Platinum RMT

Since I'm getting Platinum soon, I decided to make a new RMT. I didn't give some of these Pokes don't have new Platinum attacks, but I still made a new team in honor of getting it anyway. But before I do get Platinum, I would like advice on this team (PS if it matters, Platinum moves are in italics, and I will make edits in bold):​





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1. Moltres@Choice Scarf
EV: 252 Sp. Attack/Speed/6 Attack
Nature: Mild (+ Sp. Attack, - Def)
1. Overheat
2. Airslash
3. U-Turn
4. Hidden Power Grass
Moltres is one of the best leads. It can resist Metagross's Bullet Punch, or lead Jirachi's Iron Head/U-Turn. On top of that, it is bulky enough to survive a lot of SE attacks.
Overheat/Air Slashes are powerful STABs thta can take out many leads like: Infernape, Azelf, Yanmega, Bronzong, Metagross, Roserade, Forretress, Crobat, Ninjask, Celebi, Skarmory, Weavile, Abomasnow leads. You get the picture.
HP Grass hits Waters and Swampert. U-Turn to scout and hit whatever tries to counter Moltres.


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2. Alakazam@Choice Specs
Nature: Timid (+ Speed, - Attack)
EV: 252 Sp. Attack/Speed
1. Psychic
2. Signal Beam
3. HP Fighting
4. Trick
Alakazam isn't a Poke to mess with. Highest base Sp. Attack (Ubers excluded) of all the Pokemon in standard play, along with being in the top 20 for fastest Pokemon (including Ubers). He is also on of the first Pokemon in alphabet from A-Z. Alakazam is one beast of a Poke, and has great movepool to abuse.
First, Psychic is a great STAB and a Choice Specs boosted Psychic coming it's base 135 Attack Power (90*STAB= 135) is nothing to ignore, and can O-2HKO anything not resisiting it, or anything that has bulky Sp. Def.

With Signal Beam+HP Fighting, Alakazam can easily O-2HKO anything with resistance to Psychic, including Tyranitar, Celebi, Starmie, Azelf, Weaville, Cresselia, and maybe even Latias. If Blissey or something else that needs to setup is still causing trouble, then Trick can cause trouble by locking them into a move.

I HAVE LOST MANY GAMES DUE TO FOCUS BLAST MISSING, SO I WILL STICK WITH HP FIGHTING!!!!

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3. Metagross@Leftovers
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 252 Attack/140 Speed/118 HP
1. Agility
2. Meteor Mash
3. Earthquake
4. Thunderpunch
Since very few teams com prepared with an effective Metagross counter, I decided to put one for the late-game. Now, for those teams with a Metagross counter, those are usually for Metagross leads. Very few people expect an AgiliGross now. Plus, it can outspeed ScarfTran after Agility.
Meteor Mash is a great STAB that can generally cause huge damage to anything not resisting it.

Earthquake allows for the ability to hit Steels that do resist Meteor Mash.
Thunder Punch allows it to hit Water, or specifically Gyarados who would otherwise Wall this.


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4. Scizor@Life Orb
Nature: Adamant ( + Attack, - Sp. Attack)
Ability: Technician
EV: 252 Attack/ 168 Speed/ 88 HP
1. Swords Dance
2. Bullet Punch
3. Quick Attack
4. Superpower


Scizor is a great Pokemon. SD up, and sweep away. I think that this is capable of sweeping many teams. Bullet Punch provides a a great prioritized STAB, and with Technician+STAB, it's power goes to 90. Pretty powerful. Superpower will those who resist Bullet Punch very hard. Quick Attack is actually very powerful, to the point of harming Pokes that resist Bullet Punch quite hard.


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5. Tentacruel@Black Sludge
Nature: Calm (+ Sp. Def, - Attack)
EV: 252 HP/136 Sp. Def/120 Def
1. Surf
2. Ice Beam
3. Rapid Spin
4. Toxic Spikes
Tentacruel has been one of my favs since the days of R/B/Y Version. It makes an excellent support Poke with it's unique typing, great Defenses, and great Speed+Movepool. Surf is an excellent STAB, and Ice Beam hits Dragons. Rapid SPin to blow other Spikes/SR away, and Toxic Spikes to damage switch ins.


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6. Gliscor@Leftovers
Nature: Impish ( + Def, - Sp. Attack)
EV: 252 HP/Def
1. Roost
2. Earthquake
3. Stone Edge
4. Stealth Rock
Gliscor is my favorite Physical Wall. Great typing, that synergizes with Tentacruel. With Roost, it can restore lost HP, Earthquake is a powerful STAB, and Ice Fang for anything that resists EQ.
Need help with Gliscor. I put SR as a filler, but have no real use for it. Any thoughts on what I should put in there?
 
Lead Azelf carries Fire Blast to counter LeadGross these days. LeadGross is now the common lead, which Moltres easily counters.
 
EVs on Moltres.

Edit:

Moltres: Ancient Power? Eh...I don't like it. I mean, Air Slash has a base power of 107.5 after STAB while Ancient Power has a power of 120, so it's not that hugely useful. I think you should use U-Turn on Ancient Power. Metagross, Roserade, Ninjask are all gonna switch out when faced with you, so U-Turn would allow you to see their switch-in and choose a favorable match-up. HP Grass can be used, but Will-o-Wisp is a good option too.

Alakazam: Hope you're good with prediction, because this is Scizor/Tyrannitar bait. If you Psychic while they switch in, you're dead. Be sure to Trick when they come, so that can Focus Blast them the next turn. Specs>Scarf because Scarf TTar is threathening, while Specs TTar is...well, it's a joke.

Edit more later. Maybe.
 
Ancient Power covers important things Moltres would not hit SE (Aerodactyl/Salamence/Zapdos). However, you are right about the U-Turn. Maybe take out HP Grass? I don't think it'll OHKO Swampert anyway.
 
I have not seen alot of Water leads, disregarding a lead swampert. Most swampert's are switch in's to Stealth Rock and Roar on a SS team. I think im going to have to go with Sharpteeth on this one, and go with the U-Turn.
 
This team seems like it struggles against swampert. The only two that can threaten it is Moltres and Alakazam and they won't last long with Moltres' stealth rock weakness and Alakazam with powerfull priority users like Scizor around. I do like the Gliscor/Tentacruel combo. It seems similar to the Emp/Glis one.
 
Still no EVs for Moltres.

I still stand by what I said about Ancient Power.

Chance of a OHKO on Aerodactyl, but it's iffy, since you're basically trusting on a coin toss. U-Turn would be a better move, allowing you to switch in Gliscor easily.

Salamence takes 5% less from Air Slash, with a chance of OHKO with Stealth Rock. Ancient Power guarantess the OHKO with SR.

Zapdos, with no defensive investment, is OHKOd by Overheat. Actually, Overheat deals more damage over 1, 2 or 3 turns than Ancient Power on Zapdos.

Also, HP Ground is an option to take care of Heatran, who otherwise walls you completely.
 
Alakazam, with focus blast, not the best move for the one of the most fragile sweepers in OU. signal beam covers ttar and psychics, perhaps shadow ball or energy ball to cover swampert
 
Don't forget that Swampert is one of the more popular stealth rockers and carrys STAB EQ which destroys Tentacruel. You might want to give Tentacruel Giga Drain, maybe over Knock Off?
 
Azelf outclasses Alakazam as a sweeper.
Alakazam is really only used for being a quick Screen <.<
Taunters/what not...
But it isn't in use that much either.
Rotom walls half your team (Metagross/Moltres/Alakazam). Also, this team faces trouble with Swampert that switches on Moltres.
Nothing can really take it without getting killed on the next shot.
Tentacruel -EQ
Gliscor- Ice Beam
Moltres-Hydro Pump/Surf
Absol-EQ/Hydro Pump/Ice Beam should all clean it's clock, since it is pretty fragile
Metagross- EQ
Scizor also does a number to this team to most other then Moltres.
No Salamence check other then Ice Fang Gliscor, which is outsped and OHKOed by a DD Outrage. And Absol who is OHKOed too by most of any of Salamence's moves, and has to use a shaky accuracy move to kill him.
This team is too fragile I think. Your Choicers face a lot of problems and are outclassed.
It is an ok team, but I just see a lot of really common threats destroying this team.
Alakazam- EQ/Hydro Pump Too weak to really do much
 
I'm not a fan of the Moltres lead, it's completely walled Tyranitars and Heatrans, it has little use mid-game for revenge killing as it takes 50% damage from SR, and half the leads that it can 'take out' are carrying a sash anyway, so you're barely preventing them from doing their job. Also, it'll be difficult to avoid being walled with three choice users, constantly being locked into moves that their counters would laugh at. Being locked into choice moves will mean more switching, which is all the worse for Moltres. IMO, you should change your lead. You're not always going to get to rapid spin before you need Moltres again.

Also, Tentacruel is a bit overstuffed with utility. With his current moves you're weak to Suicunes, Latias, really any special sweeper that shrugs off surfs.
 
Comments in bold italics.


Since I'm getting Platinum soon, I decided to make a new RMT. I didn't give some of these Pokes don't have new Platinum attacks, but I still made a new team in honor of getting it anyway. But before I do get Platinum, I would like advice on this team (PS if it matters, Platinum moves are in italics, and I will make edits in bold):​







---------------------------Glance-----------------------------------

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1. Moltres@Choice Scarf
EV: 252 Sp. Attack/Speed
Nature: Modest (+ Sp. Attack, - Attack)
1. Overheat
2. Airslash
3. Ancientpower
4. Hidden Power Grass
Moltres is one of the best leads. It can resist Metagross's Bullet Punch, or lead Jirachi's Iron Head/U-Turn. On top of that, it is bulky enough to survive a lot of SE attacks.
Overheat/Air Slashes are powerful STABs thta can take out many leads like: Infernape, Azelf, Yanmega, Bronzong, Metagross, Roserade, Forretress, Crobat, Ninjask, Celebi, Skarmory, Weavile, Abomasnow leads. You get the picture.
Ancient Power covers Aerodactyl/Gyarados/Salamence. HP Grass hits Waters and Swampert.

Not the greatest lead, but if it works for you then use it. I'd give it U-turn instead of Ancient Power. Remember to get SR off the field before bringing him in.


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2. Alakazam@Choice Specs
Nature: Timid (+ Speed, - Attack)
EV: 252 Sp. Attack/Speed
1. Psychic
2. Signal Beam
3. Focus Blast
4. Trick
Alakazam isn't a Poke to mess with. Highest base Sp. Attack (Ubers excluded) of all the Pokemon in standard play, along with being in the top 20 for fastest Pokemon (including Ubers). He is also on of the first Pokemon in alphabet from A-Z. Alakazam is one beast of a Poke, and has great movepool to abuse.
First, Psychic is a great STAB and a Choice Specs boosted Psychic coming it's base 135 Attack Power (90*STAB= 135) is nothing to ignore, and can O-2HKO anything not resisiting it, or anything that has bulky Sp. Def.
Between Focus Blast and Signal Beam, Alakazam can easily 2HKO anything with resistance to Psychic, including Tyranitar, Celebi, and Metagross. The 148 HP/252 Def/108 SpA Blissey is 2HKO'd by Focus Blast. If Blissey or something else that needs to setup is still causing trouble, then Trick can cause trouble by locking them into a move.

You could use Shadow Ball > Signal Beam. Other than that, keep him how he is.
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3. Metagross@Leftovers
Nature: Adamant (+ Attack, - Sp. Attack)
EV: 252 Attack/140 Speed/118 HP
1. Agility
2. Meteor Mash
3. Earthquake
4. Thunderpunch
Since very few teams com prepared with an effective Metagross counter, I decided to put one for the late-game. Now, for those teams with a Metagross counter, those are usually for Metagross leads. Very few people expect an AgiliGross now. Plus, it can outspeed ScarfTran after Agility.
Meteor Mash is a great STAB that can generally cause huge damage to anything not resisting it.

Earthquake allows for the ability to hit Steels that do resist Meteor Mash.
Thunder Punch allows it to hit Water, or specifically Gyarados who would otherwise Wall this.

I run max speed to beat +1 Salamence so you can beat it if it's locked into Outrage.

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4. Absol@Choice Scarf
Nature: Jolly (+ Speed, - Sp. Attack)
Ability: Super Luck
EV: 252 Attack/Speed
1. Night Slash
2. Super Power
3. Stone Edge
4. Psycho Cut
Absol has two great features: insane Attack+ability to nearly get a Critical Hit every Attack. The downside is it's average Speed. Throw a Choice Scarf to fix that.
Night Slash is the main attack, due to it getting STAB. Super Power hits Steels/T-Tar, Psycho Cut will hit Fighting Pokes like Machamp, and Stone Edge for coverage.

This guy just adds to your Scizor weakness. I'd replace it with a Choice Scarf Rotom-H.


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5. Tentacruel@Black Sludge
Nature: Calm (+ Sp. Def, - Attack)
EV: 252 HP/136 Sp. Def/120 Def
1. Surf
2. Knock Off
3.Rapid Spin
4. Toxic Spikes
Tentacruel has been one of my favs since the days of R/B/Y Version. It makes an excellent support Poke with it's unique typing, great Defenses, and great Speed+Movepool. Surf is an excellent STAB, Rapid SPin to blow other Spikes/SR away, and Toxic Spikes to damage switch ins.

Replace Knock Off with Ice Beam or Sludge Bomb. Your choice. Giga Drain isn't very helpful.

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6. Gliscor@Leftovers
Nature: Impish ( + Def, - Sp. Attack)
EV: 252 HP/Def
1. Roost
2. Earthquake
3. Ice Fang
4. Stealth Rock
Gliscor is my favorite Physical Wall. Great typing, that synergizes with Tentacruel. With Roost, it can restore lost HP, Earthquake is a powerful STAB, and Ice Fang for anything that resists EQ.
Need help with Gliscor. I put SR as a filler, but have no real use for it. Any thoughts on what I should put in there?

You don't really need Ice Fang. Replace it for Stone Edge, which also hits Gyarados.

Azelf outclasses Alakazam as a sweeper.
Alakazam is really only used for being a quick Screen <.<
Taunters/what not...
But it isn't in use that much either.
Rotom walls half your team (Metagross/Moltres/Alakazam). Also, this team faces trouble with Swampert that switches on Moltres.
Nothing can really take it without getting killed on the next shot.
Tentacruel -EQ
Gliscor- Ice Beam
Moltres-Hydro Pump/Surf
Absol-EQ/Hydro Pump/Ice Beam should all clean it's clock, since it is pretty fragile
Metagross- EQ
Scizor also does a number to this team to most other then Moltres.
No Salamence check other then Ice Fang Gliscor, which is outsped and OHKOed by a DD Outrage. And Absol who is OHKOed too by most of any of Salamence's moves, and has to use a shaky accuracy move to kill him.
This team is too fragile I think. Your Choicers face a lot of problems and are outclassed.
It is an ok team, but I just see a lot of really common threats destroying this team.
Alakazam- EQ/Hydro Pump Too weak to really do much

You are completely wrong with everything but the Scizor weakness. Alakazam 2HKOes Rotom and Swampert. Absol and Alakazam weak... right.

EDIT: Weavile just adds to your Scizor weakness. Change it to something that IS NOT OHKOed by Bullet Punch.
 
I'm stupid. I should just replace Absol with Weaville. Lol, how come I didn't think about it before?

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Weaville@Life Orb
Nature: Jolly
EV: 252 Attack/Speed
1. Pursuit
2. Ice Punch
3. Brick Break
4. Ice Shard/Aerial Ace?
 
If you're dead-set on running 'Zam, run Focus Blast over either Shadow Ball or Signal Beam. There are three types that resist Psychic: Other Psychic, Steel, and Dark. Ball and Beam deal with Psychics, Beam and Blast deal with Dark, and only Blast deals with Steels. Blast is non-negotiable, the only choice is whether you use Signal Beam as your third move (to make it so that you have two attacks against Darks and don't end up as pursuit-bait) or Shadow Ball as your third move (resisted by darks, but hits Ghosts, which resist both Blast and Beam).
 
I think I will use Beam/HP Fighting then, as Psychic can at least hit Ghosts for neutral (Gengar for SE).The reason HP Fighting>Focus Blast, is because of the 70% accuracy, and I cannot counth the number of times I have been screwed over.
 
I think I will use Beam/HP Fighting then, as Psychic can at least hit Ghosts for neutral (Gengar for SE).The reason HP Fighting>Focus Blast, is because of the 70% accuracy, and I cannot counth the number of times I have been screwed over.

HP Fighting has a base power of 70. Focus Blast with accuracy factored in has an average power of 84. It is your call though.
 
Alright, I just have a few nitpicks here and there. First off Metagross needs this spread: 48 HP/252 Atk/12 Def/196 Spd, to outspeed Scarfed base 100s running a neutral nature. The 48 hp evs give you an odd hp stat which i will explain why it is important in just a bit. Now, put a Life Orb on Metagross for that extra power, and with the odd hp, yo get 11 atks not 10. It really makes a difference.

Secondly, Weavile just doesn't have enough power for your needs, so I believe a Tyranitar would look good here. The Choice band OR Dragon Dance set are perfectly viable here.

If you decide to go with the Choice band set, a definate conter to Lucario and Heracross would be amazing here, and you already have him in Gliscor. Here's the spread you should change him to: 252 HP / 40 Atk / 216 Spe, along with a Jolly nature, to Outspeed all lucario and OHKO with earthquake. Finally, change Stealth Rock to Swords Dance to help give you some 2HKOes on pokes that can give you trouble like vaporeon.

Thats about all for now. Good Luck with the team and hope i helped =)
 
I'm thinking of Scizor>Weaville. Would that be a good choice? Also, maybet his in place of Alakazam:

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Porygon-Z@Choice Scarf/Specs (can't decide)
Nature: Timid
Ability: Download
EV: 252 Sp. Attack/Speed
1. Trick
2. Tri-Attack
3. Dark Pulse
4. HP Fighting

And maybe Celbi/Latias over Tentacruel? Need some help deciding.
 
Gliscor's movepool may want to be:

-earthquake
-roost
-ice fang/stone edge
-knock off

Tentacruel may want +speed nature and 252speed EVs to outspeed Dragons (adamant garchomp, and adamant/jolly salamence and flygon) assuming there is no Scarf or DD used.
 
Adamant Garchomp is not playable in the OU metagame, where this team is designed to be in. I don't want my Tentacruel to be a sweeper, just something to take up Special Attacks, though I am thinking Celebi or Latias over Tentacruel?

Also, I'm thinking of replacing Moltres with:
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Heracross@Focus Sash
Nature: Hasty (+ Speed, - Defense)
EV: 252 Attack/Speed
Ability: Swarm
1. Counter
2. Close Combat
3. Megahorn
4. Pursuit/Earthquake

OR

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Lucario@Focus Sash
Nature: Hasty (+ Speed, - Defense)
EV: 252 Attack/Speed
Ability: Inner Focus
1. Close Combat
2. Extreme Speed
3. Crunch
4. Counter

Credit goes to diinbong for inspiring me to make tthat Heracross set based off of his Lucario. In this thread: http://www.smogon.com/forums/showthread.php?t=50649&page=17
 
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