital in order to secure a sweep lategame late-game. Substitute is best used when forcing a switchin switch, with the most notable examples being against threats that cannot target Terrakion for significant damage once it Mega Evolved such as defensive Primal Groudon, Pinsirite Entei, and Ho-Oh. Terrakion does not have the best bulk, so bringing it in via slow pivoting, through double switches, or after sacking sacrificing a teammate is important in order to sustain itself it. If running Facade, it Terrakion can be used to switch into common status spreaders such as Ho-Oh and Giratina to potentially secure a sweep lategame thanks to a boosted Facade late-game with boosted attacks.

Team Options
========
Defensive teammates that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Great examples include Manectite Magearna, Mandibuzz, and Defog Lunala, where the two former examples can also provide slow pivoting, (AC) which Terrakion can abuse benefits from greatly as well. Offensive checks to the aforementioned threats are also appreciated by Terrakion, where notable examples include Entei, Ho-Oh, and Calm Mind Lunala. Other wallbreakers such as Kartana, Primal Groudon, and Tapu Lele can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively. Entry hazard counteraction (spacing) is key to sustain Terrakion's health after it Mega Evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Slowbro, and Arceus-Ground. Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, where which common Stealth Rock setters such as Primal Groudon, Red Orb Mew, Mamoswine and Arceus-Fairy can supply while also synergizing with Terrakion as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [xavgb, 231402], [In The Hills, 324242]]
- Grammar checked by: [[, ], [, ]]
Did, ready for final check!
 
[Overview]
[OVERVIEW]


Terrakion is a fearsome wallbreaker that can decimate balance and stall teams thanks to its amazing STAB attacks that offer it almost perfect coverage alongside great natural power, cementing itself as a popular threat on offensive teams. After Mega Evolving with either Lucarionite or Diancite, Terrakion can single-handedly(AH) break through most walls in the tier with the former Mega Stone, while the latter Mega Stone Diancite enables it to outspeed the majority of the unboosted metagame.(changes in this sentence cut down on wordage and make the sentence easier to read imo) Thus, Terrakion is a difficult threat to check both defensively and offensively. Terrakion may also run utility options such as Swords Dance, Stealth Rock, and Taunt or even change its typing entirely by running Pinsirite, further enhancing its capabilities in disrupting the opposing team apart from simply wallbreaking with its STAB moves alone or and (I thiiiiink you're saying that Pinsirite gives Terrakion both of these benefits, but I'm not sure tbh) preventing usual checks such as Primal Groudon and Buzzwole from withstanding its attacks. However, Terrakion is susceptible to most forms of priority due to its low defenses, especially when holding Diancite, meaning it can often be forced out by offensive threats such as Zygarde and Entei. An unfortunate weakness to common types such as Fairy, Ground, Fighting, and Water leaves Terrakion unable to switch in against most offensive threats, while Pinsirite variants' susceptibility to Stealth Rock means they can have limited opportunities to come in safely. The presence of common bulky threats such as Manectite Magearna, Arceus-Fairy, and Lunala also hampers Terrakion's capability to break through balance teams, since they can threaten Terrakion with an OHKO if they have not been worn down a bit in advance or if Terrakion is unable to acquire a Swords Dance boost. As is the case, Terrakion may require some additional support from its teammates at times to perform its role; however, it can still apply enough offensive pressure on opposing teams to independently dismantle most defensive cores regardless.

[SET]
name: Pinsirite
move 1: Return
move 2: Earthquake
move 3: Swords Dance
move 4: Stone Edge / Facade / Quick Attack
item: Pinsirite
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Return is Terrakion's most reliable and powerful STAB option when boosted by Aerilate, enabling it to break through checks to Lucarionite variants such as Arceus-Fairy and Sablenite Buzzwole. Earthquake pairs wonderfully with Terrakion's Flying-type STAB attacks, targeting Steel-, and Rock-types that resist its main STAB option,(AC) such as Magearna, Arceus-Rock, and Aggronite Mew. Swords Dance enhances Terrakion's wallbreaking power, enabling it enables Terrakion to muscle through checks such as Mandibuzz, Manectite Magearna, and bulky Arceus formes. Stone Edge can be considered as a secondary STAB option, mainly targeting the likes of Zapdos, Pinsirite Magearna, and Mandibuzz. Facade enables Terrakion to exploit its tendency to get statused by foes such as Ho-Oh, Mew, Will-O-Wisp Arceus formes, Pinsirite Entei, and Toxapex and proceed to deal significant amounts of damage with boosted attacks. This is significant when considering the burn status, as Terrakion can be severely crippled if it does not carry Facade to compensate for the Attack drop. Quick Attack is a useful option when combatting combating faster foes, as Terrakion can threaten to KO weakened targets such as Diancite Darkrai, Kartana, and opposing Terrakion. This can be especially useful against Diancite users, as the decrease in bulk upon Mega Evolution enables foes such as the aforementioned Darkrai and Terrakion to be OHKOed at +2 after Stealth Rock. Taunt is a great tool in shutting down common walls and preventing the likes of Aggronite Mew and bulky Arceus formes from statusing Terrakion while also preventing attempts in recovering or setting to recover or set (optional) up entry hazards. However, this means Terrakion must rely on predictions in order to avoid the negative effects of status as opposed to Facade, whereas the latter which enables it to switch into threats such as Ho-Oh more safely. Substitute is another option that can capitalize on Terrakion's ability to force many switches, helping it set up more securely or fire of off hits against faster foes without the fear of being revenge killed. Stealth Rock is an alternative utility option that enables Terrakion to support it's its teammates,(AC) and Terrakion is a great user of the move (idk when reading this it felt like a phrase was missing to really bring this sentence together) thanks to its ability to force out opposing Pokemon quite well and its great matchup versus common Defoggers such as Mandibuzz and Sablenite users such as Blissey.

Set Details
========

Pinsirite provides Terrakion with the necessary typing change and stat boosts to turn it into a threatening wallbreaker and lure, while the addition of Aerilate allows it to utilize Flying-type STAB attacks. Its newfound secondary typing can also help it check dangerous threats such as Rock Polish Primal Groudon, Ho-Oh, and Noivern while potentially enabling it to bait Ground-types into using their STAB moves before it Mega Evolves. Thus,(AC) Terrakion can secure ample opportunities to set up or fire off a powerful attack,(RC) turning it into an effective lure option (eh, you mention this is a lure set earlier, so this feels a bit redundant. consider this an optional change though). This new typing also elevates Terrakion's wallbreaking potential, as it can now face off against threats such as Arceus-Fairy and Arceus-Ground without fearing super effective STAB moves while also easing its matchup versus common revenge killers such as Altarianite Zygarde and Entei. Justified is a niche ability before Mega Evolving, potentially enabling Terrakion to get Attack boosts off Dark-type STAB moves from the likes of Mandibuzz, Darkrai, and Gyaradosite Toxapex.

Usage Tips
========

Knowing when to Mega Evolve is crucial when using Pinsirite Terrakion, as the change in typing and boosts in stats can change its matchups versus threats such as Primal Groudon, Ho-Oh, and Noivern. However, it must be noted that Terrakion should only be switching into Ho-Oh if it carries Facade, as otherwise getting burned via Sacred Fire is too costly. Generally, Terrakion should preserve its secondary Fighting typing when facing off against opposing walls such as Mandibuzz and Gyaradosite Toxapex in order to take advantage of their common coverage options such as Foul Play for the former and Payback for the latter. Furthermore, Terrakion should hold off on its Mega Evolution Mega Evolving if the new typing is not needed to check certain threats, as the lure factor that its secondary Flying typing it brings can often catch many of its Terrakion's conventional checks off guard and ease a potential sweep. While Terrakion can effectively sweep after obtaining a Swords Dance boost, it is advised to properly wear down checks such as Zapdos, Latiasite Magearna, and Kartana in order to prevent Terrakion from being revenge killed. Therefore, spamming its STAB and coverage options against the aforementioned threats or double switching to appropriate teammates in order to gain momentum is vital in order to secure a sweep late-game. Substitute is best used when forcing a switch,(RC) with the most notable examples being against threats that cannot target Terrakion for significant damage once it has Mega Evolved,(AC) such as defensive Primal Groudon, Pinsirite Entei, and Ho-Oh. Terrakion does not have the best bulk, so bringing it in via slow pivoting, through double switches, or after sacrificing a teammate is important in order to sustain it. If running Facade, Terrakion can be used to switch into common status spreaders such as Ho-Oh and Giratina to potentially secure a sweep late-game with boosted attacks.

Team Options
========

Defensive teammates such as Manectite Magearna, Mandibuzz, and Defog Lunala that can threaten out opposing offensive checks to Terrakion such as Altarianite Zygarde, Kartana, and Tapu Lele are extremely beneficial. Great examples include Manectite Magearna, Mandibuzz, and Defog Lunala, where the two former examples can also provide slow pivoting, which Terrakion benefits from greatly as well Manectite Magearna and Mandibuzz can also provide slow pivoting, which Terrakion benefits from greatly. Offensive checks such as Entei, Ho-Oh, and Calm Mind Lunala to the aforementioned threats are also appreciated,(RC) where notable examples include Entei, Ho-Oh, and Calm Mind Lunala. Other wallbreakers such as Kartana, Primal Groudon, and Tapu Lele can apply additional offensive pressure towards Terrakion's checks, forming a potent offensive core that can be hard to counteract defensively. Entry hazard counteraction is key to sustain Terrakion's health after it Mega Evolves, whether it be through a Sablenite user or a Defog supporter. Examples of such partners may include Zapdos, Blissey, Slowbro, and Arceus-Ground. Terrakion also appreciates entry hazard support of its own to weaken checks such as Zapdos and Lunala, which common Stealth Rock setters such as Primal Groudon, Red Orb Mew, Mamoswine and Arceus-Fairy,(AC) can supply while synergizing (synergizing with it how? offensively? defensively?) with Terrakion as well.

[CREDITS]
- Written by: [[Funbot28, 255984]]
- Quality checked by: [[Andyboy, 257571], [xavgb, 231402], [In The Hills, 324242]]
- Grammar checked by: [[The Dutch Plumberjack, 232216, ], [Rabia, 336073]]
gp 2/2 once done
 
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