SV OU Playing With Fire (1740) - An Iron Valiant HO Team

Playing With Fire (1740) - An Iron Valiant HO Team



Introduction:

Hey y'all! This is my first RMT post, so why not start with a generic looking one. I wanted to share a somewhat fun team I built featuring a fun mon, Iron Valiant. For this team, I wanted to drill in the thought that this gen's metagame was full of scary mons. To bring in threat after threat, eventually breaking through opposing defenses. With the new addition of the past and future mons, combined with this gen's tera mechanic, this wasn't much of a challenge. This team heavily relies on prediction in order to force out would-be problems, and evaluating the current state of your team every turn, your wincon may even change mid-game. One little slip-up could cost you the entire game, hence the name, Playing With Fire. Not very beginner friendly. Unfortunately, tera is also an essential part of this team's success, and we're nearing it's (potential) ban. Despite that, I'm still excited to see where the metagame goes, if and when it does get banned.
~Paste is at the bottom~

Oh, and here's the proof that I got to 1740 with this:
1671403915386.png

(taken Dec 9, 2022 at 9:23PM)
(and ignore the GXE, my previous team sucked)

Without further ado, here's the team!



Team Members:

Burst (Iron Treads) @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 104 Atk / 152 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Spinner
- Rapid Spin


This is Burst, the Iron Treads. Surprisingly this was the first member of the team, I didn't know what I was going to build at the time. When I first saw this mon, I thought it was a better spdef Excadrill, y'know the annoying ones in ORAS that would be in almost every team without a lando. It had the stats, the ground/ice coverage, rocks, and hazard removing capabilities, so I simply made it like a better drill that can't touch Rotom-W. Great Tusk is arguably better in every way, but then I looked at Dragapult & Gholdengo and looked at the team. Stealth Rock and Rapid Spin are self explanatory, hazards and hazard control. Earthquake is this mon's stab, hitting ground bound targets that don't resist. Ice Spinner is for coverage, doing respectable amounts of damage mainly to dragons like Dragapult, Garchomp, Dragonite, and other mons like Breloom, Meowscarada, Amoonguss, Kilowattrel. Max Spe Jolly is to speed tie with opposing Iron Treads and outspeed anything under. 104 Atk is to guarantee a 2HKO on Chien Pao and having a decent enough chance to 2HKO max max physdef Skeledirge with EQ. The rest is dumped into SpD to tank Draco Meteors and Make It Rains. Lefties is for longevity, this is a spdef drill, and Quark Drive is it's only ability. Tera water is a defensive measure to surprise and tank hits from opposing Chien-Pao, Baxcalibur, disgusting rain teams, any fire move, and retaliate with an EQ. You'd rarely use this tera unless you find removing weaknesses to fire/fighting/ground/water for this mon impotant to winning the game. Don't 1v1 Great Tusk with this.



Glimmer (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Focus Blast
- Trick


Let's be honest, Gholdengo is annoying. So is Chi-Yu, but we'll get to that. Glimmer here is the team's main speed control and trick mon. Make It Rain and Shadow ball make up it's main stabs, either hitting something hard, or using one of the most spammable moves in the entirety of pokemon. Focus Blast rounds out the coverage, landing devastating hits on the likes of incoming King Gambit, Chi-Yu, Tyranitar, Roaring Moon, Cyclizar and Iron Treads. The sole purpose of Trick is to annoy the opponent and condition them to either switch into a mon that already has scarf, give a mon a useless scarf, or render a passive mon completely useless. Max Spe in tandem with scarf outspeeds the entirety of the metagame that doesn't have a speed boost, and max SpA is to hit as hard as possible. Good as Gold is it's only ability, giving it immunity to all status moves used against it. Tera dark is used to eat ghost and dark moves that would otherwise OHKO Gholdengo, like a faster Shadow Ball, Dark Pulse, Sucker Punch, or maybe Stored Power, and retaliate with something.



Valor (Iron Valiant) @ Booster Energy
Ability: Quark Drive
Tera Type: Psychic / Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off


I think it's fitting that I so happened to name my Mega Gallade back in gen 7 "Valiant". And it comes to no surprise that I wanted to use this thing the moment I saw it. Valor the Iron Valiant serves as one of this team's late-game sweepers. It has amazing coverage and access to both Swords Dance and Calm Mind. I like the idea of breaking through walls with physical moves, so I've decided to make this set physical (flashbacks to chanseys in SM lol). SD boosts Atk in order to actually dent or KO something. Close Combat is this set's main stab move. Knock Off is to hit psychic and ghosts. Zen Headbutt in tandem with tera psychic hits unsuspecting Clodsires and Amoongusses, while allowing you to get up another SD in an incoming Corviknight's face and knock it out with CC. EVs are self explanatory, max Spe to speed tie opposing Iron Valiants, and max Atk to hit as hard as possible. Booster Energy activates Quark Drive, giving you +1 Spe. This can be used as a last resort speed control option or to sweep last game. Try not to waste it unless you think it would be more helpful early game than late game. Tera fighting is another option in case you still want to retain resistances to Sucker Punch and obtain neutrality (that's not the right word, is it) to Bullet Punch, while boosting the damage output of CC.
I used an older set in some of my replays, where I had Spirit Break instead of Zen Headbutt, but this set gets walled by Amoonguss so ignore that one.



Flicker (Chi-Yu) @ Heavy-Duty Boots
Ability: Beads of Ruin
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Will-O-Wisp
- Taunt


As dumb and broken as this mon is, I really don't mind it's presence in the metagame, as long as I myself can still make use of the silly dumb-and-broken fish. Selfish, I know. This is Flicker, the Chi-Yu. As I scrolled through it's movepool when I first saw this mon, I found that it doesn't have much other than hard hitting stabs. No surprise there. But then I saw it's potential to be an annoying as hell offensive support fish and I was thrilled to see not only Will-O-Wisp, but also Taunt in it's movepool. Dark Pulse and Fire Blast are this set's main stabs. Fire Blast is preferred over Flamethrower for more damage, and 2HKOs Clodsire when using tera fire. Here's where this set gets fun. Willow can be used on incoming Roaring Moons, incoming Ting-Lus, Iron Hands, Dragonites, and Corviknights because no one expects it. Taunt can be used right after a Willow to prevent hazards from being set by Ting-Lu, and dual screens from Grimmsnarl. Just don't try to 1v1 a Glimmora with Taunt, it wont work out. Max Spe is to be as fast as possible, max SpA to hit has hard as possible. Timid is the standard set, but Modest can be run to (I think) guarantee a 2HKO on opposing Chi-Yus with Fire Blast without having to tera, just be weary, Modest is 1 point slower than max Spe Great Tusk and max Spe Baxcalibur. Heavy-Duty Boots allows you to switch in without having to worry about rocks on the field.



Limes (Breloom) @ Loaded Dice
Ability: Technician
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Substitute


I love Breloom. Funny mushroom. Anyway, this is Limes, the main stall breaker of the team. Breloom is responsible for dealing with slow waters, grounds, and rocks like Dondozo, Clodsire, and Garganacl; revenge killing darks like Chien-Pao, Chi-Yu, and Roaring Moon; and putting everything to sleep. Spore is the funny sleep move you all know and love, just don't ever expect a 2 turn sleep. Bullet Seed in tandem with Loaded Dice and Technician deal massive amounts of damage to targets that don't quad resist nor have a large Def stat (and no, Gholdengo is not a safe switch in to Breloom, that thing has a good chance to get 2HKO'd). Mach Punch is boosted by Technician and is used for revenge killing. Substitute is another cool move on this set, useful against sleeping targets so you wont have to predict when they wake up. Max Spe is used to speed tie opposing Breloom, and max Atk with Adamant nature ensures you always hit very hard with Bullet Seed. Tera steel is used to tank Ice Shard from Chien-Pao and Extreme Speed from tera normal Dragonite, and revenge with something cough Spore cough.



Flight (Dragonite) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Ice Spinner
- Earthquake



Dragonite is one heck of a mon to try to beat, which is why im using it. My first encounter with this set on the OU ladder was when I was trying out my old Palafin team. It set up in my face and swept, and that's exactly the same thing I want happening to my opponent when I use this team. Flight the Dragonite is here to almost always be saved for a mid or late game sweep. Dragonite cleans up after the other members are done punching holes, and perhaps even scare some mons out early (like Chi-Yu), thus wrecking additional havoc while setting up a predicted switch, into what could be an advantage for you if you get the prediction right. This is a pretty standard set. Dragon Dance is useful for setting up. Extreme Speed in combination with tera normal allows you to land hard hits with a stab priority move. Ice Spinner and Earthquake for that sweet ground/ice coverage (+3 Ice Spinner OHKOs offensive Great Tusk). Max Spe max Atk Adamant to bolster ESpeed damage, Jolly base 80 doesn't outspeed much so there's no point in using Jolly aside from maybe outspeeding opposing Dnites. Heavy-Duty Boots are there to prevent rocks from popping Multiscale.


Notable Threats:

Since this is a HO team, it doesn't take much to threaten any team members here, but I'll list a few notable ones.

- Dragonite is an issue, despite this team having one of it's own. If this thing gets up +1 and Gholdengo is down, you're in trouble.
- Great Tusk with ice coverage is an issue and a half, you'd think I'd have a solution to this mon by now with how common it is on teams, but nope, if it can kill Breloom, and be bulky enough to tank a Fire Blast/Make It Rain, it's a problem.
- Garganacl is very much a nuisance to this team. No surprise, I'm running HO. Gholdengo and/or Breloom must be saved for this mon to go down (unless your opponent plays very recklessly).


Edit: removed Volcarona from threat list, Dragonite probably takes care of this thing.
- Edit: (forgot about this one.) Opposing Iron Valiant, especially tera ghost variants, prove very difficult to handle. If speed ties aren't won, that's ggs. In the case of tera ghost, most you can do is go Gholdengo and tera dark as a last resort in an attempt to knock it out, since the dual priority from Breloom and Dragonite wouldn't be able to affect it.
- Edit: credits to AndViet for pointing this one out, Roaring Moon is definitely a threat to this team, not only do Dragon Dance sets basically sweep, but tera is probably what makes this thing scarier since it makes it harder to revenge. Sun teams with this mon are not to be messed around with.


Replays:

Sorry if I didn't include any many matches I lost in, just know that I probably didn't include those because past-me either forgot to save the replay, or only felt like they lost because they played terribly.

https://replay.pokemonshowdown.com/gen9ou-1733752687-ozsd6306kxr7e260nye3e9uwqt6atjzpw - Chi-Yu fucks with screens HO
https://replay.pokemonshowdown.com/gen9ou-1736771964 - Chi-Yu baiting in and burning an incoming Roaring Moon
https://replay.pokemonshowdown.com/gen9ou-1736782991 - Breloom does annoying stuff
https://replay.pokemonshowdown.com/gen9ou-1745771390-baei2qps1zrv5lygluqxd2stpsuibuspw - Removing ghosts and steels for Dnite
https://replay.pokemonshowdown.com/gen9ou-1742389339-et11bztlef23ujvtzj281zsvotxqkxkpw - FOUND A LOSS (still played terribly but I mean I found one)


PokePaste:
https://pokepast.es/c0b2a2304d733465

 
Last edited:
I’m pretty sure I played you on ladder, breloom was so hard for me to deal with! Absolutely sick team, how do you feel about knock off > ice spinner on treads?
 
I’m pretty sure I played you on ladder, breloom was so hard for me to deal with! Absolutely sick team, how do you feel about knock off > ice spinner on treads?
I'm not the dude who made the team, but ice spinner is better coverage against common rockers like chomp and great tusk, and it still removes balloon from dengo.
 
I’m pretty sure I played you on ladder, breloom was so hard for me to deal with! Absolutely sick team, how do you feel about knock off > ice spinner on treads?
thank you! as soon as i found out about loaded dice, i just knew i had to put it on breloom. sorry for giving you a hard time on the ladder haha.

as for treads, i initially wanted ice spinner because i found lead chomp to be quite difficult to deal with when i first started laddering with the team, i didn't know what set they ran so i was always scared of dragon tail and a fire move so going breloom never seemed like an option. despite my team already having sufficient firepower to KO chomp, i just wanted it out of the picture as soon as possible (ice spinner doesn't even OHKO and i rarely stay in on grasses anyway lol). ever since, i simply never bothered to remove it. but now that you mention it, knock off doesn't seem too bad of an option. never thought of it since i saw iron valiant already has it, but i believe this could probably work as well. thanks for the suggestion!
 
Last edited:
I'm not the dude who made the team, but ice spinner is better coverage against common rockers like chomp and great tusk, and it still removes balloon from dengo.
true this too, however great tusk does tank ice spinner a bit too well so i suppose it doesn't really matter what i do to it with treads since it will always lose 1v1. EQ should probably provide sufficient chip dmg anyway if you're talking about tusk switching in and getting it's lefties knocked. but thanks for pretty much answering their question for me lol
 

awyp

'Alexa play Ladyfingers by Herb Alpert'
is a Forum Moderatoris a Top Tiering Contributoris a Top Tutor Alumnusis a Top Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnus
Hello KiuDily,

Cool team, I saw some of the replays. I'm not going to lie Breloom is fire and I'm so glad it's back in style for Gen 9.

Quick rate, I'll go with some threats I see and then recommendations.

As you said Garganacl can be annoying to this team especially if it Teras into something like Fairy tera type. Gholdengo and Chi-Yu would be one of your only ways out. Dragonite could be annoying but in reality if it Dragon Dances once you switch to Gholdengo and trick it and go into your Dragonite to set up on your own. If it Tera types into Normal, +1 DD Extreme Speed will not OHKO Iron Valiant and you can finish it off with Close Combat. Also a threat you did not include is Roaring Moon, under Sun if it has a speed boost and gets +1 DD I think it could be over. Not to nitpick your team (I think it's good) since this meta is ludicrous and there's no team out there that doesn't have any where from 3-5 big threats.

Suggestions:

Iron Treads looks good, I think the one small change is to go with Heavy-Duty Boots > Leftovers reason is because Iron Treads will be pivoting a lot and I can see balanced teams setting up entry hazards to wear this team down. So Heavy-Duty Boots would be beneficial for constantly coming in and taking minimal damage from spikes and Rapid Spinning as long as Dragapult and Gholdengo are dead (Getting rid of entry hazard is so vital for HO or you just lose).

Gholdengo looks good there's nothing I would change on it.

Iron Valiant looks good, I would suggest maybe trying a mixed variant (just to try it out) but SD is a great set if you have no problems with it.

Chi-Yu looks good, I don't know how important the Taunt is on it since this a offensive team, but I would say consider going with Nasty Plot > Taunt. I think it would be preferential choice because not a lot of Pokémon are going to stay in on Chi-Yu and setup in the first place. I'm sure Fire Blast +2 with Tera Type Fire will kill anything.

Breloom looks good, I would say Substitute without Lefties is kind of interesting because I'm sure there's certain games where you won't be able to use Substitute, because of entry hazard or sandstorm or something running Infiltrator. So I'm thinking with Technician go with Bulldoze >Substitute because Bullet Seed will never OHKO Gholdengo. Some Calcs:

252+ Atk Technician Breloom Bulldoze vs. 0 HP / 0 Def Gholdengo: 226-266 (71.7 - 84.4%) -- guaranteed 2HKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 0 HP / 0 Def Gholdengo: 140-168 (44.4 - 53.3%) -- approx. 10.5% chance to 2HKO

I would say even if you don't like Bulldoze, I think even Swords Dance might be worth considering.

Dragonite looks great, wouldn't change anything.

Congrats on peaking at 1740, hopefully you can peak higher in the future with this team!
 
Hello KiuDily,

Cool team, I saw some of the replays. I'm not going to lie Breloom is fire and I'm so glad it's back in style for Gen 9.

Quick rate, I'll go with some threats I see and then recommendations.

As you said Garganacl can be annoying to this team especially if it Teras into something like Fairy tera type. Gholdengo and Chi-Yu would be one of your only ways out. Dragonite could be annoying but in reality if it Dragon Dances once you switch to Gholdengo and trick it and go into your Dragonite to set up on your own. If it Tera types into Normal, +1 DD Extreme Speed will not OHKO Iron Valiant and you can finish it off with Close Combat. Also a threat you did not include is Roaring Moon, under Sun if it has a speed boost and gets +1 DD I think it could be over. Not to nitpick your team (I think it's good) since this meta is ludicrous and there's no team out there that doesn't have any where from 3-5 big threats.

Suggestions:

Iron Treads looks good, I think the one small change is to go with Heavy-Duty Boots > Leftovers reason is because Iron Treads will be pivoting a lot and I can see balanced teams setting up entry hazards to wear this team down. So Heavy-Duty Boots would be beneficial for constantly coming in and taking minimal damage from spikes and Rapid Spinning as long as Dragapult and Gholdengo are dead (Getting rid of entry hazard is so vital for HO or you just lose).

Gholdengo looks good there's nothing I would change on it.

Iron Valiant looks good, I would suggest maybe trying a mixed variant (just to try it out) but SD is a great set if you have no problems with it.

Chi-Yu looks good, I don't know how important the Taunt is on it since this a offensive team, but I would say consider going with Nasty Plot > Taunt. I think it would be preferential choice because not a lot of Pokémon are going to stay in on Chi-Yu and setup in the first place. I'm sure Fire Blast +2 with Tera Type Fire will kill anything.

Breloom looks good, I would say Substitute without Lefties is kind of interesting because I'm sure there's certain games where you won't be able to use Substitute, because of entry hazard or sandstorm or something running Infiltrator. So I'm thinking with Technician go with Bulldoze >Substitute because Bullet Seed will never OHKO Gholdengo. Some Calcs:

252+ Atk Technician Breloom Bulldoze vs. 0 HP / 0 Def Gholdengo: 226-266 (71.7 - 84.4%) -- guaranteed 2HKO
252+ Atk Technician Breloom Bullet Seed (4 hits) vs. 0 HP / 0 Def Gholdengo: 140-168 (44.4 - 53.3%) -- approx. 10.5% chance to 2HKO

I would say even if you don't like Bulldoze, I think even Swords Dance might be worth considering.

Dragonite looks great, wouldn't change anything.

Congrats on peaking at 1740, hopefully you can peak higher in the future with this team!
woahhh, tysm for taking the time to rate this! and i mean that. IM SORRY I TOOK SO LONG TO REPLY. i think the comments and changes you suggested were fairly reasonable and well thought out. mind if i talk about them?

Yeah, the garganacl matchup really depends on it's tera (e.g. if flying, that's ggs unless chi yu can survive. if water, i'd pray breloom lands a couple crits. if fairy, i hope it has 0 spdef investment so gholdengo can OHKO) and whether or not it has prot to stall with salt cure dmg. either way, it's always a hassle to try to play around.
I did mention if dnite gets a +1 and gholdengo is down, you'd be in trouble. however i doubt anyone would actually let gholdengo trick even if it were still alive. unless they really didn't care about dnite being locked in, in which that confidence might be my downfall for the match if i overpredict. i didn't actually calc +1 stab espeed vs iron valiant, which is my bad, i just assumed it always killed, thanks for letting me know!
And oh, yeah, roaring moon. ty for bringing this up, it took me a bit to realize this was a threat because i completely forgot tera was a common thing for this mon to use. if it didn't i would have just thought breloom machpunch + dnite espeed killed. i'll have to edit that on the list soon.
Speaking for threats that should be on the threats list, iron valiant was also a problem that slipped my mind during the making of this write up, especially tera ghost ones. may add that too.

HDB on treads sound great! one small thing, every mon on my team that im worried about getting chipped by rocks already have boots, and the only spikes setter im worried about is chomp (and maybe ting lu). aside from that, i think boots definitely give more chances to spin, thanks for that.

Mixed valiant seems sick, though yeah i have no problems with sd so far, but i may try that if breloom ends up being too pressured by physical walls, this being mixed would probably help more.

You'd be surprised with the amount of mons that try to setup/stall on chi yu, though i originally had it for just ting lu cuz while burned, it should never OHKO with eq (without a crit) unless banded, i realized later that i could do more with this move:
- taunt dnite and volc cuz they aren't scared of boosting in it's face as they can both easily eat a hit (in the case of dnite, willow should be used first anyway)
- if im saving tera for another mon, taunt can prevent recover and other moves from clodsire, pex, and garganacl
- prevent weaker and slower leads like sashed masquerain and spidops from getting up webs, and an aformentioned grimm from getting up dual screens
Nasty plot does seem like an interesting choice though, but given that chi yu's typing in this meta isn't the best defensively, i'd like to ask what mons you were thinking it could get up nasty plot on? just curious to know. thank you for the suggestion!

As for breloom, i sorry for using surprise twice surprisingly never had an instance where i needed sub, and couldn't get it up because i took too much indirect dmg. and in some games, i might not even use sub. in the case of infiltrator, or something using torch song, treads and/or chi yu should be decent enough switch ins. reason i mentioned gholdengo specifically isn't a safe switch in is because while testing, there would be many cases where players would go hard gholdengo, and not expecting it to do about 50%, taking into account the possibility of a 5th hit, and all the crit chances. if neither of these pop, but rocks are on the field, it'd still do about 50%. and since bulldoze also 2HKOs, i see no reason to really use it aside from the one perk of being able to OHKO an incoming iron moth.
On the other hand, SD sounds really cool, i'll definitely consider it.

[note to self, i should really write up my responses somewhere else so i dont accidentally lose long unfinished responses again lol]

Again tysm for the rate, i appreciate you taking the time to do this!
 

awyp

'Alexa play Ladyfingers by Herb Alpert'
is a Forum Moderatoris a Top Tiering Contributoris a Top Tutor Alumnusis a Top Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnus
woahhh, tysm for taking the time to rate this! and i mean that. IM SORRY I TOOK SO LONG TO REPLY. i think the comments and changes you suggested were fairly reasonable and well thought out. mind if i talk about them?

Yeah, the garganacl matchup really depends on it's tera (e.g. if flying, that's ggs unless chi yu can survive. if water, i'd pray breloom lands a couple crits. if fairy, i hope it has 0 spdef investment so gholdengo can OHKO) and whether or not it has prot to stall with salt cure dmg. either way, it's always a hassle to try to play around.
I did mention if dnite gets a +1 and gholdengo is down, you'd be in trouble. however i doubt anyone would actually let gholdengo trick even if it were still alive. unless they really didn't care about dnite being locked in, in which that confidence might be my downfall for the match if i overpredict. i didn't actually calc +1 stab espeed vs iron valiant, which is my bad, i just assumed it always killed, thanks for letting me know!
And oh, yeah, roaring moon. ty for bringing this up, it took me a bit to realize this was a threat because i completely forgot tera was a common thing for this mon to use. if it didn't i would have just thought breloom machpunch + dnite espeed killed. i'll have to edit that on the list soon.
Speaking for threats that should be on the threats list, iron valiant was also a problem that slipped my mind during the making of this write up, especially tera ghost ones. may add that too.

HDB on treads sound great! one small thing, every mon on my team that im worried about getting chipped by rocks already have boots, and the only spikes setter im worried about is chomp (and maybe ting lu). aside from that, i think boots definitely give more chances to spin, thanks for that.

Mixed valiant seems sick, though yeah i have no problems with sd so far, but i may try that if breloom ends up being too pressured by physical walls, this being mixed would probably help more.

You'd be surprised with the amount of mons that try to setup/stall on chi yu, though i originally had it for just ting lu cuz while burned, it should never OHKO with eq (without a crit) unless banded, i realized later that i could do more with this move:
- taunt dnite and volc cuz they aren't scared of boosting in it's face as they can both easily eat a hit (in the case of dnite, willow should be used first anyway)
- if im saving tera for another mon, taunt can prevent recover and other moves from clodsire, pex, and garganacl
- prevent weaker and slower leads like sashed masquerain and spidops from getting up webs, and an aformentioned grimm from getting up dual screens
Nasty plot does seem like an interesting choice though, but given that chi yu's typing in this meta isn't the best defensively, i'd like to ask what mons you were thinking it could get up nasty plot on? just curious to know. thank you for the suggestion!

As for breloom, i sorry for using surprise twice surprisingly never had an instance where i needed sub, and couldn't get it up because i took too much indirect dmg. and in some games, i might not even use sub. in the case of infiltrator, or something using torch song, treads and/or chi yu should be decent enough switch ins. reason i mentioned gholdengo specifically isn't a safe switch in is because while testing, there would be many cases where players would go hard gholdengo, and not expecting it to do about 50%, taking into account the possibility of a 5th hit, and all the crit chances. if neither of these pop, but rocks are on the field, it'd still do about 50%. and since bulldoze also 2HKOs, i see no reason to really use it aside from the one perk of being able to OHKO an incoming iron moth.
On the other hand, SD sounds really cool, i'll definitely consider it.

[note to self, i should really write up my responses somewhere else so i dont accidentally lose long unfinished responses again lol]

Again tysm for the rate, i appreciate you taking the time to do this!
Thank you for your thoughts and response I highly appreciate it!

Yeah I know you might've felt iffy about Bulldoze, so definitely try Swords Dance. (trust me I was shocked with the calcs I did on Bullet Seed to Gholdengo.)

For Nasty Plot I was thinking any special defensive mons thinking that you're choiced (if entry hazard is not on the field yet) because that would be a dead give away. Something like Pex (switching in) assuming you're about to Fire Blast and you go for the Nasty Plot and KO with Dark Pulse. So any special defensive wall that get outsped by Chi-Yu coming in thinking they can eat a Chi-Yu hit that might be choiced. I love your explanation though and I would agree from the point disabling Ting-Lu by taunting and wisping might be worth it, and Dragonite going for +DD and ruining it, is also unexpected but supremely worth it.

Good luck with this team and thank you for the kind reply.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top