OU Pivot Raging Bolt

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[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lackluster Speed tier and act as a strong revenge killer against the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-S, and Kingambit. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on and wear down specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey as they switch in. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire and blocking utility moves from Clefable, Ting-Lu, and Galarian Slowking. Other options include Thunderbolt for a consistent Electric-type STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos, and Gholdengo while not forcing Raging Bolt to switch out, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon-W with Draco Meteor, and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, though it makes Raging Bolt unable to run Taunt. Tera Fairy allows Raging Bolt to turn the tables on matchups like Iron Defense Zamazenta, Iron Valiant, Dragapult, Kyurem, Walking Wake, and Great Tusk as well as giving it the option to run Tera Blast in order to hit Ting-Lu and Great Tusk super effectively. Another option is Tera Flying, granting an even better matchup against the likes of Great Tusk, Iron Treads, Landorus-T, and Ting-Lu, though it gives Raging Bolt some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada.

Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening boosted sweepers with its priority move. Raging Bolt can form great offensive cores when it's paired with other offensive pivots like Ogerpon, which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB moves, remove items with Knock Off to accumulate entry hazard damage, and punish setup moves with Encore. Embody Aspect's Speed boost also helps Ogerpon cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult. In return, Ogerpon appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon's ability to hold an item and boost its Speed for a harder-to-resist STAB combination and wallbreaking power, pressuring defensive cores such as Sinistcha + Gliscor and Galarian Slowking + Corviknight more easily with pivoting support from Raging Bolt. Meowscarada offers a stronger U-turn and Knock Off as well as an even better Speed tier, especially with Choice Scarf variants acting as a revenge killer for faster threats such as Roaring Moon. Weavile has a strong Knock Off as well, and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting Dragon-type threats Raging Bolt struggles with like Roaring Moon and Dragonite. Hisuian Samurott can pivot with Flip Turn and deal with the likes of Ting-Lu, Iron Treads, Iron Crown, and Galarian Slowking while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola + Galarian Slowking or Ting-Lu, Toxapex + Gliscor or Ting-Lu, and Dondozo + Gliscor or Blissey. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would-be checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water-type coverage. Barraskewda is a great partner on rain teams, as it's extremely hard to switch into and able to pivot with Flip Turn, and it loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on sun teams, synergizing with Torkoal and Ninetales' Drought, which activates Protosynthesis and allows it to hit the likes of Rillaboom and Iron Treads with sun-boosted Weather Ball, and with Walking Wake, which pressures Ground-types and shared checks like Galarian Slowking and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying-types like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog and the latter offering hazard support. Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock; it can also cripple walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switch into Knock Off well itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and it appreciates the help in beating Ogerpon-W. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant and Kyurem, while Galarian Slowking can check them as well as offering a slow pivot and a powerful Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt.

[SET CREDITS]
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[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]

Raging Bolt acts as a powerful offensive pivot and revenge killer for pivot heavy balance and bulky offense structures that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to easily overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Tera Flying Roaring Moon, Enamorus, Darkrai, Deoxys-Speed, Hisuian Samurott, and Kingambit among others. Moved this sentence to the top as it is the first move in the moveset. Volt Switch as its main STAB move makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Blissey, Iron Crown, and Heatran switching in, punishing them with heavy chip damage, especially with hazards up, and keeping up offensive momentum for its teammates, while scaring some of the Ground-types that could try blocking Volt switch like Great Tusk and physically defensive Gliscor with Dragon Pulse. Condensed a little bit just to avoid dex-type basic info, and ground types can be mentioned later. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, allowing it to more easily deal with the aforementioned ground types as well as OHKOing opposing Raging Bolt and more easily wearing down specially bulky Ground-types throughout a long game like Ting-Lu and Clodsire especially Unaware variants of the latter, in exchange for being easily forced out after its first use. Reword to just say it hits harder, maybe mention one more other calc that it hits (like 56% chance to ohko 252/0 tusk for example). Since dragon moves are a basic stab you don't need to mention that they are there to hit ground types. Raging Bolt's Dragon typing also allows it to check some offensive threats such as Ogerpon-Wellspring variants lacking Play Rough and Cinderace, with the former often being hard to otherwise deal with for the bulky structures this Raging Bolt set finds itself on, as well as giving it a great matchup against both Sun and Rain teams, especially in conjunction with its Protosynthesis ability for the former and its Electric STAB for the latter. Move this bit about defensive typing to paragraph 2, it's a better place to elaborate on team synergies. Taunt's utility allows Raging Bolt to more effectively deal with some special walls in the long run by stopping recovery attempts, blocking slower status users, and preventing Slowking's Chilly Reception. Chilly Reception or Toxic from Galarian Slowking, Soft Boiled or Stealth Rock from Blissey, Recover, Stealth Rock or Spikes from Clodsire and RestTalk, Stealth Rock or Spikes from Ting-Lu, though this is the most flexible of Raging Bolt's move slots, with other options include including This should be broken up to showcase taunt as the main option before mentioning others. Also just condensed a little by summarizing but feel free to keep some examples. Other options include Thunderbolt for a consistent Electric STAB move, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types, Tera Blast Ice to hit Ting-Lu, Clodsire and Gliscor harder, and Weather Ball on the occasional weather teams or alongside Galarian Slowking. giving it either Fire coverage for Grass-types and Iron Treads, or Water- or Ice-type coverage to hit Ground Types for super effective damage. No need for this much explanation, just a mention is fine. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, remind them here to take off taunt if they choose Specs taking full advantage of Volt Switch's pivoting nature, as well as making Thunderclap even easier to revenge kill with and hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, KOing Ting-Lu with 2 full power Draco Meteor and a layer of Spikes up, and generally making it harder to take advantage of even after using Draco Meteor once with offensive Pokemon. Too specific of an example, the other ones are fine. Tera Fairy allows Raging Bolt to turn its Dragon weakness into an immunity while also shedding its Ice, Fairy and Ground weaknesses, also turning the tables on some relevant matchups like Iron Defense Zamazenta and Iron Valiant and minimizing variance in the Kingambit matchup thanks to the Sucker Punch resistance, with other options including Tera Flying, valuing the Ground immunity over the Dragon immunity, though having some problematic weaknesses in Electric and Ice, and Tera Ice on Tera Blast Variants.

Add in the part about defensive typing synergy here. Raging Bolt can form great offensive cores when paired with other offensive pivots that appreciate its ability to threaten slower cores and physical walls while covering for the ground types that give it trouble and scaring out the special walls it pivots on, you already mention u-turn being similar to volt switch below so once is fine like Meowscarada, whose strong U-turn is great at applying pressure in a similar fashion to Raging Bolt's Volt Switch, punishing Ground-types with fast Triple Axel and Knock Off removing items to accumulate entry hazards damage. and preventing future Rocky Helmet chip damage on U-turn, revenge killing Grass-, Dragon- and Ground-type Pokemon Thunderclap can't hit effectively like Roaring Moon, Ogerpon, and Tera Ground Iron Moth with Choice Scarf sets and appreciating Raging Bolt's ability to deal with the likes of Skarmory, Corviknight, Moltres, Zapdos and physically defensive Clefable. Doesn't need to be so specific, rocky helmet isnt relevant to Raging Bolt. Similarly, Scizor, especially with Choice Band variants, has Knock off and an even stronger U-turn and relies on strong neutral priority with Bullet Punch to revenge kill what Raging Bolt can't. Scizor isn't a super relevant partner right now. All Ogerpon forms can pivot with U-turn, learn Knock Off, and can punish set-up moves with encore thanks to slow pivoting moves from teammates, with Ogerpon-Teal having the easiest time doing so thanks to embody aspect boosting Speed, but also being the most reliant on Raging Bolt's support for breaking down defensive cores. Weavile has a strong Knock Off as well, but while it can't pivot, it's the fastest Ice type in the metagame and its Ice Shard complements Thunderclap perfectly against offensive cores. These are good partners but reword to mention them as revenge killers for the slower Raging Bolt. Hisuian Samurott has Knock Off and can Pivot with Flip Turn, provides Spikes with Ceaseless Edge and can viably run Choice Scarf sets or priority in Sucker Punch or Aqua Jet to complement Thunderclap. Reword to focus specifically on hazards / knock. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, with Barraskewda being a great partner on Rain teams, which pivots with Flip Turn and loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Tera Water Garganacl. Reword for grammar but you get the idea Raging Bolt fits similarly on Sun teams, synergizing with Torkoal or Ninetales' Drought activating Protosynthesis and allowing it to run Weather Ball, with Walking Wake pressuring Ground Types. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. The aforementioned Pelipper switches comfortably into the likes of Great Tusk, Iron Treads, and Ting-Lu while threatening them back and setting up Rain. Corviknight is an even sturdier counter to Ground-types as well as Gliscor thanks to its Toxic immunity and Pokemon like Meowscarada, Weavile, Dragonite, and Roaring Moon, while also taking neutral damage from Stealth Rock, pivot out with U-turn, punishing opposing pivoting with Rocky Helmet, switching into Knock Off to prevent teammates from losing their Heavy-Duty Boots and removing hazards with Defog variants for the Choice Specs set and its teammates. Flying types like Corviknight, Landorus-T and Gliscor check Ground-types, can absorb knock off, and offer hazards, Defog or U-turn synergy. , crippling them with Toxic and Knock off, while also absorbing Knock Off, and laying down hazards. Reworded this section here to just condense and not go too long on specific pokemon's offerings. I think the important part is to identify what Raging Bolt wants from the partner and then provide a couple examples of that. Clefable's physical bulk, Fairy Typing and Magic Guard allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola doesn't resist Ground, but it's still an effective counter makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep its teammates healthy as well, bolstering Raging Bolt's defensive utility, particularly useful and appreciates the help in the Ogerpon-Wellspring matchup. Landorus-Therian can also switch into Ground-type attacks, pivot out with U-turn and punish opposing U-turn with Rocky Helmet while also providing Stealth Rock and preventing the walls Raging Bolt can pivot on from using recovery and hazards with its own Taunt Moved cause mentioned above. Steel types like Assault Vest Iron Crown and Tinkaton can switch into Dragon, Fairy, and and Ice moves from Walking Wake, opposing Raging Bolt, Iron Valiant, and Kyurem and threaten these Pokemon back while also helping Raging Bolt overwhelm special walls with Future Sight and Psychic Noise. Condensed for simplicity. Galarian Slowking can also pivot on these special attackers while setting up Future Sight, trading Iron Crown's offensive profile for Regenerator's longevity and slower pivoting. Tera Fairy Garganacl is another great answer to Dragon types, while also not being scared out by the likes of Roaring Moon and Dragonite and doing especially well against Dragapult, while also providing Stealth Rock support. Probably not best to mention a specific terastalized pokemon as a partner. Lastly, hazard removal options like Cinderace, Great Tusk and Iron Treads can punish special walls Raging Bolt pivots on while bringing Stealth Rock to the table and removing hazards with Rapid Spin for the clearing the field for Choice Specs Raging Bolt Variant and its teammates. Reworded for simplicity and to encompass multiple options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
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Mods confirmed so qc1 when implemented :porygon2:
 
Last edited:
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[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]

Raging Bolt acts as a powerful offensive pivot and revenge killer for pivot heavy balance and bulky offense structures that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to easily overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Tera Flying Roaring Moon, Enamorus, Darkrai, Deoxys-Speed, Hisuian Samurott, and Kingambit among others. Moved this sentence to the top as it is the first move in the moveset. Volt Switch as its main STAB move makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Blissey, Iron Crown, and Heatran switching in, punishing them with heavy chip damage, especially with hazards up, and keeping up offensive momentum for its teammates, while scaring some of the Ground-types that could try blocking Volt switch like Great Tusk and physically defensive Gliscor with Dragon Pulse. Condensed a little bit just to avoid dex-type basic info, and ground types can be mentioned later. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, allowing it to more easily deal with the aforementioned ground types as well as OHKOing opposing Raging Bolt and more easily wearing down specially bulky Ground-types throughout a long game like Ting-Lu and Clodsire especially Unaware variants of the latter, in exchange for being easily forced out after its first use. Reword to just say it hits harder, maybe mention one more other calc that it hits (like 56% chance to ohko 252/0 tusk for example). Since dragon moves are a basic stab you don't need to mention that they are there to hit ground types. Raging Bolt's Dragon typing also allows it to check some offensive threats such as Ogerpon-Wellspring variants lacking Play Rough and Cinderace, with the former often being hard to otherwise deal with for the bulky structures this Raging Bolt set finds itself on, as well as giving it a great matchup against both Sun and Rain teams, especially in conjunction with its Protosynthesis ability for the former and its Electric STAB for the latter. Move this bit about defensive typing to paragraph 2, it's a better place to elaborate on team synergies. Taunt's utility allows Raging Bolt to more effectively deal with some special walls in the long run by stopping recovery attempts, blocking slower status users, and preventing Slowking's Chilly Reception. Chilly Reception or Toxic from Galarian Slowking, Soft Boiled or Stealth Rock from Blissey, Recover, Stealth Rock or Spikes from Clodsire and RestTalk, Stealth Rock or Spikes from Ting-Lu, though this is the most flexible of Raging Bolt's move slots, with other options include including This should be broken up to showcase taunt as the main option before mentioning others. Also just condensed a little by summarizing but feel free to keep some examples. Other options include Thunderbolt for a consistent Electric STAB move, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types, Tera Blast Ice to hit Ting-Lu, Clodsire and Gliscor harder, and Weather Ball on the occasional weather teams or alongside Galarian Slowking. giving it either Fire coverage for Grass-types and Iron Treads, or Water- or Ice-type coverage to hit Ground Types for super effective damage. No need for this much explanation, just a mention is fine. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, remind them here to take off taunt if they choose Specs taking full advantage of Volt Switch's pivoting nature, as well as making Thunderclap even easier to revenge kill with and hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, KOing Ting-Lu with 2 full power Draco Meteor and a layer of Spikes up, and generally making it harder to take advantage of even after using Draco Meteor once with offensive Pokemon. Too specific of an example, the other ones are fine. Tera Fairy allows Raging Bolt to turn its Dragon weakness into an immunity while also shedding its Ice, Fairy and Ground weaknesses, also turning the tables on some relevant matchups like Iron Defense Zamazenta and Iron Valiant and minimizing variance in the Kingambit matchup thanks to the Sucker Punch resistance, with other options including Tera Flying, valuing the Ground immunity over the Dragon immunity, though having some problematic weaknesses in Electric and Ice, and Tera Ice on Tera Blast Variants.

Add in the part about defensive typing synergy here. Raging Bolt can form great offensive cores when paired with other offensive pivots that appreciate its ability to threaten slower cores and physical walls while covering for the ground types that give it trouble and scaring out the special walls it pivots on, you already mention u-turn being similar to volt switch below so once is fine like Meowscarada, whose strong U-turn is great at applying pressure in a similar fashion to Raging Bolt's Volt Switch, punishing Ground-types with fast Triple Axel and Knock Off removing items to accumulate entry hazards damage. and preventing future Rocky Helmet chip damage on U-turn, revenge killing Grass-, Dragon- and Ground-type Pokemon Thunderclap can't hit effectively like Roaring Moon, Ogerpon, and Tera Ground Iron Moth with Choice Scarf sets and appreciating Raging Bolt's ability to deal with the likes of Skarmory, Corviknight, Moltres, Zapdos and physically defensive Clefable. Doesn't need to be so specific, rocky helmet isnt relevant to Raging Bolt. Similarly, Scizor, especially with Choice Band variants, has Knock off and an even stronger U-turn and relies on strong neutral priority with Bullet Punch to revenge kill what Raging Bolt can't. Scizor isn't a super relevant partner right now. All Ogerpon forms can pivot with U-turn, learn Knock Off, and can punish set-up moves with encore thanks to slow pivoting moves from teammates, with Ogerpon-Teal having the easiest time doing so thanks to embody aspect boosting Speed, but also being the most reliant on Raging Bolt's support for breaking down defensive cores. Weavile has a strong Knock Off as well, but while it can't pivot, it's the fastest Ice type in the metagame and its Ice Shard complements Thunderclap perfectly against offensive cores. These are good partners but reword to mention them as revenge killers for the slower Raging Bolt. Hisuian Samurott has Knock Off and can Pivot with Flip Turn, provides Spikes with Ceaseless Edge and can viably run Choice Scarf sets or priority in Sucker Punch or Aqua Jet to complement Thunderclap. Reword to focus specifically on hazards / knock. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, with Barraskewda being a great partner on Rain teams, which pivots with Flip Turn and loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Tera Water Garganacl. Reword for grammar but you get the idea Raging Bolt fits similarly on Sun teams, synergizing with Torkoal or Ninetales' Drought activating Protosynthesis and allowing it to run Weather Ball, with Walking Wake pressuring Ground Types. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. The aforementioned Pelipper switches comfortably into the likes of Great Tusk, Iron Treads, and Ting-Lu while threatening them back and setting up Rain. Corviknight is an even sturdier counter to Ground-types as well as Gliscor thanks to its Toxic immunity and Pokemon like Meowscarada, Weavile, Dragonite, and Roaring Moon, while also taking neutral damage from Stealth Rock, pivot out with U-turn, punishing opposing pivoting with Rocky Helmet, switching into Knock Off to prevent teammates from losing their Heavy-Duty Boots and removing hazards with Defog variants for the Choice Specs set and its teammates. Flying types like Corviknight, Landorus-T and Gliscor check Ground-types, can absorb knock off, and offer hazards, Defog or U-turn synergy. , crippling them with Toxic and Knock off, while also absorbing Knock Off, and laying down hazards. Reworded this section here to just condense and not go too long on specific pokemon's offerings. I think the important part is to identify what Raging Bolt wants from the partner and then provide a couple examples of that. Clefable's physical bulk, Fairy Typing and Magic Guard allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola doesn't resist Ground, but it's still an effective counter makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep its teammates healthy as well, bolstering Raging Bolt's defensive utility, particularly useful and appreciates the help in the Ogerpon-Wellspring matchup. Landorus-Therian can also switch into Ground-type attacks, pivot out with U-turn and punish opposing U-turn with Rocky Helmet while also providing Stealth Rock and preventing the walls Raging Bolt can pivot on from using recovery and hazards with its own Taunt Moved cause mentioned above. Steel types like Assault Vest Iron Crown and Tinkaton can switch into Dragon, Fairy, and and Ice moves from Walking Wake, opposing Raging Bolt, Iron Valiant, and Kyurem and threaten these Pokemon back while also helping Raging Bolt overwhelm special walls with Future Sight and Psychic Noise. Condensed for simplicity. Galarian Slowking can also pivot on these special attackers while setting up Future Sight, trading Iron Crown's offensive profile for Regenerator's longevity and slower pivoting. Tera Fairy Garganacl is another great answer to Dragon types, while also not being scared out by the likes of Roaring Moon and Dragonite and doing especially well against Dragapult, while also providing Stealth Rock support. Probably not best to mention a specific terastalized pokemon as a partner. Lastly, hazard removal options like Cinderace, Great Tusk and Iron Treads can punish special walls Raging Bolt pivots on while bringing Stealth Rock to the table and removing hazards with Rapid Spin for the clearing the field for Choice Specs Raging Bolt Variant and its teammates. Reworded for simplicity and to encompass multiple options.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Mods confirmed so qc1 when implemented :porygon2:
Implemented
 
add remove comment
Would like to see implementation before stamping qc 2/2
[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer for balance and bulky offense structures that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to easily resistance go brr overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Tera Flying Roaring Moon, don't mention tera generally in analysis Ogerpon-W, Enamorus, Darkrai, Deoxys-Speed, Hisuian Samurott, is this really an important target to revenge kill? and Kingambit among others. Volt Switch as its main STAB move fluff makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Blissey, Iron Crown, Iron Crown, and Blissey swap iron crown and blissey since crown is the much more common mon and Heatran fraud switching in, punishing them with heavy chip damage wearing them down you don't really punish them with "heavy" damage gking regens and blissey just eats. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, allowing it to more easily deal with Ground-types as well as hitting some benchmarks like OHKOing opposing Raging Bolt and having a 56% chance to OHKO max HP bulky Great Tusk in exchange for being for being easily forced out after its first use imo this is mostly dex info, if you want to keep it you should find a way to shorten it down like "in exchange for the severe Spattack drop". Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts, blocking slower status users, and preventing Galarian-Slowking's Chilly Reception examples please. Other options include Thunderbolt for a consistent Electric STAB move any thresholds it hits?, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types like?, Tera Blast Ice to hit Ting-Lu, Clodsire and Gliscor Gliscor, and Clodsire super-effectively harder, and Weather Ball on the occasional weather teams or alongside Galarian Slowking for an alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, though they make Raging Bolt unable to viably run Taunt, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor. Tera Fairy allows Raging Bolt to turn its Dragon weakness into an immunity while also shedding its Ice, Fairy and Ground weaknesses, turning dex info the tables on some relevant matchups like Iron Defense Zamazenta, Iron Valiant, and insert relevant dragon ie Kyurem here, but if kyurem gets banned its mention will get removed here, as for the gambit part not really sure that's necessary you can mention like weavile or a ground type instead and Iron Valiant and minimizing variance in the Kingambit matchup thanks to the Sucker Punch resistance, with other options including Tera Flying, valuing the Ground immunity over the Dragon immunity, examples though having some problematic weaknesses in Electric and Ice, examples and Tera Ice on Tera Blast Variants variants.

Raging Bolt's Dragon typing allows it to check some offensive threats such as Ogerpon-Wellspring variants lacking Play Rough and Cinderace, with the former often being hard to otherwise deal with for the bulky structures this Raging Bolt set finds itself on, as well as giving it a great matchup against both Sun and Rain teams, especially in conjunction with its Protosynthesis ability for the former and its Electric STAB for the latter. I'm just not a fan of this section, the dragon typing doesn't even allow you to check threats properly without specs as Ogerpon can chunk you for massive damage + outright 2hko you if it grabs a sd on the switch without play rough, and cinderace isn't really an offensive threat, dragon typing isn't very good into sun teams since most of the sun sweepers arent even fire type and while the rain mu is right its not really worth mentioning especially so early in the paragraph, instead talk about the type of teams raging bolt likes to be on Raging Bolt can form great offensive cores when paired with other offensive pivots like Meowscarada, whose strong U-turn is great at applying pressure in a similar fashion to Raging Bolt's Volt Switch, punishing Ground-types with fast Triple Axel and Knock Off removing items to accumulate entry hazards damage, also acting as a revenge killer for the faster threats Raging Bolt can't match such as Roaring Moon. is meow really the best partner, so much that it should be listed first? if you want to mention offensive pivots, i think tealpon's mention in the sentence irght after is a much better opening. I also don't like you clumping all ogerpon forms into one, as wellspring and tealpon do pretty different things. I would move tealpon up to bolt's mention about offensive pivots, then change the following sentence to be more about bolt's enjoyment of wellspring being a monster into ground types that give bolt trouble, as well as how wellspring likes being brought in safely through pivots + a shared breaking duo that can pressure defensive cores like sinistcha + gliscor/ting lu All Ogerpon forms can also pivot with U-turn, learn Knock Off, why is them learning knock off relevant, if they don't run it? if you want to mention knock talk about how its knocking off items and annoying defensive mons cover for Raging Bolt's poor Speed, and punish set-up moves with encore Encore thanks to slow pivoting moves from teammates, with Ogerpon-Teal having the easiest time doing so thanks to embody aspect Embody Aspect boosting Speed, but also being the most reliant on Raging Bolt's support for breaking down defensive cores. see my comment above about rephrasing this sentence Weavile has a strong Knock Off as well if you already talk about how knock off is useful to bolt above (which you should since you're talking about tealpon) this is fine, but if not mention why knock is useful. i know it seems obvious but its not to the average viewer, but while it can't pivot, it's the fastest Ice type in the metagame and how is this relevant and its Ice Shard complements Thunderclap perfectly against offensive cores examples, also talk about how weavile threatens the dragon types that give bolt trouble ie dnite. Hisuian Samurott has Knock Off and can Pivot pivot with Flip Turn ok good for hamurott how does this help bolt, any mus hamurott performs well into that bolt doesn't? like some ground types, or crown?, while also providing Spikes with Ceaseless Edge making it extremely effective against bulkier cores examples, also talk about how hazards is nice to chip down swtichins in conjunction with knock (i would personally move the hazard setters up higher over these knockers). Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball mention how the water coverage is really nice, and Barraskewda is a great partner on Rain teams, pivoting with Flip Turn i feel like the skewda bolt combo is more potent because skewda nukes everything under rain, maybe talk about that as well and loving Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Tera Water Garganacl Primarina don't talk about tera. Raging Bolt fits similarly on Sun teams, synergizing with Drought activating Protosynthesis and allowing it to run Weather Ball how does fire-type weather bal help?, with Walking Wake pressuring Ground Types A: examples B; also talk about how they wear down shared checks like gking. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying types like Corviknight, Landorus-T and Gliscor check Ground-types such as Great Tusk do they really? gliscor and lando both hate eating an ice spinner, why not landorus-t instead? Landorus-T and Ting-Lu, can absorb Knock Off from the likes of Roaring Moon and Weavile any non-metal bird gets crumpled by taxel except moltres, and not all flying types want to absorb knock, in fact the legendary birds hate eating a knock, and offer hazards, Defog or U-turn synergy with the former offering hazard removal in Defog, and the latter offering hazards. Clefable's physical bulk, Fairy Typing and Magic Guard allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep its teammates healthy as well Raging Bolt, and appreciates the help in the beating Ogerpon-Wellspring matchup. Steel-types like Assault Vest Iron Crown and Tinkaton can switch into Dragon, Fairy, and and Ice moves from Walking Wake, wake is a very bad example since hydro steam blows them apart + dex info before hand threats like Iron Valiant,remove comma and Kyurem. Galarian Slowking can also slow pivot on these special attackers while setting up Future Sight, trading Iron Crown's offensive profile for Regenerator's longevity and slower pivoting it seems like you wrote this only for crown and then forgot you added tinkaton, either remove tink or cut this cuz it doesn't make sense for general steel types. Lastly, hazard removal options like Cinderace, Great Tusk, Great Tusk, Cinderace, tusk is way more prominent and should be first and Iron Treads can punish special walls Raging Bolt pivots on, clearing doesn't really make sense, both cinderace and treads hates switching into eq from ting lu for example, and even gking is a risk since future sight/status is a threat as well, switching out of crown is a risk for tusk and cinderace + treads don't like eating chip for nothing clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/n-™.616460/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/username.XXXXXX/
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Would like to see implementation before stamping qc 2/2
[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer for balance and bulky offense structures that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to easily resistance go brr overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Tera Flying Roaring Moon, don't mention tera generally in analysis Ogerpon-W, Enamorus, Darkrai, Deoxys-Speed, Hisuian Samurott, is this really an important target to revenge kill? and Kingambit among others. Volt Switch as its main STAB move fluff makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Blissey, Iron Crown, Iron Crown, and Blissey swap iron crown and blissey since crown is the much more common mon and Heatran fraud switching in, punishing them with heavy chip damage wearing them down you don't really punish them with "heavy" damage gking regens and blissey just eats. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, allowing it to more easily deal with Ground-types as well as hitting some benchmarks like OHKOing opposing Raging Bolt and having a 56% chance to OHKO max HP bulky Great Tusk in exchange for being for being easily forced out after its first use imo this is mostly dex info, if you want to keep it you should find a way to shorten it down like "in exchange for the severe Spattack drop". Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts, blocking slower status users, and preventing Galarian-Slowking's Chilly Reception examples please. Other options include Thunderbolt for a consistent Electric STAB move any thresholds it hits?, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types like?, Tera Blast Ice to hit Ting-Lu, Clodsire and Gliscor Gliscor, and Clodsire super-effectively harder, and Weather Ball on the occasional weather teams or alongside Galarian Slowking for an alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, though they make Raging Bolt unable to viably run Taunt, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor. Tera Fairy allows Raging Bolt to turn its Dragon weakness into an immunity while also shedding its Ice, Fairy and Ground weaknesses, turning dex info the tables on some relevant matchups like Iron Defense Zamazenta, Iron Valiant, and insert relevant dragon ie Kyurem here, but if kyurem gets banned its mention will get removed here, as for the gambit part not really sure that's necessary you can mention like weavile or a ground type instead and Iron Valiant and minimizing variance in the Kingambit matchup thanks to the Sucker Punch resistance, with other options including Tera Flying, valuing the Ground immunity over the Dragon immunity, examples though having some problematic weaknesses in Electric and Ice, examples and Tera Ice on Tera Blast Variants variants.

Raging Bolt's Dragon typing allows it to check some offensive threats such as Ogerpon-Wellspring variants lacking Play Rough and Cinderace, with the former often being hard to otherwise deal with for the bulky structures this Raging Bolt set finds itself on, as well as giving it a great matchup against both Sun and Rain teams, especially in conjunction with its Protosynthesis ability for the former and its Electric STAB for the latter. I'm just not a fan of this section, the dragon typing doesn't even allow you to check threats properly without specs as Ogerpon can chunk you for massive damage + outright 2hko you if it grabs a sd on the switch without play rough, and cinderace isn't really an offensive threat, dragon typing isn't very good into sun teams since most of the sun sweepers arent even fire type and while the rain mu is right its not really worth mentioning especially so early in the paragraph, instead talk about the type of teams raging bolt likes to be on Raging Bolt can form great offensive cores when paired with other offensive pivots like Meowscarada, whose strong U-turn is great at applying pressure in a similar fashion to Raging Bolt's Volt Switch, punishing Ground-types with fast Triple Axel and Knock Off removing items to accumulate entry hazards damage, also acting as a revenge killer for the faster threats Raging Bolt can't match such as Roaring Moon. is meow really the best partner, so much that it should be listed first? if you want to mention offensive pivots, i think tealpon's mention in the sentence irght after is a much better opening. I also don't like you clumping all ogerpon forms into one, as wellspring and tealpon do pretty different things. I would move tealpon up to bolt's mention about offensive pivots, then change the following sentence to be more about bolt's enjoyment of wellspring being a monster into ground types that give bolt trouble, as well as how wellspring likes being brought in safely through pivots + a shared breaking duo that can pressure defensive cores like sinistcha + gliscor/ting lu All Ogerpon forms can also pivot with U-turn, learn Knock Off, why is them learning knock off relevant, if they don't run it? if you want to mention knock talk about how its knocking off items and annoying defensive mons cover for Raging Bolt's poor Speed, and punish set-up moves with encore Encore thanks to slow pivoting moves from teammates, with Ogerpon-Teal having the easiest time doing so thanks to embody aspect Embody Aspect boosting Speed, but also being the most reliant on Raging Bolt's support for breaking down defensive cores. see my comment above about rephrasing this sentence Weavile has a strong Knock Off as well if you already talk about how knock off is useful to bolt above (which you should since you're talking about tealpon) this is fine, but if not mention why knock is useful. i know it seems obvious but its not to the average viewer, but while it can't pivot, it's the fastest Ice type in the metagame and how is this relevant and its Ice Shard complements Thunderclap perfectly against offensive cores examples, also talk about how weavile threatens the dragon types that give bolt trouble ie dnite. Hisuian Samurott has Knock Off and can Pivot pivot with Flip Turn ok good for hamurott how does this help bolt, any mus hamurott performs well into that bolt doesn't? like some ground types, or crown?, while also providing Spikes with Ceaseless Edge making it extremely effective against bulkier cores examples, also talk about how hazards is nice to chip down swtichins in conjunction with knock (i would personally move the hazard setters up higher over these knockers). Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball mention how the water coverage is really nice, and Barraskewda is a great partner on Rain teams, pivoting with Flip Turn i feel like the skewda bolt combo is more potent because skewda nukes everything under rain, maybe talk about that as well and loving Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Tera Water Garganacl Primarina don't talk about tera. Raging Bolt fits similarly on Sun teams, synergizing with Drought activating Protosynthesis and allowing it to run Weather Ball how does fire-type weather bal help?, with Walking Wake pressuring Ground Types A: examples B; also talk about how they wear down shared checks like gking. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying types like Corviknight, Landorus-T and Gliscor check Ground-types such as Great Tusk do they really? gliscor and lando both hate eating an ice spinner, why not landorus-t instead? Landorus-T and Ting-Lu, can absorb Knock Off from the likes of Roaring Moon and Weavile any non-metal bird gets crumpled by taxel except moltres, and not all flying types want to absorb knock, in fact the legendary birds hate eating a knock, and offer hazards, Defog or U-turn synergy with the former offering hazard removal in Defog, and the latter offering hazards. Clefable's physical bulk, Fairy Typing and Magic Guard allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep its teammates healthy as well Raging Bolt, and appreciates the help in the beating Ogerpon-Wellspring matchup. Steel-types like Assault Vest Iron Crown and Tinkaton can switch into Dragon, Fairy, and and Ice moves from Walking Wake, wake is a very bad example since hydro steam blows them apart + dex info before hand threats like Iron Valiant,remove comma and Kyurem. Galarian Slowking can also slow pivot on these special attackers while setting up Future Sight, trading Iron Crown's offensive profile for Regenerator's longevity and slower pivoting it seems like you wrote this only for crown and then forgot you added tinkaton, either remove tink or cut this cuz it doesn't make sense for general steel types. Lastly, hazard removal options like Cinderace, Great Tusk, Great Tusk, Cinderace, tusk is way more prominent and should be first and Iron Treads can punish special walls Raging Bolt pivots on, clearing doesn't really make sense, both cinderace and treads hates switching into eq from ting lu for example, and even gking is a risk since future sight/status is a threat as well, switching out of crown is a risk for tusk and cinderace + treads don't like eating chip for nothing clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/n-™.616460/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented
 
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FayaWizard_Small.gif

[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer for balance and bulky offense structures talked about in the second paragraph that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-Speed, and Kingambit among others. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey switching in, wearing them down. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire, and blocking slower status users utility moves from like Clefable, Spikes Ting-Lu, and Galarian-Slowking. Other options include Thunderbolt for a consistent Electric STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos and Gholdengo,(AC) while not forcing Raging Bolt to switch out, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types like Dragapult, Roaring Moon, and Walking Wake so how is this safer? as the move itself doesn't relaly give any benefits to raging bolt, instead move it to the tera fairy section, same with Tera Blast Ice, Tera Blast Ice to hit Ting-Lu, Gliscor and Clodsire super-effectively, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, though they make Raging Bolt unable to run Taunt, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon-Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, though they make Raging Bolt unable to run Taunt makes more sense at the end. Tera Fairy allows Raging Bolt to turn the tables on matchups like idk why you didnt mention how it flips mus on dragons when it's the biggest selling point of this, mention the tera blast fairy stuff here as well instead of up there Iron Defense Zamazenta, Iron Valiant and Great Tusk I would say tera flying is for tusk, not fairy, with other options including Tera Flying, for an even better matchup into the likes of great Great Tusk, Iron Treads, Landorus-Therian, and Ting-Lu, though having some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada, and Tera Ice on Tera Blast variants. opposing tera ice isnt common enough to be worth mentioning imo

On balance and bulky offense teams, which appreciate its ability to to pivot in and out of the field while dealing heavy damage and threaten priority against boosted sweepers, Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening priority against boosted sweepers. Raging Bolt can form great offensive cores when paired with other offensive pivots like Ogerpon-T, which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB and Knock Off removing items to accumulate entry hazards damage, and and punish set-up moves with Encore thanks to slow pivoting moves from teammates, especially with Embody Aspect granting it a Speed boost, which also further helps it cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult, and in In return,(AC) appreciating Ogerpon-T appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon-T's ability to hold an item and boost its Speed for a harder to resist STAB combination and breaking power, letting it pressure pressuring defensive cores such as Sinistcha + Gliscor or Slowking-G Galarian Slowking + Corviknight more easily with pivoting support from raging Raging Bolt and its other teammates. Meowscarada offers a stronger U-turn and Knock Off, as well as an even better Speed tier, especially with Choice Scarf variants, acting as a revenge killer for faster threats such as Roaring Moon. Weavile has a strong Knock Off as well and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting Dragon-type threats Raging Bolt struggles with like Roaring Moon and Dragonite thanks to its Ice typing. Hisuian Samurott can pivot with Flip Turn, dealing with Ground-types thanks to its Water typing as well as dealing with the likes of iron Ting Lu, Iron Treads, Iron Crown and Slowking-G, while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola or Dondozo + Gliscor or Ting-Lu. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would be checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water type coverage, and Barraskewda is a great partner on Rain teams, which is extremely hard to switch into and pivots with Flip Turn, loving Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on Sun teams, synergizing with Drought activating Protosynthesis and allowing it to run Weather Ball, which allows it to hit the likes of Rillaboom and Iron Treads resisting its Electric moves with Fire type coverage, with Walking Wake pressuring Ground-types and shared checks with Raging Bolt like Slowking-G and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying types like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog, and the latter offering hazards. Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and appreciates the help in beating Ogerpon-Wellspring. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant, while Galarian Slowking can check it as well as offering a slow pivot and a powerful Future Sight switch into threats like Iron Valiant. Galarian Slowking can slow pivot on these special attackers while setting up Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
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Quality checked by:
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View attachment 676592

[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer for balance and bulky offense structures talked about in the second paragraph that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lacklustre Speed tier and act as a strong revenge killer for the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-Speed, and Kingambit among others. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey switching in, wearing them down. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire, and blocking slower status users utility moves from like Clefable, Spikes Ting-Lu, and Galarian-Slowking. Other options include Thunderbolt for a consistent Electric STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos and Gholdengo,(AC) while not forcing Raging Bolt to switch out, Tera Blast Fairy to hit Ting-Lu and as a safer option against opposing Dragon types like Dragapult, Roaring Moon, and Walking Wake so how is this safer? as the move itself doesn't relaly give any benefits to raging bolt, instead move it to the tera fairy section, same with Tera Blast Ice, Tera Blast Ice to hit Ting-Lu, Gliscor and Clodsire super-effectively, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, though they make Raging Bolt unable to run Taunt, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon-Wellspring and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, though they make Raging Bolt unable to run Taunt makes more sense at the end. Tera Fairy allows Raging Bolt to turn the tables on matchups like idk why you didnt mention how it flips mus on dragons when it's the biggest selling point of this, mention the tera blast fairy stuff here as well instead of up there Iron Defense Zamazenta, Iron Valiant and Great Tusk I would say tera flying is for tusk, not fairy, with other options including Tera Flying, for an even better matchup into the likes of great Great Tusk, Iron Treads, Landorus-Therian, and Ting-Lu, though having some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada, and Tera Ice on Tera Blast variants. opposing tera ice isnt common enough to be worth mentioning imo

On balance and bulky offense teams, which appreciate its ability to to pivot in and out of the field while dealing heavy damage and threaten priority against boosted sweepers, Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening priority against boosted sweepers. Raging Bolt can form great offensive cores when paired with other offensive pivots like Ogerpon-T, which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB and Knock Off removing items to accumulate entry hazards damage, and and punish set-up moves with Encore thanks to slow pivoting moves from teammates, especially with Embody Aspect granting it a Speed boost, which also further helps it cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult, and in In return,(AC) appreciating Ogerpon-T appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon-T's ability to hold an item and boost its Speed for a harder to resist STAB combination and breaking power, letting it pressure pressuring defensive cores such as Sinistcha + Gliscor or Slowking-G Galarian Slowking + Corviknight more easily with pivoting support from raging Raging Bolt and its other teammates. Meowscarada offers a stronger U-turn and Knock Off, as well as an even better Speed tier, especially with Choice Scarf variants, acting as a revenge killer for faster threats such as Roaring Moon. Weavile has a strong Knock Off as well and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting Dragon-type threats Raging Bolt struggles with like Roaring Moon and Dragonite thanks to its Ice typing. Hisuian Samurott can pivot with Flip Turn, dealing with Ground-types thanks to its Water typing as well as dealing with the likes of iron Ting Lu, Iron Treads, Iron Crown and Slowking-G, while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola or Dondozo + Gliscor or Ting-Lu. Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would be checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water type coverage, and Barraskewda is a great partner on Rain teams, which is extremely hard to switch into and pivots with Flip Turn, loving Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on Sun teams, synergizing with Drought activating Protosynthesis and allowing it to run Weather Ball, which allows it to hit the likes of Rillaboom and Iron Treads resisting its Electric moves with Fire type coverage, with Walking Wake pressuring Ground-types and shared checks with Raging Bolt like Slowking-G and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying types like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog, and the latter offering hazards. Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock, crippling walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and appreciates the help in beating Ogerpon-Wellspring. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant, while Galarian Slowking can check it as well as offering a slow pivot and a powerful Future Sight switch into threats like Iron Valiant. Galarian Slowking can slow pivot on these special attackers while setting up Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/n-™.616460/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented

GP Team
 
GP Team done

add remove highlight comment

[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lacklustre lackluster Speed tier and act as a strong revenge killer for against the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-S, and Kingambit among others. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on and wear down specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey switching in as they switch in, wearing them down. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire (RC) and blocking utility moves from Clefable, Ting-Lu, and Galarian (RH) Slowking. Other options include Thunderbolt for a consistent Electric-type STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos, (AC) and Gholdengo (RC) while not forcing Raging Bolt to switch out, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon-W with Draco Meteor, (AC, clarity) and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, though they it makes Raging Bolt unable to run Taunt. Tera Fairy allows Raging Bolt to turn the tables on matchups like Iron Defense Zamazenta, Iron Valiant, Dragapult, Walking Wake, and Great Tusk (RC) as well as giving it the option to run Tera Blast in order to hit Ting-Lu and Great Tusk super (RH) effectively. (RC, AP; splitting this sentence b/c it's a bit long) with another Another option being is Tera Flying, for granting an even better matchup into against the likes of Great Tusk, Iron Treads, Landorus-T, and Ting-Lu, though having it gives Raging Bolt some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada.

Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening priority against boosted sweepers with its priority move. (clarity) Raging Bolt can form great offensive cores when it's paired with other offensive pivots like Ogerpon-T, (Teal Mask Ogerpon is just written as "Ogerpon") which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB moves, (AC) and Knock Off removing remove items with Knock Off to accumulate entry hazards damage, and punish set-up setup moves with Encore. (RC, AP) especially with Embody Aspect's granting it a Speed boost, which also further (redundant with "also") helps it Ogerpon cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult. In return, Ogerpon-T appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon-T's ability to hold an item and boost its Speed for a harder-to-resist (AH) STAB combination and wallbreaking power, pressuring defensive cores such as Sinistcha + Gliscor or and Galarian Slowking + Corviknight more easily with pivoting support from Raging Bolt and its other teammates. (Teammates should only be mentioned if they can work well with Raging Bolt.) Meowscarada offers a stronger U-turn and Knock Off (RC) as well as an even better Speed tier, especially with Choice Scarf variants (RC) acting as a revenge killer for faster threats such as Roaring Moon. Weavile has a strong Knock Off as well, (AC) and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting Dragon-type threats Raging Bolt struggles with like Roaring Moon and Dragonite. Hisuian Samurott can pivot with Flip Turn (RC) as well as and dealing with the likes of Ting-Lu, Iron Treads, Iron Crown, and Galarian Slowking (RC) while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola or Dondozo + Gliscor or Ting-Lu. (The example listed here is pretty vague, be more specific.) Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would-be (AH) checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water-type (AH) coverage. (RC, AP) and Barraskewda is a great partner on Rain rain (weather is never capitalized) teams, which is as it's extremely hard to switch into and able to pivots with Flip Turn, loving and it loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on Sun sun teams, synergizing with Drought, (AC, which Pokemon uses Drought?) activating which activates Protosynthesis and allowing allows it to run Weather Ball, which allows it to hit the likes of Rillaboom and Iron Treads with sun-boosted Weather Ball, and with Walking Wake, (AC) pressuring which pressures Ground-types and shared checks like Galarian Slowking and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying-types (AH) like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog (RC) and the latter offering hazards support. (clarity) Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock; (RC, ASC) crippling it can also cripple walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off well itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and it appreciates the help in beating Ogerpon-W. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant, while Galarian Slowking can check it as well as offering a slow pivot and a powerful Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/n-™.616460/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

GP Check 1/1

a-blue-banana-gif.645975
 
GP Team done

add remove highlight comment

[SET]
Raging Bolt @ Heavy-Duty Boots
Ability: Protosynthesis
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 20 Atk
Tera Type: Fairy
Modest Nature
- Thunderclap
- Volt Switch
- Dragon Pulse
- Taunt

[SET COMMENTS]
Raging Bolt acts as a powerful offensive pivot and revenge killer that can also provide defensive utility thanks to its solid natural bulk and good typing. Thunderclap is one of the strongest options for priority in the metagame, allowing Raging Bolt to overcome its lacklustre lackluster Speed tier and act as a strong revenge killer for against the likes of Ogerpon-W, Enamorus, Darkrai, Deoxys-S, and Kingambit among others. Volt Switch makes Raging Bolt hard to pin down, allowing it to pivot on and wear down specially defensive walls such as Galarian Slowking, Iron Crown, and Blissey switching in as they switch in, wearing them down. Draco Meteor is a viable alternative to Dragon Pulse for more immediate power, hitting some benchmarks like OHKOing opposing Raging Bolt and having a chance to OHKO bulky Great Tusk in exchange for a severe Special Attack drop. Taunt allows Raging Bolt to more effectively deal with special walls by stopping recovery attempts from the likes of Blissey and Clodsire (RC) and blocking utility moves from Clefable, Ting-Lu, and Galarian (RH) Slowking. Other options include Thunderbolt for a consistent Electric-type STAB move, 2HKOing neutral targets such as Clefable after little prior chip damage, defensive Zapdos, (AC) and Gholdengo (RC) while not forcing Raging Bolt to switch out, and Weather Ball on weather teams or alongside Galarian Slowking for alternative Ice-type coverage. Heavy-Duty Boots allows Raging Bolt to hit the field multiple times without worrying about entry hazards, which is especially good on teams that rely on ignoring hazards altogether, but Choice Specs is a viable alternative on teams with reliable hazard control options, hitting important damage benchmarks including 2HKOing Garganacl with Thunderbolt, OHKOing specially defensive Gliscor, Zamazenta, and Ogerpon-W with Draco Meteor, (AC, clarity) and 2HKOing Unaware Clodsire, Iron Treads, and Galarian Slowking with Draco Meteor, though they it makes Raging Bolt unable to run Taunt. Tera Fairy allows Raging Bolt to turn the tables on matchups like Iron Defense Zamazenta, Iron Valiant, Dragapult, Walking Wake, and Great Tusk (RC) as well as giving it the option to run Tera Blast in order to hit Ting-Lu and Great Tusk super (RH) effectively. (RC, AP; splitting this sentence b/c it's a bit long) with another Another option being is Tera Flying, for granting an even better matchup into against the likes of Great Tusk, Iron Treads, Landorus-T, and Ting-Lu, though having it gives Raging Bolt some problematic weaknesses against opposing Raging Bolt, Zapdos, Weavile, and Meowscarada.

Raging Bolt fits best on balance and bulky offense teams, which appreciate its ability to pivot in and out of the field while dealing heavy damage and threatening priority against boosted sweepers with its priority move. (clarity) Raging Bolt can form great offensive cores when it's paired with other offensive pivots like Ogerpon-T, (Teal Mask Ogerpon is just written as "Ogerpon") which can apply pressure with U-turn in a similar fashion to Raging Bolt's Volt Switch, punish Ground-types with its strong Grass-type STAB moves, (AC) and Knock Off removing remove items with Knock Off to accumulate entry hazards damage, and punish set-up setup moves with Encore. (RC, AP) especially with Embody Aspect's granting it a Speed boost, which also further (redundant with "also") helps it Ogerpon cover for Raging Bolt's poor Speed against the likes of Great Tusk, Darkrai, and Dragapult. In return, Ogerpon-T appreciates Raging Bolt's help in pressuring physically defensive Pokémon such as Zapdos, Moltres, and Corviknight. Ogerpon-W is even more effective at dealing with Ground-types, trading Ogerpon-T's ability to hold an item and boost its Speed for a harder-to-resist (AH) STAB combination and wallbreaking power, pressuring defensive cores such as Sinistcha + Gliscor or and Galarian Slowking + Corviknight more easily with pivoting support from Raging Bolt and its other teammates. (Teammates should only be mentioned if they can work well with Raging Bolt.) Meowscarada offers a stronger U-turn and Knock Off (RC) as well as an even better Speed tier, especially with Choice Scarf variants (RC) acting as a revenge killer for faster threats such as Roaring Moon. Weavile has a strong Knock Off as well, (AC) and its Ice Shard complements Thunderclap perfectly against offensive cores, hitting Dragon-type threats Raging Bolt struggles with like Roaring Moon and Dragonite. Hisuian Samurott can pivot with Flip Turn (RC) as well as and dealing with the likes of Ting-Lu, Iron Treads, Iron Crown, and Galarian Slowking (RC) while also providing Spikes with Ceaseless Edge, which, alongside its own Knock Off removing Heavy-Duty Boots from opposing Pokémon, makes it extremely effective against bulkier cores like Alomomola or Dondozo + Gliscor or Ting-Lu. (The example listed here is pretty vague, be more specific.) Pelipper's Drizzle can give Raging Bolt the options to run Thunder and Weather Ball, letting it hit would-be (AH) checks in Ting-Lu, Clodsire, Great Tusk, and Iron Treads with Water-type (AH) coverage. (RC, AP) and Barraskewda is a great partner on Rain rain (weather is never capitalized) teams, which is as it's extremely hard to switch into and able to pivots with Flip Turn, loving and it loves Raging Bolt's ability to pressure Water-types like Alomomola, Dondozo and Primarina. Raging Bolt fits similarly on Sun sun teams, synergizing with Drought, (AC, which Pokemon uses Drought?) activating which activates Protosynthesis and allowing allows it to run Weather Ball, which allows it to hit the likes of Rillaboom and Iron Treads with sun-boosted Weather Ball, and with Walking Wake, (AC) pressuring which pressures Ground-types and shared checks like Galarian Slowking and Blissey. Raging Bolt also appreciates a defensive backbone to fall onto when its Volt Switch is blocked or after revenge killing a Pokemon. Flying-types (AH) like Corviknight and Gliscor check Ground-types such as Landorus-T and Ting-Lu, with the former offering hazard removal in Defog (RC) and the latter offering hazards support. (clarity) Clefable's physical bulk allows it to take on Great Tusk, Ting-Lu, and Gliscor while setting up Stealth Rock; (RC, ASC) crippling it can also cripple walls like Galarian Slowking, Clodsire, and Blissey with Knock Off and switching well into Knock Off well itself. Alomomola makes a good partner thanks to its great physical bulk and longevity with Wish and Regenerator, which it can use in conjunction with Flip Turn to keep Raging Bolt healthy, and it appreciates the help in beating Ogerpon-W. Steel-types like Assault Vest Iron Crown and Tinkaton can threaten Iron Valiant, while Galarian Slowking can check it as well as offering a slow pivot and a powerful Future Sight. Lastly, hazard removal options like Great Tusk, Cinderace, and Iron Treads can clear the field for Choice Specs Raging Bolt and its teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/n-™.616460/
Quality checked by:
https://www.smogon.com/forums/members/duck-chris.144640/
https://www.smogon.com/forums/members/fayawizard.616497/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

GP Check 1/1

a-blue-banana-gif.645975
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