Platifail : Stall

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Team Overview
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Azumarill (M) @ Leftovers

Ability: Huge Power

EVs: 240 HP / 16 Attack / 100 Defense / 152 Special Defense

Careful nature (+Special Defense, -Special Attack)

Encore <-- One of the best moves in the entire game. This makes switching in easy and set ups by opponents fail. Calm Mind cune ? No Problem. SR Leads without Taunt ? No problem. Sub DD Kingdra ? Rofl =]. This move causes one heck of alot of switches.
Body Slam <-- Ever faced one of those annoying as hell Clefable with Encore and T-Wave ? Well Body Slam emulates t-wave, so if you try and set up you get paralysed and then encored, thus getting royally screwed.
Ice Punch <-- I looked at this team and thought "aaaa physical dragons". Ice Punch smashes said physical dragons.
Waterfall <--Waterfall is its best STAB move and provide paraflinch with body slam.​

Annoying as hell Azumarril, paraflinch and providing support with Encore is win.​

Water + Ice + Normal have awesome coverage too, so all in all this set is a BIG irritating pain lol. Its also leading because nothing else has merit as a lead on my team unfortunately.​

The evs always survive a LO Nasty Plotted Grass Knot from Mixape even with SR up and CC will fail to 2hko aswell. That gives you a taster of just HOW bulky this is and how well this can take hits.​

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Hariyama (M) @ Leftovers

Ability: Thick Fat

EVs: 76 HP / 252 Defense / 180 Special Defense

Impish nature (+Defense, -Special Attack)

Whirlwind <--This is a good Phazing move and on a pokemon as bulky as Hariyama, its put to good use. Great for shuffling assorted spikes around too.
Rest <-- Rest allows me to heal and shrug off damage i have taken.
Sleep Talk <-- Sleep Talk makes this a really cool sleep absorber and so i can attack while im asleep.
Cross Chop / Force Palm <--I dont really need to say what this is for, but anyways its for STAB and T-Tar etc. I could use Force Palm too for the paralysis so ill test to see which is more beneficial.​

Ah, Hariyama THE best tyranitar counter in the game no questions asked, more bulky than Machamp and comes with built in Phazing. What more utility do you want ? Never the less this has always showed its worth its weight in gold for me. The evs allow me to tank equally on both sides of the attacking spectrum.​

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Celebi @ Leftovers

Ability: Natural Cure

EVs: 252 HP / 252 Defense / 6 Special Attack

Bold nature (+Defense, -Attack)

Thunder Wave <--Again some more paralysis support and helps a great deal. Without this move celebi is a sucky Gyarados counter, but with it, its a very good check. Thunderwave is one of the most underated moves on Celebi seriously since it cripples common switch ins, infernape, heatran, scizor but to name a few. Celebi can also cripple DD Mence and kingdra with this too, so it makes a cool check to these, aswell as being able to take some lucario since SD Crunch does not OHKO.
Recover <-- I prefer this over Leech Seed, because its instant healing and helps so, so much with countering things.
Perish Song <-- I see so many stall teams without this move and it makes me sad. Perish Song messes up ingrain baton pass teams and stops the infamous "Last pokemon Curselax/CalmCune sweep" [/GSC] LOL, because otherwise i wouldnt be able to phaze if something statted up on me if it was the last poke.
Grass Knot <-- Gets stab and decimates Gyarados and poops on other bulky waters, lol swampert lol =3.​

Even WITH Scizor rampant Celebi is still awesome as heck. Not only does it again have some very useful support options but is key in this team.​

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Forretress (M) @ Shed Shell

Ability: Sturdy

EVs: 252 HP / 58 Attack / 200 Defense

(0 ivs in speed)

Relaxed nature (+Def, -Spd)

Stealth Rock <-- Stealth Rock is such a broken move, so why not use it ? >=]. It hits everything and causes anything in the range of 3% - 50% damage on things that switch. Either way it DOES cause alot of damage.
Spikes <--Take into account Stealth Rock does 13% on neutral pokemon and with 3 layers of spikes anything non levitating will effectively strip 38% each time they switch. So most things really wont last long with that amount of residual damage stacking up.
Rapid Spin <--This removes entry hazards that the foe wants to set up on me.
Gyro Ball <-- Well i was going to use Bug Bite here, but Gyro Ball is still more useful imo.​

LOL Forry. But oh well, its assorted spikes and Rapid Spin made this thing appeal to me even if it IS glorified set up fodder =x. However, the utility options it gets, aswell as the resistances bring alot to this team. Shed Shell is because i fear Magnezone.​

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Rotom-h @ Leftovers

Ability: Levitate

EVs: 252 HP / 70 Defense / 188 Speed

Timid nature (+Speed, -Attack)

Reflect <-- Stops Pursuiters cold aswell as helping the rest of my team.
Discharge <--This gets stab, and so rotom is quite capable of bringing down Gyarados if needed to. Chosen over Thunder Bolt for the paralysis rate.
Overheat <-- AAAA, Lucario, Scizor and Metagross are no more
Shadow Ball <-- This is here for STAB, aswell as other things like cress and all the other assorted Phychics/Ghosts.​

I have no idea on what im doing with this thing (as you can probably tell). But yeah, it counters Scizor, Lucario and to some extent Heracross, Gallade and Gyarados. It is also one of the best spin blockers one will hope to find. Again having some key immunities and resistances to boot. The ev spread gives me 280 speed =].​

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Blissey (F) @ Leftovers

Ability: Natural Cure

EVs: 252 Defense / 80 Special Attack /176 Special Defense

Calm nature (+Special Defense, -Attack)

Wish <--Wish keeps my team alive longer and gives Azu and Rotom a recovery move.
Protect / Softboiled <-- This move is all about healing pretty much. Softboiled is instant so i dont have to protect after Wish to heal which gives the opponent 2 free DD's (one on the protect and one on the switch out), either that or i switch out and not get healed throught the entire match, so softboiled fixes this with me just using softboiled on the switch and then getting the heck out. Softboiled is also great for pp. However, Potect scout for pursuits and cb attacks, so meh =[.
Seismic Toss <-- Still Blisseys best move and stops me from becoming fodder for Raikou, Torrent Empoleon and taunt or sub tran. It also grants me more net damage with spikes up than a sp.att would.
Flamethrower / Ice Beam <--I kinda want both, if i choose F-Thrower, dragons have a free switch in, but if i choose Ice Beam Scizor, Metagross and Lucario get a free switch in =/. Ill probably test both. Anyways, the sp.attacks are here to hit ghosts with sub aka Gengar and that i have t-wave support elsewhere.​

Still the best sp.wall in the game no questions asked. The support she brings to the team with Wish and the way she walls special attackers is un-rivaled.​

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Your not gonna be making many friends using this team, lol. It's seems to be overly supporting and lacking power especially since no sandstorm is up. Since your going to me para'ing most of your opponents team, why not throw in a poke with decent speed and swords dance. This team is sucessful at stalling, but I'd be afraid of stalling too much giving your opponent a change to set up, especially since nothing you have is very fast and if your opponent sword dances you might be in trouble.
 
I'd recommend going for Froslass instead of Rotom-H, so you can have a Pokémon to still block Rapid Spin, but also respond to troublesome Pokémon who are setting up on you (particularly useful with a Scarf), and also finish weakened things, something which stall teams have unforeseen difficulty with. Mismagius is also a good option as long as you max it's speed, and still grants you a Spin blocker and a fast attacker.

I would also recommend Gengar too, if, y'know, I didn't hate his ghostly guts.
 
sandstorm will help you and hurt you less than you think. On my stall teams i lead with CB tar adamant 252 HP 252 attk its a beast. It will help you so much.
 
The reason why Froslass would not be an ideal thing is that it would get owned by Scizor, which is probably Rotom's sole purpose. I mean, you could argue someone could just repeatedly TTar fuck Rotom and then Scizor sweep but we're just splitting hairs there and playing Pokemon.

Anywhom, the one thing I want to see taken advantage here is of the paralysis you're passing around. So we can have some subtle changes in here. Instead of Hariyama, why not use Machamp? Surely Dynamicpunch will be much more annoying with the plentiful paralysis. It doesn't take Heatran as well but that's what Blissey is for.

If not that, we could always try hax flinching with Togekiss or Shymin, probably over Celebi most likely, or we can go with a slow offensive beast, such as the rising-in-popularity-that-was-once-overrated Rhyperior or something like Marowak.
 
Ok, so i assume my previous post was deleted because i didnt provide evidence ?

K fine, to show that copying people is pathetic and is easy to find out.

http://www.pokecommunity.com/showpost.php?p=4116293&postcount=1

Word for word =/.

November 12th, 2008,
Is when the aformentioned thread was posted.


November 26th, 2008,
When your thread was posted.


So it seems the thread i linked to was posted first.


http://www.pokecommunity.com/showthread.php?p=4140182#post4140182


More proof, that copying is really pathetic. I even frikkin closed it before your thread was even posted.


Oh and so you dont say "well you edited the op with the team in"

Last Edited by Dark_Azelf; November 12th, 2008


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Good day to you.
 
That's enough proof for me. Thanks for the heads up. dark_123. I'm locking this down as we expect our users to put a certain amount of effort into their threads. You obviously haven't done that.

Don't waste our time please!
 
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