Platinum always used to 6-0 me....

Anyone else ever have a problem adjusting to the new metagame? I know I did. Ever since Platinum's release I've been trying to get used to the new strategies and movesets. And whenever I find a nice niche for myself I get slapped hard by another change I need to adjust to (i.e the suspects). But I think finally, I've found something I can work with cause this is without a doubt my best post-Platinum teams ever.


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Megatron (Metagross) @ Occa Berry
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
  • Bullet Punch : To finish off Sashers and **** up Ninjasks.
  • Earthquake : To stop Fire types.
  • Stealth Rock : What team doesn't have SR?
  • Explosion : To bring the match total to 5-5 and mess up their team a little.
You know, I used to think this lead would be terrible since all it could do against Infernapes, Heatrans and Swamperts is Explode or switch but now that I started using it, I realized it kicks ass. It is easily one of the best leads I've used to date. Allow me to explain. With Metagross's bulk and power allows it to set up rocks safely, then the next turn while the opponent tries to attack, I hit him hard with a Max power Meteor Mash sending him down to 1 HP or at least near enough to die to a Bullet Punch. Explosion is the icing on the cake against Bulky opponents and can beat a key component of their team. Below is a list of leads and how well I do against them.

Metagross: Not really the best match up since I don't have Earthquake or a Shuca Berry in case he does. I usually switch to Rotom to be safe.
Azelf: Meteor Mash hits this guy extremely hard so its a safe set up and kill.
Infernape: Stealth rock up then switch to Latias.
Jirachi: Switch to Flygon to take the Scarf/band/etc.
Aerodactyl: Haven't faced one lately but I'd meteor mash turn 1 expecting a Taunt and Bullet punch getting it out of the way.
Swampert: SR then go straight to Latias.
Bronzong: Haven't seen one since Pre-Platinum actually. But a safe set up.
Tyranitar: Meteor Mash -> Bullet punch since lead T-tar's usually don't carry Earthquake (From what I've seen).
Hippowdon: Stealth Rock is easy since I already outspeed it. Then I just switch to Latias expecting Earthquake.
Heatran: A quick Stealth Rock then a nice Latias switch.

The EVs give me Bulk of the physical variety and Max attack. The nickname Megatron comes from the epic guy from Transformers.
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NewNew (Latias) (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
  • Recover : To heal off some damage I take while CMing.
  • Calm Mind : To set up on those
  • Refresh : Because if you can heal status, why not do it?
  • Dragon Pulse : For normal STAB.
This thing is my late game cleaner and it really works wonders after steels are taken out by the rest of my team. It can CM on a lot of pokemon that give my team trouble like Suicune and Blissey and then be able to pull off a sweep with Dragon Pulse. Refresh and Recover also give her more bulk and the ability to take status for the team and heal them off. EVs give me enough speed to outspeed Infernape and enough HP to survive 4 Seismic Tosses from Blissey. and shes named NewNew cause she reminds me of the girl off of ATL. IDK why.
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Bulletproof (Scizor) (M) @ Choice Band
Ability: Technician
EVs: 200 HP/252 Atk/56 SDef
Adamant nature (+Atk, -SAtk)
  • Bullet Punch
  • U-turn
  • Pursuit
  • Superpower
The addition of Bullet Punch to this thing's movepool is a Godsend, especially to the Banded Scizors. Flygon and Scizor work extremely well together especially now and they've been my offensive core for every team I've used in forever. Flygon resists fire while Scizor resists ice, they can U-turn to each other and do massive damage at the same time. Bullet Punch is here because Priorty + CB + Technician activated + STAB = Hard to stop, Superpower stops whatever stands in the way of my Bullet punch and Pursuit KO's those fleeing Azelf and Gengar expecting Bullet punch. The EV's make me bulky enough to take out and Gengar and out special attackers while maximizing my attack. He's named Bulletproof cause I kinda wanted a semi-ironic name for it.
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Garchomp (Flygon) (M) @ Choice Scarf
Ability: Levitate
EVs: 252 Atk/200 Spd/56 SAtk
Naughty nature (+Atk, -SDef)
  • Outrage : For more power.
  • Earthquake : STAB and for coverage.
  • U-turn : For switching to Scizor and scouting.
  • Fire Blast : Rounds out coverage.
Flygon is the new Garchomp, minus SD and a Base 130 Attack. It makes a great revenge killer with all it's resistances, most notably a Stealth Rock resist so it has no problems switching in. I used to think that was all he had going for him but he actually gets the job done. Earthquake and Outrage are my main STAB's here, Fire Blast is for Skarmory and Bronzong, while U-turn gives me a chance to scout my opponent's moves. U-turn can put a dent in Celebi too and the 200 Spe EVs let me outspeed standard Sub peyata Empoleon after an agility by one point. He's named Garchomp because while he didn't take over Garchomp old role exactly, he's still a beast.
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Vulcan (Heatran) (M) @ Leftovers
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -SDef)
  • Earth Power : Coverage and to stop Heatrans.
  • Flamethrower : Stab of course.
  • Substitute : Highlight of the set.
  • Toxic : To hit things uneffected by Flamethrower.
Subtran was another set I thought would never work but apparently everyone expects the more popular scarftran sets so thats what I aim for. I play it just like a Scarftran, sending in after one of my pokemon is dead (Can't send it in on a resist cause then leftovers will activate) so they think its scarfed and they switch giving me a chance to Sub up. No pokemon besides Heatran likes Flamethrower + Toxic and he gets hit hard by Earth Power, not to mention this guy eats Will-o-wisps which offensive teams hate. It also covers my fire weakness better than Flygon and Latias.
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GhostBuster (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/188 Spd/68 Def
Timid nature (+Spd, -Atk)
  • Overheat : Just for using my signature move.
  • Thunderbolt : For STAB.
  • Will-o-wisp : To stop T-tar.
  • Shadow Ball : STAB.
I needed a good SD Lucario check (The things have been messing me up lately) so I tried this guy. He resists Fighting and Normal and is only hurt by Crunch which isn't a problem since this guy outspeeds Standard SD Lucario by 1 point. Will-o-wisp gives me the power to stop 2 of Latias's best counters and give her more of a chance to sweep. The guy also stops some other pokemon from tearing me up and pose a threat at the same time. He covers my Fighting weakness which I desperately needed and really pulls the team together.
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Team Strength/Weakness Chart
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Threat list

Azelf: Metagross handles all leads and those are really the only Azelfs these days.

Breloom: Nothing really.

Celebi: Scizor loves killing these things.

Dugtrio: Rotom resists everything is throws at him but its Dark moves and can even switch out safely.

Electivire: Flygon resists everything but Cross Chop and HP Ice/Ice Punch so its a pretty safe switch in.

Empoleon: Flygon is built to revenge kill this monster.

Flygon: Nothing really.

Gengar: Scizor is bulky enough to take any hit it can dish out and threaten back with Bullet Punch/Pursuit.

Gliscor: Latias OHKO's the guy with Draco Meteor or Surf and has no problem switching in on EQ.

Gyarados: Rotom walls Gyarados indefinetly.

Heatran: Nothing but Heatran but he fears Earth power.

Heracross: Rotom but its scared of Night Slash.

Infernape: Latias isn't the best counter since Modest versions don't outspeed it but Infernape's HP Ice barely does anything.

Jirachi: Flygon takes any scarf and threatens with Earthquake.

Kingdra: Nothing.

Latias: Scizor can scare it away.

Lucario: Rotom is built to beat all Adamant versions, Jolly versions barely hurt anyway since they all run Ice punch.

Machamp: Latias can come in on a Fighting hit and hit back with Draco Metoer before he can do anything, but since Latias isn't really bulky it's kinda an iffy strategy.

Magnezone: Flygon stops those Scarf versions completely.

Mamoswine: Scizor hits it hard with super-effective BPs and Rotom resists everything he has but Ice Shard (Which doesn't do much) and Stone Edge.

Metagross: Rotom stops everything one could throw at him.

Ninjask: Metagross really tricks up Ninjask leads.

Porygon-Z: Haven't seen a Porygon-Z in forever so I'm going to assume Scizor.

Rhyperior: Nothing.

Rotom-A: Latias can switch in on Thunderbolt or Overheat/Hydro Pump/Leaf Storm and OHKO with Draco Meteor.

Salamence: Unless you're running Porygon2, Salamence is always a problem.

Scizor: Heatran is one of Scizor's best counters.

Snorlax: Scizor.

Starmie: Nothing really.

Suicune: Latias loves crippling this guy on the CM.

Togekiss: Rotom walls Air Slash and Aura sphere and only fears T-Wave.

Tyranitar: Scizor can switch in somewhat safely then U-turn to scout.

Weavile: Scizor OHKO's it with Bullet punch.

Yanmega: Rotom resists Bug Buzz, Air slash and HP Ground and hits back with Overheat.

Zapdos: Rotom walls HP Ice versions. While Latias demolishes HP Grass + Heat wave variants.

Blissey: Latias loves luring it in just to cripple it.

Bronzong: Rotom stops most variants cold.

Cradily: Scizor hurts it pretty well from what I can theorize, but Stockpile versions are a bitch.

Cresselia: Scizor gives a choice, if it switchs it dies, if it stays init dies.

Crobat: Rotom is a very capable counter.

Donphan: Rotom can hit it with HP Ice, but thats about it.

Drapion: Scizor resists its STAB Crunch and can hit with Superpower and Flygon can switch in on the Earhtquake to break it with it's own EQ.

Dusknoir: Heatran eats Will-o-wisp and can hit back hard with STAB Flamethrower.

Forretress: Rotom resists everything this thing has and OHKO's back with Overheat.

Hariyama: Latias can switch in fairly safe as long as it dodges Ice punchs.

Hippowdon: Latias has no trouble with this guy.

Ludicolo: No one here likes fighting this guy.

Mesprit: To tell you the truth, I have never fought a Mesprit before so I have no idea what its capable of. But judging from its Smogon analysis Scizor can beat it easy.

Milotic: Nothing here can eat it's dual STAB and the closest I have to OHKOing it is a Latias who falls to an Ice Beam.

Miltank: Scizor resists it's Body Slam and can hit with Superpower but has to watch out for paralysis.

Porygon2: Don't have much in the way of counters besides Scizor but Porygon2 will usually leave a nice little status on him.

Regirock: Scizor resists toxic and is neutral to both Stone edge, Hammer Arm and earthquake and Scizor's defenses plus Regirock's 100 base attack and the fact that Scizor has Bullet punch makes it a sound counter.

Registeel: Flygon as long as it dodges Ice punch.

Shaymin: Heatran is the ultimate Shaymin check.

Shuckle: Heatran stops it cold. Unless it predicts a Sub.... >.>

Skarmory: Rotom is one of best Skarm counters in the game I think.

Slaking: God this thing is scary. Explode on it. Immediately.

Slowbro: Rotom handles him, sorta.

Spiritomb: Heatran walls non HP Fighting varients.

Swampert: Latias can easily switch in (Needs to avoid those Ice Beams though) and OHKO with Draco Meteor.

Tentacruel: Rotom shuts this guy down, completely.

Umbreon: Scizor forces this guy to switch or die.

Vaporeon: Protect Wish can Vap can outstall me completely, except Rotom.

Walrein: Scizor can stop it's Toxic and threaten with Superpowah.

Weezing: Heatran is the best Weezing counter in the game.
 
Don't say that nothing handles a Kingdra, because Scarfed Flygon can revenge kill even after a DD, thanks to a base speed advantage. I'm glad to see someone else with a Scizor/Flygon offensive core. I thought I was the only one.

I can think of a few changes, but you need a sweeper. Something that can stay in and blast the enemy team. Try NP Porygon Z over Latias, and maybe get a SpecsHeatran set to max out your power, making it even easier to sweep.

But if Subtran works for you, go for it. I'm just thinking that I play a team quite similar to yours, and I have trouble with stall.
 
I think overall your team has that problem that many offensive teams have - they struggle in getting past bulky waters. Also, your team is currently pretty vulnerable to SkarmBliss as well. While this looks like a pretty respectable team right now (double dragon triple steel + rotom ftw), I think there are a couple of changes you can make to it that will get you more wins, especially against defensive teams.

I always recommend that people run Earthquake on Metagross leads that use Occa. Really, it's great that you can survive Infernape's Fire Blast, but you can't touch it back. Same with Heatran. Drop Meteor Mash here and replace it with Earthquake. Looking at the top 10 leads you posted, the only Pokemon that is dealt with less efficiently without Meteor Mash is Azelf. You can still 3HKO with Bullet Punch while it sets up SR and you Occa the Fire Blast, and you also have Rotom for its explosion and Scizor with Bullet Punch, i.e. Azelf won't give you any notable troubles if you drop Meteor Mash. On the other hand, Earthquake will let you hit opposing Metagross, Jirachi, Infernape and Heatran a ton harder than you already can. Also it is nice to be able to get damage on bulky water switchins and Scizor without having to explode, and Earthquake gives you just that. Earthquake + Bullet Punch should be standard on Metagross I feel.

Latias seems to be the key to this team here. Once it goes down, you no longer have anything on your team that can take Water attacks at all, and nothing that can break SkarmBliss. Suicune in particular can be a massive pain to this team, as after a couple of CMs it is game over. Latias is a risky Pokemon to use, and Specs one of its riskiest sets. Scizor don't usually switch directly into Latias out of fear of specs Surf, but if your opponent goes to something else first to take a Draco Meteor, they can then switch in Scizor on your second one and get an assured kill with Pursuit. And, like I said, once Latias goes down, winning becomes a lot harder for you. Personally, I think that instead of having another choiced user on your team (3 is too much imo), you should just go and make Latias a CMer:

Latias @ Lefotovers
Timid
148 HP / 108 SpA / 252 Spe
~ Calm Mind
~ Dragon Pulse
~ Recover
~ Refresh

This will help you in two big ways. Firstly, it can easily stat up in the face of Blissey and 2HKO it at +6, and can do the same on bulky waters too. Refresh means they can't simply Toxic you then attempt to stall you out. It can CM alongside CroCune and beat it as well. CM Latias will help you immensely against stall in general, as if this is the last Pokemon standing, your opponent is going to have a very hard time taking it down. The second thing that this Latias provides for this team is reliability. With the HP EVs it is quite a bit bulkier than the Specs Latias you are currently running, and with Recover and Refresh, it can act as a great status absorber for this team. Unlike SpecsLatias, this set is long-lasting, and with its resistances, status pseudo-immunity, and Recover, will give your offensive team a great backbone that functions as a late game sweeper as well. A Timid Latias can also revenge kill Salamence without you having to resort to Scizor, something your old Modest one couldn't.

You should really make your Rotom more defensive, as it is currently the only thing stopping Gyarados from sweeping this team. Keep the Speed EVs and Timid, but max your HP and put the remaining EVs into Def (252 HP / 68 Def / 188 Spe). Also, drop HP Ice for Will-O-Wisp and Discharge for Thunderbolt. Every Rotom should carry either WoW or Reflect for Tyranitar. Rotom actually works as a great lure for Tyranitar, burning it as it comes in and meaning it is a lot easier for both it and Latias to take it on. Tyranitar is loathe to Pursuit once it has been burned in case you stay in and it does laughable damage, so once you have WoWed it you can safely go to a Crunch resist (Scizor!). WoW will still let you cripple Salamence, and making it easy prey for Scizor's Bullet Punch. The increased power boost from Discharge to Thunderbolt helps to offset the loss of the SpA EVs, and means you can still do decent damage to Water-types. Also, there is nothing more infuriating than accidentally paralysing a Tyranitar with Discharge, and it Pursuiting you to death because you couldn't burn it. Even with no SpA EVs, Overheat will get the KOs on Lucario and Scizor, so you don't need to worry there.

Keep SubToxTran, it will be really helpful in poisoning those Water-types that like to switch in on it and gradually wearing them down so that Flygon and Scizor can take them out. Speaking of Flygon, it basically serves all your revenging needs, so not scarfing Heatran is a good idea.

Anyway, this team looks like it has a lot of potential. I just suggested some things that would help it work better together and co-operate to take down the things that threaten it. Good luck with it =)
 
This is one of the better teams i have seen for an RMT. Also I am in compete agreement with Legacy Raider. You need a late game sweeper, and I was going to suggest SD-scizor but then you lose the wall breakiness of using u-turn with both flygon and Scizor to break walls(of course^_^). I Also agree with Latias being a defensive CMer. The only part i disagree about is Earthquake over MM. I think that EQ>Explosion is better, as you still can take care of azelf and aero, whill also taking care of heatran and infernape at the same time. Granted, you can't take care of Bronzong or Swampert, but eh...thats just me.

Overall this team has alot of potential. Good Luck.
 
This the most standard team I've seen, and quite good. Like most standard teams, Rain Dance Kingdra can 6-0 you, luckily this isn't a suspect team. Still, you should have a check for it at least. Latias is your only Water resist, but its weak to Dragon, thus will be OHKOed. All your other Pokemon are swiftly killed with the boosted Surf. It's going to have some trouble setting up rain, but not a lot.

To combat rain teams in general, Tyranitar would be a good Pokemon to have to at least nullify the rain effects. I'd put it over Flygon or Heatran. DD Tar or a simple CBTar would boat well. Another way to beat Kingdra is make Latias a Scarf user. Give it a Modest nature, then you can give Flygon a Choice Band.

Other than that, your team will have problems with stall seeing as how you have so many Choice users. The Latias LR suggested should help that.

I also agree that you should make Rotom's EV spread 252 HP / 168 Def / 88 Spe. This is a lot more defensive and should handle SD Luke a lot better.

Good luck =)
 
Don't say that nothing handles a Kingdra, because Scarfed Flygon can revenge kill even after a DD, thanks to a base speed advantage. I'm glad to see someone else with a Scizor/Flygon offensive core. I thought I was the only one.

I can think of a few changes, but you need a sweeper. Something that can stay in and blast the enemy team. Try NP Porygon Z over Latias, and maybe get a SpecsHeatran set to max out your power, making it even easier to sweep.

But if Subtran works for you, go for it. I'm just thinking that I play a team quite similar to yours, and I have trouble with stall.

When I said I have nothing to stop Kingdra I meant in terms of a true counter. Flygon can outspeed it but can't switch in easily.

Yeah I went with Legacy's suggestion and changed Latias to my late game sweeper. That way I can deal with Stall effectively too.

I think overall your team has that problem that many offensive teams have - they struggle in getting past bulky waters. Also, your team is currently pretty vulnerable to SkarmBliss as well. While this looks like a pretty respectable team right now (double dragon triple steel + rotom ftw), I think there are a couple of changes you can make to it that will get you more wins, especially against defensive teams.

I always recommend that people run Earthquake on Metagross leads that use Occa. Really, it's great that you can survive Infernape's Fire Blast, but you can't touch it back. Same with Heatran. Drop Meteor Mash here and replace it with Earthquake. Looking at the top 10 leads you posted, the only Pokemon that is dealt with less efficiently without Meteor Mash is Azelf. You can still 3HKO with Bullet Punch while it sets up SR and you Occa the Fire Blast, and you also have Rotom for its explosion and Scizor with Bullet Punch, i.e. Azelf won't give you any notable troubles if you drop Meteor Mash. On the other hand, Earthquake will let you hit opposing Metagross, Jirachi, Infernape and Heatran a ton harder than you already can. Also it is nice to be able to get damage on bulky water switchins and Scizor without having to explode, and Earthquake gives you just that. Earthquake + Bullet Punch should be standard on Metagross I feel.

Latias seems to be the key to this team here. Once it goes down, you no longer have anything on your team that can take Water attacks at all, and nothing that can break SkarmBliss. Suicune in particular can be a massive pain to this team, as after a couple of CMs it is game over. Latias is a risky Pokemon to use, and Specs one of its riskiest sets. Scizor don't usually switch directly into Latias out of fear of specs Surf, but if your opponent goes to something else first to take a Draco Meteor, they can then switch in Scizor on your second one and get an assured kill with Pursuit. And, like I said, once Latias goes down, winning becomes a lot harder for you. Personally, I think that instead of having another choiced user on your team (3 is too much imo), you should just go and make Latias a CMer:

Latias @ Lefotovers
Timid
148 HP / 108 SpA / 252 Spe
~ Calm Mind
~ Dragon Pulse
~ Recover
~ Refresh

This will help you in two big ways. Firstly, it can easily stat up in the face of Blissey and 2HKO it at +6, and can do the same on bulky waters too. Refresh means they can't simply Toxic you then attempt to stall you out. It can CM alongside CroCune and beat it as well. CM Latias will help you immensely against stall in general, as if this is the last Pokemon standing, your opponent is going to have a very hard time taking it down. The second thing that this Latias provides for this team is reliability. With the HP EVs it is quite a bit bulkier than the Specs Latias you are currently running, and with Recover and Refresh, it can act as a great status absorber for this team. Unlike SpecsLatias, this set is long-lasting, and with its resistances, status pseudo-immunity, and Recover, will give your offensive team a great backbone that functions as a late game sweeper as well. A Timid Latias can also revenge kill Salamence without you having to resort to Scizor, something your old Modest one couldn't.

You should really make your Rotom more defensive, as it is currently the only thing stopping Gyarados from sweeping this team. Keep the Speed EVs and Timid, but max your HP and put the remaining EVs into Def (252 HP / 68 Def / 188 Spe). Also, drop HP Ice for Will-O-Wisp and Discharge for Thunderbolt. Every Rotom should carry either WoW or Reflect for Tyranitar. Rotom actually works as a great lure for Tyranitar, burning it as it comes in and meaning it is a lot easier for both it and Latias to take it on. Tyranitar is loathe to Pursuit once it has been burned in case you stay in and it does laughable damage, so once you have WoWed it you can safely go to a Crunch resist (Scizor!). WoW will still let you cripple Salamence, and making it easy prey for Scizor's Bullet Punch. The increased power boost from Discharge to Thunderbolt helps to offset the loss of the SpA EVs, and means you can still do decent damage to Water-types. Also, there is nothing more infuriating than accidentally paralysing a Tyranitar with Discharge, and it Pursuiting you to death because you couldn't burn it. Even with no SpA EVs, Overheat will get the KOs on Lucario and Scizor, so you don't need to worry there.

Keep SubToxTran, it will be really helpful in poisoning those Water-types that like to switch in on it and gradually wearing them down so that Flygon and Scizor can take them out. Speaking of Flygon, it basically serves all your revenging needs, so not scarfing Heatran is a good idea.

Anyway, this team looks like it has a lot of potential. I just suggested some things that would help it work better together and co-operate to take down the things that threaten it. Good luck with it =)

Good point on about Earthquake, it seems like I'll hit a lot more of the top ten leads if I go with that.

I've tried out that Latias too and it's been helping me a lot when I face stall since I can just CM on Blissey switch ins. It's pretty bulky too so it can switch in easier against some of the stuff on my threat list and since it's faster I can also stop Salamence though I think Rotom with Will-o-wisp will do better against it. And speaking of that, Rotom works great with Will-o-wisp so I can stop many key threats to this team since a lot of them are physical.

This is one of the better teams i have seen for an RMT. Also I am in compete agreement with Legacy Raider. You need a late game sweeper, and I was going to suggest SD-scizor but then you lose the wall breakiness of using u-turn with both flygon and Scizor to break walls(of course^_^). I Also agree with Latias being a defensive CMer. The only part i disagree about is Earthquake over MM. I think that EQ>Explosion is better, as you still can take care of azelf and aero, whill also taking care of heatran and infernape at the same time. Granted, you can't take care of Bronzong or Swampert, but eh...thats just me.

Overall this team has alot of potential. Good Luck.

I'll test out Earthquake over Explosion but losing the ability to stop Swampert seems kinda iffy.

This the most standard team I've seen, and quite good. Like most standard teams, Rain Dance Kingdra can 6-0 you, luckily this isn't a suspect team. Still, you should have a check for it at least. Latias is your only Water resist, but its weak to Dragon, thus will be OHKOed. All your other Pokemon are swiftly killed with the boosted Surf. It's going to have some trouble setting up rain, but not a lot.

To combat rain teams in general, Tyranitar would be a good Pokemon to have to at least nullify the rain effects. I'd put it over Flygon or Heatran. DD Tar or a simple CBTar would boat well. Another way to beat Kingdra is make Latias a Scarf user. Give it a Modest nature, then you can give Flygon a Choice Band.

Other than that, your team will have problems with stall seeing as how you have so many Choice users. The Latias LR suggested should help that.

I also agree that you should make Rotom's EV spread 252 HP / 168 Def / 88 Spe. This is a lot more defensive and should handle SD Luke a lot better.

Good luck =)


Yeah I realize its standard, a guy on another forum basically said I copied and pasted from 80% of OU teams lol. And I'm not sure about T-tar, while every pokemon on my team are Sandstorm immune, 2 banders seems like a bad idea, especially since they do nearly the same thing. DDTar seems alright though, I'll test it.
 
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